// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { maps\mp\mp_dart_precache::main(); maps\createart\mp_dart_art::main(); maps\mp\mp_dart_fx::main(); level thread maps\mp\mp_dart_events::breach(); level thread maps\mp\mp_dart_events::gas_station(); thread maps\mp\mp_dart_scriptlights::main(); level.introvisionset = "mpIntro_dart"; maps\mp\_load::main(); thread maps\mp\_fx::func_glass_handler(); maps\mp\_compass::setupminimap( "compass_map_mp_dart" ); if ( level.ps3 ) setdvar( "sm_sunShadowScale", "0.6" ); else if ( level.xenon ) setdvar( "sm_sunShadowScale", "0.7" ); setdvar( "r_lightGridEnableTweaks", 1 ); setdvar( "r_lightGridIntensity", 1.33 ); maps\mp\_utility::setdvar_cg_ng( "r_specularColorScale", 1.5, 10 ); maps\mp\_utility::setdvar_cg_ng( "r_diffuseColorScale", 1.48, 1.7325 ); setdvar( "r_ssaofadedepth", 1089 ); setdvar( "r_ssaorejectdepth", 1200 ); game["attackers"] = "allies"; game["defenders"] = "axis"; level thread maps\mp\mp_dart_events::broken_walls(); level thread maps\mp\mp_dart_events::player_connect_watch(); level thread maps\mp\mp_dart_events::container_pathnode_watch(); level thread initextracollision(); } initextracollision() { var_0 = getent( "clip128x128x8", "targetname" ); var_1 = spawn( "script_model", ( 468, -776, 212 ) ); var_1.angles = ( 0, 0, -90 ); var_1 clonebrushmodeltoscriptmodel( var_0 ); }