// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool #using_animtree("vehicles"); main( var_0, var_1, var_2 ) { maps\_vehicle::build_template( "m800", var_0, var_1, var_2 ); maps\_vehicle::build_localinit( ::init_local ); maps\_vehicle::build_deathmodel( "vehicle_m800_apc", "vehicle_m800_apc_destroyed" ); maps\_vehicle::build_deathfx( "vfx/gameplay/explosions/vfx_exp_m800_dest", undefined, "explo_metal_rand" ); maps\_vehicle::build_drive( %m880_launcher_idle_driving_idle_forward, %m880_launcher_idle_driving_idle_forward, 10 ); maps\_vehicle::build_turret( "m800_turret", "tag_turret", "vehicle_m800_apc_turret", undefined, "auto_nonai", undefined, 0 ); maps\_vehicle::build_radiusdamage( ( 0, 0, 53 ), 512, 300, 20, 0 ); maps\_vehicle::build_treadfx( var_2 ); maps\_vehicle::build_life( 999, 500, 1500 ); maps\_vehicle::build_team( "axis" ); maps\_vehicle::build_aianims( ::setanims, ::set_vehicle_anims ); maps\_vehicle::build_frontarmor( 0.33 ); maps\_vehicle::build_bulletshield( 1 ); maps\_vehicle::build_grenadeshield( 1 ); } init_local() { maps\_utility::ent_flag_init( "no_riders_until_unload" ); maps\_vehicle::vehicle_lights_on( "running" ); } test_brake_lights() { self endon( "death" ); for (;;) { wait 5; maps\_vehicle::vehicle_lights_on( "brake" ); wait 3; maps\_vehicle::vehicle_lights_on( "brake" ); } } unload_groups() { var_0 = []; var_0["driver_and_rider"] = []; var_0["two_riders"] = []; var_0["all"] = []; var_1 = "driver_and_rider"; var_0[var_1][var_0[var_1].size] = 0; var_0[var_1][var_0[var_1].size] = 1; var_1 = "two_riders"; var_0[var_1][var_0[var_1].size] = 2; var_0[var_1][var_0[var_1].size] = 3; var_1 = "all"; var_0[var_1][var_0[var_1].size] = 0; var_0[var_1][var_0[var_1].size] = 1; var_0[var_1][var_0[var_1].size] = 2; var_0[var_1][var_0[var_1].size] = 3; var_0["default"] = var_0["all"]; return var_0; } set_vehicle_anims( var_0 ) { return var_0; } setanims() { var_0 = []; return var_0; }