// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool #using_animtree("generic_human"); main() { self.traversedeath = 1; advancedtraverse2( %traverse90, 96 ); } advancedtraverse2( var_0, var_1 ) { self.desired_anim_pose = "crouch"; animscripts\utility::updateanimpose(); self endon( "killanimscript" ); self traversemode( "nogravity" ); self traversemode( "noclip" ); var_2 = self getnegotiationstartnode(); self orientmode( "face angle", var_2.angles[1] ); var_3 = var_2.traverse_height - var_2.origin[2]; self setflaggedanimknoballrestart( "traverse", var_0, %body, 1, 0.15, 1 ); var_4 = gettime(); thread animscripts\notetracks::donotetracksforever( "traverse", "no clear", ::handle_death ); if ( !animhasnotetrack( var_0, "gravity on" ) ) { var_4 = 1.23; var_5 = 0.2; wait 5.0; self traversemode( "gravity" ); wait( var_5 ); } else { self waittillmatch( "traverse", "gravity on" ); self traversemode( "gravity" ); if ( !animhasnotetrack( var_0, "blend" ) ) wait 0.2; else self waittillmatch( "traverse", "blend" ); } } handle_death( var_0 ) { if ( var_0 != "traverse_death" ) return; self endon( "killanimscript" ); if ( self.health == 1 ) { self.a.nodeath = 1; if ( self.traversedeath > 1 ) self setflaggedanimknoball( "deathanim", %traverse90_end_death, %body, 1, 0.2, 1 ); else self setflaggedanimknoball( "deathanim", %traverse90_start_death, %body, 1, 0.2, 1 ); animscripts\face::saygenericdialogue( "death" ); } self.traversedeath++; }