// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool codecallback_agentadded() { maps\mp\agents\_agent_utility::initagentscriptvariables(); var_0 = "axis"; if ( level.numagents % 2 == 0 ) var_0 = "allies"; level.numagents++; maps\mp\agents\_agent_utility::set_agent_team( var_0 ); level.agentarray[level.agentarray.size] = self; } codecallback_agentdamaged( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 ) { var_1 = maps\mp\_utility::_validateattacker( var_1 ); self [[ maps\mp\agents\_agent_utility::agentfunc( "on_damaged" ) ]]( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 ); } codecallback_agentkilled( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8 ) { var_1 = maps\mp\_utility::_validateattacker( var_1 ); self thread [[ maps\mp\agents\_agent_utility::agentfunc( "on_killed" ) ]]( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8 ); } init() { initagentlevelvariables(); level thread add_agents_to_game(); } connectnewagent( var_0, var_1, var_2 ) { var_3 = maps\mp\agents\_agent_utility::getfreeagent( var_0 ); if ( isdefined( var_3 ) ) { var_3.connecttime = gettime(); if ( isdefined( var_1 ) ) var_3 maps\mp\agents\_agent_utility::set_agent_team( var_1 ); else var_3 maps\mp\agents\_agent_utility::set_agent_team( var_3.team ); if ( isdefined( var_2 ) ) var_3.class_override = var_2; if ( isdefined( level.agent_funcs[var_0]["onAIConnect"] ) ) var_3 [[ var_3 maps\mp\agents\_agent_utility::agentfunc( "onAIConnect" ) ]](); var_3 maps\mp\gametypes\_spawnlogic::addtocharactersarray(); } return var_3; } initagentlevelvariables() { level.agentarray = []; level.numagents = 0; } add_agents_to_game() { level endon( "game_ended" ); level waittill( "connected", var_0 ); var_1 = getmaxagents(); while ( level.agentarray.size < var_1 ) { var_2 = addagent(); if ( !isdefined( var_2 ) ) { common_scripts\utility::waitframe(); continue; } } } set_agent_health( var_0 ) { self.agenthealth = var_0; self.health = var_0; self.maxhealth = var_0; }