// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool vignette_register( var_0, var_1 ) { if ( !common_scripts\utility::flag_exist( var_1 ) ) common_scripts\utility::flag_init( var_1 ); thread vignette_register_wait( var_0, var_1 ); } vignette_register_wait( var_0, var_1 ) { common_scripts\utility::flag_wait( var_1 ); level thread [[ var_0 ]](); } vignette_drone_spawn( var_0, var_1 ) { var_2 = getent( var_0, "targetname" ); var_2.script_forcespawn = 1; var_3 = maps\_spawner::spawner_dronespawn( var_2 ); var_3.animname = var_1; return var_3; } vignette_actor_spawn( var_0, var_1 ) { var_2 = getent( var_0, "targetname" ); var_2.script_forcespawn = 1; var_2 thread maps\_utility::add_spawn_function( ::vignette_actor_spawn_func ); var_3 = var_2 maps\_utility::spawn_ai(); var_3.animname = var_1; return var_3; } vignette_actor_spawn_func() { self endon( "death" ); thread maps\_utility::magic_bullet_shield(); thread vignette_actor_ignore_everything(); } vignette_actor_delete() { if ( isdefined( self.magic_bullet_shield ) ) maps\_utility::stop_magic_bullet_shield(); self delete(); } vignette_actor_kill() { if ( !isalive( self ) ) return; if ( isdefined( self.magic_bullet_shield ) ) maps\_utility::stop_magic_bullet_shield(); self.allowdeath = 1; self.a.nodeath = 1; maps\_utility::set_battlechatter( 0 ); self kill(); } vignette_actor_ignore_everything() { self.ignoreall = 1; self.ignoreme = 1; self.grenadeawareness = 0; self.ignoreexplosionevents = 1; self.ignorerandombulletdamage = 1; self.ignoresuppression = 1; self.fixednode = 0; self.disablebulletwhizbyreaction = 1; maps\_utility::disable_pain(); self.dontavoidplayer = 1; self.og_newenemyreactiondistsq = self.newenemyreactiondistsq; self.newenemyreactiondistsq = 0; } vignette_vehicle_spawn( var_0, var_1 ) { var_2 = maps\_vehicle::spawn_vehicle_from_targetname( var_0 ); var_2.animname = var_1; return var_2; } vignette_vehicle_delete() { self delete(); }