// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { maps\_hand_signals::inithandsignals(); maps\_patrol_anims::main(); generic_human_anims(); player_anims(); dog_anims(); script_model_anims(); deer_anims(); flare_rig_anims(); thread vehicles_anim(); thread process_intro_notetracks(); } process_intro_notetracks() { while ( !isdefined( level.flag ) ) wait 0.25; common_scripts\utility::flag_wait( "deer_hunt_intro_tr_loaded" ); maps\_anim::addnotetrack_sound( "generic", "start", "curtain_cut_in", "scn_deer_cut_screen" ); maps\_anim::addnotetrack_customfunction( "generic", "kick", ::door_kick_func, "door_kick" ); maps\_anim::addnotetrack_customfunction( "generic", "kick", ::wall_kick_func, "wall_kick" ); maps\_anim::addnotetrack_customfunction( "ai_enemy", "knife out", ::gasstation_takedown_knife_notetrack_func ); maps\_anim::addnotetrack_customfunction( "guard", "fire", ::bully_shoots, "bully_kick" ); maps\_anim::addnotetrack_customfunction( "civ", "kill", ::gasstation_takedown_knife_notetrack_func, "bully_kick" ); maps\_anim::addnotetrack_customfunction( "curtain", "curtain_start", ::curtain_fx, "curtain_cut_in" ); maps\_anim::addnotetrack_attach( "generic", "knife_out", "weapon_parabolic_knife", "tag_inhand", "curtain_cut_in" ); maps\_anim::addnotetrack_detach( "generic", "knife_in", "weapon_parabolic_knife", "TAG_INHAND", "curtain_cut_in" ); maps\_anim::addnotetrack_customfunction( "generic", "knife_out", ::curtain_dust, "curtain_cut_in" ); } curtain_dust( var_0 ) { wait 1; playfxontag( common_scripts\utility::getfx( "vfx_hand_dust" ), var_0, "tag_inhand" ); wait 2.5; stopfxontag( common_scripts\utility::getfx( "vfx_hand_dust" ), var_0, "tag_inhand" ); } process_beach_notetracks() { } #using_animtree("generic_human"); generic_human_anims() { level.scr_anim["generic"]["shop_door_idle"][0] = %hunted_open_barndoor_idle; level.scr_anim["generic"]["shop_door_open"] = %hunted_open_barndoor_flathand; level.scr_anim["generic"]["jungle_ghost_patrol_meeting_idle_guy1"][0] = %jungle_ghost_patrol_meeting_idle_guy1; level.scr_anim["generic"]["jungle_ghost_patrol_meeting_idle_guy2"][0] = %jungle_ghost_patrol_meeting_idle_guy2; level.scr_anim["generic"]["jungle_ghost_patrol_meeting_idle_guy3"][0] = %jungle_ghost_patrol_meeting_idle_guy3; level.scr_anim["generic"]["360"] = %combatwalk_f_spin; level.scr_anim["generic"]["patrol_idle_meeting"][0] = %jungle_ghost_patrol_meeting_idle_guy3; level.scr_anim["generic"]["door_kick"] = %doorkick_2_cqbwalk; level.scr_anim["generic"]["wall_kick"] = %door_kick_in; level.scr_anim["generic"]["clockwork_checkpoint_tapglass_enemy_a"] = %clockwork_checkpoint_tapglass_enemy_a; level.scr_anim["generic"]["flood_convoy_checkpoint_opfor02"] = %flood_convoy_checkpoint_opfor02; level.scr_anim["generic"]["flood_convoy_checkpoint_opfor01"] = %flood_convoy_checkpoint_opfor01; level.scr_anim["generic"]["clockwork_checkpoint_shoetie_enemy"] = %clockwork_checkpoint_shoetie_enemy; level.scr_anim["generic"]["training_pit_stand_idle"] = %training_pit_stand_idle; level.scr_anim["generic"]["patrol_jog_orders_once"] = %patrol_jog_orders_once; level.scr_anim["generic"]["patrol_jog"] = %patrol_jog; level.scr_anim["generic"]["training_humvee_repair"][0] = %training_humvee_repair; level.scr_anim["generic"]["civilian_directions_1_A"][0] = %civilian_directions_1_a_once; level.scr_anim["generic"]["civilian_directions_2_B"][0] = %civilian_directions_2_b_once; level.scr_anim["generic"]["roadkill_opening_sheperd"] = %roadkill_opening_shepherd; level.scr_anim["generic"]["run_gun_up"] = %run_casual_gun_up; level.scr_anim["generic"]["dh_food_server"][0] = %dh_food_server; level.scr_anim["generic"]["dh_outpost_talker_A"] = %dh_outpost_talker_a; level.scr_anim["generic"]["dh_outpost_talker_B"] = %dh_outpost_talker_b; level.scr_anim["generic"]["creepwalk_duck"] = %creepwalk_traverse_under; level.scr_anim["victim"]["dog_kill_long"] = %iw6_dog_kill_back_long_guy_1; level.scr_anim["generic"]["knees_idle"][0] = %hostage_knees_idle; level.scr_anim["generic"]["knees_idle2"][0] = %coup_civilians_interrogated_civilian_v3; level.scr_anim["guard"]["bully_kick"] = %prague_bully_a_kick; level.scr_anim["civ"]["bully_kick"] = %prague_bully_civ_kick; level.scr_anim["generic"]["curtain_cut_in"] = %dh_curtain_cut_in; level.scr_anim["generic"]["curtain_cut_idle"][0] = %dh_curtain_cut_idle; level.scr_anim["generic"]["curtain_cut_out"] = %dh_curtain_cut_out; level.scr_anim["generic"]["intro1"] = %dh_intro1_guy; level.scr_anim["generic"]["affection1"] = %iw6_dog_affection_guy_1; level.scr_anim["generic"]["affection"] = %iw6_dog_affection_guy_2; level.scr_anim["generic"]["dog_drag_3"] = %iw6_dog_drag_corner_guy_3; level.scr_anim["generic"]["london_civ_idle_lookover"][0] = %london_civ_idle_lookover; level.scr_anim["generic"]["london_civ_idle_lookbehind"][0] = %london_civ_idle_lookbehind; level.scr_anim["generic"]["london_civ_idle_wave"][0] = %london_civ_idle_wave; level.scr_anim["generic"]["london_civ_idle_foldarms_scratchass"][0] = %london_civ_idle_foldarms_scratchass; level.scr_anim["generic"]["london_civ_idle_scratchnose"][0] = %london_civ_idle_scratchnose; level.scr_anim["generic"]["london_civ_idle_foldarms2"][0] = %london_civ_idle_foldarms2; level.scr_anim["generic"]["london_inspector_walk"][0] = %london_inspector_walk; level.scr_anim["generic"]["london_dock_soldier_walk"][0] = %london_dock_soldier_walk; level.scr_anim["generic"]["civilian_walk_cool"][0] = %civilian_walk_cool; level.scr_anim["generic"]["dh_outpost_talker_A"] = %dh_outpost_talker_a; level.scr_anim["generic"]["dh_outpost_talker_B"] = %dh_outpost_talker_b; level.scr_anim["generic"]["quick_affection"] = %iw6_dog_affection_quick_guy_2; level.scr_anim["generic"]["cornered_junction_elevator_keypad_loop_hesh"][0] = %cornered_junction_elevator_keypad_loop_hesh; level.scr_anim["generic"]["laptop_sit_idle_calm"][0] = %laptop_sit_idle_calm; level.scr_anim["generic"]["laptop_sit_idle_active"][0] = %laptop_sit_idle_active; level.scr_anim["generic"]["laptop_stand_idle"][0] = %laptop_stand_idle; level.scr_anim["generic"]["london_station_civ2_idle"][0] = %london_station_civ2_idle; level.scr_anim["generic"]["london_station_civ1_idle"][0] = %london_station_civ1_idle; level.scr_anim["generic"]["meetup"] = %dh_ally_meetup_a; level.scr_anim["guy2"]["meetup"] = %dh_ally_meetup_b; level.scr_anim["hesh"]["2nd_floor"] = %dh_ending_hesh_a; level.scr_anim["elias"]["2nd_floor"] = %dh_ending_elias_a; level.scr_anim["brian"]["2nd_floor"] = %dh_ending_brian_a; level.scr_anim["brian"]["2nd_floor_idle"][0] = %dh_ending_brian_idle_start_a; level.scr_anim["elias"]["2nd_floor_idle"][0] = %dh_ending_elias_idle_a; level.scr_anim["brian"]["2nd_floor_idle_end"][0] = %dh_ending_brian_idle_end_a; level.scr_anim["hesh"]["2nd_floor_stairs"] = %dh_hesh_stair_sequence; level.scr_anim["hesh"]["3rd_floor_start"] = %dh_ending_hesh_b; level.scr_anim["elias"]["3rd_floor_start"] = %dh_ending_elias_b; level.scr_anim["hesh"]["3rd_floor_idle"][0] = %dh_ending_hesh_idle_b; level.scr_anim["elias"]["3rd_floor_idle"][0] = %dh_ending_elias_idle_b; level.scr_anim["hesh"]["3rd_floor_end"] = %dh_ending_hesh_end_b; level.scr_anim["elias"]["3rd_floor_end"] = %dh_ending_elias_end_b; } curtain_fx( var_0 ) { common_scripts\utility::flag_set( "start_cut" ); common_scripts\utility::exploder( "vfx_godray_curtain_stab" ); wait 0.5; common_scripts\utility::exploder( "vfx_godray_curtain_cut" ); } bully_shoots( var_0 ) { var_0 shoot(); wait 1; var_0 stopanimscripted(); var_0 maps\_utility::enable_cqbwalk(); } gasstation_takedown_knife_notetrack_func( var_0 ) { var_0.allowdeath = 1; var_0.a.nodeath = 1; var_0.ragdoll_immediate = 1; var_0.forceragdollimmediate = 1; var_0 kill(); level thread maps\deer_hunt_util::ragdoll_corpses(); common_scripts\utility::flag_set( "bully_kick_victim_dead" ); } #using_animtree("player"); player_anims() { level.scr_animtree["player_rig"] = #animtree; level.scr_model["player_rig"] = "viewhands_player_us_rangers"; level.scr_anim["player_rig"]["intro_jeep_exit_player"] = %deerhunt_dismount_player; level.scr_anim["player_rig"]["matv_player_getin"] = %dh_matv_getin_player; } #using_animtree("dog"); dog_anims() { level.scr_anim["generic"]["walk"] = %iw6_dog_walk; level.scr_anim["generic"]["walk_slow"] = %german_shepherd_walk_slow; level.scr_anim["generic"]["dog_kill_long"] = %iw6_dog_kill_back_long_1; level.scr_anim["generic"]["sneak_idle"] = %iw6_dog_sneakidle; level.scr_anim["generic"]["sneak_walk"] = %iw6_dog_sneak_walk_forward; level.scr_anim["dog"]["intro1"] = %dh_intro1_dog; level.scr_anim["dog"]["affection1"] = %iw6_dog_affection_dog_1; level.scr_anim["dog"]["affection"] = %iw6_dog_affection_dog_2; level.scr_anim["generic"]["jeep_sit"] = %iw6_dog_traverse_up_70; level.scr_anim["dog"]["dog_drag_3"] = %iw6_dog_drag_corner_dog_3; level.scr_anim["dog"]["dog_drag_bark_loop"][0] = %iw6_dog_drag_bark_dog_2; level.scr_anim["dog"]["quick_affection"] = %iw6_dog_affection_quick_dog_2; level.scr_anim["dog"]["matv_enter"] = %deerhunt_dog_jump_up_in; level.scr_anim["dog"]["matv_idle"][0] = %deerhunt_dog_jump_up_loop; level.scr_anim["dog"]["matv_exit"] = %deerhunt_dog_jump_up_out; } #using_animtree("animals"); deer_anims() { level.scr_anim["deer0"]["reveal"] = %deerhunt_reveal_deer_a; level.scr_anim["deer1"]["reveal"] = %deerhunt_reveal_deer_b; level.scr_anim["deer0"]["reveal_idle"][0] = %deerhunt_reveal_deer_a_idle; level.scr_anim["deer1"]["reveal_idle"][0] = %deerhunt_reveal_deer_b_idle; } #using_animtree("script_model"); flare_rig_anims() { level.scr_animtree["flare_rig"] = #animtree; level.scr_model["flare_rig"] = "angel_flare_rig"; level.scr_anim["flare_rig"]["flare"][0] = %ac130_angel_flares01; level.scr_anim["flare_rig"]["flare"][1] = %ac130_angel_flares02; level.scr_anim["flare_rig"]["flare"][2] = %ac130_angel_flares03; } script_model_anims() { level.scr_animtree["intro_ball"] = #animtree; level.scr_model["intro_ball"] = "tennis_ball_iw6"; level.scr_anim["intro_ball"]["intro1"] = %dh_intro1_ball; level.scr_animtree["chair_1"] = #animtree; level.scr_model["chair_1"] = "tag_origin"; level.scr_anim["chair_1"]["reveal"] = %deerhunt_reveal_chair_1; level.scr_animtree["chair_2"] = #animtree; level.scr_model["chair_2"] = "tag_origin"; level.scr_anim["chair_2"]["reveal"] = %deerhunt_reveal_chair_2; level.scr_animtree["chair_3"] = #animtree; level.scr_model["chair_3"] = "tag_origin"; level.scr_anim["chair_3"]["reveal"] = %deerhunt_reveal_chair_3; level.scr_animtree["chair_4"] = #animtree; level.scr_model["chair_4"] = "tag_origin"; level.scr_anim["chair_4"]["reveal"] = %deerhunt_reveal_chair_4; level.scr_animtree["curtain"] = #animtree; level.scr_model["curtain"] = "dh_theatre_canvas_anim"; level.scr_anim["curtain"]["curtain_cut_in"] = %dh_curtain; level.scr_anim["curtain"]["curtain_cut_idle"][0] = %dh_curtain_idle; level.scr_anim["curtain"]["curtain_cut_out"] = %dh_curtain_out; } door_kick_func( var_0 ) { var_1 = getent( "kicked_door", "targetname" ); var_1 rotatepitch( -110, 0.5, 0.1, 0.4 ); thread common_scripts\utility::play_sound_in_space( "physics_ammobox_default", var_0.origin ); var_1 connectpaths(); } wall_kick_func( var_0 ) { var_1 = getentarray( "wall_rebar", "targetname" ); var_2 = getent( "wall_clip", "targetname" ); var_3 = getent( "player_kick_blocker", "targetname" ); var_4 = ( -13707.5, 14076, -195.5 ); var_5 = ( -13707.5, 14076, -223 ); physicsexplosionsphere( var_4, 50, 30, 0.5 ); physicsexplosionsphere( var_5, 50, 30, 0.3 ); playfx( common_scripts\utility::getfx( "wall_kick_impact_deer_hunt" ), var_4 ); common_scripts\utility::array_thread( var_1, ::rebar_rotate ); var_2.origin = var_2.origin + ( 0, 0, 10000 ); var_2 connectpaths(); var_3.origin = var_3.origin + ( 0, 0, 10000 ); thread common_scripts\utility::play_sound_in_space( "wall_kick_impact", var_4 ); thread common_scripts\utility::play_sound_in_space( "wall_kick_impact_rubble", var_5 ); wait 1; var_2 delete(); var_3 delete(); } rebar_rotate() { var_0 = randomfloatrange( 0.2, 0.4 ); self rotateto( self.angles + ( 150, 0, 0 ), var_0, 0.1, var_0 - 0.1 ); } #using_animtree("vehicles"); vehicles_anim() { custom_hind_death( %battle_hind_explode_c, "battle_hind_explode_singleV3" ); } custom_hind_death( var_0, var_1 ) { maps\_anim::create_anim_scene( #animtree, var_1, var_0, "battle_hind" ); maps\_anim::note_track_start_sound( "start", "exp_armor_vehicle", 1 ); maps\_anim::note_track_start_fx_on_tag( "start", "tag_fx_debr_engine", "vfx/gameplay/smoke_trails/vfx_st_heli_small" ); maps\_anim::note_track_start_fx_on_tag( "start", "tag_fx_debr_wing_left", "vfx/gameplay/smoke_trails/vfx_st_heli_med" ); maps\_anim::note_track_start_fx_on_tag( "start", "tag_fx_debr_tailpiece1", "vfx/gameplay/smoke_trails/vfx_st_heli_small" ); maps\_anim::note_track_start_fx_on_tag( "start", "tag_fx_debr_p2", "vfx/gameplay/smoke_trails/vfx_st_heli_small" ); maps\_anim::note_track_start_fx_on_tag( "start", "tag_fx_debr_body", "vfx/gameplay/smoke_trails/vfx_st_heli_med" ); maps\_anim::note_track_start_fx_on_tag( "start", "tag_fx_expl_missile", "vfx/gameplay/explosions/vehicle/heli/vfx_exp_heli_primary" ); }