// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool recruit_scene() { common_scripts\utility::flag_wait( "FLAG_start_recruit_scene" ); level.player setclienttriggeraudiozone( "homecoming_recruits", 0.5 ); thread maps\_utility::autosave_now_silent(); maps\_utility::setsaveddvar_cg_ng( "r_specularColorScale", 2.5, 9.01 ); level.debug_do_rhythm_rumble = 1; level.timestep = 0.05; maps\homecoming_recruits_util::hc_hide_hud(); level.default_fov = getdvarint( "cg_fov" ); level.player thread maps\_utility::lerp_fov_overtime( level.timestep, level.default_fov * 0.9 ); recruit_spawn(); } recruit_spawn() { var_0 = maps\_vignette_util::vignette_actor_spawn( "elias_recruits", "elias" ); var_1 = maps\_vignette_util::vignette_actor_spawn( "hesh_recruits", "hesh" ); var_2 = maps\_vignette_util::vignette_actor_spawn( "merrick_recruits", "merrick" ); var_3 = maps\_vignette_util::vignette_actor_spawn( "keagan_recruits", "keagan" ); var_0 maps\_utility::gun_remove(); var_1 maps\_utility::gun_remove(); var_1 attach( "weapon_mts_255_small", "tag_stowed_back" ); recruit_setup_pilot(); level.merrick_mask = maps\_utility::spawn_anim_model( "merrick_mask" ); level.outside_tower = maps\_utility::spawn_anim_model( "outside_tower" ); level.outside_palmtree = maps\_utility::spawn_anim_model( "outside_palmtree" ); thread recruit( var_0, var_1, var_2, var_3 ); level waittill( "notify_fade_end" ); level.player setclienttriggeraudiozone( "homecoming_fade_to_final_black", 2.0 ); level.black_overlay fadeovertime( 1.0 ); level.black_overlay.alpha = 1; wait 6; maps\_utility::nextmission(); } recruit_setup_pilot() { var_0 = maps\_vignette_util::vignette_actor_spawn( "pilot_recruits", "pilot" ); var_1 = common_scripts\utility::getstruct( "pilot_anim_node", "targetname" ); var_1 thread maps\_anim::anim_loop_solo( var_0, "sitting_idle_pilot" ); var_0 maps\_utility::gun_remove(); level.pilot = var_0; } recruit( var_0, var_1, var_2, var_3 ) { var_4 = common_scripts\utility::getstruct( "recruit_anim_node_r", "script_noteworthy" ); var_5 = level.recruits_dog; var_6 = []; var_6["hesh"] = var_1; var_6["merrick"] = var_2; var_6["keagan"] = var_3; var_6["riley"] = var_5; var_6["outside_tower"] = level.outside_tower; var_6["outside_palmtree"] = level.outside_palmtree; level.player_rig = maps\_utility::spawn_anim_model( "player_rig" ); var_6["player_rig"] = level.player_rig; level.player playerlinktodelta( var_6["player_rig"], "tag_player", 1, 0, 0, 0, 0 ); maps\homecoming_recruits_util::player_animated_sequence_restrictions(); var_4 maps\_anim::anim_first_frame( var_6, "recruit" ); common_scripts\utility::waitframe(); level.player_rig thread maps\homecoming_recruits_util::player_sway(); thread recruits_dof_changes(); thread maps\homecoming_fx::fx_recruit_ambient(); thread maps\homecoming_audio::sfx_scn_recruitment(); thread maps\homecoming_audio::recruits_pilot_flavorbursts(); maps\_utility::delaythread( 17.8, maps\_utility::music_play, "mus_homecoming_recruits" ); var_5 thread maps\homecoming_audio::sfx_scn_recruitment_riley_growl(); thread recruit_fadein( var_6["player_rig"] ); var_1 maps\_utility::delaythread( 0.5, maps\_utility::play_sound_on_entity, "scn_recruitment_foley_hesh" ); var_4 thread maps\_anim::anim_single( var_6, "recruit" ); var_4 maps\_anim::anim_single_solo( var_0, "recruit_pt1", undefined, 0.2 ); var_4 maps\_anim::anim_single_solo( var_0, "recruit_pt2" ); } recruit_fadein( var_0 ) { wait 0.65; var_1 = 1.0; level.black_overlay fadeovertime( var_1 ); level.black_overlay.alpha = 0; level.player playerlinktodelta( var_0, "tag_player", 1, 30, 30, 30, 30 ); level.player springcamenabled( level.timestep, 1.6, 0.6 ); level.player setplayerangles( var_0 gettagangles( "tag_player" ) ); } recruit_extended_intro( var_0, var_1 ) { wait( level.timestep ); level.player setclienttriggeraudiozone( "homecoming_recruits", 0.02 ); level.player playsound( "scn_hc_recruitment_intro_lr" ); var_1 maps\_utility::delaythread( 5.96, maps\_utility::smart_dialogue, "homcom_els_easysonyoullbeok" ); wait( var_0 ); } recruits_dof_changes() { var_0 = level.dofdefault; var_1 = []; var_1["nearStart"] = 1; var_1["nearEnd"] = 2; var_1["nearBlur"] = 6; var_1["farStart"] = 3; var_1["farEnd"] = 450; var_1["farBlur"] = 4; var_2 = []; var_2["nearStart"] = 1; var_2["nearEnd"] = 2; var_2["nearBlur"] = 6; var_2["farStart"] = 3; var_2["farEnd"] = 450; var_2["farBlur"] = 2; maps\_art::dof_enable_script( 1, 2, 6, 60, 300, 5, 1.0 ); wait 38.0; maps\_art::dof_enable_script( 1, 2, 6, 30, 300, 3, 3.0 ); wait 57.0; maps\_art::dof_disable_script( 4.0 ); } recruits_dog_spawn() { var_0 = maps\homecoming_util::dog_spawn(); var_0.animname = "riley"; var_1 = common_scripts\utility::getstruct( "recruit_anim_node_r", "script_noteworthy" ); var_2 = var_1 common_scripts\utility::spawn_tag_origin(); var_0 linkto( var_2, "tag_origin", ( 0, 0, 0 ), ( 0, 0, 0 ) ); level.recruits_dog = var_0; common_scripts\utility::flag_wait( "FLAG_start_recruit_scene" ); var_0 unlink(); var_2 delete(); }