// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { maps\mp\mp_lonestar_precache::main(); maps\createart\mp_lonestar_art::main(); maps\mp\mp_lonestar_fx::main(); level thread maps\mp\_movers::main(); level thread maps\mp\_movable_cover::init(); level thread quakes(); maps\mp\_load::main(); thread maps\mp\_fx::func_glass_handler(); maps\mp\_compass::setupminimap( "compass_map_mp_lonestar" ); setdvar( "r_ssaofadedepth", 384 ); setdvar( "r_ssaorejectdepth", 1152 ); maps\mp\_utility::setdvar_cg_ng( "r_specularColorScale", 3, 15 ); maps\mp\_utility::setdvar_cg_ng( "r_diffuseColorScale", 1.25, 3.5 ); setdvar( "r_lightGridEnableTweaks", 1 ); setdvar( "r_lightGridIntensity", 1.33 ); if ( level.ps3 ) { setdvar( "sm_sunShadowScale", "0.5" ); setdvar( "sm_sunsamplesizenear", ".19" ); } else if ( level.xenon ) { setdvar( "sm_sunShadowScale", "0.8" ); setdvar( "sm_sunsamplesizenear", ".25" ); } else setdvar( "sm_sunShadowScale", "0.9" ); game["attackers"] = "allies"; game["defenders"] = "axis"; level thread exploder_triggers(); level thread initextracollision(); } initextracollision() { var_0 = getent( "clip128x128x128", "targetname" ); var_1 = spawn( "script_model", ( -714, -2022, 102 ) ); var_1.angles = ( 0, 0, 0 ); var_1 clonebrushmodeltoscriptmodel( var_0 ); var_2 = getent( "clip128x128x128", "targetname" ); var_3 = spawn( "script_model", ( -828, -2160, 80 ) ); var_3.angles = ( 0, 0, 0 ); var_3 clonebrushmodeltoscriptmodel( var_2 ); var_4 = getent( "clip256x256x256", "targetname" ); var_5 = spawn( "script_model", ( -2048, -336, 112 ) ); var_5.angles = ( 0, 0, 0 ); var_5 clonebrushmodeltoscriptmodel( var_4 ); var_6 = getent( "player32x32x256", "targetname" ); var_7 = spawn( "script_model", ( -572, -822, 276 ) ); var_7.angles = ( 0, 0, 0 ); var_7 clonebrushmodeltoscriptmodel( var_6 ); var_8 = getent( "clip64x64x128", "targetname" ); var_9 = spawn( "script_model", ( -990, -209.5, 323 ) ); var_9.angles = ( 90, 0, 0 ); var_9 clonebrushmodeltoscriptmodel( var_8 ); } exploder_triggers() { var_0 = getentarray( "exploder_trigger", "targetname" ); foreach ( var_2 in var_0 ) { if ( !isdefined( var_2.script_index ) ) continue; var_2 thread exploder_trigger_run(); } } exploder_trigger_run() { self endon( "death" ); var_0 = []; var_0[3] = "scn_mp_lonestar_bat"; var_0[4] = "scn_mp_lonestar_bat"; for (;;) { self waittill( "trigger" ); common_scripts\utility::exploder( self.script_index ); if ( isdefined( var_0[self.script_index] ) && isdefined( self.target ) ) { var_1 = common_scripts\utility::getstructarray( self.target, "targetname" ); foreach ( var_3 in var_1 ) playsoundatpos( var_3.origin, var_0[self.script_index] ); } wait( randomfloatrange( 60, 120 ) ); } } #using_animtree("animated_props"); quakes() { precachempanim( "mp_lonestar_bat_effect_path" ); level._effect["bats"] = loadfx( "fx/animals/bats_swarm" ); level._effect["gas_leak"] = loadfx( "fx/fire/heat_lamp_distortion" ); level._effect["gas_leak_fire"] = loadfx( "fx/maps/mp_lonestar/mp_ls_gaspipe_fire" ); level.quake_anims = []; level.quake_anims["ground_collapse"] = "mp_lonestar_road_slab_quake"; level.quake_anims["ground_collapse_start_idle"] = "mp_lonestar_road_slab_quake_idle"; level.quake_anims["pole_fall_on_police_car"] = "mp_lonestar_police_car_crush_pole"; level.quake_anims["police_car_hit_by_pole"] = "mp_lonestar_police_car_crush_car"; level.quake_anims["wire_shake"] = "mp_lonestar_earthquake_wire_shake"; level.quake_anims["hanging_cable_loop"] = "mp_lonestar_hanging_wire_loop"; level.quake_anims["hanging_cable"] = "mp_lonestar_hanging_wire_earthquake"; level.quake_anims_ref = []; level.quake_anims_ref["hanging_cable"] = %mp_lonestar_hanging_wire_earthquake; foreach ( var_2, var_1 in level.quake_anims ) precachempanim( var_1 ); level.pre_quake_scriptables = []; level.quake_scriptables = []; add_quake_scriptable( "qauke_script_hanging_wire", getanimlength( %mp_lonestar_hanging_wire_earthquake ), 0 ); add_quake_scriptable( "qauke_script_telephone_wire", getanimlength( %mp_lonestar_earthquake_wire_shake ), 1 ); level.quake_anim_funcs["police_car_hit_by_pole"] = []; level.quake_anim_funcs["police_car_hit_by_pole"][0] = ::quake_event_pole_fall_on_car; level.quake_anim_init_funcs["police_car_hit_by_pole"] = []; level.quake_anim_init_funcs["police_car_hit_by_pole"][0] = ::quake_event_pole_fall_on_car_init; common_scripts\utility::waitframe(); if ( level.createfx_enabled ) return; var_3 = gettime(); var_4 = quake_events(); var_5 = common_scripts\utility::getstruct( "quake", "targetname" ); var_6 = 3; var_7 = []; var_8 = []; for ( var_9 = 0; var_9 < var_6; var_9++ ) { var_7[var_9] = []; var_8[var_9] = var_9; } var_4 = common_scripts\utility::array_randomize( var_4 ); foreach ( var_11 in var_4 ) { if ( var_11.count > 0 ) var_8 = array_shift( var_8 ); for ( var_9 = 0; var_9 < var_8.size && var_11.count != 0; var_9++ ) { var_12 = var_8[var_9]; var_7[var_12][var_7[var_12].size] = var_11; var_11.count--; } } var_7 = common_scripts\utility::array_randomize( var_7 ); var_14 = max( 5, maps\mp\_utility::gettimelimit() ); var_15 = []; for ( var_9 = 0; var_9 < var_6; var_9++ ) { var_16 = 1 / var_6 * ( var_9 + 0.2 ); var_17 = 1 / var_6 * ( var_9 + 0.8 ); var_15[var_9] = randomfloatrange( var_16, var_17 ) * var_14 * 60; } for ( var_9 = 0; var_9 < var_6; var_9++ ) { var_18 = var_15[var_9]; earthqauke_wait( var_18 ); var_5 thread quake_run( var_7[var_9] ); } } earthqauke_wait( var_0 ) { level endon( "earthquake_start" ); wait( var_0 ); level notify( "earthquake_start" ); } array_shift( var_0 ) { var_1 = []; for ( var_2 = 0; var_2 < var_0.size - 1; var_2++ ) var_1[var_2] = var_0[var_2 + 1]; var_1[var_1.size] = var_0[0]; return var_1; } add_quake_scriptable( var_0, var_1, var_2 ) { var_3 = getscriptablearray( var_0, "targetname" ); foreach ( var_5 in var_3 ) var_5.quake_scriptable_time = var_1; if ( var_2 ) level.pre_quake_scriptables = common_scripts\utility::array_combine( level.pre_quake_scriptables, var_3 ); else level.quake_scriptables = common_scripts\utility::array_combine( level.quake_scriptables, var_3 ); } quake_run_scriptables( var_0 ) { foreach ( var_2 in var_0 ) { var_2 setscriptablepartstate( "main", "quake" ); var_2 common_scripts\utility::delaycall( var_2.quake_scriptable_time, ::setscriptablepartstate, "main", "idle" ); } } quake_run( var_0 ) { quake_run_scriptables( level.pre_quake_scriptables ); var_1 = undefined; foreach ( var_3 in var_0 ) { if ( isdefined( var_3.script_noteworthy ) && var_3.script_noteworthy == "wires" ) { var_1 = var_3; var_1 thread quake_event_trigger( 0, var_1 quake_event_wait() ); break; } } wait 4.0; quake_run_scriptables( level.quake_scriptables ); var_5 = randomfloatrange( 7, 9 ); playsoundatpos( ( 0, 0, 0 ), "mp_earthquake_lr" ); earthquake( 0.3, var_5, self.origin, self.radius ); common_scripts\utility::exploder( 1 ); foreach ( var_3 in var_0 ) { if ( !isdefined( var_1 ) || var_3 != var_1 ) var_3 thread quake_event_trigger( var_5, var_3 quake_event_wait() ); } } quake_event_trigger( var_0, var_1 ) { if ( isdefined( var_1 ) && var_1 > 0 ) wait( var_1 ); self notify( "trigger", var_0 ); } quake_event_wait() { if ( isdefined( self.script_wait ) ) return self.script_wait; else if ( isdefined( self.script_wait_min ) && isdefined( self.script_wait_max ) ) return randomfloatrange( self.script_wait_min, self.script_wait_max ); return 0; } quake_event_trigger_wait( var_0, var_1, var_2, var_3, var_4, var_5, var_6 ) { for (;;) { self waittill( "trigger", var_7 ); if ( isdefined( var_6 ) ) { self thread [[ var_0 ]]( var_7, var_1, var_2, var_3, var_4, var_5, var_6 ); continue; } if ( isdefined( var_5 ) ) { self thread [[ var_0 ]]( var_7, var_1, var_2, var_3, var_4, var_5 ); continue; } if ( isdefined( var_4 ) ) { self thread [[ var_0 ]]( var_7, var_1, var_2, var_3, var_4 ); continue; } if ( isdefined( var_3 ) ) { self thread [[ var_0 ]]( var_7, var_1, var_2, var_3 ); continue; } if ( isdefined( var_2 ) ) { self thread [[ var_0 ]]( var_7, var_1, var_2 ); continue; } if ( isdefined( var_1 ) ) { self thread [[ var_0 ]]( var_7, var_1 ); continue; } self thread [[ var_0 ]]( var_7 ); } } quake_events() { var_0 = common_scripts\utility::getstructarray( "quake_event", "targetname" ); common_scripts\utility::array_thread( var_0, ::quake_event_init ); return var_0; } quake_event_init() { var_0 = getentarray( self.target, "targetname" ); if ( isdefined( self.script_noteworthy ) ) { var_1 = strtok( self.script_noteworthy, "," ); foreach ( var_3 in var_1 ) { var_4 = getentarray( var_3, "targetname" ); var_0 = common_scripts\utility::array_combine( var_0, var_4 ); } } foreach ( var_7 in var_0 ) { if ( var_7 maps\mp\_movers::script_mover_is_script_mover() ) { thread quake_event_trigger_wait( ::quake_event_send_notify, var_7, "trigger" ); continue; } quake_event_init_ent( var_7 ); if ( !isdefined( var_7.script_noteworthy ) ) continue; var_8 = strtok( var_7.script_noteworthy, "," ); foreach ( var_10 in var_8 ) { switch ( var_10 ) { case "ground_collapse": thread quake_event_trigger_wait( ::quake_event_move_to, var_7, 1, undefined, 1, 0, 1 ); break; case "shake": thread quake_event_trigger_wait( ::quake_event_shake, var_7 ); break; case "hurt": if ( !isdefined( var_7.script_damage ) ) var_7.script_damage = 25; if ( !isdefined( var_7.script_delay ) ) var_7.script_delay = 1; thread quake_event_trigger_wait( ::quake_event_hurt, var_7, var_7.script_delay, var_7.script_damage ); break; case "hurt_fire": thread quake_event_trigger_wait( ::quake_event_hurt, var_7, 1, 25 ); break; case "delete": thread quake_event_trigger_wait( ::quake_event_delete, var_7 ); break; case "animate": if ( isdefined( var_7.script_animation ) ) { if ( isdefined( level.quake_anim_init_funcs[var_7.script_animation] ) ) { foreach ( var_12 in level.quake_anim_init_funcs[var_7.script_animation] ) level thread [[ var_12 ]]( var_7 ); } if ( isdefined( level.quake_anims[var_7.script_animation + "_start_idle"] ) ) var_7 scriptmodelplayanim( level.quake_anims[var_7.script_animation + "_start_idle"] ); if ( isdefined( level.quake_anims[var_7.script_animation + "_loop"] ) ) var_7 scriptmodelplayanim( level.quake_anims[var_7.script_animation + "_loop"] ); if ( isdefined( level.quake_anims[var_7.script_animation] ) ) thread quake_event_trigger_wait( ::quake_event_animate, var_7, var_7.script_animation ); } break; case "show": var_7 hide(); thread quake_event_trigger_wait( ::quake_event_show, var_7 ); break; case "move_to_end": var_14 = 1; if ( isdefined( var_7.script_parameters ) ) var_14 = float( var_7.script_parameters ); thread quake_event_trigger_wait( ::quake_event_move_to, var_7, 0.5, var_7.script_delay ); break; case "gas_leak": if ( isdefined( self.target ) ) { var_7.fx_location = common_scripts\utility::getstruct( var_7.target, "targetname" ); var_7.hurt_trigger = getent( var_7.target, "targetname" ); thread quake_event_trigger_wait( ::quake_event_gas_leak, var_7 ); } break; case "sound": thread quake_event_trigger_wait( ::quake_event_playsound, var_7 ); break; default: break; } } } var_17 = common_scripts\utility::getstructarray( self.target, "targetname" ); foreach ( var_19 in var_17 ) { if ( !isdefined( var_19.script_noteworthy ) ) continue; switch ( var_19.script_noteworthy ) { case "fx": if ( !isdefined( var_19.script_parameters ) ) var_19.script_parameters = "gas_leak"; if ( !isdefined( var_19.angles ) ) var_19.angles = ( 0, 0, 0 ); var_20 = spawnfx( level._effect[var_19.script_parameters], var_19.origin, anglestoforward( var_19.angles ) ); thread quake_event_trigger_wait( ::quake_event_fx, var_20 ); break; case "exploder": var_21 = var_19.script_prefab_exploder; if ( !isdefined( var_21 ) ) var_21 = var_19.script_exploder; if ( isdefined( var_21 ) ) thread quake_event_trigger_wait( ::quake_event_exploder, var_21 ); break; case "sound": thread quake_event_trigger_wait( ::quake_event_playsound, var_19 ); break; default: break; } } var_23 = getvehiclenodearray( self.target, "targetname" ); foreach ( var_25 in var_23 ) { if ( !isdefined( var_25.script_noteworthy ) ) continue; switch ( var_25.script_noteworthy ) { case "bats": thread quake_event_trigger_wait( ::quake_event_bats, var_25 ); default: break; } } var_27 = maps\mp\_utility::getlinknamenodes(); foreach ( var_25 in var_27 ) { if ( !isdefined( var_25.script_noteworthy ) ) continue; switch ( var_25.script_noteworthy ) { case "connect_traverse": disconnect_traverse( var_25 ); thread quake_event_trigger_wait( ::quake_event_connect_traverse, var_25 ); break; case "disconnect_traverse": thread quake_event_trigger_wait( ::quake_event_disconnect_traverse, var_25 ); break; case "connect": var_25 disconnectnode(); thread quake_event_trigger_wait( ::quake_event_connect_node, var_25 ); break; case "disconnect": thread quake_event_trigger_wait( ::quake_event_disconnect_node, var_25 ); break; default: break; } } if ( !isdefined( self.count ) ) self.count = 1; } is_dynamic_path() { return isdefined( self.spawnflags ) && self.spawnflags & 1; } quake_event_init_ent( var_0 ) { var_0.move_ent = var_0; if ( !isdefined( var_0.target ) ) return; var_1 = common_scripts\utility::getstructarray( var_0.target, "targetname" ); var_2 = getentarray( var_0.target, "targetname" ); var_3 = common_scripts\utility::array_combine( var_1, var_2 ); foreach ( var_5 in var_3 ) { if ( !isdefined( var_5.script_noteworthy ) ) continue; switch ( var_5.script_noteworthy ) { case "link": var_5 linkto( var_0 ); break; case "origin": var_0.move_ent = spawn( "script_model", var_5.origin ); var_0.move_ent.angles = ( 0, 0, 0 ); if ( isdefined( var_5.angles ) ) var_0.move_ent.angles = var_5.angles; var_0.move_ent setmodel( "tag_origin" ); var_0 linkto( var_0.move_ent ); break; case "end": var_0.end_location = var_5; break; case "start": if ( var_0 is_dynamic_path() ) var_0 connectpaths(); var_0.origin = var_5.origin; if ( isdefined( var_5.angles ) ) var_0.angles = var_5.angles; break; default: break; } } } quake_event_move_to( var_0, var_1, var_2, var_3, var_4, var_5, var_6 ) { if ( !isdefined( var_1.end_location ) ) return; if ( !isdefined( var_4 ) ) var_4 = 0; if ( !isdefined( var_5 ) ) var_5 = 0; if ( !isdefined( var_6 ) ) var_6 = 0; if ( isdefined( var_3 ) && var_3 > 0 ) wait( var_3 ); if ( var_1.end_location.origin != var_1.origin ) var_1.move_ent moveto( var_1.end_location.origin, var_2, var_4, var_5 ); if ( isdefined( var_1.end_location.angles ) && var_1.end_location.angles != var_1.angles ) var_1.move_ent rotateto( var_1.end_location.angles, var_2, var_4, var_5 ); wait( var_2 ); if ( var_1 is_dynamic_path() ) var_1 disconnectpaths(); if ( var_6 ) { var_1.move_ent delete(); if ( isdefined( var_1 ) ) var_1 delete(); } } quake_event_shake( var_0, var_1 ) { } quake_event_bats( var_0, var_1 ) { var_2 = ( 752, -3536, 132 ); var_3 = spawn( "script_model", var_2 ); var_3.angles = ( 0, 0, 0 ); var_3 setmodel( "generic_prop_raven" ); common_scripts\utility::waitframe(); var_4 = spawn( "script_model", var_2 ); var_4 setmodel( "tag_origin" ); var_4 linkto( var_3, "j_prop_2" ); common_scripts\utility::waitframe(); playfxontag( level._effect["bats"], var_3, "j_prop_2" ); var_3 scriptmodelplayanimdeltamotion( "mp_lonestar_bat_effect_path" ); var_4 playloopsound( "mp_quake_bat_lp" ); wait( getanimlength( %mp_lonestar_bat_effect_path ) ); var_4 delete(); var_3 delete(); } quake_event_hurt( var_0, var_1, var_2, var_3 ) { thread quake_hurt_trigger( var_1, var_2, var_3 ); } quake_hurt_trigger( var_0, var_1, var_2 ) { self endon( "stop_hurt_trigger" ); var_3 = var_0 getentitynumber(); var_4 = var_1 * 1000; for (;;) { var_0 waittill( "trigger", var_5 ); if ( !isdefined( var_5.quake_hurt_time ) ) var_5.quake_hurt_time = []; if ( !isdefined( var_5.quake_hurt_time[var_3] ) ) var_5.quake_hurt_time[var_3] = -1 * var_4; if ( var_5.quake_hurt_time[var_3] + var_4 > gettime() ) continue; var_5.quake_hurt_time[var_3] = gettime(); var_5 dodamage( var_2, var_0.origin ); } } quake_event_show( var_0, var_1 ) { var_1 show(); } quake_event_delete( var_0, var_1 ) { var_1 delete(); } quake_event_fx( var_0, var_1 ) { triggerfx( var_1 ); } quake_event_exploder( var_0, var_1 ) { common_scripts\utility::exploder( var_1 ); } quake_event_send_notify( var_0, var_1, var_2 ) { var_1 notify( var_2 ); } quake_event_animate( var_0, var_1, var_2 ) { var_1 scriptmodelplayanimdeltamotion( level.quake_anims[var_2] ); if ( isdefined( level.quake_anim_funcs[var_2] ) ) { foreach ( var_4 in level.quake_anim_funcs[var_2] ) level thread [[ var_4 ]]( var_0, var_1 ); } if ( isdefined( level.quake_anims[var_2 + "_loop"] ) && isdefined( level.quake_anims_ref[var_2] ) ) { var_6 = getanimlength( level.quake_anims_ref[var_2] ); wait( var_6 ); var_1 scriptmodelplayanim( level.quake_anims[var_1.script_animation + "_loop"] ); } } quake_event_gas_leak( var_0, var_1 ) { for (;;) { var_2 = spawnfx( level._effect["gas_leak_fire"], var_1.fx_location.origin, anglestoforward( var_1.fx_location.angles ) ); triggerfx( var_2 ); var_1 playloopsound( "emt_lone_gas_pipe_fire_lp" ); thread quake_hurt_trigger( var_1.hurt_trigger, 0.25, 10 ); wait 30; self notify( "stop_hurt_trigger" ); var_2 delete(); var_1 stoploopsound( "emt_lone_gas_pipe_fire_lp" ); var_3 = spawnfx( level._effect["gas_leak"], var_1.fx_location.origin, anglestoforward( var_1.fx_location.angles ) ); triggerfx( var_3 ); var_1 common_scripts\utility::waittill_notify_or_timeout( "trigger", 30 ); var_3 delete(); } } quake_event_pole_unlink_nodes() { var_0 = getnodearray( "dog_pole_vault", "script_noteworthy" ); if ( isdefined( var_0 ) ) disconnectnodepair( var_0[0], var_0[1] ); var_1 = getnodearray( "dog_pole_vault2", "script_noteworthy" ); if ( isdefined( var_1 ) ) disconnectnodepair( var_1[0], var_1[1] ); } quake_event_pole_link_nodes() { var_0 = getnodearray( "dog_pole_vault", "script_noteworthy" ); if ( isdefined( var_0 ) ) { if ( isdefined( var_0[0].target ) && isdefined( var_0[1].targetname ) && var_0[0].target == var_0[1].targetname ) connectnodepair( var_0[0], var_0[1], 1 ); else connectnodepair( var_0[1], var_0[0], 1 ); } var_1 = getnodearray( "dog_pole_vault2", "script_noteworthy" ); if ( isdefined( var_1 ) ) { if ( isdefined( var_1[0].target ) && isdefined( var_1[1].targetname ) && var_1[0].target == var_1[1].targetname ) connectnodepair( var_1[0], var_1[1], 1 ); else connectnodepair( var_1[1], var_1[0], 1 ); } } quake_event_pole_fall_on_car_init( var_0 ) { var_1 = getent( "pole_that_falls_on_cop_car_base", "targetname" ); if ( isdefined( var_1 ) ) var_1 hide(); var_2 = getent( "pole_that_falls_on_cop_car", "targetname" ); if ( !isdefined( var_2 ) ) return; var_3 = getentarray( var_2.target, "targetname" ); foreach ( var_5 in var_3 ) { if ( var_5.script_noteworthy == "clip_up" ) { var_5 linkto( var_2 ); var_2.clip_up = var_5; continue; } if ( var_5.script_noteworthy == "clip_down" ) { var_5 connectpaths(); var_5 common_scripts\utility::trigger_off(); var_2.clip_down = var_5; } } quake_event_pole_unlink_nodes(); } quake_event_pole_fall_on_car( var_0, var_1 ) { var_2 = getent( "pole_that_falls_on_cop_car_base", "targetname" ); if ( isdefined( var_2 ) ) var_2 show(); var_3 = getent( "pole_that_falls_on_cop_car", "targetname" ); if ( !isdefined( var_3 ) ) return; var_3 setmodel( "ls_telephone_pole_snap" ); var_3 playsound( "scn_pole_fall" ); var_4 = spawn( "script_model", var_3.origin ); var_4 setmodel( "generic_prop_raven" ); var_4.angles = var_3.angles; var_3 linkto( var_4, "j_prop_1" ); var_4 scriptmodelplayanimdeltamotion( "mp_lonestar_police_car_crush_pole" ); var_5 = getnotetracktimes( %mp_lonestar_police_car_crush_pole, "car_swap" ); var_6 = getanimlength( %mp_lonestar_police_car_crush_pole ); wait( var_5[0] * var_6 ); var_1 playsound( "scn_police_car_crush" ); common_scripts\utility::exploder( 7 ); var_3.clip_down common_scripts\utility::trigger_on(); var_3.clip_down disconnectpaths(); quake_event_pole_link_nodes(); var_3.clip_up delete(); var_1 setmodel( "ls_police_sedan_smashed" ); foreach ( var_8 in level.characters ) { if ( var_8 istouching( var_3.clip_down ) ) var_8 maps\mp\_movers::mover_suicide(); } } quake_event_playsound( var_0, var_1 ) { if ( !isdefined( var_1.script_sound ) ) return; playsoundatpos( var_1.origin, var_1.script_sound ); } quake_event_disconnect_node( var_0, var_1 ) { var_1 disconnectnode(); } quake_event_connect_node( var_0, var_1 ) { var_1 connectnode(); } quake_event_disconnect_traverse( var_0, var_1 ) { disconnect_traverse( var_1 ); } disconnect_traverse( var_0 ) { if ( !isdefined( var_0.end_nodes ) ) var_0.end_nodes = getnodearray( var_0.target, "targetname" ); foreach ( var_2 in var_0.end_nodes ) disconnectnodepair( var_0, var_2, 1 ); } quake_event_connect_traverse( var_0, var_1 ) { connect_traverse( var_1 ); } connect_traverse( var_0 ) { if ( !isdefined( var_0.end_nodes ) ) var_0.end_nodes = getnodearray( var_0.target, "targetname" ); foreach ( var_2 in var_0.end_nodes ) connectnodepair( var_0, var_2, 1 ); }