// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { level._effect["satellite_fall_child8"] = loadfx( "vfx/moments/mp_snow/satellite_fall_child8" ); level._effect["satellite_fall_child0"] = loadfx( "vfx/moments/mp_snow/satellite_fall_child0" ); level._effect["satellite_fall_child1"] = loadfx( "vfx/moments/mp_snow/satellite_fall_child1" ); level._effect["satellite_fall_child2"] = loadfx( "vfx/moments/mp_snow/satellite_fall_child2" ); level._effect["satellite_fall_child3"] = loadfx( "vfx/moments/mp_snow/satellite_fall_child3" ); level._effect["satellite_fall_child4"] = loadfx( "vfx/moments/mp_snow/satellite_fall_child4" ); level._effect["satellite_fall_child5"] = loadfx( "vfx/moments/mp_snow/satellite_fall_child5" ); level._effect["satellite_fall_child6"] = loadfx( "vfx/moments/mp_snow/satellite_fall_child6" ); level._effect["satellite_fall_child7"] = loadfx( "vfx/moments/mp_snow/satellite_fall_child7" ); level._effect["vfx_fire_server_sov"] = loadfx( "vfx/ambient/fire/electrical/vfx_fire_server_sov" ); level._effect["vfx_fire_server_sov_ngonly"] = loadfx( "vfx/ambient/fire/electrical/vfx_fire_server_sov_ngonly" ); level._effect["vfx_snd_emt_snow_fire_small_wood2"] = loadfx( "vfx/moments/mp_snow/vfx_snd_emt_snow_fire_small_wood2" ); level._effect["satellite_fall_impact"] = loadfx( "vfx/moments/mp_snow/satellite_fall_impact" ); level._effect["vfx_snd_emt_snow_fire_small_wood"] = loadfx( "vfx/moments/mp_snow/vfx_snd_emt_snow_fire_small_wood" ); level._effect["vfx_snd_emt_snow_fire_med_sat_lp"] = loadfx( "vfx/moments/mp_snow/vfx_snd_emt_snow_fire_med_sat_lp" ); level._effect["embers_burst_runner_cheap"] = loadfx( "vfx/moments/mp_warhawk/embers_burst_runner_cheap" ); level._effect["vfx_ground_embers_mp"] = loadfx( "vfx/moments/mp_snow/vfx_ground_embers_mp" ); level._effect["snow_tree_impact"] = loadfx( "fx/explosions/snow_tree_impact" ); level._effect["snow_light_mp_oneshot"] = loadfx( "fx/snow/snow_light_mp_oneshot" ); level._effect["snow_sattelite_impact"] = loadfx( "fx/explosions/snow_sattelite_impact" ); level._effect["satellite_fall"] = loadfx( "vfx/moments/mp_snow/satellite_fall_parent" ); level._effect["vfx_tree_fire_stump"] = loadfx( "vfx/ambient/fire/wood/vfx_tree_fire_stump" ); level._effect["water_splashes_sm_runner"] = loadfx( "vfx/moments/mp_snow/water_splashes_sm_runner" ); level._effect["vfx_snow_chopper_spiral"] = loadfx( "vfx/ambient/weather/snow/vfx_snow_chopper_spiral" ); level._effect["vfx_fireplace"] = loadfx( "vfx/ambient/fire/vfx_fireplace" ); level._effect["snow_door_runner"] = loadfx( "fx/snow/snow_door_runner" ); level._effect["snow_window_runner"] = loadfx( "fx/snow/snow_window_runner" ); level._effect["mp_snow_lighthouse"] = loadfx( "vfx/moments/mp_snow/mp_snow_lighthouse" ); level._effect["vfx_falling_dirt_cave_runner"] = loadfx( "vfx/moments/mp_snow/vfx_falling_dirt_cave_runner" ); level._effect["water_splashes_runner"] = loadfx( "vfx/moments/mp_snow/water_splashes_runner" ); level._effect["vfx_snow_trail_falling_thin"] = loadfx( "vfx/ambient/weather/snow/vfx_snow_trail_falling_thin" ); level._effect["snow_falling_tree_mp"] = loadfx( "fx/snow/snow_falling_tree_mp" ); level._effect["chimney_smoke_mp_snow"] = loadfx( "fx/smoke/chimney_smoke_mp_snow" ); level._effect["vfx_int_haze_mp_snow_thick"] = loadfx( "vfx/ambient/atmospheric/vfx_int_haze_mp_snow_thick" ); level._effect["vfx_int_haze_mp_snow"] = loadfx( "vfx/ambient/atmospheric/vfx_int_haze_mp_snow" ); level._effect["snow_spiral_updraft_runner"] = loadfx( "vfx/ambient/weather/snow/snow_spiral_updraft_runner" ); level._effect["heat_vent_mp_snow"] = loadfx( "vfx/ambient/misc/heat_vent_mp_snow" ); level._effect["vfx_bulb_prismatic_mp_snow"] = loadfx( "vfx/ambient/lights/vfx_bulb_prismatic_mp_snow" ); level._effect["vfx_fog_water_mp"] = loadfx( "vfx/ambient/atmospheric/vfx_fog_water_mp" ); level._effect["snow_spray_oriented_short"] = loadfx( "fx/snow/snow_spray_oriented_short" ); level._effect["vfx_lantern"] = loadfx( "vfx/ambient/misc/vfx_lantern" ); level._effect["drips_slow_10x10_mp"] = loadfx( "fx/misc/drips_slow_10x10_mp" ); level._effect["snow_light_mp"] = loadfx( "fx/snow/snow_light_mp" ); level._effect["flashlight_spotlight_mp"] = loadfx( "vfx/ambient/lights/flashlight_spotlight_mp" ); level._effect["vfx_light_beam_outdoor_sm_mp_snow"] = loadfx( "vfx/ambient/lights/vfx_light_beam_outdoor_sm_mp_snow" ); level._effect["vfx_light_beam_window_mp_snow2"] = loadfx( "vfx/ambient/lights/vfx_light_beam_window_mp_snow2" ); level._effect["vfx_light_beam_window_mp_snow"] = loadfx( "vfx/ambient/lights/vfx_light_beam_window_mp_snow" ); level._effect["vfx_light_blink_distance_red"] = loadfx( "vfx/ambient/lights/vfx_light_blink_distance_red" ); level._effect["vfx_light_beam_outdoor_lg_mp_snow"] = loadfx( "vfx/ambient/lights/vfx_light_beam_outdoor_lg_mp_snow" ); level._effect["vfx_light_beam_outdoor_mp_snow"] = loadfx( "vfx/ambient/lights/vfx_light_beam_outdoor_mp_snow" ); level._effect["vfx_bulb_prismatic_mp_snow_flare"] = loadfx( "vfx/ambient/lights/vfx_bulb_prismatic_mp_snow_flare" ); level._effect["vfx_oilrig_fire"] = loadfx( "vfx/moments/mp_snow/vfx_oilrig_fire" ); level.snowspeed = 1; level thread rampsnow(); level thread snow(); var_0 = getentarray( "sn_fan", "targetname" ); foreach ( var_2 in var_0 ) var_2 thread rotatefan(); } snow() { for (;;) { wait( level.snowspeed ); if ( common_scripts\utility::flag( "satellite_incoming" ) ) { common_scripts\utility::flag_wait( "satellite_incoming" ); wait 3; } common_scripts\utility::exploder( 20 ); } } rampsnow() { var_0 = 0.39; var_1 = 1; if ( !maps\mp\_utility::is_gen4() ) { level.snowspeed = var_1; return; } for (;;) { wait( randomfloatrange( 40, 55 ) ); while ( level.snowspeed > var_0 ) { wait 0.5; level.snowspeed = level.snowspeed - 0.1; } wait( randomfloatrange( 1, 3 ) ); while ( level.snowspeed < var_1 ) { wait 0.5; level.snowspeed = level.snowspeed + 0.1; } } } rotatefan() { self endon( "death" ); for (;;) { self rotateyaw( -360, 5 ); wait 5; } } setoverlay() { self endon( "death" ); var_0 = "fullscreen_dirtylense"; var_1 = 1; var_2 = 0; var_3 = 0; foreach ( var_5 in level.players ) { iprintlnbold( "Starting" ); var_6 = newclienthudelem( var_5 ); var_6.x = var_2; var_6.y = var_3; var_7 = var_5 worldpointtoscreenpos( self.origin, 65 ); var_6.x = var_7[0]; var_6.y = var_7[1]; var_6 setshader( var_0, int( 100 ), int( 100 ) ); var_6.alignx = "center"; var_6.aligny = "middle"; var_6.sort = 1; var_6.horzalign = "center"; var_6.vertalign = "middle"; var_6.foreground = 1; var_6.hidewhendead = 1; var_6.enablehudlighting = 1; var_6.glowcolor = ( 1, 1, 1 ); var_6.glowalpha = 1.0; var_6.alpha = 1.0; for (;;) { var_7 = var_5 worldpointtoscreenpos( self.origin, 65 ); if ( isdefined( var_7 ) ) { var_6.x = var_7[0]; var_6.y = var_7[1]; } common_scripts\utility::waitframe(); } } }