// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool apache_mission_difficulty() { level.apache_difficulty = spawnstruct(); var_0 = 0; var_1 = 7.0; var_2 = 10.5; var_3 = 600; var_4 = 900; var_5 = 19999; var_6 = 1999; var_7 = 10000; var_8 = squared( 12000 ); var_9 = squared( 12000 ); var_10 = squared( 1600 ); var_11 = 700; var_12 = 2000; var_13 = 1.5; var_14 = 4000; var_15 = 0.4; var_16 = 12; switch ( level.gameskill ) { case 0: var_1 = 8.0; var_2 = 11.5; var_3 = 900; var_4 = 900; var_7 = 8000; var_5 = 11999; var_6 = 1199; var_16 = 5; break; case 1: var_7 = 10000; var_16 = 9; break; case 2: var_7 = 12000; var_16 = 11; break; case 3: var_7 = 15000; var_1 = 6.0; var_2 = 9.5; break; default: break; } level.apache_difficulty.flares_auto = var_0; level.apache_difficulty.ai_rpg_attack_delay_min = var_1; level.apache_difficulty.ai_rpg_attack_delay_max = var_2; level.apache_difficulty.enemy_zpu_health = var_3; level.apache_difficulty.enemy_gaz_health = var_4; level.apache_difficulty.enemy_m800_health = var_7; level.apache_difficulty.enemy_hind_health = var_5; level.apache_difficulty.enemy_gunboat_health = var_6; level.apache_difficulty.zpu_range_squared = var_8; level.apache_difficulty.veh_turret_range_squared = var_9; level.apache_difficulty.heli_vs_heli_mg_range_2d_squared = var_10; level.apache_difficulty.heli_vs_heli_min_shoot_time_msec = var_11; level.apache_difficulty.heli_vs_heli_max_shoot_time_msec = var_12; level.apache_difficulty.vehicle_vs_player_lock_on_time = var_13; level.apache_difficulty.gunboat_time_between_missiles_msec = var_14; level.apache_difficulty.gunboat_chance_fire_missile_at_ai = var_15; level.apache_difficulty.zpu_magic_bullets = var_16; }