// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool #using_animtree("generic_human"); main() { var_0 = self getturret(); self.desired_anim_pose = "stand"; animscripts\utility::updateanimpose(); self.primaryturretanim = %humveegunner_aim; self.additiveturretrotateleft = %humvee_turret_aim_6_add; self.additiveturretrotateright = %humvee_turret_aim_4_add; self.additiverotateroot = %additive_humveegunner_aim_leftright; self.additiveturretidle = %humvee_turret_idle; self.additiveturretdriveidle = %humvee_turret_driveidle; self.additiveturretfire = %humvee_turret_fire; self.additiveusegunroot = %additive_humveegunner_usegun; self.turretdeathanimroot = %humveegunner_death; self.turretdeathanim = %humvee_turret_death; self.turretpainanims[0] = %humvee_turret_paina; self.turretpainanims[1] = %humvee_turret_painb; self.turretflashbangedanim = %humvee_turret_flincha; self.turretreloadanim = %humvee_turret_rechamber; self.turretspecialanimsroot = %humveegunner; var_1 = []; var_1["humvee_turret_bounce"] = %humvee_turret_bounce; var_1["humvee_turret_idle_lookback"] = %humvee_turret_idle_lookback; var_1["humvee_turret_idle_lookbackB"] = %humvee_turret_idle_lookbackb; var_1["humvee_turret_idle_signal_forward"] = %humvee_turret_idle_signal_forward; var_1["humvee_turret_idle_signal_side"] = %humvee_turret_idle_signal_side; var_1["humvee_turret_radio"] = %humvee_turret_radio; var_1["humvee_turret_flinchA"] = %humvee_turret_flincha; var_1["humvee_turret_flinchB"] = %humvee_turret_flinchb; var_1["humvee_turret_rechamber"] = %humvee_turret_rechamber; self.turretspecialanims = var_1; var_0 setup_turret_anims(); thread animscripts\hummer_turret\minigun_code::main( var_0 ); } #using_animtree("vehicles"); setup_turret_anims() { self useanimtree( #animtree ); self.passenger2turret_anime = %humvee_passenger_2_turret_minigun; self.turret2passenger_anime = %humvee_turret_2_passenger_minigun; }