// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { level._effect["vfx_fire_wall_lg_mp_ngo"] = loadfx( "vfx/ambient/fire/wall/vfx_fire_wall_lg_mp_ngo" ); level._effect["vfx_fire_car_large_mp_nostick"] = loadfx( "vfx/ambient/fire/fuel/vfx_fire_car_large_mp_nostick" ); level._effect["vfx_smk_ceiling_mp_ngo"] = loadfx( "vfx/ambient/smoke/vfx_smk_ceiling_mp_ngo" ); level._effect["mortar_impact_04"] = loadfx( "vfx/moments/mp_warhawk/mortar_impact_04" ); level._effect["mortar_impact_01"] = loadfx( "vfx/moments/mp_warhawk/mortar_impact_01" ); level._effect["mortar_impact_00"] = loadfx( "vfx/moments/mp_warhawk/mortar_impact_00" ); level._effect["vfx_mp_warhawk_breach_01"] = loadfx( "vfx/moments/mp_warhawk/vfx_mp_warhawk_breach_01" ); level._effect["vfx_fire_car_large_mp_nolight"] = loadfx( "vfx/ambient/fire/fuel/vfx_fire_car_large_mp_nolight" ); level._effect["fire_hydrant_spray_10_runner"] = loadfx( "vfx/ambient/water/fire_hydrant_spray_10_runner" ); level._effect["vfx_light_beam_warhawk_02"] = loadfx( "vfx/ambient/lights/vfx_light_beam_warhawk_02" ); level._effect["vfx_light_beam_warhawk_01"] = loadfx( "vfx/ambient/lights/vfx_light_beam_warhawk_01" ); level._effect["vfx_falling_leaves_red"] = loadfx( "vfx/ambient/atmospheric/vfx_falling_leaves_red" ); level._effect["vfx_int_haze_wk"] = loadfx( "vfx/ambient/atmospheric/vfx_int_haze_wk" ); level._effect["vfx_godray_wk_sm"] = loadfx( "vfx/ambient/lights/vfx_godray_wk_sm" ); level._effect["smoky_fluorescent_light_fit_warhawk"] = loadfx( "vfx/ambient/lights/smoky_fluorescent_light_fit_warhawk" ); level._effect["vfx_tv_flashing_warhawk"] = loadfx( "vfx/ambient/props/vfx_tv_flashing_warhawk" ); level._effect["vfx_smoke_dark_int"] = loadfx( "vfx/ambient/smoke/vfx_smoke_dark_int" ); level._effect["vfx_window_fire"] = loadfx( "vfx/ambient/fire/vfx_window_fire" ); level._effect["vfx_smk_ceiling_mp"] = loadfx( "vfx/ambient/smoke/vfx_smk_ceiling_mp" ); level._effect["vfx_fire_wall_lg_mp"] = loadfx( "vfx/ambient/fire/wall/vfx_fire_wall_lg_mp" ); level._effect["vfx_fire_wall_medium_mp"] = loadfx( "vfx/ambient/fire/wall/vfx_fire_wall_medium_mp" ); level._effect["vfx_int_dust_spiral"] = loadfx( "vfx/ambient/dust/vfx_int_dust_spiral" ); level._effect["vfx_sunflare_warhawk"] = loadfx( "vfx/ambient/atmospheric/vfx_sunflare_warhawk" ); level._effect["embers_burst_runner_cheap"] = loadfx( "vfx/moments/mp_warhawk/embers_burst_runner_cheap" ); level._effect["explosion_war_bg_runner"] = loadfx( "vfx/moments/mp_warhawk/explosion_war_bg_runner" ); level._effect["vfx_fire_car_large_mp"] = loadfx( "vfx/ambient/fire/fuel/vfx_fire_car_large_mp" ); level._effect["vfx_battle_smoke"] = loadfx( "vfx/ambient/atmospheric/vfx_battle_smoke" ); level._effect["hanging_dust_outdoor_mp"] = loadfx( "vfx/ambient/dust/hanging_dust_outdoor_mp" ); level._effect["vfx_perif_smk_war_vista"] = loadfx( "vfx/ambient/skybox/vfx_perif_smk_war_vista" ); level._effect["vfx_perif_smk_plume_huge_forestfire"] = loadfx( "vfx/ambient/skybox/vfx_perif_smk_plume_huge_forestfire" ); level._effect["explode"] = loadfx( "fx/maps/mp_warhawk/mortar_impact" ); level._effect["random_mortars_impact"] = loadfx( "fx/maps/mp_warhawk/mortar_impact" ); level._effect["random_mortars_trail"] = loadfx( "vfx/moments/mp_warhawk/mortar_trail" ); level._effect["afterburner"] = loadfx( "fx/fire/jet_afterburner" ); level._effect["osprey_trail"] = loadfx( "fx/maps/hijack/hijack_engine_trail" ); level._effect["vfx_playspace_smk_aftermath_ng"] = loadfx( "vfx/ambient/smoke/vfx_playspace_smk_aftermath_ng" ); level._effect["vfx_fire_grounded_xtralarge_nxglight_mp_ng"] = loadfx( "vfx/ambient/fire/vfx_fire_grounded_xtralarge_nxglight_mp_ng" ); level._effect["vfx_fire_lrg_plume_mp_ngonly"] = loadfx( "vfx/ambient/fire/vfx_fire_lrg_plume_mp_ngonly" ); level._effect["vfx_mparticlulate_sz"] = loadfx( "vfx/moments/mp_strikezone/vfx_mparticlulate_sz" ); level._effect["vfx_fire_falling_runner_pnt_ng"] = loadfx( "vfx/ambient/fire/dripping/vfx_fire_falling_runner_pnt_ng" ); level._effect["vfx_smk_black_ls"] = loadfx( "vfx/moments/mp_lonestar/vfx_smk_black_ls" ); level._effect["vfx_fire_lrg_plume_mp"] = loadfx( "vfx/ambient/fire/vfx_fire_lrg_plume_mp" ); level._effect["building_smolder_embers"] = loadfx( "fx/maps/mp_park/building_smolder_embers" ); level._effect["vfx_fire_grounded_xtralarge_nxglight_mp"] = loadfx( "vfx/ambient/fire/vfx_fire_grounded_xtralarge_nxglight_mp" ); level._effect["vfx_building_fire_distant_mp"] = loadfx( "vfx/ambient/fire/vfx_building_fire_distant_mp" ); }