// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { level.animations = []; level.anim_names = []; precache_anims(); script_model_anims(); } precache_anims() { precachempanim( "byard_shuttle_takeoff_success" ); precachempanim( "byard_rocket_exploding_01" ); precachempanim( "byard_major_debris_01_falling" ); precachempanim( "byard_major_debris_02_falling" ); precachempanim( "byard_major_debris_03_falling" ); precachempanim( "byard_major_debris_04_falling" ); precachempanim( "byard_major_debris_05_falling" ); } #using_animtree("animated_props_dlc1"); script_model_anims() { level.animations["rocket_success"] = []; level.animations["rocket_success"]["launch"] = %byard_shuttle_takeoff_success; level.anim_names["rocket_success"] = []; level.anim_names["rocket_success"]["launch"] = "byard_shuttle_takeoff_success"; level.animations["rocket_explo"] = []; level.animations["rocket_explo"]["launch"] = %byard_rocket_exploding_01; level.animations["rocket_explo"]["crash_01"] = %byard_major_debris_01_falling; level.animations["rocket_explo"]["crash_02"] = %byard_major_debris_02_falling; level.animations["rocket_explo"]["crash_03a"] = %byard_major_debris_04_falling; level.animations["rocket_explo"]["crash_03b"] = %byard_major_debris_05_falling; level.animations["rocket_explo"]["crash_04"] = %byard_major_debris_03_falling; level.anim_names["rocket_explo"] = []; level.anim_names["rocket_explo"]["launch"] = "byard_rocket_exploding_01"; level.anim_names["rocket_explo"]["crash_01"] = "byard_major_debris_01_falling"; level.anim_names["rocket_explo"]["crash_02"] = "byard_major_debris_02_falling"; level.anim_names["rocket_explo"]["crash_03a"] = "byard_major_debris_04_falling"; level.anim_names["rocket_explo"]["crash_03b"] = "byard_major_debris_05_falling"; level.anim_names["rocket_explo"]["crash_04"] = "byard_major_debris_03_falling"; }