// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { aud_init_globals(); thread aud_ocean01_line_emitter_create(); thread aud_ocean02_line_emitter_create(); } aud_init_globals() { level.aud_can_play_tilt_screams = 0; level.aud_osprey_run = 0; level.aud_sparrow_launcher_loop = spawn( "script_origin", level.player.origin ); level.aud_slowmo_bg = spawn( "script_origin", level.player.origin ); level.aud_in_sparrow = 0; } aud_ignore_timescale() { soundsettimescalefactor( "norestrict2d", 0 ); soundsettimescalefactor( "voice", 0 ); } aud_check( var_0 ) { if ( var_0 == "slow_intro" ) level.player setclienttriggeraudiozone( "intro_part1" ); else if ( var_0 == "medbay" ) { thread slow_intro_alarms(); thread aud_medbay_alarms(); thread aud_medbay_pa(); } else if ( var_0 == "deck_combat" ) thread aud_play_medbay_music(); else if ( var_0 == "deck_transition" ) { level.player setclienttriggeraudiozone( "deck_transition" ); thread aud_carr_osprey_engines(); } else if ( var_0 == "defend_zodiac" ) { level.player setclienttriggeraudiozone( "defend_zodiac" ); thread aud_play_zodiac_music(); } else if ( var_0 == "run_to_sparrow" ) { level.player setclienttriggeraudiozone( "sparrow_run" ); thread aud_gunship_circling_pattern(); } else if ( var_0 == "defend_sparrow" ) { level.player setclienttriggeraudiozone( "sparrow_run" ); thread aud_gunship_circling_pattern(); thread aud_sparrow_run_spawn_fires(); thread aud_sparrow_tone(); } else if ( var_0 == "victory_deck" ) { thread aud_play_victory_deck_music(); thread aud_carr_victory_deck_checkpoint(); thread aud_sparrow_run_spawn_fires(); } else if ( var_0 == "deck_tilt" ) { level.player setclienttriggeraudiozone( "victory_deck" ); thread aud_sparrow_run_spawn_fires(); } } aud_play_intro_music() { maps\_utility::music_play( "mus_carrier_intro" ); } aud_play_battlestations_music() { } aud_play_deck_reveal_music() { level.player setclienttriggeraudiozone( "carrier_music_heavy", 0.5 ); wait 0.5; maps\_utility::music_crossfade( "mus_carrier_deck_reveal", 2 ); wait 5; level.player clearclienttriggeraudiozone( 1.0 ); } aud_play_medbay_music() { } aud_play_deck_music() { } aud_play_zodiac_music() { } aud_post_sparrow_music() { maps\_utility::music_play( "mus_carr_victory_deck" ); } aud_play_victory_deck_music() { maps\_utility::music_play( "mus_carr_victory_deck" ); } aud_play_tilt_music() { maps\_utility::music_play( "mus_carr_tilt" ); } aud_play_exfil_music() { level.aud_can_play_tilt_screams = 0; wait 0.75; maps\_utility::music_crossfade( "mus_carr_exfil", 2.5 ); } aud_deck_transition_zone() { common_scripts\utility::flag_wait( "deck_combat_finished" ); level.player setclienttriggeraudiozone( "deck_transition", 7 ); } aud_defend_zodiac_zone() { if ( !common_scripts\utility::flag( "defend_zodiac_finished" ) ) level.player setclienttriggeraudiozone( "defend_zodiac", 6 ); } aud_defend_zodiac_osprey_zone() { if ( level.aud_osprey_run < 2.0 ) level.player setclienttriggeraudiozone( "defend_zodiac", 0.2 ); else { level.player setclienttriggeraudiozone( "sparrow_run", 0.2 ); thread aud_gunship_circling_pattern(); } } aud_zodiac_to_sparrow_zone() { level.player setclienttriggeraudiozone( "sparrow_run", 3 ); wait 1; level.aud_gunship_loc = spawn( "script_origin", level.ac_130.origin ); level.aud_gunship_loc linkto( level.ac_130 ); level.aud_gunship_loc maps\_utility::sound_fade_in( "scn_gunship_circling_pattern", 1, 0.5, 1 ); level waittill( "circling_pattern_off" ); level.aud_gunship_loc maps\_utility::sound_fade_and_delete( 7 ); } aud_intro_seq_lr() { } aud_switch_zone_medbay() { wait 1; level.player setclienttriggeraudiozone( "medbay_room" ); wait 0.1; } aud_clear_zone_medbay() { wait 5; level.player clearclienttriggeraudiozone( 0.05 ); wait 0.1; level.player setclienttriggeraudiozonepartial( "music_heavy_mix", "mix" ); } aud_carr_begin_promotion() { thread aud_carr_promotion_hsh(); thread aud_carr_promotion_mrk(); thread aud_carr_promotion_plr(); thread aud_carr_promotion_dog(); } aud_carr_promotion_mrk() { wait 28.52; thread common_scripts\utility::play_sound_in_space( "scn_carr_promotion_mrk", ( -710, 7539, 1300 ) ); } aud_carr_promotion_hsh() { var_0 = spawn( "script_origin", ( -613, 7359, 1300 ) ); wait 30.53; var_0 playsound( "scn_carr_promotion_hsh" ); wait 2; var_0 moveto( ( -707, 7493, 1300 ), 5 ); wait 30; var_0 delete(); } aud_carr_promotion_plr() { wait 53.36; level.player playsound( "scn_carr_promotion_plr" ); wait 13.95; level.player playsound( "scn_carr_medbay_pick_up_mask" ); } aud_carr_promotion_dog() { wait 58; thread common_scripts\utility::play_sound_in_space( "scn_carr_dog_pet_1", ( -707, 7493, 1287 ) ); } aud_carr_ghost_mask_on_plr() { level.player playsound( "scn_carr_medbay_put_on_mask" ); } slow_intro_alarms() { common_scripts\utility::flag_wait( "slow_intro_alarms" ); var_0 = getentarray( "slow_intro_alarm", "targetname" ); foreach ( var_2 in var_0 ) var_2 thread maps\_utility::sound_fade_in( "emt_crew_alarm", 2.0, 3.0, 1 ); common_scripts\utility::flag_waitopen( "slow_intro_alarms" ); common_scripts\utility::array_thread( var_0, maps\_utility::sound_fade_and_delete, 2 ); } aud_carr_pharmacy_shut() { wait 2.36; thread common_scripts\utility::play_sound_in_space( "scn_carr_pharmacy_shut", ( -993, 6334, 1326 ) ); } aud_medbay_alarms() { thread aud_play_loop_until_flag( "emt_medbay_alarm", ( -1001, 6331, 1325 ), "medbay_finished" ); } aud_flight_deck_bell() { thread common_scripts\utility::play_sound_in_space( "scn_carr_medbay_bell", ( -1264, 5171, 1489 ) ); } aud_medbay_pa() { } aud_hatch_close() { wait 0.5; thread common_scripts\utility::play_sound_in_space( "deck_hatch_close", ( -1200, 5122, 1460 ) ); } aud_deck_tugger() { thread aud_deck_jet_idle(); var_0 = spawn( "script_origin", ( -565, 4811, 1542 ) ); var_0 playsound( "scn_carr_deck_tugger" ); var_0 moveto( ( -751, 4221, 1524 ), 2 ); wait 2; var_0 moveto( ( -431, 4039, 1524 ), 2.7 ); wait 3; var_0 moveto( ( -835, 4034, 1524 ), 3.2 ); wait 7; var_0 delete(); } aud_deck_jet_idle() { var_0 = spawn( "script_origin", ( -1364, 4017, 1810 ) ); var_0 maps\_utility::sound_fade_in( "scn_carr_jet_idle_lp", 1, 2.5, 1 ); common_scripts\utility::flag_wait( "deck_combat_finished" ); var_0 maps\_utility::sound_fade_and_delete( 8 ); } aud_deck_siren() { wait 1; for ( var_0 = 0; var_0 < 12; var_0 = var_0 + 1 ) { thread common_scripts\utility::play_sound_in_space( "scn_carr_deck_siren", ( -441, 5315, 2391 ) ); wait 4; } } aud_play_jets_zoomby() { thread aud_deck_siren(); var_0 = spawn( "script_origin", ( -4738, 5784, 2187 ) ); var_0 playsound( "carr_jetby_01" ); var_0 moveto( ( 5749, 2716, 2533 ), 2 ); wait 0.6; var_1 = spawn( "script_origin", ( -4799, 5024, 1762 ) ); var_1 playsound( "carr_jetby_02" ); var_1 moveto( ( 4824, 2030, 2649 ), 2 ); } aud_deck_jet_catapult_01() { var_0 = getent( "anim_jet_launcher2", "targetname" ); var_1 = spawn( "script_origin", var_0.origin ); var_1 linkto( var_0 ); wait 4; var_1 playsound( "elm_jet_catapult", "sounddone" ); var_1 waittill( "sounddone" ); waittillframeend; var_1 delete(); } aud_deck_jet_catapult_02() { var_0 = getent( "anim_jet_launcher1", "targetname" ); var_1 = spawn( "script_origin", var_0.origin ); var_1 linkto( var_0 ); wait 7.5; var_1 playsound( "elm_jet_catapult", "sounddone" ); var_1 waittill( "sounddone" ); waittillframeend; var_1 delete(); } aud_wave2_ambient_jets() { var_0 = getent( "low_flyby_enemy", "targetname" ); var_1 = spawn( "script_origin", var_0.origin ); var_1 linkto( var_0 ); var_2 = getent( "low_flyby_ally", "targetname" ); var_3 = spawn( "script_origin", var_2.origin ); var_3 linkto( var_2 ); wait 15; var_1 playsound( "carr_jetby_01", "sounddone" ); var_3 playsound( "carr_jetby_02", "sounddone" ); var_1 waittill( "sounddone" ); waittillframeend; var_1 delete(); var_3 waittill( "sounddone" ); waittillframeend; var_3 delete(); } aud_wave3_ambient_jets() { var_0 = getent( "jet_dogfighter_enemy", "targetname" ); var_1 = spawn( "script_origin", var_0.origin ); var_1 linkto( var_0 ); var_2 = getent( "jet_dogfighter_ally", "targetname" ); var_3 = spawn( "script_origin", var_2.origin ); var_3 linkto( var_2 ); var_1 playsound( "carr_jetby_01", "sounddone" ); var_3 playsound( "carr_jetby_02", "sounddone" ); var_1 waittill( "sounddone" ); waittillframeend; var_1 delete(); var_3 waittill( "sounddone" ); waittillframeend; var_3 delete(); } aud_carr_osprey_engines() { var_0 = getent( "taxing_osprey_clip", "targetname" ); var_1 = spawn( "script_origin", var_0.origin ); var_1 linkto( var_0 ); var_2 = getent( "taxing_osprey_clip", "targetname" ); var_3 = spawn( "script_origin", var_2.origin ); var_3 linkto( var_2 ); var_1 playsound( "scn_carr_osprey_engines" ); wait 33; var_1 stopsounds(); var_3 playloopsound( "scn_carr_osprey_liftoff" ); common_scripts\utility::flag_wait( "aud_osprey_takeoff" ); var_3 unlink( var_2 ); var_3 moveto( ( 176, 7154, 2016 ), 5 ); wait 1; var_3 maps\_utility::sound_fade_and_delete( 8 ); var_1 delete(); } aud_carr_elevator_front() { var_0 = spawn( "script_origin", level.front_elevator.origin ); var_0 linkto( level.front_elevator ); var_0 playsound( "amb_carr_deck_elevator_start" ); wait 0.08; var_0 playloopsound( "amb_carr_deck_elevator_loop" ); common_scripts\utility::flag_wait( "elevator_up_ding_ding" ); var_0 playsound( "amb_carr_deck_elevator_stop" ); wait 0.08; var_0 stoploopsound( "amb_carr_deck_elevator_loop" ); wait 2; var_0 delete(); } aud_carr_osprey_doors() { wait 15.63; thread common_scripts\utility::play_sound_in_space( "scn_osprey_doors", ( 368, 6547, 1451 ) ); wait 18.02; thread common_scripts\utility::play_sound_in_space( "scn_osprey_doors", ( 368, 6547, 1451 ) ); } aud_carr_osprey_loader( var_0 ) { wait 0.75; var_1 = spawn( "script_origin", var_0.origin ); var_1 linkto( var_0 ); var_1 playsound( "scn_osprey_loader", "sounddone" ); var_1 waittill( "sounddone" ); waittillframeend; var_1 delete(); } aud_jet_attack() { thread jet_attack_1(); thread jet_attack_2(); } jet_attack_1() { wait 2.8; var_0 = spawn( "script_origin", ( -881, 15679, 3129 ) ); var_0 playsound( "carr_jetby_med_01", "sounddone" ); var_0 moveto( ( 1681, -14348, 4036 ), 7.5 ); var_0 waittill( "sounddone" ); waittillframeend; var_0 delete(); } jet_attack_2() { wait 3.4; var_0 = spawn( "script_origin", ( -1246, 19016, 3266 ) ); var_0 playsound( "carr_jetby_med_02", "sounddone" ); var_0 moveto( ( 1999, -8523, 3147 ), 6 ); var_0 waittill( "sounddone" ); waittillframeend; var_0 delete(); } jet_attack_3() { wait 2.8; var_0 = spawn( "script_origin", ( -9220, 13672, 4443 ) ); var_0 playsound( "carr_jetby_med_02", "sounddone" ); var_0 moveto( ( 11512, -2897, 3500 ), 6 ); var_0 waittill( "sounddone" ); waittillframeend; var_0 delete(); } aud_fast_jets() { } aud_carr_hesh_talk_explode() { wait 1.5; thread common_scripts\utility::play_sound_in_space( "amb_carr_incoming", ( -103, 7854, 1977 ) ); wait 2; thread common_scripts\utility::play_sound_in_space( "scn_carr_deck_105mm", ( -271, 7536, 1500 ) ); } aud_carr_pickup_osprey_control() { level.player playsound( "scn_carr_osprey_control_pickup" ); } aud_carr_zodiac_deck_explode() { wait 0.5; thread common_scripts\utility::play_sound_in_space( "amb_carr_incoming", ( 1366, 4346, 1598 ) ); wait 2; thread common_scripts\utility::play_sound_in_space( "scn_carr_deck_105mm", ( 1360, 4349, 1553 ) ); } aud_carr_zodiac_deck_explode_vista() { thread common_scripts\utility::play_sound_in_space( "scn_carr_deck_explode_vista", ( 1512, 2379, 1536 ) ); } aud_carr_player_cuts_rope() { level.player playsound( "scn_carr_rope_cut" ); } aud_carr_elevator_rear() { var_0 = spawn( "script_origin", level.rear_elevator.origin ); var_0 linkto( level.rear_elevator ); var_0 playsound( "amb_carr_deck_elevator_start" ); wait 0.08; var_0 playloopsound( "amb_carr_deck_elevator_loop" ); common_scripts\utility::flag_wait( "rear_elevator_raised" ); var_0 playsound( "amb_carr_deck_elevator_stop" ); wait 0.08; var_0 stoploopsound( "amb_carr_deck_elevator_loop" ); wait 2; var_0 delete(); } aud_carr_osprey_zone_on() { level.player setclienttriggeraudiozone( "carr_osprey_int", 0.1 ); level.player playsound( "scn_carr_into_osprey_ops" ); } aud_carr_osprey_zone_off() { level.aud_osprey_run = level.aud_osprey_run + 1.0; thread aud_defend_zodiac_osprey_zone(); } aud_osprey_fire() { thread common_scripts\utility::play_sound_in_space( "scn_carr_osprey_fire_lr", level.player.origin ); } aud_osprey_mgun_fire() { thread common_scripts\utility::play_sound_in_space( "scn_carr_osprey_fire_lr", level.player.origin ); } aud_osprey_controller_on() { level.player playsound( "scn_carr_osprey_on" ); } aud_osprey_controller_off() { level.player playsound( "scn_carr_osprey_off" ); } aud_zodiac_jet_catapult_01() { var_0 = getent( "anim_jet_launcher2", "targetname" ); var_1 = spawn( "script_origin", var_0.origin ); var_1 linkto( var_0 ); wait 17; var_1 playsound( "elm_jet_catapult_zodiac", "sounddone" ); var_1 waittill( "sounddone" ); wait 1; var_1 delete(); } aud_zodiac_jet_catapult_02() { } aud_zodiac_gunship_attack_barrels() { } aud_carr_slowmo_slide() { level.player playsound( "scn_carr_slowmo_slide" ); } aud_carr_slowmo_in() { level.player playsound( "scn_carr_slowmo_in" ); } aud_carr_slowmo_bg() { level.aud_slowmo_bg playsound( "scn_carr_slowmo_bg" ); } aud_carr_slowmo_out() { level.aud_slowmo_bg maps\_utility::sound_fade_and_delete( 0.5 ); level.player playsound( "scn_carr_slowmo_out" ); level.player setclienttriggeraudiozone( "sparrow_run", 0.5 ); } aud_carr_slowmo_roll() { wait 0.5; level.player playsound( "scn_carr_slowmo_roll" ); } aud_sparrow_tone() { var_0 = spawn( "script_origin", ( 1007, 8055, 1199 ) ); var_0 playloopsound( "scn_carr_sparrow_ops_tone" ); level waittill( "sparrow_tone_off" ); var_0 maps\_utility::sound_fade_and_delete( 1 ); } aud_carr_dead_sparrow_ops() { thread common_scripts\utility::play_sound_in_space( "scn_carr_dead_sparrow_ops", ( 1042, 8090, 1293 ) ); wait 3.25; level notify( "sparrow_tone_off" ); wait 0.51; level.player playsound( "scn_carr_into_sparrow_ops" ); } aud_carr_sparrow_zone_on() { level notify( "circling_pattern_off" ); level.player setclienttriggeraudiozone( "defend_sparrow", 0.2 ); level.aud_in_sparrow = 1; } aud_carr_sparrow_zone_off() { level.player setclienttriggeraudiozone( "victory_deck", 3 ); wait 0.3; thread aud_player_jumps_from_sparrow(); thread common_scripts\utility::play_sound_in_space( "scn_carr_sparrow_death_exp", ( 1067, 8155, 1328 ) ); thread common_scripts\utility::play_sound_in_space( "scn_carr_sparrow_death_debris", ( 1055, 8155, 1328 ) ); thread aud_victory_deck_spawn_fires(); wait 1; var_0 = spawn( "script_origin", ( 5084, 6906, 3832 ) ); var_0 playsound( "scn_carr_gunship_death" ); var_0 moveto( ( -6829, 3888, 2126 ), 13 ); wait 15; var_0 delete(); } aud_sparrow_aiming() { self endon( "death" ); self endon( "defend_sparrow_finished" ); wait 1; var_0 = level.player getplayerangles(); while ( !common_scripts\utility::flag( "defend_sparrow_finished" ) ) { var_1 = level.player getplayerangles(); if ( distance( var_0, var_1 ) > 0.001 ) level.aud_sparrow_launcher_loop maps\_utility::sound_fade_in( "scn_carr_sparrow_aim", 1, 0.06, 1 ); else level.aud_sparrow_launcher_loop stoploopsound(); var_0 = var_1; common_scripts\utility::waitframe(); } } aud_carr_victory_deck_checkpoint() { level.player setclienttriggeraudiozone( "victory_deck" ); thread common_scripts\utility::play_sound_in_space( "scn_carr_sparrow_death_exp", ( 1067, 8155, 1328 ) ); thread common_scripts\utility::play_sound_in_space( "scn_carr_sparrow_death_debris", ( 1055, 8155, 1328 ) ); wait 0.3; thread aud_player_jumps_from_sparrow(); thread aud_victory_deck_spawn_fires(); wait 1; var_0 = spawn( "script_origin", ( 5084, 6906, 3832 ) ); var_0 playsound( "scn_carr_gunship_death" ); var_0 moveto( ( -6829, 3888, 2126 ), 12 ); wait 15; var_0 delete(); } aud_player_jumps_from_sparrow() { thread common_scripts\utility::play_sound_in_space( "scn_carr_jump_from_sparrow", ( 1055, 8155, 1328 ) ); } aud_gunship_loc() { } aud_carr_gunship_attack_run() { level.aud_gunship_loc2 = spawn( "script_origin", level.ac_130.origin ); level.aud_gunship_loc2 linkto( level.ac_130 ); level.aud_gunship_loc2 playsound( "scn_carr_gunship_attack_run" ); } aud_gunship_circling_pattern() { wait 1; level.aud_gunship_loc = spawn( "script_origin", level.ac_130.origin ); level.aud_gunship_loc linkto( level.ac_130 ); level.aud_gunship_loc maps\_utility::sound_fade_in( "scn_gunship_circling_pattern", 1, 0.5, 1 ); level waittill( "circling_pattern_off" ); level.aud_gunship_loc maps\_utility::sound_fade_and_delete( 7 ); } aud_carr_sparrow_run_hit() { thread common_scripts\utility::play_sound_in_space( "scn_carr_sparrow_run_exp_head", ( -631, 4604, 1504 ) ); thread common_scripts\utility::play_sound_in_space( "scn_carr_sparrow_run_exp", ( -550, 4604, 1504 ) ); thread aud_sparrow_run_spawn_fires(); thread aud_sparrow_tone(); } aud_carr_sparrow_105_incoming() { thread common_scripts\utility::play_sound_in_space( "amb_carr_incoming", ( 1978, 8176, 1588 ) ); } aud_carr_sparrow_105_hit( var_0 ) { if ( level.aud_in_sparrow == 1 ) thread common_scripts\utility::play_sound_in_space( "scn_carr_105_shell_exp_lr", ( 1707, 6915, 1721 ) ); else thread common_scripts\utility::play_sound_in_space( "scn_carr_sparrow_exp", var_0 ); } aud_carr_gunship_killed() { var_0 = spawn( "script_origin", level.ac_130.origin ); var_0 linkto( level.ac_130 ); var_0 playsound( "scn_gunship_killed_01" ); wait 0.47; var_0 playsound( "scn_gunship_killed_02" ); wait 0.73; var_0 playsound( "scn_gunship_killed_03" ); wait 5; var_0 delete(); } aud_sparrow_run_spawn_fires() { var_0 = spawn( "script_origin", ( 906, 7790, 1123 ) ); var_0 playloopsound( "carr_smallfire" ); var_1 = spawn( "script_origin", ( 1296, 8011, 1125 ) ); var_1 playloopsound( "carr_smallfire" ); var_2 = spawn( "script_origin", ( 1267, 7409, 1072 ) ); var_2 playloopsound( "carr_medfire" ); var_3 = spawn( "script_origin", ( 1361, 6888, 1443 ) ); var_3 playloopsound( "carr_medfire" ); var_4 = spawn( "script_origin", ( 1010, 7304, 1259 ) ); var_4 playloopsound( "carr_bigfire" ); var_5 = spawn( "script_origin", ( 1092, 7037, 1302 ) ); var_5 playloopsound( "carr_bigfire" ); } aud_victory_deck_spawn_fires() { var_0 = spawn( "script_origin", ( 702, 7503, 1555 ) ); var_0 playloopsound( "carr_medfire" ); var_1 = spawn( "script_origin", ( 497, 2599, 1555 ) ); var_1 playloopsound( "carr_bigfire" ); } aud_zodiac_gunship_attack_105_fake( var_0 ) { thread common_scripts\utility::play_sound_in_space( "amb_carr_incoming", var_0.origin ); wait( randomfloatrange( 1, 2 ) ); thread common_scripts\utility::play_sound_in_space( "scn_carr_sparrow_exp", var_0.origin ); } aud_gunship_incoming_zodiac() { } aud_gunship_trans_4_105_01() { var_0 = common_scripts\utility::getstruct( "sparrow_trans_105_pre_01", "targetname" ); wait 2; thread common_scripts\utility::play_sound_in_space( "scn_carr_deck_105mm", var_0.origin ); } aud_gunship_trans_4_105_02() { var_0 = common_scripts\utility::getstruct( "sparrow_trans_105_pre_02", "targetname" ); wait 2; thread common_scripts\utility::play_sound_in_space( "scn_carr_deck_105mm", var_0.origin ); } aud_carr_tilt_plr_death() { level.player playsound( "carr_deck_slide_death_front" ); } aud_carr_tilt_plr_vault() { level.player playsound( "carr_deck_vault" ); } tilt_odin_impact() { level.player setclienttriggeraudiozone( "deck_tilt", 3 ); thread common_scripts\utility::play_sound_in_space( "scn_carr_odin_incoming", ( -1259, 6628, 2216 ) ); wait 1.5; thread common_scripts\utility::play_sound_in_space( "scn_carr_odin_strike_a", ( 915, 5134, 1867 ) ); thread common_scripts\utility::play_sound_in_space( "scn_carr_odin_strike_b", ( 930, 5714, 1991 ) ); maps\_utility::music_stop( 1.2 ); wait 0.5; thread aud_play_tilt_music(); thread aud_ship_listing(); thread aud_tilt_debris_01(); thread aud_tilt_barrels_01(); thread aud_tilt_sliding_cart_01(); wait 1.5; } aud_ship_listing() { wait 1.25; thread common_scripts\utility::play_sound_in_space( "carr_shiplist_01", ( 1336, 5365, 1844 ) ); } aud_tilt_debris_01() { wait 3; thread common_scripts\utility::play_sound_in_space( "carr_sliding_01", ( 348, 6575, 1482 ) ); thread common_scripts\utility::play_sound_in_space( "carr_barrels_roll", ( 406, 6381, 1514 ) ); thread common_scripts\utility::play_sound_in_space( "scn_tilt_misc_debris_01", ( 660, 6404, 1541 ) ); } aud_tilt_barrels_01() { wait 1; var_0 = spawn( "script_origin", ( -690, 7353, 1514 ) ); var_0 playsound( "carr_barrels_roll" ); var_0 moveto( ( 885, 7353, 1514 ), 4 ); wait 8; var_0 delete(); } aud_tilt_sliding_cart_01() { wait 9; thread common_scripts\utility::play_sound_in_space( "carr_metal_fall_01", ( 494, 5592, 1461 ) ); } aud_tilt_pitch_fx() { var_0 = spawn( "script_origin", ( -78, 1189, 1820 ) ); var_0 playsound( "carr_flight_deck_pitch_fx_lo" ); common_scripts\utility::flag_wait( "player_at_silenthawk" ); var_0 maps\_utility::sound_fade_and_delete( 3 ); } aud_play_random_tilt_scream( var_0, var_1, var_2 ) { } tilt_helicopter_destroyed( var_0 ) { } aud_dish_crash() { thread aud_cart_crash(); wait 4.9; thread common_scripts\utility::play_sound_in_space( "carr_dish_impact", ( 256, 6606, 1460 ) ); } aud_cart_crash() { wait 3.75; thread common_scripts\utility::play_sound_in_space( "carr_cart_impact", ( 731, 6937, 1460 ) ); wait 1.2; } aud_tower_collapse( var_0 ) { wait 3.72; thread common_scripts\utility::play_sound_in_space( "scn_carr_tower_fall", ( -612, 5606, 2182 ) ); thread aud_tower_to_deck(); wait 11.06; thread common_scripts\utility::play_sound_in_space( "scn_carr_tower_impact", ( -29, 5143, 1646 ) ); wait 1.28; thread common_scripts\utility::play_sound_in_space( "scn_carr_tower_impact_head", ( 269, 5228, 1581 ) ); wait 1.2; thread common_scripts\utility::play_sound_in_space( "carr_barrels_roll", ( -96, 4633, 1540 ) ); wait 1; thread common_scripts\utility::play_sound_in_space( "scn_tilt_misc_debris_04", ( 69, 4633, 1540 ) ); } aud_tower_to_deck() { wait 10.95; thread common_scripts\utility::play_sound_in_space( "carr_explosion_02", ( -305, 5236, 1460 ) ); } aud_tilt_sliding_guya() { var_0 = spawn( "script_origin", ( -687, 4425, 1486 ) ); var_1 = ( 515, 4403, 1474 ); wait 8; var_0 moveto( var_1, 6 ); var_0 playsound( "scn_sliding_guya_1" ); wait 1.5; var_0 playsound( "scn_sliding_guya_2" ); wait 1.5; var_0 playsound( "scn_sliding_guya_3" ); wait 1.5; var_0 playsound( "scn_sliding_guya_4" ); wait 1.5; var_0 playsound( "scn_sliding_guya_5" ); wait 3; var_0 delete(); } aud_tilt_sliding_guyb() { var_0 = spawn( "script_origin", ( -371, 4390, 1495 ) ); var_1 = ( 332, 4437, 1500 ); wait 2; var_0 moveto( var_1, 4 ); var_0 playsound( "scn_sliding_guyb_1" ); wait 1.5; var_0 playsound( "scn_sliding_guyb_2" ); wait 1.5; var_0 playsound( "scn_sliding_guyb_3" ); wait 3; var_0 delete(); } aud_carr_deck_tilt_osprey() { var_0 = getent( "tilt_osprey_clip", "targetname" ); var_1 = spawn( "script_origin", var_0.origin ); var_1 linkto( var_0 ); var_2 = getent( "tilt_osprey_clip", "targetname" ); var_3 = spawn( "script_origin", var_2.origin ); var_3 linkto( var_2 ); wait 1.2; var_1 playsound( "scn_carr_deck_tilt_osprey" ); var_3 playsound( "carr_sliding_06" ); } aud_carr_exp_heli_exp() { thread common_scripts\utility::play_sound_in_space( "scn_carr_exploding_heli_exp", ( -1040, 2363, 1716 ) ); thread aud_tilt_pitch_fx(); thread aud_tilt_front_deck(); thread aud_carr_exp_heli_blade(); thread aud_carr_exp_heli_bounce(); thread aud_carr_exp_heli_whoosh(); } aud_carr_exp_heli_blade() { var_0 = getent( "e_heli_clip_rotor_blade", "targetname" ); var_1 = spawn( "script_origin", var_0.origin ); var_1 linkto( var_0 ); wait 0.6; var_1 playsound( "scn_carr_exploding_heli_blades" ); } aud_carr_exp_heli_bounce() { var_0 = getent( "e_heli_clip_body", "targetname" ); var_1 = spawn( "script_origin", var_0.origin ); var_1 linkto( var_0 ); wait 1.88; var_1 playsound( "scn_carr_exploding_heli_bounce" ); } aud_carr_exp_heli_whoosh() { var_0 = getent( "e_heli_clip_body", "targetname" ); var_1 = spawn( "script_origin", var_0.origin ); var_1 linkto( var_0 ); wait 3.05; var_1 playsound( "scn_carr_exploding_heli_whoosh" ); } aud_carr_bg_rog_01() { var_0 = getent( "deck_tilt_bg_rog_01", "targetname" ); var_1 = spawn( "script_origin", var_0.origin ); var_1 linkto( var_0 ); var_1 playsound( "scn_carr_rog_bg" ); wait 6; waittillframeend; var_1 delete(); } aud_carr_bg_rog_02() { var_0 = getent( "deck_tilt_bg_rog_02", "targetname" ); var_1 = spawn( "script_origin", var_0.origin ); var_1 linkto( var_0 ); var_1 playsound( "scn_carr_rog_bg" ); wait 6; waittillframeend; var_1 delete(); } aud_carr_bg_rog_03() { var_0 = getent( "deck_tilt_bg_rog_03", "targetname" ); var_1 = spawn( "script_origin", var_0.origin ); var_1 linkto( var_0 ); var_1 playsound( "scn_carr_rog_bg" ); wait 6; waittillframeend; var_1 delete(); } aud_carr_elevator_exp() { thread common_scripts\utility::play_sound_in_space( "scn_carr_elevator_exp", ( -1203, 1537, 1755 ) ); wait 2; thread common_scripts\utility::play_sound_in_space( "carr_deck_rumble", ( -756, 2234, 1492 ) ); wait 1.5; thread common_scripts\utility::play_sound_in_space( "scn_front_deck_destruct_04", ( -228, 2523, 1441 ) ); } aud_tilt_front_deck() { wait 5; thread common_scripts\utility::play_sound_in_space( "carr_explosion_01", ( -804, 3212, 1594 ) ); wait 3; thread common_scripts\utility::play_sound_in_space( "scn_front_deck_destruct_01", ( -263, 684, 1777 ) ); wait 3; thread common_scripts\utility::play_sound_in_space( "scn_front_deck_destruct_02", ( -1095, 3104, 1460 ) ); thread common_scripts\utility::play_sound_in_space( "carr_metal_fall_05", ( -685, 2338, 1460 ) ); wait 3; thread common_scripts\utility::play_sound_in_space( "scn_front_deck_destruct_03", ( 153, 2882, 1609 ) ); } aud_carr_exfil_heli( var_0 ) { var_0 vehicle_turnengineoff(); var_1 = spawn( "script_origin", var_0.origin ); var_1 linkto( var_0 ); var_2 = spawn( "script_origin", var_0.origin ); var_2 linkto( var_0 ); var_1 playloopsound( "carr_exfil_heli_drone" ); common_scripts\utility::flag_wait_all( "player_can_exfil", "player_at_silenthawk" ); level.player playsound( "scn_carr_plr_into_exfil" ); thread aud_carr_exfil_rog_incoming(); var_1 maps\_utility::sound_fade_and_delete( 5 ); var_2 playsound( "carr_exfil_heli_interior_amb" ); } aud_carr_exfil_rog_incoming() { wait 2; thread common_scripts\utility::play_sound_in_space( "scn_carr_exfil_rog_incoming", ( -1113, 11, 1774 ) ); } aud_carr_exfil_rog() { thread common_scripts\utility::play_sound_in_space( "scn_carr_exfil_2nd_rog", ( -1113, 11, 1774 ) ); } aud_carr_exfil_bg_heli( var_0 ) { var_0 vehicle_turnengineoff(); var_1 = spawn( "script_origin", var_0.origin ); var_1 linkto( var_0 ); wait 2.78; var_1 playsound( "scn_carr_exfil_bg_heli" ); } aud_ocean01_line_emitter_create() { var_0 = []; var_0[0] = spawn( "script_origin", ( 1976, 9908, 1688 ) ); var_0[1] = spawn( "script_origin", ( 2487, -3588, 352 ) ); ocean_line_emitter_logic( var_0, "emt_carrier_ocean_lp", "rog_impacts_deck" ); } aud_ocean02_line_emitter_create() { var_0 = []; var_0[0] = spawn( "script_origin", ( -2272, 8924, 1688 ) ); var_0[1] = spawn( "script_origin", ( -1995, -3337, 1688 ) ); ocean_line_emitter_logic( var_0, "emt_carrier_ocean_lp", "rog_impacts_deck" ); } aud_play_loop_until_flag( var_0, var_1, var_2 ) { var_3 = spawn( "script_origin", var_1 ); var_3 playloopsound( var_0 ); common_scripts\utility::flag_wait( var_2 ); var_3 scalevolume( 0, 1 ); wait 1; var_3 stoploopsound(); common_scripts\utility::waitframe(); var_3 delete(); } ocean_line_emitter_logic( var_0, var_1, var_2 ) { if ( isdefined( var_2 ) ) self endon( var_2 ); var_3 = spawn( "script_origin", ( 0, 0, 0 ) ); var_4 = undefined; var_5 = undefined; var_6 = 0; for (;;) { var_7 = 0; var_8 = common_scripts\utility::get_array_of_closest( level.player.origin, var_0, undefined, 2 ); foreach ( var_10 in var_8 ) { if ( var_7 == 0 ) { var_7 = 1; var_4 = var_10; continue; } var_5 = var_10; } var_12 = pointonsegmentnearesttopoint( var_4.origin, var_5.origin, level.player.origin ); var_3 moveto( var_12, 0.01 ); if ( var_6 == 0 ) { var_3 playloopsound( var_1 ); var_6 = 1; } wait 0.1; } }