// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool #using_animtree("vehicles"); main( var_0, var_1, var_2 ) { maps\_vehicle::build_template( "iveco_lynx", var_0, var_1, var_2 ); maps\_vehicle::build_localinit( ::init_local ); maps\_vehicle::build_unload_groups( ::unload_groups ); maps\_vehicle::build_aianims( ::setanims_turret, ::set_vehicle_anims ); maps\_vehicle::build_drive( %humvee_50cal_driving_idle_forward, %humvee_50cal_driving_idle_backward, 10 ); maps\_vehicle::build_treadfx( "script_vehicle_iveco_lynx", "default", "vfx/gameplay/tread_fx/vfx_lynx_dust" ); maps\_vehicle::build_life( 999, 500, 1500 ); maps\_vehicle::build_team( "axis" ); build_lynx_death( var_0 ); maps\_vehicle::build_light( var_2, "headlight_L", "tag_headlight_left", "fx/misc/spotlight_btr80_daytime", "running", 0.0 ); maps\_vehicle::build_light( var_2, "headlight_R", "tag_headlight_right", "fx/misc/spotlight_btr80_daytime", "running", 0.0 ); maps\_vehicle::build_light( var_2, "brakelight_L", "tag_brakelight_left", "fx/misc/car_taillight_btr80_eye", "running", 0.0 ); maps\_vehicle::build_light( var_2, "brakelight_R", "tag_brakelight_right", "fx/misc/car_taillight_btr80_eye", "running", 0.0 ); maps\_vehicle::build_light( var_2, "headlight_L", "tag_headlight_left", "vfx/gameplay/vehicles/iveco_headlight_l_night", "headlights", 0.0 ); maps\_vehicle::build_light( var_2, "headlight_R", "tag_headlight_right", "vfx/gameplay/vehicles/iveco_headlight_r_night", "headlights", 0.0 ); maps\_vehicle::build_light( var_2, "brakelight_L", "tag_brakelight_left", "fx/misc/car_taillight_btr80_eye", "headlights", 0.0 ); maps\_vehicle::build_light( var_2, "brakelight_R", "tag_brakelight_right", "fx/misc/car_taillight_btr80_eye", "headlights", 0.0 ); } init_local() { } build_lynx_death( var_0 ) { level._effect["lynxfire"] = loadfx( "fx/fire/firelp_med_pm_nolight" ); if ( isdefined( level.factory ) && level.factory == 1 ) level._effect["lynxexplode"] = loadfx( "vfx/moments/factory/factory_chase_jeep_explosion" ); else level._effect["lynxexplode"] = loadfx( "fx/explosions/vehicle_explosion_gaz" ); level._effect["lynxcookoff"] = loadfx( "fx/explosions/ammo_cookoff" ); level._effect["lynxsmfire"] = loadfx( "fx/fire/firelp_small_pm_a" ); var_1 = "vehicle_iveco_lynx_destroyed_iw6"; if ( var_0 == "vehicle_iveco_lynx_jeep_op_no_turret" ) var_1 = "vehicle_iveco_lynx_jeep_op_no_turret_damaged"; maps\_vehicle::build_deathmodel( var_0, var_1 ); if ( isdefined( level.factory ) && level.factory == 1 ) maps\_vehicle::build_deathfx( "vfx/moments/factory/factory_chase_jeep_explosion", "tag_origin" ); else maps\_vehicle::build_deathfx( "fx/explosions/vehicle_explosion_gaz", "tag_origin" ); maps\_vehicle::build_deathfx( "fx/fire/firelp_med_pm_nolight", "tag_origin", undefined, undefined, undefined, 1, 0 ); maps\_vehicle::build_deathfx( "fx/fire/firelp_small_pm_a", "tag_origin", undefined, undefined, undefined, 1, 3 ); maps\_vehicle::build_deathquake( 1, 1.6, 500 ); } unload_groups() { var_0 = []; var_1 = "passengers"; var_0[var_1] = []; var_0[var_1][var_0[var_1].size] = 1; var_0[var_1][var_0[var_1].size] = 2; var_0[var_1][var_0[var_1].size] = 3; var_1 = "all_but_gunner"; var_0[var_1] = []; var_0[var_1][var_0[var_1].size] = 0; var_0[var_1][var_0[var_1].size] = 1; var_0[var_1][var_0[var_1].size] = 2; var_1 = "rear_driver_side"; var_0[var_1] = []; var_0[var_1][var_0[var_1].size] = 2; var_1 = "all"; var_0[var_1] = []; var_0[var_1][var_0[var_1].size] = 0; var_0[var_1][var_0[var_1].size] = 1; var_0[var_1][var_0[var_1].size] = 2; var_0[var_1][var_0[var_1].size] = 3; var_0["default"] = var_0["all"]; return var_0; } set_vehicle_anims( var_0 ) { var_0[0].vehicle_getoutanim = %gaz_dismount_frontl_door; var_0[1].vehicle_getoutanim = %gaz_dismount_frontr_door; var_0[2].vehicle_getoutanim = %gaz_dismount_backl_door; var_0[3].vehicle_getoutanim = %gaz_dismount_backr_door; var_0[0].vehicle_getinanim = %gaz_mount_frontl_door; var_0[1].vehicle_getinanim = %gaz_mount_frontr_door; var_0[2].vehicle_getinanim = %gaz_enter_back_door; var_0[3].vehicle_getinanim = %gaz_enter_back_door; return var_0; } #using_animtree("generic_human"); setanims() { var_0 = []; for ( var_1 = 0; var_1 < 4; var_1++ ) var_0[var_1] = spawnstruct(); var_0[0].sittag = "tag_driver"; var_0[1].sittag = "tag_passenger"; var_0[2].sittag = "tag_guy0"; var_0[3].sittag = "tag_guy1"; var_0[0].bhasgunwhileriding = 0; var_0[0].death = %gaz_dismount_frontl; var_0[0].death_delayed_ragdoll = 3; var_0[0].idle = %gaz_idle_frontl; var_0[1].idle = %gaz_idle_frontr; var_0[2].idle = %gaz_idle_backl; var_0[3].idle = %gaz_idle_backr; var_0[0].getout = %gaz_dismount_frontl; var_0[1].getout = %gaz_dismount_frontr; var_0[2].getout = %gaz_dismount_backl; var_0[3].getout = %gaz_dismount_backr; var_0[0].getin = %gaz_mount_frontl; var_0[1].getin = %gaz_mount_frontr; var_0[2].getin = %gaz_enter_backr; var_0[3].getin = %gaz_enter_backl; return var_0; } setanims_turret() { var_0 = setanims(); return var_0; }