// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { aud_init_globals(); aud_ignore_timescale(); } aud_init_globals() { level.aud_zoom_on = 0; level.aud_last_zoom = 1; level.aud_zoom_in_sound = spawn( "script_origin", level.player.origin ); level.aud_zoom_in_sound linkto( level.player ); level.aud_zoom_out_sound = spawn( "script_origin", level.player.origin ); level.aud_zoom_out_sound linkto( level.player ); level.aud_sniper_background = spawn( "script_origin", level.player.origin ); level.aud_bullet_count = 0; level.aud_max_bullets = 8; level.aud_vehicle_jolt_count = 0; level.aud_intro_convoy_counter = -1; level.aud_play_jet_flyby = 1; level.aud_random_enemy_chatter = spawn( "script_origin", ( 2541, -2799, -798 ) ); level.aud_finale_sniper = spawn( "script_origin", ( 3278, -292, 136 ) ); level.aud_finale_sniper2 = spawn( "script_origin", ( 3182, -313, 136 ) ); level.aud_vip_combat = spawn( "script_origin", ( 2129, -6592, -76 ) ); level.aud_finale_chopper1 = spawn( "script_origin", ( 3409, 1652, 137 ) ); level.aud_finale_chopper2 = spawn( "script_origin", ( 3614, 1675, 137 ) ); level.aud_finale_chopper3 = spawn( "script_origin", ( 3681, 2329, 137 ) ); level.aud_finale_chopper4 = spawn( "script_origin", ( 3520, 2351, 137 ) ); level.aud_finale_pa_guys = spawn( "script_origin", ( 3115, -3430, 137 ) ); level.aud_stadium_crumble1 = spawn( "script_origin", ( 613, -5735, -212 ) ); level.aud_stadium_crumble2 = spawn( "script_origin", ( 1288, -5762, -165 ) ); level.aud_vip_ally_locs = [ ( 3616, 734, 138 ), ( 3462, 785, 138 ), ( 3329, 811, 138 ), ( 3145, 813, 138 ) ]; level.aud_traverse_ally_locs = [ ( 3462, 1516, 138 ), ( 3275, 1343, 138 ), ( 3254, 1785, 138 ), ( 2487, 1874, 138 ) ]; level.aud_finale_ally_locs = [ ( 3552, -204, 138 ), ( 3355, -113, 138 ), ( 3200, -71, 138 ), ( 2938, -147, 138 ) ]; level.aud_lynx_guys = 3; level.aud_turret_indices = [ 0, 1, 2 ]; level.aud_player_reloading = 0; } aud_ignore_timescale() { soundsettimescalefactor( "norestrict2d", 0 ); soundsettimescalefactor( "norestrict", 0 ); soundsettimescalefactor( "effects2dlim", 0 ); } aud_check( var_0 ) { if ( var_0 == "rooftop_shoot" ) { thread aud_birds(); thread aud_intro_choppers(); } else if ( var_0 == "drive_in" ) { level.player_truck vehicle_turnengineoff(); wait 0.5; thread aud_convoy_done(); } else if ( var_0 == "atrium" ) { level.player setclienttriggeraudiozone( "enhq_truck", 0 ); thread aud_alarm(); thread aud_salsa_music(); level.player thread maps\_utility::play_sound_on_entity( "enhq_truck_shake_suspension" ); level.player thread maps\_utility::play_sound_on_entity( "enhq_truck_enter_bleachers" ); wait 0.25; level.player thread maps\_utility::play_sound_on_entity( "enhq_truck_ride_bumpy" ); level.player thread maps\_utility::play_sound_on_entity( "enhq_truck_ride_bumpy2" ); level.player thread maps\_utility::play_sound_on_entity( "enhq_truck_ride_bumpy3" ); level.player thread maps\_utility::play_sound_on_entity( "enhq_truck_ride_bumpy_lfe" ); } else if ( var_0 == "vip" ) { thread aud_distant_alarm(); thread aud_salsa_music(); } else if ( var_0 == "traverse" ) { thread aud_distant_alarm(); thread aud_random_enemy_chatter(); thread aud_random_enemy_pa( level.aud_random_enemy_chatter ); thread aud_random_rumbles(); } else { if ( var_0 == "teargas" ) return; if ( var_0 == "combat" ) return; if ( var_0 == "clubhouse" ) return; if ( var_0 == "hvt" ) maps\_utility::music_play( "mus_hq_found_ajax" ); else { if ( var_0 == "finale" ) return; if ( var_0 == "newfinale" ) return; return; return; return; return; } } } aud_music( var_0 ) { if ( var_0 == "drivein" ) { wait 1.5; maps\_utility::music_play( "mus_hq_truck1" ); } else { if ( var_0 == "atriumcombat" ) return; if ( var_0 == "lookfordoor" ) maps\_utility::music_play( "mus_hq_breach_search" ); else if ( var_0 == "foundajax" ) { wait 2; maps\_utility::music_play( "mus_hq_found_ajax" ); } else if ( var_0 == "combatprep" ) maps\_utility::music_crossfade( "mus_hq_combat_prep", 1.0 ); else if ( var_0 == "finalbattle" ) maps\_utility::music_crossfade( "mus_hq_final_battle", 1.0 ); else { if ( var_0 == "exfil" ) return; return; } } } aud_start_sniper_intro() { level.player setclienttriggeraudiozone( "enhq_intro", 0 ); levelsoundfade( 1, 3 ); thread aud_birds(); thread aud_intro_choppers(); wait 3.7; level.player thread maps\_utility::play_sound_on_entity( "enhq_intro_sniper_setup" ); wait 0.3; level.aud_zoom_in_sound scalevolume( 0 ); level.aud_zoom_out_sound scalevolume( 0 ); level.aud_zoom_in_sound playloopsound( "enhq_sniper_zoom_in_lp" ); level.aud_zoom_out_sound playloopsound( "enhq_sniper_zoom_out_lp" ); level.aud_sniper_background playloopsound( "enhq_sniper_zoom_background_lp" ); wait 0.6; level.player thread maps\_utility::play_sound_on_entity( "enhq_intro_allies_setup" ); wait 2.4; common_scripts\utility::flag_wait( "bishop_glimpse_over" ); level.player clearclienttriggeraudiozone( 0.25 ); } aud_intro_choppers() { thread common_scripts\utility::play_sound_in_space( "enhq_intro_choppers", ( 969, -6135, 712 ) ); } aud_fx_planes() { if ( common_scripts\utility::flag( "start_gas_scene" ) ) return; wait 1.7; if ( self.model == "ehq_bomber_y_8" && level.aud_play_jet_flyby ) thread common_scripts\utility::play_sound_in_space( "enhq_jet_flyby_1", ( 1133, -8854, 5440 ) ); level.aud_play_jet_flyby = !level.aud_play_jet_flyby; } aud_birds() { while ( !common_scripts\utility::flag( "FLAG_intro_truck_arrived" ) ) { thread common_scripts\utility::play_sound_in_space( "enhq_birds_ambience", ( 5380, 3841, 663 ) ); wait( randomintrange( 15, 25 ) ); } } aud_dry_fire() { level.player thread maps\_utility::play_sound_on_entity( "enhq_dryfire_rifle_plr" ); for (;;) { level.player waittill( "attack" ); if ( !common_scripts\utility::flag( "bishop_glimpse_over" ) ) { level.player thread maps\_utility::play_sound_on_entity( "enhq_dryfire_rifle_plr" ); continue; } return; } } aud_start_sniper( var_0 ) { level.player notify( "sniper_started" ); level.player setclienttriggeraudiozone( var_0, 0 ); level.aud_zoom_in_sound scalevolume( 0 ); level.aud_zoom_out_sound scalevolume( 0 ); level.aud_zoom_in_sound playloopsound( "enhq_sniper_zoom_in_lp" ); level.aud_zoom_out_sound playloopsound( "enhq_sniper_zoom_out_lp" ); level.player playsound( "enhq_sniper_start" ); thread aud_sniper_fire(); if ( var_0 == "enhq_atrium_covered" ) { level.aud_convo linkto( level.player ); level.aud_vip_combat linkto( level.player ); var_1 = getaiarray( "axis" ); var_2 = getaiarray( "allies" ); foreach ( var_4 in var_2 ) var_4 thread aud_handle_allies_remote_sniper( level.aud_vip_ally_locs ); foreach ( var_7 in var_1 ) var_7 thread aud_handle_remote_sniper_ai( level.aud_vip_combat ); } else if ( var_0 == "enhq_stadium_large_room" ) { wait 2; level.aud_finale_sniper notify( "start_sniping" ); var_1 = getaiarray( "axis" ); var_2 = getaiarray( "allies" ); foreach ( var_4 in var_2 ) var_4 thread aud_handle_allies_remote_sniper( level.aud_finale_ally_locs ); foreach ( var_7 in var_1 ) var_7 thread aud_handle_remote_sniper_ai( level.aud_finale_sniper ); level.aud_finale_sniper linkto( level.player ); level.aud_finale_sniper2 linkto( level.player ); thread aud_pa_guys(); } else if ( var_0 == "enhq_stadium_open" ) { level.aud_stadium_crumble1 linkto( level.player ); level.aud_stadium_crumble2 linkto( level.player ); thread aud_rpg_listener(); var_2 = getaiarray( "allies" ); foreach ( var_4 in var_2 ) var_4 thread aud_handle_allies_remote_sniper( level.aud_traverse_ally_locs ); } wait 1.7; level.aud_sniper_background playloopsound( "enhq_sniper_zoom_background_lp" ); if ( var_0 == "enhq_stadium_open" ) { level.player waittill( "sniper_done" ); level.aud_stadium_crumble1 unlink(); level.aud_stadium_crumble2 unlink(); level.aud_stadium_crumble1 moveto( ( 613, -5735, -212 ), 0.05 ); level.aud_stadium_crumble2 moveto( ( 1288, -5762, -165 ), 0.05 ); } } aud_start_sniper_finale() { level.player setclienttriggeraudiozone( "enhq_chopper", 0 ); level.aud_zoom_in_sound scalevolume( 0 ); level.aud_zoom_out_sound scalevolume( 0 ); level.aud_zoom_in_sound playloopsound( "enhq_sniper_zoom_in_lp" ); level.aud_zoom_out_sound playloopsound( "enhq_sniper_zoom_out_lp" ); level.player playsound( "enhq_sniper_start" ); thread aud_sniper_fire(); } aud_sniper_fire() { level.player endon( "sniper_done" ); for (;;) { level.player waittill( "weapon_fired" ); level.player playsound( "enhq_sniper_shot" ); level.player thread maps\_utility::play_sound_on_entity( "enhq_sniper_shot_tail" ); } } aud_focus_zoom() { level.aud_zoom_in_sound scalepitch( 1 ); level.aud_zoom_in_sound scalevolume( 1, 0.1 ); } aud_end_sniper() { level.player notify( "sniper_done" ); level.aud_sniper_background stoploopsound(); level.aud_zoom_in_sound stoploopsound(); level.aud_zoom_out_sound stoploopsound(); level.player playsound( "enhq_sniper_end" ); level.player clearclienttriggeraudiozone( 0.5 ); } aud_sniper_start_zoom( var_0 ) { if ( !level.aud_zoom_on ) { var_1 = var_0 > 0; if ( var_1 ) { level.aud_zoom_in_sound scalepitch( 1 ); level.aud_zoom_in_sound scalevolume( 1, 0.1 ); } else level.aud_zoom_out_sound scalevolume( 1, 0.1 ); level.aud_zoom_on = 1; } } aud_sniper_stop_zoom() { if ( level.aud_zoom_on ) { level.aud_zoom_in_sound scalepitch( 0.5, 0.15 ); level.aud_zoom_in_sound scalevolume( 0, 0.15 ); level.aud_zoom_out_sound scalevolume( 0, 0.15 ); level.aud_zoom_on = 0; } } aud_intro_keegan_tinkering() { var_0 = spawn( "script_origin", ( 4631, 6842, -184 ) ); var_0 playsound( "enhq_intro_keegan_tinkering" ); common_scripts\utility::flag_wait( "picked_up_mk32" ); var_0 stopsounds(); wait 1; var_0 delete(); } aud_pickup_mk32() { } aud_convoy_start( var_0 ) { var_0 vehicle_turnengineoff(); wait 2; level.aud_intro_convoy_counter++; if ( level.aud_intro_convoy_counter == 0 ) { wait 0.3; var_0 playsound( "enhq_convoy_intro_half_1" ); } else if ( level.aud_intro_convoy_counter == 1 ) { wait 2.05; var_0 playsound( "enhq_convoy_intro_half_2" ); } else if ( level.aud_intro_convoy_counter == 2 ) { wait 3.9; var_0 playsound( "enhq_convoy_intro_jeep_2" ); } else if ( level.aud_intro_convoy_counter == 3 ) var_0 playsound( "enhq_convoy_intro_jeep_1" ); else if ( level.aud_intro_convoy_counter == 4 || level.aud_intro_convoy_counter == 5 ) { if ( var_0.vehicletype == "iveco_lynx" ) { wait 2.45; var_0 playsound( "enhq_convoy_intro_jeep_3" ); } else { wait 2.45; var_0 playsound( "enhq_convoy_intro_half_3" ); } } else if ( level.aud_intro_convoy_counter == 6 || level.aud_intro_convoy_counter == 7 ) { if ( var_0.vehicletype == "iveco_lynx" ) var_0 playsound( "enhq_convoy_intro_jeep_1" ); else { wait 0.6; var_0 playsound( "enhq_convoy_intro_half_4" ); } } else if ( level.aud_intro_convoy_counter == 8 || level.aud_intro_convoy_counter == 9 ) { if ( var_0.target == "pf251_auto120" ) var_0 playsound( "enhq_convoy_intro_jeep_1" ); else { wait 4; var_0 playsound( "enhq_convoy_intro_jeep_2" ); } } else if ( level.aud_intro_convoy_counter == 10 || level.aud_intro_convoy_counter == 11 ) { if ( var_0.vehicletype == "iveco_lynx" ) { wait 2; var_0 playsound( "enhq_convoy_intro_jeep_3" ); } else { wait 0.3; var_0 playsound( "enhq_convoy_intro_half_1" ); } } else if ( level.aud_intro_convoy_counter == 12 || level.aud_intro_convoy_counter == 13 ) { if ( var_0.vehicletype == "iveco_lynx" ) var_0 playsound( "enhq_convoy_intro_jeep_4" ); else { wait 2.05; var_0 playsound( "enhq_convoy_intro_half_2" ); } } else if ( level.aud_intro_convoy_counter == 14 || level.aud_intro_convoy_counter == 15 ) { if ( var_0.unique_id == "ai41" ) var_0 playsound( "enhq_convoy_intro_jeep_1" ); else { wait 2.45; var_0 playsound( "enhq_convoy_intro_jeep_3" ); } } else if ( level.aud_intro_convoy_counter == 16 ) var_0 playsound( "enhq_convoy_intro_jeep_4" ); } aud_convoy_done() { thread aud_car_creak(); thread aud_random_rumbles_intro(); thread common_scripts\utility::play_sound_in_space( "enhq_airplanes_intro_lfe_1", level.player.origin ); maps\_utility::delaythread( 0.05, common_scripts\utility::play_sound_in_space, "enhq_airplanes_intro_shake", level.player.origin ); maps\_utility::delaythread( 2.85, common_scripts\utility::play_sound_in_space, "enhq_airplanes_intro_shake_debris", ( 4667, 6910, -163 ) ); maps\_utility::delaythread( 2.85, common_scripts\utility::play_sound_in_space, "enhq_airplanes_intro_shake_debris", ( 4346, 7281, -163 ) ); maps\_utility::delaythread( 2.85, common_scripts\utility::play_sound_in_space, "enhq_airplanes_intro_shake_debris", ( 3162, 7012, -420 ) ); maps\_utility::delaythread( 1.9, common_scripts\utility::play_sound_in_space, "enhq_airplanes_intro_lfe_2", level.player.origin ); wait 0.1; thread aud_play_and_move_sound( "enhq_airplanes_intro_plane_1", ( 5092, 7686, 1769 ), ( 1776, 7639, 1769 ), 9 ); wait 0.2; thread aud_play_and_move_sound( "enhq_airplanes_intro_plane_2", ( 5093, 6838, 1769 ), ( 1814, 6684, 1769 ), 9 ); wait 1.5; thread aud_play_and_move_sound( "enhq_airplanes_intro_jet_1", ( 5092, 7686, 1769 ), ( 1776, 7639, 1769 ), 9 ); wait 1.7; thread aud_play_and_move_sound( "enhq_airplanes_intro_jet_2", ( 5093, 6838, 1769 ), ( 1814, 6684, 1769 ), 9 ); } aud_play_and_move_sound( var_0, var_1, var_2, var_3 ) { var_4 = spawn( "script_origin", var_1 ); var_4 playsound( var_0, "sounddone" ); var_4 moveto( var_2, var_3 ); var_4 waittill( "sounddone" ); var_4 delete(); } aud_mk32_dud_beep_atrium( var_0 ) { var_0 playloopsound( "enhq_mk203_beep_lp" ); var_0 thread aud_doppler_grenade(); wait 1; var_0 stoploopsound(); } aud_listen_mk32_reload() { level endon( "watching_player_mk32" ); level endon( "death" ); thread aud_listen_sprint_or_switch(); for (;;) { if ( level.player isreloading() ) level.aud_player_reloading = 1; else { wait 0.1; level.aud_player_reloading = 0; } common_scripts\utility::waitframe(); } } aud_listen_sprint_or_switch() { level endon( "watching_player_mk32" ); level endon( "death" ); wait 0.1; for (;;) { if ( level.aud_player_reloading ) { if ( level.player issprinting() || level.player isswitchingweapon() ) level.player stopsoundchannel( "effects2d2" ); } common_scripts\utility::waitframe(); } } aud_mk32_dud_beep( var_0 ) { var_0 playloopsound( "enhq_mk203_beep_lp" ); var_0 thread aud_doppler_grenade(); } aud_mk32_dud_beep_hit( var_0, var_1, var_2 ) { var_0 stoploopsound(); if ( var_1 ) var_0 thread maps\_utility::play_sound_on_entity( "enhq_mk203_impact" ); else var_0 thread maps\_utility::play_sound_on_entity( "enhq_mk203_impact_stone" ); } aud_doppler_grenade() { wait 0.25; self scalepitch( 0.75, 5.5 ); } aud_car_creak() { var_0 = spawn( "script_origin", ( 3480, 6927, -239 ) ); wait 4; while ( !common_scripts\utility::flag( "FLAG_player_enter_truck" ) ) { var_0 playsound( "enhq_car_creak" ); wait( randomintrange( 5, 10 ) ); } wait 4; var_0 delete(); } aud_random_rumbles_intro() { level.player endon( "entered_truck" ); var_0 = spawn( "trigger_radius", ( 3867, 6920, -162 ), 1, 200, 200 ); var_0 waittill( "trigger" ); thread common_scripts\utility::play_sound_in_space( "enhq_stadium_crumbles_intro", ( 3693, 7070, -140 ) ); var_0 delete(); } aud_truck_start() { level.player_truck vehicle_turnengineoff(); thread common_scripts\utility::play_sound_in_space( "enhq_truck_start", ( 2918, 7212, -420 ) ); wait 0.4; thread aud_truck_ext_idle_loop(); } aud_truck_ext_idle_loop() { var_0 = spawn( "script_origin", ( 2918, 7212, -420 ) ); var_1 = spawn( "script_origin", ( 2634, 7217, -454 ) ); var_0 maps\_utility::sound_fade_in( "enhq_truck_ride_ext_idle_loop", 1, 1, 1 ); var_1 maps\_utility::sound_fade_in( "enhq_truck_ride_ext_idle_tail_loop", 1, 1, 1 ); common_scripts\utility::flag_wait( "FLAG_player_enter_truck" ); wait 4.3; var_0 maps\_utility::sound_fade_and_delete( 1.5 ); var_1 maps\_utility::sound_fade_and_delete( 1.5 ); } aud_truck_enter() { level.player notify( "entered_truck" ); level.player common_scripts\utility::delaycall( 1.1, ::playsound, "enhq_truck_ride_open" ); level.player stopsoundchannel( "effects2d2" ); thread aud_music( "drivein" ); thread aud_truck_ride_idle(); thread aud_dog_thread(); wait 2.4; level.player setclienttriggeraudiozone( "enhq_truck", 1 ); level.player thread maps\_utility::play_sound_on_entity( "enhq_truck_interior" ); wait 1.05; var_0 = spawn( "script_origin", level.player.origin ); var_0 thread maps\_utility::sound_fade_in( "enhq_truck_interior_loop", 1, 0.6, 1 ); level.allies[1] common_scripts\utility::delaycall( 3.75, ::playsound, "enhq_ally_ghost_mask" ); maps\enemyhq_intro::ehq_intro_flag_wait_all( "ally1_enter_veh", "ally2_enter_veh", "ally3_enter_veh", "ally5_enter_veh", "FLAG_player_enter_truck" ); wait 0.25; var_0 maps\_utility::sound_fade_and_delete( 1 ); } aud_truck_drive() { wait 0.3; level.player thread maps\_utility::play_sound_on_entity( "enhq_truck_ride" ); level.allies[1] playsound( "enhq_truck_ride_gear" ); level.player playrumbleonentity( "light_3s" ); wait 8.4; level.player thread maps\_utility::play_sound_on_entity( "enhq_truck_suspension_potholes_1" ); level.player playrumbleonentity( "light_1s" ); wait 1.3; level.player thread maps\_utility::play_sound_on_entity( "enhq_truck_suspension_potholes_2" ); level.player playrumbleonentity( "light_1s" ); wait 2; level.player thread maps\_utility::play_sound_on_entity( "enhq_truck_suspension_potholes_3" ); level.player playrumbleonentity( "light_1s" ); } aud_truck_ride_idle() { wait 3; var_0 = spawn( "script_origin", level.player.origin ); var_0 linkto( level.player ); var_0 thread maps\_utility::sound_fade_in( "enhq_truck_ride_idle_loop", 1, 2, 1 ); wait 2; var_0 thread maps\_utility::sound_fade_and_delete( 4 ); } aud_dog_thread() { wait 2; thread common_scripts\utility::play_sound_in_space( "enhq_dog_bark", ( 2889, 7105, -398 ) ); wait 0.25; level.dog thread maps\_utility::play_sound_on_entity( "enhq_dog_enter_truck" ); wait 3.05; level.player playsound( "enhq_dog_pet_2" ); wait 0.45; level.dog playsound( "enhq_dog_pet_1" ); wait 1.3; level.dog playsound( "enhq_dog_pant" ); common_scripts\utility::flag_wait( "FLAG_dog_bark_truck" ); wait 1; thread maps\enemyhq_intro::dog_bark_anims(); wait 0.23; level.dog thread maps\_utility::play_sound_on_entity( "enhq_dog_bark_2" ); } aud_blow_vehicle( var_0 ) { var_0 playsound( "car_explode" ); } aud_blow_vehicle_low( var_0 ) { var_0 playsound( "car_explode_2" ); } aud_vehicle_jolt() { if ( level.aud_vehicle_jolt_count == 0 ) { level.player thread maps\_utility::play_sound_on_entity( "enhq_enemy_car_bash_01" ); thread aud_aux_explosions(); thread aud_alarm(); wait 1; } else if ( level.aud_vehicle_jolt_count == 2 ) level.player thread maps\_utility::play_sound_on_entity( "enhq_enemy_car_bash_02" ); else if ( level.aud_vehicle_jolt_count == 3 ) level.player thread maps\_utility::play_sound_on_entity( "enhq_enemy_car_bash_04" ); level.aud_vehicle_jolt_count++; } aud_alarm() { var_0 = spawn( "script_origin", ( 2985, -86, -619 ) ); var_0 playloopsound( "enhq_military_base_alarm" ); common_scripts\utility::flag_wait( "FLAG_bust_thru_prep" ); wait 4; thread aud_distant_alarm(); var_0 stoploopsound(); common_scripts\utility::waitframe(); var_0 delete(); } aud_distant_alarm() { var_0 = spawn( "script_origin", ( 1873, 2280, 620 ) ); var_0 playloopsound( "enhq_military_base_alarm_distant" ); common_scripts\utility::flag_wait( "start_gas_scene" ); var_0 maps\_utility::sound_fade_and_delete( 6 ); } aud_mute_field_guys() { var_0 = maps\_utility::get_ai_group_ai( "field_chaos_guys" ); foreach ( var_2 in var_0 ) var_2 thread aud_limit_weaps(); } aud_limit_weaps() { self endon( "death" ); if ( isalive( self ) ) { self waittill( "shooting" ); level.aud_bullet_count = level.aud_bullet_count + 1; if ( level.aud_bullet_count > level.aud_max_bullets ) self stopsounds(); else wait 1.5; level.aud_bullet_count = level.aud_bullet_count - 1; } } aud_aux_explosions() { wait 4.5; thread common_scripts\utility::play_sound_in_space( "car_explode", ( 3316, 899, -747 ) ); wait 4.05; thread common_scripts\utility::play_sound_in_space( "car_explode", ( 2886, -1020, -747 ) ); wait 2; thread common_scripts\utility::play_sound_in_space( "enhq_metal_structure_fall", ( 2792, -1694, -747 ) ); wait 3; thread common_scripts\utility::play_sound_in_space( "car_explode", ( 3705, -2146, -747 ) ); wait 1; thread common_scripts\utility::play_sound_in_space( "car_explode", ( 3356, -2380, -807 ) ); wait 1.8; thread common_scripts\utility::play_sound_in_space( "car_explode", ( 5147, -1465, -780 ) ); } aud_screen_shake_jumps() { level.player thread maps\_utility::play_sound_on_entity( "enhq_truck_shake_suspension" ); } aud_bust_windshield() { wait 1; level.player playsound( "enhq_truck_glass_smash" ); wait 0.5; level.player setclienttriggeraudiozone( "enhq_broken_window", 0.5 ); } aud_jeep_flip( var_0 ) { var_1 = spawn( "script_origin", ( 2262, -1494, -797 ) ); var_1 playsound( "enhq_npc_vehicle_twist" ); var_1 moveto( ( 2572, -1558, -797 ), 2 ); wait 1.05; var_1 playsound( "enhq_npc_vehicle_fall_crash", "sounddone" ); var_1 waittill( "sounddone" ); wait 0.5; var_1 delete(); } aud_bumpy_ride() { wait 2.5; thread common_scripts\utility::play_sound_in_space( "enhq_npc_vehicle_approach", ( 4887, -2698, -803 ) ); wait 2.5; level.player thread maps\_utility::play_sound_on_entity( "enhq_truck_shake_suspension" ); level.player thread maps\_utility::play_sound_on_entity( "enhq_truck_enter_bleachers" ); wait 0.25; level.player thread maps\_utility::play_sound_on_entity( "enhq_truck_ride_bumpy" ); level.player thread maps\_utility::play_sound_on_entity( "enhq_truck_ride_bumpy2" ); level.player thread maps\_utility::play_sound_on_entity( "enhq_truck_ride_bumpy3" ); level.player thread maps\_utility::play_sound_on_entity( "enhq_truck_ride_bumpy_lfe" ); } aud_bust_thru() { thread aud_end_truck(); wait 2.75; level.player thread maps\_utility::play_sound_on_entity( "enhq_truck_ride_bust_thru_lfe" ); wait 0.3; level.player thread maps\_utility::play_sound_on_entity( "enhq_truck_ride_bust_thru" ); wait 2.5; level.player thread maps\_utility::play_sound_on_entity( "enhq_truck_ride_bust_thru_2" ); } aud_end_truck() { wait 3; var_0 = spawn( "script_origin", level.player.origin ); var_0 linkto( level.player ); var_0 thread maps\_utility::sound_fade_in( "enhq_truck_ride_idle_loop", 1, 4, 1 ); wait 2; level.dog maps\_utility::play_sound_on_entity( "enhq_dog_bark" ); level.dog maps\_utility::play_sound_on_entity( "enhq_dog_enter_truck" ); common_scripts\utility::flag_wait( "FLAG_player_exit_truck" ); thread aud_music( "atriumcombat" ); wait 1; var_0 thread maps\_utility::sound_fade_and_delete( 1 ); level.player clearclienttriggeraudiozone(); thread common_scripts\utility::play_loopsound_in_space( "enhq_truck_ride_ext_idle_loop", ( 7780, -4550, -565 ) ); thread common_scripts\utility::play_loopsound_in_space( "enhq_truck_ride_ext_idle_tail_loop", ( 7826, -4325, -578 ) ); thread aud_salsa_music(); } aud_exit_truck() { wait 3.8; level.player thread maps\_utility::play_sound_on_entity( "enhq_truck_exit" ); } aud_salsa_music() { var_0 = spawn( "script_origin", ( 3879, -6719, -570 ) ); var_0 playloopsound( "enhq_radio_salsa" ); common_scripts\utility::flag_wait( "vip_done" ); var_0 stoploopsound(); wait 1; var_0 delete(); } aud_vip_breach() { wait 0.6; level.player thread maps\_utility::play_sound_on_entity( "enhq_ally_breach" ); wait 0.3; level.player thread maps\_utility::play_sound_on_entity( "enhq_dog_bark_2" ); } aud_enemy_muffled_vo( var_0, var_1, var_2 ) { var_3 = []; var_3[0] = "enemyhq_saf1_doyouhearthe"; var_3[1] = "enemyhq_saf2_weneedtocall"; var_3[2] = "enemyhq_saf1_ialreadydidthat"; var_3[3] = "enemyhq_saf2_thenweshouldrun"; var_3[4] = "enemyhq_saf1_wecantdothat"; var_3[5] = "enemyhq_saf2_wellwecantjust"; var_4 = 0; common_scripts\utility::flag_wait( var_2 ); level.aud_convo = getent( var_1, "targetname" ); while ( !common_scripts\utility::flag( var_0 ) ) { level.aud_convo playsound( var_3[var_4], "done", 1 ); level.aud_convo waittill( "done" ); var_4++; if ( var_4 >= var_3.size ) var_4 = 0; } wait 2; level.aud_convo delete(); } aud_interrogation() { level endon( "start_pre_rpg_ambush" ); thread aud_random_enemy_chatter(); thread aud_random_enemy_pa( level.aud_random_enemy_chatter ); wait 8.2; level.allies[1] playsound( "enhq_interrogation_kill_1" ); wait 9.6; level.allies[1] playsound( "enhq_interrogation_kill_2", "sounddone" ); level.allies[1] waittill( "sounddone" ); wait 0.05; thread common_scripts\utility::play_sound_in_space( "enhq_interrogation_kill_3", ( 2038, -6353, -129 ) ); thread aud_random_rumbles(); } aud_random_rumbles() { while ( !common_scripts\utility::flag( "start_gas_scene" ) ) { wait( randomintrange( 4, 8 ) ); level.aud_stadium_crumble1 playsound( "enhq_stadium_crumbles" ); wait( randomintrange( 4, 8 ) ); level.aud_stadium_crumble2 playsound( "enhq_stadium_crumbles" ); } } aud_random_enemy_chatter() { level.aud_random_enemy_chatter endon( "chatter_done" ); thread aud_end_random_chatter_and_pa(); var_0 = [ "enemyhq_saf1_helpmeputthis", "enemyhq_saf1_callbackthefleet", "enemyhq_saf1_findthemgogo", "enemyhq_saf2_needamedicover", "enemyhq_saf2_blockthefrontgate", "enemyhq_saf2_howlargeisthe", "enemyhq_pmc3_sendreinforcementstothe", "enemyhq_pmc3_medicmedic", "enemyhq_pmc3_alertcommandweneed" ]; for (;;) { var_1 = ""; foreach ( var_3 in var_0 ) { if ( var_3 != var_1 ) { thread common_scripts\utility::play_sound_in_space( var_3, level.aud_random_enemy_chatter.origin ); var_1 = var_3; wait( randomfloatrange( 2.0, 6.0 ) ); } } var_0 = common_scripts\utility::array_randomize( var_0 ); } } aud_random_enemy_pa( var_0 ) { var_0 endon( "chatter_done" ); var_1 = [ "enemyhq_saf1_squad4reportto", "enemyhq_saf1_lieutenantmoralesyoure", "enemyhq_saf1_perimeteroutpostswill", "enemyhq_saf1_ascoutteamis", "enemyhq_saf1_allinteriorpatrolsreport", "enemyhq_saf1_asquadisneeded" ]; for (;;) { var_2 = ""; foreach ( var_4 in var_1 ) { if ( var_4 != var_2 ) { thread common_scripts\utility::play_sound_in_space( var_4, var_0.origin ); var_2 = var_4; wait( randomfloatrange( 4.0, 10.0 ) ); } } var_1 = common_scripts\utility::array_randomize( var_1 ); } } aud_end_random_chatter_and_pa() { common_scripts\utility::flag_wait( "start_gas_scene" ); level.aud_random_enemy_chatter notify( "chatter_done" ); wait 20; level.aud_random_enemy_chatter delete(); } aud_player_slide() { level.player thread maps\_utility::play_sound_on_entity( "enhq_player_slide" ); } aud_pre_sniper_rpg_listener() { foreach ( var_1 in level.rpg_ambush_guys ) var_1 thread aud_pre_sniper_rpg_gunner_listener(); } aud_pre_sniper_rpg_gunner_listener() { self endon( "death" ); level.player endon( "sniper_started" ); for (;;) { self waittill( "missile_fire", var_0 ); self stopsounds(); var_0 scalevolume( 0 ); thread aud_pre_sniper_rpg_explode( var_0 ); } } aud_pre_sniper_rpg_explode( var_0 ) { var_0 endon( "death" ); var_1 = spawn( "script_origin", var_0.origin ); var_1 linkto( var_0 ); var_1 playloopsound( "weap_rpg_loop" ); var_0 thread aud_pre_sniper_rpg_death_listener( var_1 ); level.player waittill( "sniper_started" ); if ( isdefined( var_1 ) ) { var_1 unlink(); var_1 linkto( level.player ); } } aud_pre_sniper_rpg_death_listener( var_0 ) { self waittill( "death" ); var_0 stoploopsound(); if ( isdefined( self ) ) { self playsound( "rocket_explode_concrete", "sounddone" ); self waittill( "sounddone" ); } wait 1; var_0 delete(); } aud_rpg_listener() { var_0 = level.player.origin; wait 1; var_1 = getaiarray( "axis" ); var_2 = [ ( 4420, 2983, 138 ), ( 3671, 2848, 138 ), ( 3123, 1711, 138 ), ( 3798, 1238, 138 ) ]; for ( var_3 = 0; var_3 < var_1.size; var_3++ ) var_1[var_3] thread aud_rpg_gunner_listener( var_2[var_3] ); } aud_rpg_gunner_listener( var_0 ) { self endon( "death" ); for (;;) { self waittill( "missile_fire", var_1 ); self stopsounds(); thread common_scripts\utility::play_sound_in_space( "weap_rpg_fire_npc", ( 2316, 294, 136 ) ); thread aud_rpg_explode( var_1, var_0 ); } } aud_rpg_explode( var_0, var_1 ) { var_0 stopsounds(); var_2 = spawn( "script_origin", ( 2316, 294, 136 ) ); var_2 playloopsound( "weap_rpg_loop" ); var_2 moveto( var_1, 1.5 ); wait 1.5; var_2 stoploopsound(); var_3 = spawn( "script_origin", var_1 ); var_3 playsound( "rocket_explode_concrete", "sounddone" ); var_3 waittill( "sounddone" ); var_3 delete(); var_2 delete(); } aud_gas_mask_on() { wait 0.3; level.player playsound( "enhq_gas_mask" ); wait 2.3; level.player thread maps\_utility::play_sound_on_entity( "enhq_breathing_gasmask" ); common_scripts\utility::flag_wait( "gassed_out" ); wait 3.1; thread common_scripts\utility::play_sound_in_space( "enhq_door_bust_open", ( 438, -5252, -897 ) ); common_scripts\utility::flag_wait( "enter_cage_vo" ); wait 1.4; thread common_scripts\utility::play_sound_in_space( "enhq_garage_door_open", ( 340, -5127, -858 ) ); } aud_dog_scratch() { wait 0.2; level.dog maps\_utility::play_sound_on_entity( "enhq_dog_scratch" ); } aud_flare_grab() { var_0 = spawn( "script_origin", ( 4077, -5685, -955 ) ); var_0 playloopsound( "enhq_flare_lp" ); level.allies[1] waittill( "start_flare" ); wait 0.85; level.allies[1] thread maps\_utility::play_sound_on_entity( "enhq_flare_pickup" ); var_0 moveto( ( 4084, -5664, -915 ), 1 ); wait 1; var_0 linkto( level.allies[1] ); thread aud_random_metal_crumbles(); level.allies[1] waittill( "steath_kill_done" ); wait 9.9; level.allies[1] thread maps\_utility::play_sound_on_entity( "enhq_flare_drop_foley" ); wait 0.7; var_0 unlink(); var_0 moveto( ( 4813, -5840, -953 ), 0.25 ); wait 0.1; thread common_scripts\utility::play_sound_in_space( "enhq_flare_drop", ( 4813, -5840, -953 ) ); } aud_random_metal_crumbles() { var_0 = spawn( "script_origin", ( 4076, -5852, -847 ) ); var_1 = spawn( "script_origin", ( 4287, -5928, -848 ) ); var_2 = var_0; while ( !common_scripts\utility::flag( "basement_combat_done" ) ) { if ( var_2 == var_0 ) { var_2 playsound( "enhq_stadium_crumbles_metal_1" ); var_2 = var_1; } else { var_2 playsound( "enhq_stadium_crumbles_metal_2" ); var_2 = var_0; } wait( randomintrange( 8, 14 ) ); } wait 3; var_0 delete(); var_1 delete(); } aud_flare_kill() { wait 1; level.allies[1] thread maps\_utility::play_sound_on_entity( "enhq_flare_kill" ); } aud_breach() { thread aud_coughing(); var_0 = spawn( "script_origin", level.player.origin ); var_1 = spawn( "script_origin", level.player.origin ); level.player playsound( "enhq_gun_putaway" ); wait 0.7; level.player playsound( "enhq_door_breach_1" ); wait 2.7; thread common_scripts\utility::play_sound_in_space( "enhq_breach_grenade", ( 4474, -5432, -952 ) ); wait 1.6; level.allies[1] thread maps\_utility::play_sound_on_entity( "enhq_breach_akimbo_guns" ); wait 1.1; wait 2.05; var_0 playsound( "enhq_door_breach_2" ); var_1 playsound( "enhq_door_breach_lfe" ); wait 0.8; level.player setclienttriggeraudiozone( "enhq_clubhouse_breach", 0.25 ); thread aud_player_gunfire(); level common_scripts\utility::waittill_any( "finished_slowmo", "abort_slowmo" ); var_0 maps\_utility::sound_fade_and_delete( 1 ); var_1 maps\_utility::sound_fade_and_delete( 1 ); level.player clearclienttriggeraudiozone( 1.5 ); } aud_coughing() { wait 6.75; thread common_scripts\utility::play_sound_in_space( "enhq_cough_1", ( 4442, -5605, -905 ) ); wait 0.7; thread common_scripts\utility::play_sound_in_space( "enhq_cough_2", ( 4803, -5294, -905 ) ); wait 1.2; thread common_scripts\utility::play_sound_in_space( "enhq_cough_3", ( 4488, -5326, -905 ) ); } aud_player_gunfire() { level endon( "finished_slowmo" ); for (;;) { level.player waittill( "weapon_fired" ); level.player playsound( "enhq_slowmo_gunshot" ); } } aud_keegan_gunfire() { self stopsounds(); self playsound( "enhq_slowmo_gunshot_allies" ); } aud_hvt_rescue_thread() { thread aud_ajax_flare(); thread aud_radio_chatter(); thread aud_ajax_chair(); thread aud_ajax_coughing(); wait 0.45; level.allies[2] playsound( "enhq_hvt_hesh" ); wait 0.2; level.allies[1] playsound( "enhq_hvt_keegan" ); wait 0.15; level.allies[0] playsound( "enhq_hvt_merrick" ); wait 0.3; level.player thread maps\_utility::play_sound_on_entity( "enhq_gas_mask_off" ); wait 0.9; level.dog thread maps\_utility::play_sound_on_entity( "enhq_hvt_dog" ); wait 0.1; level.player thread maps\_utility::play_sound_on_entity( "enhq_ally_ghost_mask" ); wait 23.95; var_0 = spawn( "script_origin", ( 4925, -4573, -934 ) ); var_0 playsound( "enhq_chair_roll" ); var_0 moveto( ( 4867, -4627, -934 ), 2 ); wait 2; var_0 delete(); wait 21; thread aud_music( "combatprep" ); } aud_ajax_coughing() { wait 2.75; var_0 = spawn( "script_origin", ( 5192, -4678, -952 ) ); var_0 playsound( "enemyhq_ajx_wounded", "sounddone" ); wait 3.75; var_0 moveto( ( 5205, -4711, -931 ), 3 ); var_0 waittill( "sounddone" ); var_0 delete(); } aud_ajax_chair() { wait 4.25; level.allies[1] thread maps\_utility::play_sound_on_entity( "enhq_hvt_chair_kick" ); wait 0.7; thread common_scripts\utility::play_sound_in_space( "enhq_hvt_chair_impact", ( 5255, -4646, -957 ) ); } aud_ajax_flare() { wait 25; var_0 = spawn( "script_origin", ( 4988, -4564, -908 ) ); var_0 playsound( "enhq_flare_start" ); var_0 moveto( ( 4925, -4549, -906 ), 1 ); var_1 = spawn( "script_origin", ( 4988, -4564, -908 ) ); var_1 moveto( ( 4925, -4549, -906 ), 1 ); wait 0.5; var_1 playloopsound( "enhq_flare_lp" ); wait 21; var_1 moveto( ( 4973, -4539, -958 ), 0.25 ); wait 0.25; thread common_scripts\utility::play_sound_in_space( "enhq_flare_drop", ( 4973, -4539, -958 ) ); var_0 delete(); } aud_radio_chatter() { var_0 = 0; for (;;) { if ( var_0 ) thread common_scripts\utility::play_sound_in_space( "enhq_radio_static_1", ( 4935, -4502, -921 ) ); else thread common_scripts\utility::play_sound_in_space( "enhq_radio_static_2", ( 4935, -4502, -921 ) ); var_0 = !var_0; wait( randomintrange( 8, 14 ) ); } } aud_door_bust_open() { thread aud_music( "finalbattle" ); common_scripts\utility::play_sound_in_space( "enhq_door_bust_open", ( 3766, -4342, -868 ) ); } aud_handle_allies_remote_sniper( var_0 ) { level.player endon( "sniper_done" ); for (;;) { self waittill( "shooting" ); self stopsounds(); thread common_scripts\utility::play_sound_in_space( "enhq_ally_fire", common_scripts\utility::random( var_0 ) ); } } aud_handle_remote_sniper_ai( var_0 ) { self endon( "death" ); level.player endon( "sniper_done" ); for (;;) { self waittill( "shooting" ); self stopsounds(); if ( var_0 == level.aud_vip_combat ) { level.aud_vip_combat playsound( "weap_sc2010_fire_npc" ); thread aud_play_whizby(); continue; } if ( var_0 == level.aud_finale_chopper1 ) { if ( randomint( 10 ) < 8 ) { var_1 = randomint( 4 ); if ( var_1 == 0 ) level.aud_finale_chopper1 playsound( "weap_sc2010_fire_npc" ); else if ( var_1 == 1 ) level.aud_finale_chopper2 playsound( "weap_m27_fire_npc" ); else if ( var_1 == 2 ) level.aud_finale_chopper3 playsound( "weap_m27_fire_npc" ); else if ( var_1 == 3 ) level.aud_finale_chopper4 playsound( "weap_m27_fire_npc" ); thread aud_play_whizby(); } continue; } if ( randomint( 10 ) < 9 ) { if ( randomint( 2 ) == 0 ) level.aud_finale_sniper playsound( "weap_sc2010_fire_npc" ); else level.aud_finale_sniper2 playsound( "weap_m27_fire_npc" ); thread aud_play_whizby(); } } } aud_play_whizby() { wait( randomfloatrange( 0.25, 0.5 ) ); var_0 = "L"; if ( randomint( 2 ) == 0 ) var_0 = "R"; var_1 = "whizby_near_0" + randomint( 8 ) + "_" + var_0; level.player playsound( var_1 ); } aud_pa_guys() { level.aud_finale_pa_guys linkto( level.player ); thread aud_random_enemy_pa( level.aud_finale_pa_guys ); common_scripts\utility::flag_wait( "end_of_sniping" ); level.aud_finale_pa_guys moveto( ( 2270, -875, -591 ), 0.05 ); common_scripts\utility::flag_wait( "get_in_choppa" ); level.aud_finale_pa_guys notify( "chatter_done" ); } aud_chopper_second( var_0 ) { var_0 vehicle_turnengineoff(); var_1 = spawn( "script_origin", ( 3573, 2109, 137 ) ); var_2 = spawn( "script_origin", ( 3573, 2109, 137 ) ); var_3 = spawn( "script_origin", level.player.origin ); level.aud_finale_sniper waittill( "start_sniping" ); common_scripts\utility::flag_wait( "end_of_sniping" ); wait 1.3; var_0 playloopsound( "enhq_heli_finale_lp" ); var_0 thread common_scripts\utility::play_loop_sound_on_entity( "enhq_heli_finale_near_lp" ); wait 0.2; var_0 thread maps\_utility::play_sound_on_entity( "enhq_heli_takedown" ); wait 1; level.dog maps\_utility::play_sound_on_entity( "enhq_dog_bark" ); common_scripts\utility::flag_wait( "get_in_choppa" ); wait 0.2; var_3 thread maps\_utility::sound_fade_in( "enhq_heli_finale_engine_lp", 1, 2, 1 ); thread aud_music( "exfil" ); wait 0.9; level.player thread maps\_utility::play_sound_on_entity( "enhq_heli_finale_enter" ); wait 2.7; level.player thread maps\_utility::play_sound_on_entity( "enhq_gun_raise" ); wait 2; thread aud_start_sniper_finale(); var_1 playloopsound( "enhq_heli_finale_lp" ); var_2 playloopsound( "enhq_heli_finale_near_lp" ); wait 1.8; var_1 linkto( level.player ); var_2 linkto( level.player ); var_4 = getaiarray( "axis" ); level.aud_finale_chopper1 linkto( level.player ); level.aud_finale_chopper2 linkto( level.player ); level.aud_finale_chopper3 linkto( level.player ); level.aud_finale_chopper4 linkto( level.player ); foreach ( var_6 in var_4 ) var_6 thread aud_handle_remote_sniper_ai( level.aud_finale_chopper1 ); thread aud_chopper_down( var_0, var_1, var_2, var_3 ); thread aud_pings(); wait 20; level.player setclienttriggeraudiozone( "enhq_end_fade", 10 ); level.player maps\_utility::play_sound_on_entity( "enhq_remote_static" ); } aud_lynx_turrets( var_0 ) { var_1 = spawn( "script_origin", ( 3665, 1759, 242 ) ); var_2 = spawn( "script_origin", ( 3557, 1773, 242 ) ); var_3 = spawn( "script_origin", ( 3438, 1761, 242 ) ); var_4 = [ var_1, var_2, var_3 ]; for ( var_5 = 0; var_5 < var_0.size; var_5++ ) { var_0[var_5] thread aud_lynx_death_listener(); var_0[var_5] thread aud_lynx_rider_death_listener(); } thread aud_move_turret_ents( var_4 ); for (;;) { if ( level.aud_lynx_guys > 0 ) { var_6 = var_4[randomintrange( 0, level.aud_lynx_guys )]; var_6 playsound( "gaz_turret_temp_shoot" ); if ( randomint( 8 ) == 0 ) wait 0.2; wait 0.1; continue; } break; } } aud_move_turret_ents( var_0 ) { wait 7; common_scripts\utility::array_call( var_0, ::moveto, ( 3608, 6341, 1372 ), 20, 5 ); } aud_lynx_death_listener() { self waittill( "death" ); if ( self.riders.size == 2 ) level.aud_lynx_guys--; } aud_lynx_rider_death_listener() { self endon( "death" ); for (;;) { if ( self.riders.size == 1 ) { level.aud_lynx_guys--; return; } common_scripts\utility::waitframe(); } } aud_pings() { level.player thread maps\_utility::play_sound_on_entity( "enhq_bullet_pings" ); wait 3; level.player thread maps\_utility::play_sound_on_entity( "enhq_bullet_pings" ); wait 0.3; level.player thread maps\_utility::play_sound_on_entity( "enhq_bullet_pings" ); wait 0.5; level.player thread maps\_utility::play_sound_on_entity( "enhq_bullet_bursts" ); wait 4; level.player thread maps\_utility::play_sound_on_entity( "enhq_bullet_pings" ); wait 0.3; level.player thread maps\_utility::play_sound_on_entity( "enhq_bullet_pings" ); wait 0.6; level.player thread maps\_utility::play_sound_on_entity( "enhq_bullet_pings" ); wait 7; level.player thread maps\_utility::play_sound_on_entity( "enhq_bullet_pings" ); wait 4; level.player thread maps\_utility::play_sound_on_entity( "enhq_bullet_pings" ); wait 0.6; level.player thread maps\_utility::play_sound_on_entity( "enhq_bullet_pings" ); wait 0.3; level.player thread maps\_utility::play_sound_on_entity( "enhq_bullet_pings" ); } aud_chopper_down( var_0, var_1, var_2, var_3 ) { level.finale_chopper waittill( "going_down" ); var_1 thread maps\_utility::sound_fade_and_delete( 4 ); var_1 scalepitch( 0.5, 3 ); var_2 scalepitch( 0.5, 3 ); var_3 thread maps\_utility::sound_fade_and_delete( 4 ); var_3 scalepitch( 0.5, 3 ); level.player playsound( "enhq_heli_finale_fail" ); }