// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { carrier_starts(); maps\_utility::template_level( "carrier" ); maps\createart\carrier_art::main(); maps\carrier_precache::main(); maps\carrier_fx::main(); setsaveddvar( "r_ssaofadedepth", 1100 ); level.vttype = "silenthawk"; level.vtmodel = "vehicle_silenthawk"; level.vtclassname = "script_vehicle_silenthawk_open"; maps\_vehicle::build_aianims( maps\carrier_anim::set_silenthawk_override_anims, vehicle_scripts\silenthawk::set_vehicle_anims ); thread maps\carrier_code_zodiac::init_zodiacs(); thread maps\carrier_code::init_gunboats(); maps\carrier_anim::main(); if ( getdvar( "r_reflectionProbeGenerate" ) == "1" ) { level.tilt_sky = getent( "carrier_tilt_sky", "targetname" ); level.tilt_sky hide(); } if ( getdvar( "createfx" ) != "" ) thread create_fx_ent_setup(); maps\_load::main(); maps\_dynamic_run_speed::main(); precache_for_startpoints(); maps\carrier_audio::main(); maps\carrier_code::carrier_init(); maps\_drone_ai::init(); thread maps\carrier_fx::fx_init(); thread maps\carrier_scriptlights::main(); maps\hud_outline_objective::outline_enable(); } carrier_starts() { maps\_utility::default_start( maps\carrier_slow_intro::setup_slow_intro ); maps\_utility::set_default_start( "slow_intro" ); maps\_utility::add_start( "slow_intro", maps\carrier_slow_intro::setup_slow_intro, "Slow Intro", maps\carrier_slow_intro::begin_slow_intro, undefined, maps\carrier_slow_intro::catchup_slow_intro ); maps\_utility::add_start( "medbay", maps\carrier_slow_intro::setup_medbay, "Medbay", maps\carrier_slow_intro::begin_medbay, undefined, maps\carrier_slow_intro::catchup_medbay ); maps\_utility::add_start( "deck_combat", maps\carrier_deck_combat::setup_deck_combat, "Deck Combat", maps\carrier_deck_combat::begin_deck_combat, undefined, maps\carrier_deck_combat::catchup_deck_combat ); maps\_utility::add_start( "deck_transition", maps\carrier_deck_transition::setup_deck_transition, "Deck Transition", maps\carrier_deck_transition::begin_deck_transition, undefined, maps\carrier_deck_transition::catchup_deck_transition ); maps\_utility::add_start( "defend_zodiac", maps\carrier_defend_zodiac::setup_defend_zodiac, "Defend Zodiac", maps\carrier_defend_zodiac::begin_defend_zodiac, undefined, maps\carrier_defend_zodiac::catchup_defend_zodiac ); maps\_utility::add_start( "run_to_sparrow", maps\carrier_sparrow_run::setup_run_to_sparrow, "Run To Sparrow", maps\carrier_sparrow_run::begin_run_to_sparrow, undefined, maps\carrier_sparrow_run::catchup_run_to_sparrow ); maps\_utility::add_start( "defend_sparrow", maps\carrier_defend_sparrow::setup_defend_sparrow, "Defend Sparrow", maps\carrier_defend_sparrow::begin_defend_sparrow, undefined, maps\carrier_defend_sparrow::catchup_defend_sparrow ); maps\_utility::add_start( "deck_victory", maps\carrier_deck_victory::setup_deck_victory, "Victory Deck", maps\carrier_deck_victory::begin_deck_victory, undefined, maps\carrier_deck_victory::catchup_deck_victory ); maps\_utility::add_start( "deck_tilt", maps\carrier_deck_tilt::setup_deck_tilt, "Deck Tilt", maps\carrier_deck_tilt::begin_deck_tilt, undefined, maps\carrier_deck_tilt::catchup_deck_tilt ); } precache_for_startpoints() { maps\carrier_slow_intro::slow_intro_pre_load(); maps\carrier_deck_combat::deck_combat_pre_load(); maps\carrier_deck_transition::deck_transition_pre_load(); maps\carrier_defend_zodiac::defend_zodiac_pre_load(); maps\carrier_sparrow_run::run_to_sparrow_pre_load(); maps\carrier_defend_sparrow::defend_sparrow_pre_load(); maps\carrier_deck_victory::deck_victory_pre_load(); maps\carrier_deck_tilt::deck_tilt_pre_load(); maps\carrier_code_sparrow::sparrow_init(); maps\carrier_vista::vista_pre_load(); obj_flags(); precachemodel( "generic_prop_raven" ); thread post_load(); } post_load() { maps\_utility::setsaveddvar_cg_ng( "fx_alphathreshold", 9, 9 ); maps\carrier_planes::setup_planes(); thread maps\carrier_code::clear_deck_props(); thread maps\carrier_code::move_deck_props(); thread maps\carrier_code::vista_boats(); } obj_flags() { common_scripts\utility::flag_init( "obj_flight_deck_complete" ); common_scripts\utility::flag_init( "obj_deck_combat_complete" ); common_scripts\utility::flag_init( "obj_regroup_with_hesh_complete" ); common_scripts\utility::flag_init( "obj_defend_carrier_complete" ); common_scripts\utility::flag_init( "obj_sparrow_complete" ); common_scripts\utility::flag_init( "obj_gunship_complete" ); common_scripts\utility::flag_init( "obj_exfil_complete" ); precachestring( &"CARRIER_OBJ_FLIGHT_DECK" ); precachestring( &"CARRIER_OBJ_CLEAR_DECK" ); precachestring( &"CARRIER_OBJ_REGROUP_WITH_HESH" ); precachestring( &"CARRIER_OBJ_DEFEND_CARRIER" ); precachestring( &"CARRIER_OBJ_SPARROW" ); precachestring( &"CARRIER_OBJ_GUNSHIP" ); precachestring( &"CARRIER_OBJ_EXFIL" ); } obj_flight_deck() { var_0 = 1; objective_add( var_0, "active", &"CARRIER_OBJ_FLIGHT_DECK" ); objective_state( var_0, "current" ); common_scripts\utility::flag_wait( "obj_flight_deck_complete" ); objective_state( var_0, "done" ); } obj_clear_deck() { var_0 = 2; objective_add( var_0, "active", &"CARRIER_OBJ_CLEAR_DECK" ); objective_state( var_0, "current" ); common_scripts\utility::flag_wait( "obj_deck_combat_complete" ); objective_state( var_0, "done" ); } obj_regroup_with_hesh() { var_0 = 3; objective_add( var_0, "active", &"CARRIER_OBJ_REGROUP_WITH_HESH" ); objective_state( var_0, "current" ); objective_onentity( var_0, level.hesh, ( 0, 0, 70 ) ); objective_setpointertextoverride( var_0, &"CARRIER_OBJ_FOLLOW" ); var_1 = getdvar( "objectiveFadeTooFar" ); setsaveddvar( "objectiveFadeTooFar", 1 ); wait 3; setsaveddvar( "objectiveFadeTooFar", var_1 ); common_scripts\utility::flag_wait( "control_pad_objective" ); objective_position( var_0, ( 0, 0, 0 ) ); var_2 = getent( "osrpey_control_pad", "targetname" ); objective_onentity( var_0, var_2, ( 0, 0, 8 ) ); objective_setpointertextoverride( var_0 ); common_scripts\utility::flag_wait( "picked_up_control_pad" ); objective_position( var_0, ( 0, 0, 0 ) ); common_scripts\utility::flag_wait( "obj_regroup_with_hesh_complete" ); objective_state( var_0, "done" ); } obj_defend_carrier() { var_0 = 4; objective_add( var_0, "active", &"CARRIER_OBJ_DEFEND_CARRIER" ); objective_state( var_0, "current" ); common_scripts\utility::flag_wait( "defend_zodiac_wave_01" ); wait 1; var_1 = common_scripts\utility::getstruct( "defend_dot", "targetname" ); objective_position( var_0, var_1.origin ); objective_setpointertextoverride( var_0, &"CARRIER_OBJ_DEFEND" ); common_scripts\utility::flag_wait_any( "defend_zodiac_arrived_catwalk", "gunship_attack" ); objective_position( var_0, ( 0, 0, 0 ) ); common_scripts\utility::flag_wait( "obj_defend_carrier_complete" ); objective_state( var_0, "done" ); } obj_sparrow() { var_0 = 5; objective_add( var_0, "active", &"CARRIER_OBJ_SPARROW" ); objective_state( var_0, "current" ); if ( !common_scripts\utility::flag( "gunship_trans_mid" ) ) { objective_onentity( var_0, level.hesh, ( 0, 0, 70 ) ); objective_setpointertextoverride( var_0, &"CARRIER_OBJ_FOLLOW" ); var_1 = getdvar( "objectiveFadeTooFar" ); setsaveddvar( "objectiveFadeTooFar", 1 ); common_scripts\utility::flag_wait( "gunship_trans_mid" ); setsaveddvar( "objectiveFadeTooFar", var_1 ); wait 1; objective_state( var_0, "current" ); objective_setpointertextoverride( var_0 ); } else { objective_position( var_0, ( 1246, 5696, 1418 ) ); common_scripts\utility::flag_wait( "start_knockdown_moment" ); } var_2 = getent( "defend_sparrow_control", "targetname" ); objective_position( var_0, var_2.origin ); common_scripts\utility::flag_wait( "obj_sparrow_complete" ); objective_state( var_0, "done" ); } obj_gunship() { var_0 = 6; objective_add( var_0, "active", &"CARRIER_OBJ_GUNSHIP" ); objective_state( var_0, "current" ); var_1 = level.ac_130 common_scripts\utility::spawn_tag_origin(); var_1 linkto( level.ac_130 ); objective_onentity( var_0, var_1, ( 0, 0, 840 ) ); common_scripts\utility::flag_wait( "ac_130_hit" ); objective_position( var_0, ( 0, 0, 0 ) ); common_scripts\utility::flag_wait( "ac130_start_attack_run" ); objective_onentity( var_0, var_1, ( 0, 0, 840 ) ); common_scripts\utility::flag_wait( "ac_130_hit" ); objective_position( var_0, ( 0, 0, 0 ) ); common_scripts\utility::flag_wait( "ac130_start_attack_run" ); objective_onentity( var_0, var_1, ( 0, 0, 840 ) ); common_scripts\utility::flag_wait( "ac_130_hit" ); objective_position( var_0, ( 0, 0, 0 ) ); common_scripts\utility::flag_wait( "defend_sparrow_finished" ); var_1 delete(); common_scripts\utility::flag_wait( "obj_gunship_complete" ); objective_state( var_0, "done" ); } obj_exfil() { var_0 = 7; var_1 = getent( "exfil_obj_origin", "targetname" ); objective_add( var_0, "active", &"CARRIER_OBJ_EXFIL" ); objective_state( var_0, "current" ); objective_position( var_0, var_1.origin ); common_scripts\utility::flag_wait( "obj_exfil_complete" ); if ( common_scripts\utility::flag( "player_at_silenthawk" ) ) objective_state( var_0, "done" ); else objective_state( var_0, "failed" ); } create_fx_ent_setup() { wait 2; var_0 = getentarray( "deck_intact_odin", "targetname" ); foreach ( var_2 in var_0 ) var_2 delete(); var_4 = getent( "island_antenna", "targetname" ); var_4.animname = "tilt_tower"; var_4 maps\_anim::setanimtree(); var_5 = getent( "tower_corner", "targetname" ); var_6 = maps\_utility::spawn_anim_model( "tilt_tower_corner" ); var_5 delete(); var_7 = getentarray( "deck_damaged", "targetname" ); foreach ( var_2 in var_7 ) var_2 movez( -4096, 0.05 ); var_10 = getentarray( "deck_clean", "targetname" ); maps\_utility::array_delete( var_10 ); var_11 = getentarray( "stern_corner_clean", "targetname" ); maps\_utility::array_delete( var_11 ); var_12 = getent( "carrier_elevator_rear_scripted", "targetname" ); var_12 delete(); common_scripts\utility::waitframe(); var_13 = common_scripts\utility::getstruct( "deck_tilt_animnode", "targetname" ); var_13 thread maps\_anim::anim_last_frame_solo( var_4, "carrier_deck_tilt_tower_b" ); var_13 thread maps\_anim::anim_last_frame_solo( var_6, "carrier_deck_tilt_island_corner" ); wait 0.25; thread maps\carrier_slow_intro::hide_deck_objects(); level.sliding_jet1 = getentarray( "sliding_jet1", "targetname" ); level.sliding_jet2 = getentarray( "sliding_jet2", "targetname" ); level.sliding_jet3 = getentarray( "sliding_jet3", "targetname" ); level.sliding_jet11 = getentarray( "sliding_jet11", "targetname" ); level.sliding_jet12 = getentarray( "sliding_jet12", "targetname" ); level.sliding_jet20 = getentarray( "sliding_jet20", "targetname" ); common_scripts\utility::array_thread( level.sliding_jet1, maps\_utility::hide_entity ); common_scripts\utility::array_thread( level.sliding_jet2, maps\_utility::hide_entity ); common_scripts\utility::array_thread( level.sliding_jet3, maps\_utility::hide_entity ); common_scripts\utility::array_thread( level.sliding_jet11, maps\_utility::hide_entity ); common_scripts\utility::array_thread( level.sliding_jet12, maps\_utility::hide_entity ); common_scripts\utility::array_thread( level.sliding_jet20, maps\_utility::hide_entity ); var_14 = getent( "anim_jet_launcher1", "targetname" ); var_14 hide(); var_14 = getent( "anim_jet_launcher2", "targetname" ); var_14 hide(); var_15 = getentarray( "intro_static_jets", "targetname" ); common_scripts\utility::array_thread( var_15, maps\_utility::hide_entity ); var_16 = getent( "blast_shield4", "targetname" ); var_17 = getent( "blast_shield5", "targetname" ); var_18 = getent( "blast_shield6", "targetname" ); var_16 hide(); var_17 hide(); var_18 hide(); }