// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { level._effect["vfx_tanker_embers_by"] = loadfx( "vfx/ambient/fire/vfx_tanker_embers_by" ); level._effect["fire_ceiling_large_fade_01"] = loadfx( "vfx/ambient/fire/wall/vfx_fire_wall_lg_nofog_ae_fade_ornt" ); level._effect["vfx_floodlight_flare_small"] = loadfx( "vfx/ambient/lights/vfx_floodlight_flare_small" ); level._effect["vfx_mp_boneyard_ns_vert_post"] = loadfx( "vfx/moments/mp_boneyard_ns/vfx_mp_boneyard_ns_vert_post" ); level._effect["vfx_mp_boneyard_ns_vert_pre"] = loadfx( "vfx/moments/mp_boneyard_ns/vfx_mp_boneyard_ns_vert_pre" ); level._effect["vfx_mp_boneyard_ns_horz_pre"] = loadfx( "vfx/moments/mp_boneyard_ns/vfx_mp_boneyard_ns_horz_pre" ); level._effect["vfx_mp_boneyard_ns_horz_post"] = loadfx( "vfx/moments/mp_boneyard_ns/vfx_mp_boneyard_ns_horz_post" ); level._effect["vfx_scrnfx_heat_extreme_sml"] = loadfx( "vfx/gameplay/screen_effects/vfx_scrnfx_heat_extreme_sml" ); level._effect["flocking_birds_mp_runner"] = loadfx( "fx/misc/flocking_birds_mp_runner" ); level._effect["drips_slow_dark"] = loadfx( "fx/misc/drips_slow_dark" ); level._effect["vfx_horz_smk_linger"] = loadfx( "vfx/moments/mp_boneyard_ns/vfx_horz_smk_linger" ); level._effect["vfx_horz_fire_amber_light"] = loadfx( "vfx/moments/mp_boneyard_ns/vfx_horz_fire_amber_light" ); level._effect["vfx_horz_fire_red_light"] = loadfx( "vfx/moments/mp_boneyard_ns/vfx_horz_fire_red_light" ); level._effect["vfx_embers_oriented_small_02"] = loadfx( "vfx/ambient/sparks/vfx_embers_oriented_small_02" ); level._effect["vfx_smk_f15_booster_prelaunch"] = loadfx( "vfx/ambient/smoke/vfx_smk_f15_booster_prelaunch" ); level._effect["vfx_vert_fire_lights_red"] = loadfx( "vfx/moments/mp_boneyard_ns/vfx_vert_fire_lights_red" ); level._effect["vfx_vert_fire_lights_blue"] = loadfx( "vfx/moments/mp_boneyard_ns/vfx_vert_fire_lights_blue" ); level._effect["vfx_launch_warning_lights"] = loadfx( "vfx/moments/mp_boneyard_ns/vfx_launch_warning_lights" ); level._effect["vfx_debris_impact_med"] = loadfx( "vfx/moments/mp_boneyard_ns/vfx_debris_impact_med" ); level._effect["vfx_dust_wind_fast"] = loadfx( "vfx/ambient/dust/vfx_dust_wind_fast" ); level._effect["vfx_mp_boneyard_ns_bhit_small"] = loadfx( "vfx/moments/mp_boneyard_ns/vfx_mp_boneyard_ns_bhit_small" ); level._effect["vfx_mp_boneyard_rocket_spot"] = loadfx( "vfx/moments/mp_boneyard_ns/vfx_mp_boneyard_rocket_spot" ); level._effect["vfx_mp_boneyard_ns_building_hit"] = loadfx( "vfx/moments/mp_boneyard_ns/vfx_mp_boneyard_ns_building_hit" ); level._effect["vfx_jungle_pollen_coverage_02"] = loadfx( "vfx/ambient/atmospheric/vfx_jungle_pollen_coverage_02" ); level._effect["vfx_firelp_small_pm_25sec"] = loadfx( "vfx/ambient/fire/vfx_firelp_small_pm_25sec" ); level._effect["vfx_mp_boneyard_ns_rs_linger"] = loadfx( "vfx/moments/mp_boneyard_ns/vfx_mp_boneyard_ns_rs_linger" ); level._effect["vfx_floodlight_flare_med_flare"] = loadfx( "vfx/ambient/lights/vfx_floodlight_flare_med_flare" ); level._effect["vfx_floodlight_flare_med"] = loadfx( "vfx/ambient/lights/vfx_floodlight_flare_med" ); level._effect["vfx_debris_impact_lrg"] = loadfx( "vfx/moments/mp_boneyard_ns/vfx_debris_impact_lrg" ); level._effect["vfx_firelp_small_am"] = loadfx( "vfx/ambient/fire/vfx_firelp_small_am" ); level._effect["vfx_exp_rocket_shuttle_aerial"] = loadfx( "vfx/moments/mp_boneyard_ns/vfx_exp_rocket_shuttle_aerial" ); level._effect["vfx_rocket_shuttle_smoke_geotrail_xlarge"] = loadfx( "vfx/moments/mp_boneyard_ns/vfx_rocket_smoke_geotrail_xlarge" ); level._effect["vfx_debris_trail_xlarge"] = loadfx( "vfx/moments/mp_boneyard_ns/vfx_debris_trail_xlarge" ); level._effect["fire_ceiling_large_fade_01_old"] = loadfx( "vfx/ambient/fire/wall/vfx_fire_wall_lg_nofog_ae_fade_noglow" ); level._effect["vfx_mp_boneyard_rocket_flame_begin"] = loadfx( "vfx/test/vfx_mp_boneyard_rocket_flame_begin" ); level._effect["vfx_digital_timer_stopped"] = loadfx( "vfx/moments/mp_boneyard_ns/vfx_digital_timer_stopped" ); level._effect["vfx_tanker_embers_old"] = loadfx( "vfx/ambient/fire/vfx_tanker_embers" ); level._effect["vfx_rog_byard_hit_runner"] = loadfx( "vfx/moments/mp_boneyard_ns/vfx_rog_byard_hit_runner" ); level._effect["vfx_rog_perif_byard_1_runner"] = loadfx( "vfx/moments/mp_boneyard_ns/vfx_rog_perif_byard_1_runner" ); level._effect["vfx_mp_boneyard_ns_vert_rocket"] = loadfx( "vfx/_requests/mp_boneyard_ns/vfx_mp_boneyard_ns_vert_rocket" ); level._effect["vfx_mp_boneyard_ns_horz_rocket"] = loadfx( "vfx/_requests/mp_boneyard_ns/vfx_mp_boneyard_ns_horz_rocket" ); level._effect["vfx_mp_boneyard_ns_rs_end"] = loadfx( "vfx/_requests/mp_boneyard_ns/vfx_mp_boneyard_ns_rs_end" ); level.explo_nums = []; level.explo_nums["rocket_explo"] = []; level.explo_nums["rocket_explo"]["crash_01"] = 1; level.explo_nums["rocket_explo"]["crash_02"] = 2; level.explo_nums["rocket_explo"]["crash_03a"] = 3; level.explo_nums["rocket_explo"]["crash_03b"] = undefined; level.explo_nums["rocket_explo"]["crash_04"] = 4; setdvar( "r_specularColorScale", 3.05 ); }