// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool #using_animtree("generic_human"); main() { maps\_props::add_sit_load_ak_notetracks( "generic" ); level.scr_anim["generic"]["sit_load_ak_idle"][0] = %sitting_guard_loadak_idle; level.scr_anim["generic"]["sit_load_ak_react"] = %sitting_guard_loadak_react1; maps\_anim::addnotetrack_customfunction( "generic", "detach clip left", ::load_ak_deathanim, "sit_load_ak_react" ); script_models(); } load_ak_deathanim( var_0 ) { var_0.deathanim = %exposed_death_nerve; var_0 endon( "death" ); wait 2; var_0.deathanim = undefined; } #using_animtree("script_model"); script_models() { level.scr_anim["chair_ak"]["sit_load_ak_react"] = %sitting_guard_loadak_idle_chair; level.scr_animtree["chair_ak"] = #animtree; level.scr_model["chair_ak"] = "com_folding_chair"; }