// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool init() { var_0 = []; var_1 = getentarray( "zipline", "targetname" ); for ( var_2 = 0; var_2 < var_1.size; var_2++ ) { var_3 = maps\mp\gametypes\_gameobjects::createuseobject( "neutral", var_1[var_2], var_0, ( 0, 0, 0 ) ); var_3 maps\mp\gametypes\_gameobjects::allowuse( "any" ); var_3 maps\mp\gametypes\_gameobjects::setusetime( 0.25 ); var_3 maps\mp\gametypes\_gameobjects::setusetext( &"MP_ZIPLINE_USE" ); var_3 maps\mp\gametypes\_gameobjects::setusehinttext( &"MP_ZIPLINE_USE" ); var_3 maps\mp\gametypes\_gameobjects::setvisibleteam( "any" ); var_3.onbeginuse = ::onbeginuse; var_3.onuse = ::onuse; var_4 = []; var_5 = getent( var_1[var_2].target, "targetname" ); if ( !isdefined( var_5 ) ) { } while ( isdefined( var_5 ) ) { var_4[var_4.size] = var_5; if ( isdefined( var_5.target ) ) { var_5 = getent( var_5.target, "targetname" ); continue; } break; } var_3.targets = var_4; } precachemodel( "tag_player" ); } onbeginuse( var_0 ) { var_0 playsound( "scrambler_pullout_lift_plr" ); } onuse( var_0 ) { var_0 thread zip( self ); } zip( var_0 ) { self endon( "death" ); self endon( "disconnect" ); self endon( "zipline_drop" ); level endon( "game_ended" ); var_1 = spawn( "script_origin", var_0.trigger.origin ); var_1.origin = var_0.trigger.origin; var_1.angles = self.angles; var_1 setmodel( "tag_player" ); self playerlinktodelta( var_1, "tag_player", 1, 180, 180, 180, 180 ); thread watchdeath( var_1 ); thread watchdrop( var_1 ); var_2 = var_0.targets; for ( var_3 = 0; var_3 < var_2.size; var_3++ ) { var_4 = distance( var_1.origin, var_2[var_3].origin ) / 600; var_5 = 0.0; if ( var_3 == 0 ) var_5 = var_4 * 0.2; var_1 moveto( var_2[var_3].origin, var_4, var_5 ); if ( var_1.angles != var_2[var_3].angles ) var_1 rotateto( var_2[var_3].angles, var_4 * 0.8 ); wait( var_4 ); } self notify( "destination" ); self unlink(); var_1 delete(); } watchdrop( var_0 ) { self endon( "death" ); self endon( "disconnect" ); self endon( "destination" ); level endon( "game_ended" ); self notifyonplayercommand( "zipline_drop", "+gostand" ); self waittill( "zipline_drop" ); self unlink(); var_0 delete(); } watchdeath( var_0 ) { self endon( "disconnect" ); self endon( "destination" ); self endon( "zipline_drop" ); level endon( "game_ended" ); self waittill( "death" ); self unlink(); var_0 delete(); }