// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main( var_0, var_1, var_2 ) { maps\_vehicle::build_template( "artemis", var_0, var_1, var_2 ); maps\_vehicle::build_localinit( ::init_local ); maps\_vehicle::build_deathmodel( "vehicle_artemis_30", "vehicle_artemis_30_dest" ); var_3 = []; var_3["vehicle_artemis_30"] = "fx/explosions/vehicle_explosion_bmp"; maps\_vehicle::build_deathfx( var_3[var_0], undefined, "exp_armor_vehicle", undefined, undefined, undefined, 0 ); maps\_vehicle::build_mainturret( "tag_flash_left", "tag_flash_right" ); maps\_vehicle::build_radiusdamage( ( 0, 0, 53 ), 512, 300, 20, 0 ); maps\_vehicle::build_life( 999, 500, 1500 ); maps\_vehicle::build_team( "allies" ); maps\_vehicle::build_aianims( ::setanims ); } init_local() { } set_vehicle_anims( var_0 ) { } #using_animtree("generic_human"); setanims() { var_0 = []; for ( var_1 = 0; var_1 < 1; var_1++ ) var_0[var_1] = spawnstruct(); var_0[0].sittag = "tag_gunner"; var_0[0].idle = %artemis_idle; return var_0; }