// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool ash_fall( var_0 ) { self notify( "ash_change" ); if ( var_0 > 0 ) thread ash_fall_thread( var_0 ); } ash_fall_thread( var_0 ) { self endon( "ash_change" ); for (;;) { if ( maps\_utility::is_coop() ) playfxontagforclients( level._effect["ash"], self, "tag_origin", self ); else playfx( level._effect["ash"], self.origin ); wait( 0.3 / var_0 ); } } ash_init() { setsaveddvar( "r_outdoorfeather", "32" ); level._effect["ash_nowind"] = loadfx( "vfx/ambient/atmospheric/vfx_ash_fall_onplayer" ); level._effect["ash"] = level._effect["ash_nowind"]; }