// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool deck_victory_pre_load() { common_scripts\utility::flag_init( "victory" ); common_scripts\utility::flag_init( "victory_music" ); common_scripts\utility::flag_init( "victory_music_stop" ); common_scripts\utility::flag_init( "rog_hit" ); common_scripts\utility::flag_init( "deck_victory_finished" ); common_scripts\utility::flag_init( "rog_reaction" ); common_scripts\utility::flag_init( "clear_ladder" ); common_scripts\utility::flag_init( "victory_player_done" ); precacheshellshock( "hijack_engine_explosion" ); level.deck_victory_triggers = getentarray( "deck_victory_triggers", "targetname" ); common_scripts\utility::array_thread( level.deck_victory_triggers, maps\_utility::hide_entity ); } setup_deck_victory() { level.start_point = "deck_victory"; maps\carrier_code::setup_common( 1 ); maps\carrier_code::spawn_allies(); thread maps\carrier_defend_sparrow::sparrow_handle_ps4_ssao( 1 ); level.player notify( "remove_sam_control" ); thread maps\carrier_audio::aud_check( "victory_deck" ); common_scripts\utility::waitframe(); var_0 = getent( "sparrow_launcher_damage", "targetname" ); var_0 maps\_utility::show_entity(); var_1 = getent( "water_wake_intro", "targetname" ); var_1 delete(); } catchup_deck_victory() { } begin_deck_victory() { level endon( "player_failed_gunship" ); level.player endon( "death" ); common_scripts\utility::array_thread( level.deck_victory_triggers, maps\_utility::show_entity ); thread run_hesh_vo(); thread victory_player(); thread run_hesh(); thread victory_ac130(); common_scripts\utility::flag_set( "victory_music" ); if ( isdefined( level.ac_130 ) ) level.ac_130 notify( "victory_start" ); wait 5; thread maps\carrier_code::phalanx_gun_offline( "crr_phalanx_01" ); thread maps\carrier_code::phalanx_gun_offline( "crr_phalanx_02" ); thread maps\carrier_code::phalanx_gun_offline( "crr_phalanx_03" ); thread maps\carrier_code::phalanx_gun_offline( "crr_phalanx_04" ); thread maps\carrier_code::phalanx_gun_offline( "crr_phalanx_05" ); common_scripts\utility::flag_set( "victory_music_stop" ); common_scripts\utility::flag_wait( "deck_victory_finished" ); thread cleanup_vehicles(); } victory_player() { level.player endon( "death" ); level endon( "player_failed_gunship" ); var_0 = common_scripts\utility::getstruct( "sparrow_run_animnode", "targetname" ); var_1 = maps\_utility::spawn_anim_model( "player_rig" ); var_1 hide(); var_0 maps\_anim::anim_first_frame_solo( var_1, "carrier_deck_victory_player" ); level.player playerlinktoblend( var_1, "tag_player", 0.4, 0.25, 0 ); level.player disableweapons(); level.player disableweaponpickup(); level.player takeallweapons(); level.player allowfire( 0 ); level.player allowcrouch( 0 ); level.player allowprone( 0 ); level.player allowjump( 0 ); var_0 thread maps\_anim::anim_single_solo( var_1, "carrier_deck_victory_player" ); wait 0.4; var_1 show(); level.player playerlinktodelta( var_1, "tag_player", 0, 10, 10, 10, 5 ); wait 1.75; wait 7.25; level.player giveweapon( "msbs+eotech_sp" ); level.player switchtoweapon( "msbs+eotech_sp" ); level.player enableweapons(); level.player disableweaponswitch(); var_1 waittillmatch( "single anim", "end" ); level.player setstance( "stand" ); level.player unlink(); level.player allowfire( 1 ); level.player allowcrouch( 1 ); level.player allowprone( 1 ); level.player allowjump( 1 ); var_1 delete(); common_scripts\utility::flag_wait( "pre_deck_tilt_save" ); thread maps\_utility::autosave_now(); } run_hesh() { level.player endon( "death" ); level endon( "player_failed_gunship" ); var_0 = getnode( "hesh_deck_tilt_start", "targetname" ); level.hesh allowedstances( "stand" ); level.hesh setgoalpos( level.hesh.origin ); level.hesh setgoalnode( var_0 ); level.hesh.a.pose = "stand"; var_1 = common_scripts\utility::getstruct( "sparrow_run_animnode", "targetname" ); var_1 maps\_anim::anim_single_solo( level.hesh, "carrier_deck_victory_hesh" ); common_scripts\utility::flag_set( "deck_victory_finished" ); } run_hesh_vo() { level.player endon( "death" ); level endon( "player_failed_gunship" ); maps\_utility::smart_radio_dialogue( "carrier_com_transportsareawayand" ); level.hesh maps\_utility::smart_dialogue( "carrier_hsh_niceshootingloganthe" ); level.hesh maps\_utility::smart_dialogue( "carrier_hsh_commandhaveyougot" ); maps\_utility::smart_radio_dialogue( "carrier_com_affirmativestalkerviper6" ); } victory_back_vo() { maps\_utility::smart_radio_dialogue( "carrier_com_transportsareawayand" ); maps\_utility::smart_radio_dialogue( "carrier_com_noradhasmultipleinbound" ); } victory_ac130() { level.player endon( "death" ); level endon( "player_failed_gunship" ); wait 1.5; var_0 = maps\_vehicle::spawn_vehicle_from_targetname_and_drive( "victory_ac130" ); var_1 = var_0 common_scripts\utility::spawn_tag_origin(); var_2 = var_0 common_scripts\utility::spawn_tag_origin(); if ( isdefined( level.first_gunship_wing ) && level.first_gunship_wing == "left1" ) { var_1.origin = var_0 gettagorigin( "tag_fx_engine_le_1" ); var_1.angles = var_0 gettagangles( "tag_fx_engine_le_1" ); var_1.angles = var_1.angles; var_1 linkto( var_0, "tag_fx_engine_le_1" ); playfxontag( common_scripts\utility::getfx( "vfx_ac130_engine_fire" ), var_1, "tag_origin" ); } else { var_1.origin = var_0 gettagorigin( "tag_fx_engine_ri_1" ); var_1.angles = var_0 gettagangles( "tag_fx_engine_ri_1" ); var_1.angles = var_1.angles; var_1 linkto( var_0, "tag_fx_engine_ri_1" ); playfxontag( common_scripts\utility::getfx( "vfx_ac130_engine_fire" ), var_1, "tag_origin" ); } if ( isdefined( level.second_gunship_wing ) && level.second_gunship_wing == "right2" ) { var_2.origin = var_0 gettagorigin( "tag_fx_engine_ri_2" ); var_2.angles = var_0 gettagangles( "tag_fx_engine_ri_2" ); var_2.angles = var_2.angles; var_2 linkto( var_0, "tag_fx_engine_ri_2" ); playfxontag( common_scripts\utility::getfx( "vfx_ac130_engine_fire" ), var_2, "tag_origin" ); } else { var_2.origin = var_0 gettagorigin( "tag_fx_engine_le_2" ); var_2.angles = var_0 gettagangles( "tag_fx_engine_le_2" ); var_2.angles = var_2.angles; var_2 linkto( var_0, "tag_fx_engine_le_2" ); playfxontag( common_scripts\utility::getfx( "vfx_ac130_engine_fire" ), var_2, "tag_origin" ); } var_0 waittill( "reached_dynamic_path_end" ); stopfxontag( common_scripts\utility::getfx( "vfx_ac130_engine_fire" ), var_1, "tag_origin" ); stopfxontag( common_scripts\utility::getfx( "vfx_ac130_engine_fire" ), var_2, "tag_origin" ); var_0 delete(); common_scripts\utility::waitframe(); var_1 delete(); var_2 delete(); } destroy_all_enemy_vehicles() { var_0 = vehicle_getarray(); foreach ( var_2 in var_0 ) { if ( isdefined( var_2 ) && isalive( var_2 ) && isdefined( var_2.script_team ) && var_2.script_team == "axis" ) { if ( isdefined( var_2.vehicletype ) && var_2 maps\_vehicle::ishelicopter() ) { var_2 delete(); continue; } if ( isdefined( var_2.vehicletype ) && var_2 maps\_vehicle::isairplane() ) var_2 notify( "damage", 5000, level.player, ( 0, 0, 0 ), ( 0, 0, 0 ), "MOD_PROJECTILE" ); } } } cleanup_vehicles() { var_0 = vehicle_getarray(); foreach ( var_2 in var_0 ) { if ( isdefined( var_2 ) ) var_2 delete(); } }