// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { init_fx(); } init_fx() { level._effect["vfx_scrnfx_alien_spitter_mist"] = loadfx( "vfx/gameplay/screen_effects/vfx_scrnfx_alien_spitter_mist" ); level._effect["vfx_scrnfx_alien_blood"] = loadfx( "vfx/gameplay/screen_effects/vfx_scrnfx_alien_blood" ); level._effect["vfx_scrnfx_tocam_slidedust_m"] = loadfx( "vfx/gameplay/screen_effects/vfx_scrnfx_tocam_slidedust_m" ); level._effect["vfx_melee_blood_spray"] = loadfx( "vfx/gameplay/screen_effects/vfx_melee_blood_spray" ); level._effect["vfx_blood_hit_left"] = loadfx( "vfx/gameplay/screen_effects/vfx_blood_hit_left" ); level._effect["vfx_blood_hit_right"] = loadfx( "vfx/gameplay/screen_effects/vfx_blood_hit_right" ); level._effect["vfx_alien_spitter_hit_left"] = loadfx( "vfx/gameplay/screen_effects/vfx_alien_spitter_hit_left" ); level._effect["vfx_alien_spitter_hit_right"] = loadfx( "vfx/gameplay/screen_effects/vfx_alien_spitter_hit_right" ); level._effect["vfx_alien_spitter_hit_center"] = loadfx( "vfx/gameplay/screen_effects/vfx_alien_spitter_hit_center" ); } alien_fire_on() { if ( !isdefined( self.is_burning ) ) self.is_burning = 0; self.is_burning++; if ( self.is_burning == 1 ) self setscriptablepartstate( "body", "burning" ); } alien_fire_off() { self.is_burning--; if ( self.is_burning > 0 ) return; self.is_burning = undefined; self notify( "fire_off" ); self setscriptablepartstate( "body", "normal" ); } disable_fx_on_death() { self setscriptablepartstate( "body", "normal" ); } fx_stun_damage() { if ( maps\mp\alien\_utility::get_alien_type() == "minion" ) return; self endon( "death" ); self setscriptablepartstate( "body", "shocked" ); wait 0.5; if ( isalive( self ) ) self setscriptablepartstate( "body", "normal" ); } alien_cloak_fx_on() { if ( !isdefined( self.is_cloaking ) ) self.is_cloaking = 0; self playsound( "alien_teleport" ); self.is_cloaking++; if ( self.is_cloaking == 1 ) self setscriptablepartstate( "body", "normal" ); } alien_cloak_fx_off() { self.is_cloaking--; if ( self.is_cloaking > 0 ) return; self playsound( "alien_teleport_appear" ); self.is_cloaking = undefined; self setscriptablepartstate( "body", "normal" ); }