// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool init_elevator( var_0 ) { var_1 = getent( var_0.name, "targetname" ); var_1.unresolved_collision_func = ::handleunreslovedcollision; var_1.doors = []; foreach ( var_8, var_3 in var_0.doors ) { var_4 = []; foreach ( var_6 in var_3 ) { var_4[var_4.size] = setupdoor( var_6 + "left", 0, var_0.doormovedist ); var_4[var_4.size] = setupdoor( var_6 + "right", 1, var_0.doormovedist ); } var_1.doors[var_8] = var_4; } var_1.trigblock = getent( var_0.trigblockname, "targetname" ); var_1.curfloor = "floor1"; var_1.requestedfloor = var_1.curfloor; var_1.doorstate = 0; var_1.dooropentime = 2.0; var_1.doorspeed = var_0.doormovedist / var_1.dooropentime; var_1.movetime = 5.0; var_1.autoclosetimeout = 10.0; var_1.destinations = []; var_1.pathblockers = []; var_1.buttons = getentarray( var_0.buttons, "targetname" ); foreach ( var_10 in var_1.buttons ) var_10 setupbutton( var_1 ); var_12 = getentarray( "elevator_models", "targetname" ); foreach ( var_14 in var_12 ) var_14 linkto( var_1 ); var_1 thread elevatorthink(); var_1 thread openelevatordoors( var_1.curfloor, 0 ); } setupdoor( var_0, var_1, var_2 ) { var_3 = getent( var_0, "targetname" ); if ( isdefined( var_3 ) ) { var_3.closepos = var_3.origin; if ( isdefined( var_3.target ) ) { var_4 = common_scripts\utility::getstruct( var_3.target, "targetname" ); var_3.openpos = var_4.origin; } else { var_5 = anglestoforward( var_3.angles ) * var_2; var_3.openpos = var_3.origin + var_5; } return var_3; } else return; } setupbutton( var_0 ) { self.owner = var_0; if ( isdefined( self.target ) ) { var_1 = common_scripts\utility::getstruct( self.target, "targetname" ); if ( isdefined( var_1 ) ) { var_0.destinations[self.script_label] = var_1.origin; if ( isdefined( var_1.target ) ) { var_2 = getent( var_1.target, "targetname" ); if ( isdefined( var_2 ) ) var_0.pathblockers[self.script_label] = var_2; } } } enablebutton(); } enablebutton() { self sethintstring( &"MP_ELEVATOR_USE" ); self makeusable(); thread buttonthink(); } disablebutton() { self makeunusable(); } buttonthink() { var_0 = self.owner; var_0 endon( "elevator_busy" ); for (;;) { self waittill( "trigger" ); if ( self.script_label == "elevator" ) { if ( var_0.curfloor == "floor1" ) var_0.requestedfloor = "floor2"; else var_0.requestedfloor = "floor1"; } else var_0.requestedfloor = self.script_label; var_0 notify( "elevator_called" ); } } elevatorthink() { for (;;) { self waittill( "elevator_called" ); foreach ( var_1 in self.buttons ) var_1 disablebutton(); if ( self.curfloor != self.requestedfloor ) { if ( self.doorstate != 0 ) { self notify( "elevator_stop_autoclose" ); thread closeelevatordoors( self.curfloor ); self waittill( "elevator_doors_closed" ); } elevatormovetofloor( self.requestedfloor ); wait 0.25; } thread openelevatordoors( self.curfloor, 0 ); self waittill( "elevator_doors_open" ); foreach ( var_1 in self.buttons ) var_1 enablebutton(); } } elevatormovetofloor( var_0 ) { self playsound( "scn_elevator_startup" ); self playloopsound( "scn_elevator_moving_lp" ); var_1 = self.destinations[var_0]; var_2 = var_1[2] - self.origin[2]; foreach ( var_4 in self.doors["elevator"] ) var_4 movez( var_2, self.movetime ); self movez( var_2, self.movetime ); wait( self.movetime ); self stoploopsound( "scn_elevator_moving_lp" ); self playsound( "scn_elevator_stopping" ); self playsound( "scn_elevator_beep" ); self.curfloor = self.requestedfloor; } openelevatordoors( var_0, var_1 ) { var_2 = self.doors[var_0]; self.doorstate = 1; var_3 = var_2[0]; var_4 = ( var_3.openpos[0], var_3.openpos[1], var_3.origin[2] ); var_5 = var_4 - var_3.origin; var_6 = length( var_5 ); var_7 = var_6 / self.doorspeed; var_8 = 0.25; if ( var_7 == 0.0 ) { var_7 = 0.05; var_8 = 0.0; } else { self playsound( "scn_elevator_doors_opening" ); var_8 = min( var_8, var_7 ); } foreach ( var_3 in var_2 ) var_3 moveto( ( var_3.openpos[0], var_3.openpos[1], var_3.origin[2] ), var_7, 0.0, var_8 ); wait( var_7 ); self.doorstate = 2; self notify( "elevator_doors_open" ); elevatorclearpath( var_0 ); if ( var_1 ) thread elevatordoorsautoclose(); } closeelevatordoors( var_0 ) { self endon( "elevator_close_interrupted" ); thread watchcloseinterrupted( var_0 ); var_1 = self.doors[var_0]; self.doorstate = 3; var_2 = var_1[0]; var_3 = ( var_2.closepos[0], var_2.closepos[1], var_2.origin[2] ); var_4 = var_3 - var_2.origin; var_5 = length( var_4 ); if ( var_5 != 0.0 ) { var_6 = var_5 / self.doorspeed; foreach ( var_2 in var_1 ) var_2 moveto( ( var_2.closepos[0], var_2.closepos[1], var_2.origin[2] ), var_6, 0.0, 0.25 ); self playsound( "scn_elevator_doors_closing" ); wait( var_6 ); } self.doorstate = 0; elevatorblockpath( var_0 ); self notify( "elevator_doors_closed" ); } watchcloseinterrupted( var_0 ) { self endon( "elevator_doors_closed" ); var_1 = 1; foreach ( var_3 in level.characters ) { if ( var_3 istouchingtrigger( self.trigblock ) ) { var_1 = 0; break; } } if ( var_1 ) self.trigblock waittill( "trigger" ); self notify( "elevator_close_interrupted" ); openelevatordoors( var_0, 1 ); } istouchingtrigger( var_0 ) { return isalive( self ) && self istouching( var_0 ); } elevatordoorsautoclose() { self endon( "elevator_doors_closed" ); self endon( "elevator_stop_autoclose" ); wait( self.autoclosetimeout ); closeelevatordoors( self.curfloor ); } handleunreslovedcollision( var_0 ) { if ( !isplayer( var_0 ) ) var_0 dodamage( 1000, var_0.origin, self, self, "MOD_CRUSH" ); } elevatorclearpath( var_0 ) { var_1 = self.pathblockers[var_0]; if ( isdefined( var_1 ) ) { var_1 connectpaths(); var_1 hide(); var_1 notsolid(); } } elevatorblockpath( var_0 ) { var_1 = self.pathblockers[var_0]; if ( isdefined( var_1 ) ) { var_1 show(); var_1 solid(); var_1 disconnectpaths(); } }