// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { thread aud_init_flags(); thread aud_init_globals(); thread time_synchronizer(); thread aud_init_animation_sounds(); thread aud_gear_sounds(); setdvarifuninitialized( "cg_foliagesnd_alias", "clkw_foot_foliage_player" ); } aud_init_flags() { common_scripts\utility::flag_init( "aud_woods_oneshots" ); common_scripts\utility::flag_init( "aud_ambush_done" ); common_scripts\utility::flag_init( "aud_lights_out_music_started" ); common_scripts\utility::flag_init( "aud_stop_music_during_thermite" ); common_scripts\utility::flag_init( "aud_alarms_on" ); common_scripts\utility::flag_init( "aud_alarms_off" ); common_scripts\utility::flag_init( "aud_stop_interior_combat_pa" ); common_scripts\utility::flag_init( "aud_stop_vault_water" ); common_scripts\utility::flag_init( "aud_stop_fan_sound" ); common_scripts\utility::flag_init( "aud_defend_started" ); common_scripts\utility::flag_init( "aud_defend_combat_started" ); common_scripts\utility::flag_init( "aud_tick" ); common_scripts\utility::flag_init( "aud_fade_out" ); common_scripts\utility::flag_init( "aud_pre_lookout" ); common_scripts\utility::flag_init( "aud_chase_interior" ); common_scripts\utility::flag_init( "aud_baker_getin" ); common_scripts\utility::flag_init( "aud_cypher_getin" ); common_scripts\utility::flag_init( "aud_keegan_getin" ); common_scripts\utility::flag_init( "aud_kill_idle" ); common_scripts\utility::flag_init( "chase_punch_it" ); common_scripts\utility::flag_init( "chase_garage_pre_exit_skid" ); common_scripts\utility::flag_init( "chase_garage_exit" ); common_scripts\utility::flag_init( "chase_crossroad" ); common_scripts\utility::flag_init( "chase_enter_ravine" ); common_scripts\utility::flag_init( "chase_enter_tunnel" ); common_scripts\utility::flag_init( "chase_exit_tunnel" ); common_scripts\utility::flag_init( "chase_under_bridge_1" ); common_scripts\utility::flag_init( "chase_sharp_turn" ); common_scripts\utility::flag_init( "chase_under_bridge_2" ); common_scripts\utility::flag_init( "chase_under_bridge_3" ); common_scripts\utility::flag_init( "chase_enter_chasm" ); common_scripts\utility::flag_init( "chase_tight_spot" ); common_scripts\utility::flag_init( "chase_under_bridge_4" ); common_scripts\utility::flag_init( "chase_sub_comes_up" ); common_scripts\utility::flag_init( "aud_land_roof_playing" ); common_scripts\utility::flag_init( "aud_land_pileup_playing" ); common_scripts\utility::flag_init( "aud_pileup_playing" ); common_scripts\utility::flag_init( "aud_land_tires_big_playing" ); common_scripts\utility::flag_init( "aud_land_tires_small_playing" ); common_scripts\utility::flag_init( "aud_collision_playing" ); common_scripts\utility::flag_init( "aud_leftground_playing" ); common_scripts\utility::flag_init( "aud_start_pileup" ); } aud_init_globals() { level.bdriverkilled = 0; level.bdoorbreakfoleyplayed = 0; level.aud_last_time = 0; level.bdrillon = 0; level.aud_charge_set = 0; level.bsnowmobilesstarted = 0; level.pileupcounter = 0; level.bcrashmix = 0; level.crashtimer = 0; level.pileupsequence = 1; level.aud_drillholenumber = 0; level.area1_ents = []; level.bcqb_pa_playing = 0; level.bdefenddoorexplosionplaying = 0; } aud_init_animation_sounds() { wait 0.1; anim.notetracks["frnt_l_open"] = ::ambush_jeep_latch_open_lf; anim.notetracks["frnt_l_close"] = ::ambush_jeep_latch_close_lf; anim.notetracks["frnt_r_open"] = ::ambush_jeep_latch_open_rf; anim.notetracks["frnt_r_close"] = ::ambush_jeep_latch_close_rf; anim.notetracks["rear_r_open"] = ::ambush_jeep_latch_open_rr; anim.notetracks["rear_r_close"] = ::ambush_jeep_latch_close_rr; anim.notetracks["drill_get"] = ::vault_keegan_drill_get; anim.notetracks["drill_set"] = ::vault_keegan_drill_set; anim.notetracks["charge_set"] = ::vault_keegan_charge_set; } aud_gear_sounds() { var_0 = getaiarray( "allies" ); foreach ( var_2 in var_0 ) var_2 setclothtype( "cloth type" ); } checkpoint_start_ambush() { wait 0.05; thread pre_ambush(); } checkpoint_interior() { wait 0.05; thread security_amb(); } checkpoint_interior_vault_scene() { wait 0.05; thread hacking_music(); } checkpoint_interior_combat() { wait 0.05; level.player playsound( "clkw_scn_power_up" ); thread vault_water(); thread pa_announcements_interior_combat(); thread alarms_1(); thread door_debris_l(); thread door_debris_r(); } checkpoint_interior_cqb() { wait 0.05; thread vault_water(); thread alarms_1(); } checkpoint_defend() { wait 0.05; thread alarms_2(); } checkpoint_chaos() { } checkpoint_exfil() { wait 0.05; thread alarms_3(); thread exfil_keegan_and_cypher_enter_jeep(); thread exfil_baker_enter_jeep(); wait 3; thread pa_announcements_chaos(); } checkpoint_tank() { wait 0.05; thread chase_music(); common_scripts\utility::flag_set( "aud_start_pileup" ); thread chase_amb_enter_tunnel(); thread chase_amb_exit_tunnel(); thread chase_amb_under_bridge_1(); thread chase_amb_sharp_turn(); thread chase_amb_under_bridge_2(); thread chase_amb_under_bridge_3(); thread chase_amb_enter_chasm(); thread chase_amb_tight_spot(); thread chase_amb_under_bridge_4(); thread chase_amb_sub_comes_up(); } checkpoint_bridge() { wait 0.05; thread chase_music(); common_scripts\utility::flag_set( "aud_start_pileup" ); thread chase_amb_under_bridge_1(); thread chase_amb_sharp_turn(); thread chase_amb_under_bridge_2(); thread chase_amb_under_bridge_3(); thread chase_amb_enter_chasm(); thread chase_amb_tight_spot(); thread chase_amb_under_bridge_4(); thread chase_amb_sub_comes_up(); } checkpoint_cave() { wait 0.05; thread chase_music(); common_scripts\utility::flag_set( "aud_start_pileup" ); thread chase_amb_under_bridge_2(); thread chase_amb_under_bridge_3(); thread chase_amb_enter_chasm(); thread chase_amb_tight_spot(); thread chase_amb_under_bridge_4(); thread chase_amb_sub_comes_up(); } time_synchronizer() { for (;;) { var_0 = gettime(); if ( var_0 - level.aud_last_time > 950 ) { common_scripts\utility::flag_set( "aud_tick" ); level.aud_last_time = var_0; } wait 0.05; common_scripts\utility::flag_clear( "aud_tick" ); } } intro_black() { thread intro_gear(); thread intro_gusts1(); thread intro_mask(); thread woods_oneshots(); } intro_gear() { wait 3; common_scripts\utility::play_sound_in_space( "clkw_scn_intro_gear", ( -31930, 9037, 3527 ) ); } intro_gusts1() { wait 1.2; level.player playsound( "clkw_amb_intro_gusts_lr" ); } intro_watch() { level.player playsound( "clkw_scn_intro_whoosh" ); wait 2; level.player playsound( "clkw_scn_clock_tick" ); } intro_mask() { wait 5.8; level.player playsound( "clkw_scn_intro_mask" ); } intro_headlamp_smash() { common_scripts\utility::play_sound_in_space( "clkw_scn_intro_smash_headlamp", ( -31819, 8972, 3514 ) ); } woods_oneshots() { common_scripts\utility::flag_wait( "aud_woods_oneshots" ); wait 1.5; thread common_scripts\utility::play_sound_in_space( "clkw_distant_wolf", ( -34996, 10916, 4220 ) ); } jeeps_by() { thread jeep1_by(); wait 0.75; thread jeep2_by(); } jeep1_by() { var_0 = spawn( "script_origin", ( -33425, 10931, 3586 ) ); var_1 = ( -34456, 8972, 3586 ); var_2 = ( -35421, 8299, 3586 ); var_3 = ( -37562, 9396, 3586 ); var_0 playsound( "clkw_scn_jeep1_by", "sounddone" ); var_0 moveto( var_1, 5 ); wait 5; var_0 moveto( var_2, 3.0 ); wait 3; var_0 moveto( var_3, 4.0 ); var_0 waittill( "sounddone" ); var_0 delete(); } jeep2_by() { var_0 = spawn( "script_origin", ( -33753, 10221, 3586 ) ); var_1 = ( -34456, 8972, 3586 ); var_2 = ( -35421, 8299, 3586 ); var_3 = ( -37562, 9396, 3586 ); var_0 playsound( "clkw_scn_jeep2_by", "sounddone" ); var_0 moveto( var_1, 5.5 ); wait 5.5; var_0 moveto( var_2, 3.0 ); wait 3; var_0 moveto( var_3, 4.0 ); var_0 waittill( "sounddone" ); var_0 delete(); } pre_ambush() { } player_drag_body() { wait 0.5; level.player playsound( "clkw_scn_player_drag_body" ); } foley_pre_ambush() { thread keegan_drag_body(); wait 2; thread common_scripts\utility::play_sound_in_space( "clkw_scn_bag_throw", ( -37668, 9088, 3563 ) ); wait 0.5; thread common_scripts\utility::play_sound_in_space( "clkw_scn_bag_catch", ( -37719, 9139, 3551 ) ); wait 12.7; thread common_scripts\utility::play_sound_in_space( "clkw_scn_bag_drop", ( -38361, 9684, 3501 ) ); wait 2.4; thread common_scripts\utility::play_sound_in_space( "clkw_scn_bag_drop", ( -38331, 9708, 3501 ) ); } foley_post_ambush() { wait 7.1; thread common_scripts\utility::play_sound_in_space( "clkw_scn_bag_drop", ( -38240, 9596, 3545 ) ); wait 2.3; thread common_scripts\utility::play_sound_in_space( "clkw_scn_bag_drop", ( -38240, 9596, 3545 ) ); wait 2; thread common_scripts\utility::play_sound_in_space( "clkw_scn_bag_throw", ( -38392, 9594, 3551 ) ); wait 0.5; thread common_scripts\utility::play_sound_in_space( "clkw_scn_bag_catch", ( -38330, 9620, 3547 ) ); wait 1.5; thread common_scripts\utility::play_sound_in_space( "clkw_scn_bag_drop", ( -38240, 9596, 3545 ) ); } keegan_drag_body() { wait 4; var_0 = spawn( "script_origin", ( -37686, 9058, 3509 ) ); var_1 = ( -37737, 8948, 3509 ); var_0 playsound( "clkw_scn_keegan_drag_body", "sounddone" ); wait 0.5; var_0 moveto( var_1, 2.5 ); wait 2.5; var_0 waittill( "sounddone" ); var_0 delete(); } baker_drag_body1() { thread baker_drop_bag(); wait 3.5; var_0 = spawn( "script_origin", ( -38301, 9460, 3509 ) ); var_1 = ( -38505, 9633, 3509 ); var_2 = ( -38557, 9576, 3509 ); var_0 playsound( "clkw_scn_baker_drag_body", "sounddone" ); wait 2.5; var_0 moveto( var_1, 5 ); wait 5; var_0 moveto( var_2, 1.5 ); var_0 waittill( "sounddone" ); var_0 delete(); } baker_drop_bag() { wait 15.7; thread common_scripts\utility::play_sound_in_space( "clkw_scn_bag_catch", ( -38498, 9597, 3508 ) ); } vehicles_approaching() { thread jeep_and_btr_appear(); wait 9; level.jeep playsound( "clkw_scn_ambush_jeep_stop" ); } jeep_and_btr_appear() { var_0 = spawn( "script_origin", ( -38361, 12435, 3868 ) ); var_1 = ( -38682, 10678, 3696 ); var_2 = ( -36290, 8662, 3568 ); var_0 playsound( "clkw_scn_ambush_approach", "sounddone" ); wait 7; var_0 moveto( var_1, 5 ); wait 6; var_0 moveto( var_2, 8 ); var_0 waittill( "sounddone" ); var_0 delete(); } ambush_kill_driver_player() { wait 0.3; thread common_scripts\utility::play_sound_in_space( "clkw_scn_ambush_driver_kill", ( -38247, 9521, 3548 ) ); thread horn(); wait 0.4; thread common_scripts\utility::play_sound_in_space( "clkw_scn_ambush_pass1_pull", ( -38331, 9591, 3537 ) ); wait 2.5; thread common_scripts\utility::play_sound_in_space( "clkw_scn_ambush_driver_pull_player", ( -38212, 9518, 3548 ) ); wait 3; thread common_scripts\utility::play_sound_in_space( "clkw_scn_ambush_driver_drop", ( -38200, 9423, 3545 ) ); wait 1.7; thread dash_wipe(); } horn() { wait 1.3; thread common_scripts\utility::play_sound_in_space( "clkw_scn_ambush_driver_kill_horn", ( -38302, 9484, 3548 ) ); } dash_wipe() { if ( level.bdriverkilled == 0 ) { level.bdriverkilled = 1; thread common_scripts\utility::play_sound_in_space( "clkw_scn_ambush_dash_wipe", ( -38261, 9515, 3548 ) ); } } ambush_jeep_latch_open_lf( var_0, var_1 ) { thread common_scripts\utility::play_sound_in_space( "clkw_scn_ambush_latch_open", ( -38243, 9509, 3542 ) ); } ambush_jeep_latch_close_lf( var_0, var_1 ) { thread common_scripts\utility::play_sound_in_space( "clkw_scn_ambush_latch_close", ( -38243, 9509, 3542 ) ); } ambush_jeep_latch_open_rf( var_0, var_1 ) { thread common_scripts\utility::play_sound_in_space( "clkw_scn_ambush_latch_open", ( -38303, 9552, 3542 ) ); } ambush_jeep_latch_close_rf( var_0, var_1 ) { thread common_scripts\utility::play_sound_in_space( "clkw_scn_ambush_latch_close", ( -38303, 9552, 3542 ) ); } ambush_jeep_latch_open_rr( var_0, var_1 ) { thread common_scripts\utility::play_sound_in_space( "clkw_scn_ambush_latch_open", ( -38288, 9579, 3542 ) ); } ambush_jeep_latch_close_rr( var_0, var_1 ) { thread common_scripts\utility::play_sound_in_space( "clkw_scn_ambush_latch_close", ( -38288, 9579, 3542 ) ); } ambush_kill_driver_cypher() { wait 0.5; thread common_scripts\utility::play_sound_in_space( "clkw_scn_ambush_pass1_pull", ( -38331, 9591, 3537 ) ); wait 1.3; thread common_scripts\utility::play_sound_in_space( "clkw_scn_ambush_driver_pull", ( -38212, 9518, 3548 ) ); wait 2.5; thread common_scripts\utility::play_sound_in_space( "clkw_scn_ambush_driver_drop", ( -38200, 9423, 3545 ) ); wait 1.5; thread keegan_drag_body2(); wait 3.5; thread dash_wipe(); } keegan_drag_body2() { var_0 = spawn( "script_origin", ( -38363, 9575, 3522 ) ); var_1 = ( -38533, 9643, 3522 ); var_0 playsound( "clkw_scn_keegan_drag_body", "sounddone" ); wait 0.5; var_0 moveto( var_1, 2.5 ); wait 2.5; var_0 waittill( "sounddone" ); var_0 delete(); } enter_jeep() { level.player playsound( "clkw_scn_enter_jeep" ); wait 2; common_scripts\utility::flag_set( "aud_ambush_done" ); } vehicle_player_01() { level.player playsound( "clkw_vehicle_player_01" ); thread jeep_start_music(); wait 20; wait 7.5; thread btr_by_mountainside(); wait 14.5; thread security_amb(); } jeep_start_music() { maps\_utility::music_play( "mus_clock_driver_stab" ); } btr_by_mountainside() { var_0 = spawn( "script_origin", ( -32286, 3039, 2252 ) ); var_1 = ( -32979, 2986, 2344 ); var_0 playsound( "clkw_scn_interior_btr_by", "sounddone" ); var_0 moveto( var_1, 2 ); var_0 waittill( "sounddone" ); var_0 delete(); } exit_jeep() { level.player playsound( "clkw_scn_interior_jeep_exit" ); thread garage_misc(); } garage_misc() { wait 3.5; thread jeep_exit_bags(); } jeep_exit_bags() { var_0 = spawn( "script_origin", ( -29197, 2934, 2064 ) ); var_1 = ( -29246, 2938, 2064 ); var_0 playsound( "clkw_scn_pickup_bags" ); wait 1; var_0 moveto( var_1, 0.5 ); wait 1; var_0 playsound( "clkw_scn_bag_drop" ); wait 0.5; var_0 playsound( "clkw_scn_bag_drop", "sounddone" ); var_0 waittill( "sounddone" ); var_0 delete(); } timer_tick() { var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); common_scripts\utility::flag_wait( "aud_tick" ); while ( !common_scripts\utility::flag( "lights_out" ) ) { wait 0.4; var_0 playsound( "clkw_scn_clock_tick", "sounddone" ); var_0 waittill( "sounddone" ); common_scripts\utility::flag_wait( "aud_tick" ); } var_0 delete(); } entry_door_close() { wait 6.5; thread entry_door_beeper(); thread entry_door_close_layer2(); var_0 = spawn( "script_origin", ( -28749, 2619, 2120 ) ); var_0 playsound( "clkw_scn_entry_door_close" ); wait 22.25; thread entry_door_stop(); thread team_foley_lights_out(); } entry_door_close_layer2() { var_0 = spawn( "script_origin", ( -28605, 2602, 2129 ) ); var_1 = ( -28735, 2746, 2129 ); var_2 = ( -28891, 2608, 2129 ); var_0 playsound( "clkw_scn_entry_door_close_layer2", "sounddone" ); var_0 moveto( var_1, 8.5 ); wait 8.5; var_0 moveto( var_2, 8.5 ); var_0 waittill( "sounddone" ); var_0 delete(); } security_amb() { wait 11; thread security_vo(); } security_vo() { common_scripts\utility::play_sound_in_space( "clockwork_fs_pictureid", ( -28147, 2003, 2117 ) ); wait 2.2; common_scripts\utility::play_sound_in_space( "clockwork_fs_wait", ( -28147, 2003, 2117 ) ); } team_foley_lights_out() { thread common_scripts\utility::play_sound_in_space( "clkw_keegan_ready_lights_out", ( -28545, 2083, 2060 ) ); thread common_scripts\utility::play_sound_in_space( "clkw_cypher_ready_lights_out", ( -28643, 1938, 2060 ) ); thread common_scripts\utility::play_sound_in_space( "clkw_baker_ready_lights_out", ( -28590, 1931, 2060 ) ); } pre_thermite_amb() { level.player playsound( "clkw_scn_power_down_lyr2" ); } security_beeps() { wait 6.5; thread common_scripts\utility::play_sound_in_space( "clkw_scn_security_beep", ( -28361, 1978, 2152 ) ); wait 9; thread common_scripts\utility::play_sound_in_space( "clkw_scn_security_beep", ( -28361, 1978, 2152 ) ); wait 4.5; thread common_scripts\utility::play_sound_in_space( "clkw_scn_security_beep", ( -28361, 2025, 2152 ) ); wait 6.5; thread common_scripts\utility::play_sound_in_space( "clkw_scn_security_gun_tray", ( -28462, 1931, 2033 ) ); } entry_door_beeper() { wait 1.5; var_0 = spawn( "script_origin", ( -28751, 2619, 2111 ) ); var_0 playloopsound( "clkw_scn_entry_door_beeper" ); wait 0.05; common_scripts\utility::flag_wait( "aud_lights_out_music_started" ); wait 7; var_0 scalevolume( 0, 0.5 ); wait 0.6; var_0 delete(); } entry_door_stop() { thread common_scripts\utility::play_sound_in_space( "clkw_scn_entry_door_stop", ( -28959, 2595, 2098 ) ); thread common_scripts\utility::play_sound_in_space( "clkw_scn_entry_door_stop_layer2", ( -28748, 2595, 2098 ) ); } lights_out_music() { wait 1.5; common_scripts\utility::flag_set( "aud_lights_out_music_started" ); common_scripts\utility::flag_wait( "lights_out" ); maps\_utility::music_stop( 0.5 ); } power_down() { level.player playsound( "clkw_scn_power_down" ); wait 2; thread pre_thermite_amb(); } hacking() { wait 1; thread common_scripts\utility::play_sound_in_space( "clkw_scn_hacking", ( -26144, 1965, 2125 ) ); wait 14.7; thread common_scripts\utility::play_sound_in_space( "clkw_scn_hacking_complete", ( -26144, 1965, 2125 ) ); wait 5; } hacking_music() { maps\_utility::music_play( "mus_clock_computer_hack" ); } glowstick_hacking() { wait 1.8; thread common_scripts\utility::play_sound_in_space( "clkw_scn_door_stick_break", ( -26189, 1933, 2166 ) ); wait 12; thread common_scripts\utility::play_sound_in_space( "clkw_scn_door_stick_drop_01", ( -26178, 1969, 2070 ) ); } glowsticks( var_0 ) { wait 1; thread common_scripts\utility::play_sound_in_space( "clkw_scn_door_stick_drop_01", ( -26882, 670, 1938 ) ); wait 0.1; thread common_scripts\utility::play_sound_in_space( "clkw_scn_door_stick_drop_02", ( -26860, 772, 1938 ) ); } vault_foley() { wait 2; thread door_break_foley(); thread vault_bag_drops(); } door_break_foley() { var_0 = spawn( "script_origin", ( -26724, 752, 1995 ) ); var_1 = ( -26888, 752, 1995 ); var_0 playsound( "clkw_scn_door_break_foley_01", "sounddone" ); var_0 moveto( var_1, 1.5 ); wait 1.5; var_0 waittill( "sounddone" ); var_0 delete(); } vault_bag_drops() { wait 2.5; thread common_scripts\utility::play_sound_in_space( "clkw_scn_bag_drop", ( -26885, 689, 1944 ) ); wait 0.7; thread common_scripts\utility::play_sound_in_space( "clkw_scn_bag_drop", ( -26858, 849, 1944 ) ); } drill_pullout() { level.player playsound( "clkw_scn_vault_drill_pullout" ); } drill_monitor() { if ( level.aud_drillholenumber == 0 ) { thread common_scripts\utility::play_sound_in_space( "clkw_scn_vault_drill_monitor", ( -26896, 773, 2007 ) ); level.aud_drillholenumber = 1; } else { wait 2.8; thread common_scripts\utility::play_sound_in_space( "clkw_scn_vault_drill_monitor", ( -26896, 706, 2000 ) ); } } vault_keegan_drill_get( var_0, var_1 ) { thread common_scripts\utility::play_sound_in_space( "clkw_scn_vault_keegan_bag_foley", ( -26880, 845, 1945 ) ); } vault_keegan_drill_set( var_0, var_1 ) { thread common_scripts\utility::play_sound_in_space( "clkw_scn_vault_keegan_drill_place", ( -26887, 790, 1943 ) ); } vault_keegan_charge_set( var_0, var_1 ) { if ( level.aud_charge_set == 0 ) { wait 0.2; thread common_scripts\utility::play_sound_in_space( "clkw_scn_door_expl_attach", ( -26900, 779, 1993 ) ); level.aud_charge_set = 1; } else { wait 0.1; thread common_scripts\utility::play_sound_in_space( "clkw_scn_door_expl_attach", ( -26896, 715, 1993 ) ); } } chalk_swipe1() { thread common_scripts\utility::play_sound_in_space( "clkw_scn_vault_drill_chalk_swipe", ( -26896, 773, 2007 ) ); } chalk_swipe2() { thread common_scripts\utility::play_sound_in_space( "clkw_scn_vault_drill_chalk_swipe", ( -26896, 706, 2000 ) ); } drill_plant() { wait 0.25; level.player playsound( "clkw_scn_vault_drill_plant" ); } thermite() { common_scripts\utility::flag_wait( "glow_start" ); thread thermite_start(); thread common_scripts\utility::play_sound_in_space( "clkw_scn_thermite", ( -26903, 9967, 2011 ) ); thread common_scripts\utility::play_sound_in_space( "clkw_scn_thermite", ( -26903, 751, 2011 ) ); common_scripts\utility::flag_set( "aud_stop_music_during_thermite" ); common_scripts\utility::flag_wait( "explosion_start" ); thread door_explosion(); } thermite_start() { common_scripts\utility::flag_wait( "thermite_start" ); thread common_scripts\utility::play_sound_in_space( "clkw_scn_thermite_start", ( -26922, 741, 1995 ) ); } blowit_beep() { wait 1; thread common_scripts\utility::play_sound_in_space( "clkw_mine_beep", ( -26871, 754, 1995 ) ); wait 0.1; thread common_scripts\utility::play_sound_in_space( "clkw_mine_beep", ( -26871, 754, 1995 ) ); wait 0.1; thread common_scripts\utility::play_sound_in_space( "clkw_mine_beep", ( -26871, 754, 1995 ) ); } door_explosion() { thread common_scripts\utility::play_sound_in_space( "clkw_scn_door_expl_source", ( -26896, 744, 1995 ) ); level.player playsound( "clkw_scn_door_expl_debris" ); thread power_up(); thread flying_debris(); thread door_debris_l(); thread door_debris_r(); wait 0.3; thread common_scripts\utility::play_sound_in_space( "clkw_scn_door_glass_break_01", ( -27089, 805, 1997 ) ); thread common_scripts\utility::play_sound_in_space( "clkw_scn_door_glass_break_02", ( -27089, 697, 1997 ) ); wait 1; thread common_scripts\utility::play_sound_in_space( "clkw_door_explosion_lights", ( -26840, 758, 2060 ) ); thread vault_water(); wait 1; thread common_scripts\utility::play_sound_in_space( "clkw_scn_door_glass_fragments", ( -27089, 750, 1997 ) ); } flying_debris() { wait 0.3; thread common_scripts\utility::play_sound_in_space( "clkw_expl_metal_debris", ( -26165, 727, 1995 ) ); wait 0.1; thread common_scripts\utility::play_sound_in_space( "clkw_expl_metal_debris", ( -26561, 965, 1995 ) ); wait 0.15; thread common_scripts\utility::play_sound_in_space( "clkw_expl_metal_debris", ( -26545, 330, 1995 ) ); wait 0.2; thread common_scripts\utility::play_sound_in_space( "clkw_expl_metal_debris", ( -26188, 935, 1995 ) ); } vault_water() { var_0 = spawn( "script_origin", ( -27093, 746, 2076 ) ); var_0 playloopsound( "clkw_emt_vault_water" ); var_0 scalevolume( 0 ); var_0 scalevolume( 1, 1 ); common_scripts\utility::flag_wait( "aud_stop_vault_water" ); var_0 scalevolume( 0, 1 ); var_0 delete(); } vault_water2() { var_0 = spawn( "script_origin", ( -27093, 746, 2076 ) ); var_0 playloopsound( "clkw_emt_vault_water" ); var_0 scalevolume( 0 ); var_0 scalevolume( 1, 1 ); } door_debris_l() { var_0 = 50; var_1 = 30; for (;;) { common_scripts\utility::flag_wait( "touching_debris" ); var_2 = level.player.origin + anglestoforward( level.player.angles ) * var_0 + ( 0, -10, var_1 ); thread common_scripts\utility::play_sound_in_space( "clkw_foot_metal_debris_player", var_2 ); wait( randomfloatrange( 1, 2.5 ) ); level.player maps\clockwork_code::waittill_movement(); } } door_debris_r() { var_0 = 50; var_1 = 30; for (;;) { common_scripts\utility::flag_wait( "touching_debris" ); var_2 = level.player.origin + anglestoforward( level.player.angles ) * var_0 + ( 0, 10, var_1 ); thread common_scripts\utility::play_sound_in_space( "clkw_foot_metal_debris_player", var_2 ); wait( randomfloatrange( 1, 2.5 ) ); level.player maps\clockwork_code::waittill_movement(); } } power_up() { common_scripts\utility::flag_wait( "explosion_start" ); wait 1; level.player playsound( "clkw_scn_power_up" ); level.player clearclienttriggeraudiozone(); wait 0.5; thread pa_announcements_interior_combat(); thread alarms_1(); maps\_utility::music_play( "mus_clock_combat_quick" ); } alarms_1() { if ( !common_scripts\utility::flag( "aud_alarms_on" ) ) { common_scripts\utility::flag_set( "aud_alarms_on" ); var_0 = spawn( "script_origin", ( -28579, 802, 2160 ) ); var_1 = spawn( "script_origin", ( -27287, 194, 2160 ) ); var_0 playloopsound( "clkw_emt_clockwork_alarm_1", ( -28579, 802, 2160 ) ); var_1 playloopsound( "clkw_emt_clockwork_alarm_2", ( -27287, 194, 2160 ) ); common_scripts\utility::flag_wait( "aud_alarms_off" ); var_0 maps\_utility::sound_fade_and_delete( 2 ); var_1 maps\_utility::sound_fade_and_delete( 2 ); common_scripts\utility::flag_clear( "aud_alarms_on" ); } } alarms_2() { var_0 = spawn( "script_origin", ( -30025, -4292, 1949 ) ); var_1 = spawn( "script_origin", ( -28175, -1632, 1605 ) ); var_0 playloopsound( "clkw_emt_clockwork_alarm_3" ); var_1 playloopsound( "clkw_emt_clockwork_alarm_4" ); common_scripts\utility::flag_wait( "aud_defend_combat_started" ); var_0 scalevolume( 0.2, 4 ); var_1 scalevolume( 0.2, 4 ); wait 15; var_0 scalevolume( 0, 10 ); var_1 scalevolume( 0, 10 ); wait 10; var_0 stoploopsound( "clkw_emt_clockwork_alarm_3" ); var_1 stoploopsound( "clkw_emt_clockwork_alarm_4" ); var_0 delete(); var_1 delete(); } alarms_3() { wait 0.1; var_0 = spawn( "script_origin", ( -28579, 802, 2160 ) ); var_1 = spawn( "script_origin", ( -27287, 194, 2160 ) ); var_2 = spawn( "script_origin", ( -25885, 1587, 2081 ) ); var_3 = spawn( "script_origin", ( -26629, 1277, 2143 ) ); var_4 = spawn( "script_origin", ( -25593, 2296, 2165 ) ); var_5 = spawn( "script_origin", ( -28850, 1968, 2139 ) ); var_6 = spawn( "script_origin", ( -29099, 3995, 2127 ) ); var_0 playloopsound( "clkw_emt_clockwork_alarm_1" ); var_1 playloopsound( "clkw_emt_clockwork_alarm_2" ); var_2 playloopsound( "clkw_emt_clockwork_alarm_5" ); var_3 playloopsound( "clkw_emt_clockwork_alarm_6" ); var_4 playloopsound( "clkw_emt_clockwork_alarm_7" ); var_5 playloopsound( "clkw_emt_clockwork_alarm_8" ); var_6 playloopsound( "clkw_emt_clockwork_alarm_9" ); var_0 scalevolume( 0 ); var_1 scalevolume( 0 ); var_2 scalevolume( 0 ); var_3 scalevolume( 0 ); var_4 scalevolume( 0 ); var_5 scalevolume( 0 ); var_6 scalevolume( 0 ); wait 0.05; var_0 scalevolume( 0.3, 4 ); var_1 scalevolume( 0.3, 4 ); var_2 scalevolume( 0.3, 4 ); var_3 scalevolume( 0.3, 4 ); var_4 scalevolume( 0.3, 4 ); var_5 scalevolume( 0.3, 4 ); var_6 scalevolume( 0.3, 4 ); wait 4.5; var_0 scalevolume( 1, 1 ); var_1 scalevolume( 1, 1 ); var_2 scalevolume( 1, 1 ); var_3 scalevolume( 1, 1 ); var_4 scalevolume( 1, 1 ); var_5 scalevolume( 1, 1 ); var_6 scalevolume( 1, 1 ); common_scripts\utility::flag_wait( "aud_kill_idle" ); wait 4; var_0 scalevolume( 0, 5 ); var_1 scalevolume( 0, 5 ); var_2 scalevolume( 0, 5 ); var_3 scalevolume( 0, 5 ); var_4 scalevolume( 0, 5 ); var_5 scalevolume( 0, 5 ); var_6 scalevolume( 0, 5 ); wait 5; var_0 stoploopsound( "clkw_emt_clockwork_alarm_1" ); var_1 stoploopsound( "clkw_emt_clockwork_alarm_2" ); var_2 stoploopsound( "clkw_emt_clockwork_alarm_5" ); var_3 stoploopsound( "clkw_emt_clockwork_alarm_6" ); var_4 stoploopsound( "clkw_emt_clockwork_alarm_7" ); var_5 stoploopsound( "clkw_emt_clockwork_alarm_8" ); var_6 stoploopsound( "clkw_emt_clockwork_alarm_9" ); var_0 delete(); var_1 delete(); var_2 delete(); var_3 delete(); var_4 delete(); var_5 delete(); var_6 delete(); } pa_announcements_interior_combat() { var_0 = []; var_0[var_0.size] = "clockwork_mpa_redalert"; var_0[var_0.size] = "clockwork_mpa_quarters"; var_0[var_0.size] = "clockwork_mpa_securelocation"; var_0[var_0.size] = "clockwork_mpa_stations"; var_0[var_0.size] = "clockwork_mpa_level3"; var_0 = common_scripts\utility::array_randomize( var_0 ); level thread pa_announcements_interior_combat_thread( "speaker_path_1", var_0 ); } pa_announcements_cqb() { var_0 = []; var_0[var_0.size] = "clockwork_mpa_intrudershavebreachedthe"; var_0[var_0.size] = "clockwork_mpa_allsquadsreportto"; var_0[var_0.size] = "clockwork_mpa_attentionintrudershave"; var_0[var_0.size] = "clockwork_mpa_combatpersonnelreportto"; var_0[var_0.size] = "clockwork_mpa_ourelectronicsurveillance"; var_0 = common_scripts\utility::array_randomize( var_0 ); level thread pa_announcements_cqb_thread( "speaker_path_2", var_0 ); } pa_announcements_chaos() { var_0 = []; var_0[var_0.size] = "clockwork_mpa_checktheidof"; var_0[var_0.size] = "clockwork_mpa_damagecontrolreportto"; var_0[var_0.size] = "clockwork_mpa_medicsareneededin"; var_0[var_0.size] = "clockwork_mpa_additionaltechpersonnel"; var_0[var_0.size] = "clockwork_mpa_theintrudersarewearing"; var_0 = common_scripts\utility::array_randomize( var_0 ); level thread pa_announcements_chaos_thread( "speaker_path_3", var_0 ); } pa_announcements_interior_combat_thread( var_0, var_1 ) { var_2 = common_scripts\utility::getstruct( var_0, "targetname" ); var_3 = 700; var_3 = var_3 * var_3; var_4 = []; var_5 = spawnstruct(); var_5.delay = 0; var_5.waiting_for_sound = 0; for ( var_6 = 0; var_6 < 2; var_6++ ) { var_4[var_6] = spawn( "script_origin", ( 0, 0, 0 ) ); var_4[var_6].id = var_6 + 1; } var_7 = 0; while ( !common_scripts\utility::flag( "aud_stop_interior_combat_pa" ) ) { var_8 = get_closest_speaker_nodes( var_2 ); foreach ( var_6, var_10 in var_4 ) var_10.origin = var_8[var_6].origin; if ( gettime() > var_5.delay && !var_5.waiting_for_sound ) { if ( distancesquared( level.player.origin, var_8[0].origin ) > var_3 ) { wait 0.1; continue; } var_11 = var_7 % var_1.size; var_7++; if ( var_11 == 0 ) var_1 = common_scripts\utility::array_randomize( var_1 ); var_5 thread speaker_playsound( var_4, var_1[var_11] ); } wait 0.1; } } pa_announcements_cqb_thread( var_0, var_1 ) { var_2 = common_scripts\utility::getstruct( var_0, "targetname" ); var_3 = 700; var_3 = var_3 * var_3; var_4 = []; var_5 = spawnstruct(); var_5.delay = 0; var_5.waiting_for_sound = 0; for ( var_6 = 0; var_6 < 2; var_6++ ) { var_4[var_6] = spawn( "script_origin", ( 0, 0, 0 ) ); var_4[var_6].id = var_6 + 1; } var_7 = 0; while ( !common_scripts\utility::flag( "aud_defend_started" ) ) { var_8 = get_closest_speaker_nodes( var_2 ); foreach ( var_6, var_10 in var_4 ) var_10.origin = var_8[var_6].origin; if ( gettime() > var_5.delay && !var_5.waiting_for_sound ) { if ( distancesquared( level.player.origin, var_8[0].origin ) > var_3 ) { wait 0.1; continue; } var_11 = var_7 % var_1.size; var_7++; if ( var_11 == 0 ) var_1 = common_scripts\utility::array_randomize( var_1 ); var_5 thread speaker_playsound( var_4, var_1[var_11] ); } wait 0.1; } } pa_announcements_chaos_thread( var_0, var_1 ) { var_2 = common_scripts\utility::getstruct( var_0, "targetname" ); var_3 = 700; var_3 = var_3 * var_3; var_4 = []; var_5 = spawnstruct(); var_5.delay = 0; var_5.waiting_for_sound = 0; for ( var_6 = 0; var_6 < 2; var_6++ ) { var_4[var_6] = spawn( "script_origin", ( 0, 0, 0 ) ); var_4[var_6].id = var_6 + 1; } var_7 = 0; while ( !common_scripts\utility::flag( "aud_kill_idle" ) ) { var_8 = get_closest_speaker_nodes( var_2 ); foreach ( var_6, var_10 in var_4 ) var_10.origin = var_8[var_6].origin; if ( gettime() > var_5.delay && !var_5.waiting_for_sound ) { if ( distancesquared( level.player.origin, var_8[0].origin ) > var_3 ) { wait 0.1; continue; } var_11 = var_7 % var_1.size; var_7++; if ( var_11 == 0 ) var_1 = common_scripts\utility::array_randomize( var_1 ); var_5 thread speaker_playsound( var_4, var_1[var_11] ); } wait 0.1; } } speaker_playsound( var_0, var_1 ) { self.waiting_for_sound = 1; foreach ( var_3 in var_0 ) var_3 playsound( var_1, "sounddone" ); var_0[0] waittill( "sounddone" ); self.waiting_for_sound = 0; self.delay = gettime() + randomfloatrange( 1, 8 ) * 1000; } get_closest_speaker_nodes( var_0 ) { var_1 = distancesquared( level.player.origin, var_0.origin ); var_2 = var_0; while ( isdefined( var_0.target ) ) { var_0 = common_scripts\utility::getstruct( var_0.target, "targetname" ); var_3 = distancesquared( level.player.origin, var_0.origin ); if ( var_3 < var_1 ) { var_1 = var_3; var_2 = var_0; } } var_4 = undefined; var_4 = common_scripts\utility::getstruct( var_2.targetname, "target" ); var_5 = undefined; if ( isdefined( var_2.target ) ) var_5 = common_scripts\utility::getstruct( var_2.target, "targetname" ); var_1 = 64000000; var_6 = [ var_2 ]; var_7 = undefined; var_8 = []; if ( isdefined( var_4 ) ) var_8[var_8.size] = var_4; if ( isdefined( var_5 ) ) var_8[var_8.size] = var_5; if ( var_8.size > 0 ) { var_1 = distancesquared( level.player.origin, var_8[0].origin ); var_7 = var_8[0]; } foreach ( var_10 in var_8 ) { var_3 = distancesquared( level.player.origin, var_10.origin ); if ( var_3 < var_1 ) { var_1 = var_3; var_7 = var_10; } } if ( isdefined( var_7 ) ) var_6[var_6.size] = var_7; return var_6; } cqb_door_shove() { wait 2.1; thread common_scripts\utility::play_sound_in_space( "clkw_scn_cqb_doorbreak_hit_2", ( -29566, -941, 1996 ) ); wait 2.1; thread common_scripts\utility::play_sound_in_space( "clkw_scn_cqb_doorbreak_break", ( -29566, -941, 1996 ) ); thread cqb_fans(); } cqb_door_open_slow() { wait 0.5; thread common_scripts\utility::play_sound_in_space( "clkw_scn_cqb_door_open_slow", ( -30017, -941, 1996 ) ); wait 0.3; thread pre_lookout(); common_scripts\utility::flag_set( "aud_stop_vault_water" ); } cqb_door_close_behind() { wait 1; thread common_scripts\utility::play_sound_in_space( "clkw_scn_cqb_door_close_behind", ( -29580, -950, 1994 ) ); } cqb_fans() { thread common_scripts\utility::play_loopsound_in_space( "clkw_scn_cqb_fan_blade_1", ( -30088, -660, 1994 ) ); thread common_scripts\utility::play_loopsound_in_space( "clkw_scn_cqb_fan_blade_2", ( -30088, -1223, 1994 ) ); thread common_scripts\utility::play_loopsound_in_space( "clkw_scn_cqb_fan_blade_3", ( -30088, -1546, 1994 ) ); common_scripts\utility::flag_wait( "aud_stop_fan_sound" ); } pre_lookout() { common_scripts\utility::flag_wait( "aud_pre_lookout" ); if ( level.bcqb_pa_playing == 0 ) { thread pa_announcements_cqb(); level.bcqb_pa_playing = 1; } } locker_brawl( var_0 ) { wait 1; var_1 = spawn( "script_origin", ( -30664, -1684, 1856 ) ); var_2 = ( -30650, -1613, 1860 ); var_3 = ( -30628, -1733, 1855 ); var_4 = ( -30627, -1687, 1803 ); var_1 playsound( "clkw_scn_cqb_locker_brawl", "sounddone" ); var_1 moveto( var_2, 1 ); wait 2; var_1 moveto( var_3, 0.5 ); wait 0.7; var_1 moveto( var_4, 0.5 ); var_1 waittill( "sounddone" ); var_1 delete(); thread alarms_2(); } locker_brawl_vo( var_0 ) { var_1 = spawn( "script_origin", ( -30664, -1684, 1856 ) ); wait 1; var_1 playsound( "scn_clockwork_catwalk_npc_death", "sounddone" ); var_2 = ( -30650, -1613, 1860 ); var_3 = ( -30628, -1733, 1855 ); var_4 = ( -30627, -1687, 1803 ); var_1 moveto( var_2, 1 ); wait 2; var_1 moveto( var_3, 0.5 ); wait 0.7; var_1 moveto( var_4, 0.5 ); var_1 waittill( "sounddone" ); var_1 delete(); thread alarms_2(); } rotunda_kill() { wait 4.6; thread common_scripts\utility::play_sound_in_space( "clkw_scn_cqb_encounter_foley_1", ( -29922, -2931, 1740 ) ); wait 0.6; thread common_scripts\utility::play_sound_in_space( "clkw_scn_cqb_encounter_foley_2", ( -29883, -2891, 1740 ) ); } defend_start() { wait 0.05; common_scripts\utility::flag_set( "aud_defend_started" ); common_scripts\utility::flag_set( "aud_alarms_off" ); } defend_combat() { wait 18; common_scripts\utility::flag_set( "aud_defend_combat_started" ); wait 30; maps\_utility::music_play( "mus_clock_defend_combat1" ); wait 76; maps\_utility::music_play( "mus_clock_defend_combat2" ); } defend_door_explosion( var_0 ) { if ( level.bdefenddoorexplosionplaying == 0 ) { level.bdefenddoorexplosionplaying = 1; thread common_scripts\utility::play_sound_in_space( "clkw_defend_door_explosion", var_0 ); level.player playsound( "clkw_defend_door_expl_debris" ); wait 1; level.bdefenddoorexplosionplaying = 0; } } defend_fire( var_0 ) { if ( level.bdefenddoorexplosionplaying == 0 ) { level.bdefenddoorexplosionplaying = 1; thread common_scripts\utility::play_sound_in_space( "clkw_defend_door_explosion", var_0 + ( 0, -100, 0 ) ); thread common_scripts\utility::play_sound_in_space( "clkw_defend_fire_blocker_expl", var_0 + ( 0, -100, 0 ) ); thread common_scripts\utility::play_loopsound_in_space( "clkw_defend_fire", var_0 + ( 0, -100, 0 ) ); wait 1; level.bdefenddoorexplosionplaying = 0; } } command_platform_bag_cypher() { wait 2.2; thread common_scripts\utility::play_sound_in_space( "clkw_scn_defend_bag_drop_cypher", ( -27927, -623, 1462 ) ); } command_platform_bag_keegan() { wait 2.2; thread common_scripts\utility::play_sound_in_space( "clkw_scn_defend_bag_drop_keegan", ( -27948, -696, 1462 ) ); } command_platform_bag_baker() { wait 3; thread common_scripts\utility::play_sound_in_space( "clkw_scn_defend_bag_drop_baker", ( -27871, -714, 1462 ) ); } command_platform_bag_player() { wait 0.62; thread common_scripts\utility::play_sound_in_space( "clkw_mine_drop_bag", ( -27856, -649, 1451 ) ); } teargas_grab() { level.player playsound( "clkw_defend_item_grab" ); } mines_grab() { level.player playsound( "clkw_defend_item_grab" ); wait 0.8; level.player playsound( "clkw_mine_pickup" ); } mines_ready_to_throw() { wait 0.95; level.player playsound( "clkw_mine_pickup" ); } mine_explode( var_0 ) { thread common_scripts\utility::play_sound_in_space( "clkw_mine_flare", var_0 ); wait 1.5; thread common_scripts\utility::play_sound_in_space( "clkw_mine_explode", var_0 ); } defend_door_open() { common_scripts\utility::play_sound_in_space( "clkw_scn_defend_door_open", ( -27656, 276, 1457 ) ); } defend_door_close() { common_scripts\utility::play_sound_in_space( "clkw_scn_defend_door_close", ( -27656, 276, 1457 ) ); } chaos_music() { common_scripts\utility::flag_wait( "inpos_player_elevator" ); } elevator() { level.player playsound( "clkw_scn_elevator" ); wait 7; thread alarms_3(); wait 8; thread pa_announcements_chaos(); } elevator_door_close() { thread common_scripts\utility::play_sound_in_space( "clkw_scn_elevator_door_close", ( -27369, 1062, 1469 ) ); maps\_utility::music_play( "mus_clock_walking_out" ); } elevator_door_open() { level.player playsound( "clkw_scn_elevator_door_open", ( -27369, 1062, 1990 ) ); thread vault_water2(); thread exfil_keegan_and_cypher_enter_jeep(); thread exfil_baker_enter_jeep(); } garage_jeep_start_skid() { maps\_utility::music_stop( 3 ); var_0 = spawn( "script_origin", ( -28277, 2732, 2060 ) ); var_1 = ( -27091, 3032, 2060 ); var_0 playsound( "clkw_garage_jeep_start_skid", "sounddone" ); wait 2.1; var_0 moveto( var_1, 5 ); var_0 waittill( "sounddone" ); var_0 delete(); } exfil_enter_jeep() { level.player playsound( "clkw_scn_exfil_enter_jeep" ); } exfil_keegan_and_cypher_enter_jeep() { common_scripts\utility::flag_wait( "aud_keegan_getin" ); thread exfil_keegan_enter_jeep(); thread exfil_cypher_enter_jeep(); } exfil_keegan_enter_jeep() { thread exfil_jeep_latch_open_lf(); wait 1.5; thread common_scripts\utility::play_sound_in_space( "clkw_keegan_enter_jeep", ( -28656, 3079, 2062 ) ); wait 1.5; thread exfil_jeep_latch_close_lf(); wait 0.5; thread exfil_engine_start_keegan(); } exfil_cypher_enter_jeep() { thread exfil_jeep_latch_open_lr(); wait 0.5; thread common_scripts\utility::play_sound_in_space( "clkw_cypher_enter_jeep", ( -28677, 3095, 2062 ) ); wait 1.8; thread exfil_jeep_latch_close_lr(); } exfil_baker_enter_jeep() { common_scripts\utility::flag_wait( "aud_baker_getin" ); thread exfil_engine_starts_axis(); thread exfil_jeep_latch_open_rf(); wait 1.5; thread common_scripts\utility::play_sound_in_space( "clkw_baker_enter_jeep", ( -28678, 3044, 2062 ) ); wait 2; thread exfil_jeep_latch_close_rf(); } exfil_engine_starts_axis() { thread common_scripts\utility::play_sound_in_space( "clkw_scn_exfil_engine_start_b", ( -28449, 3083, 2088 ) ); wait 1.5; thread common_scripts\utility::play_sound_in_space( "clkw_scn_exfil_engine_start_c", ( -29112, 2915, 2088 ) ); } exfil_engine_start_keegan() { var_0 = spawn( "script_origin", ( -28603, 3008, 2088 ) ); var_0 playsound( "clkw_scn_exfil_engine_start_a", "sounddone" ); common_scripts\utility::flag_wait( "aud_kill_idle" ); var_0 scalevolume( 0, 1 ); var_0 delete(); } exfil_jeep_latch_open_lf() { thread common_scripts\utility::play_sound_in_space( "clkw_scn_ambush_latch_open", ( -28638, 3085, 2090 ) ); } exfil_jeep_latch_close_lf() { thread common_scripts\utility::play_sound_in_space( "clkw_scn_ambush_latch_close", ( -28638, 3085, 2090 ) ); } exfil_jeep_latch_open_rf() { thread common_scripts\utility::play_sound_in_space( "clkw_scn_ambush_latch_open", ( -28691, 3035, 2090 ) ); } exfil_jeep_latch_close_rf() { thread common_scripts\utility::play_sound_in_space( "clkw_scn_ambush_latch_close", ( -28691, 3035, 2090 ) ); } exfil_jeep_latch_open_lr() { thread common_scripts\utility::play_sound_in_space( "clkw_scn_ambush_latch_open", ( -28661, 3106, 2090 ) ); } exfil_gun_cock( var_0 ) { thread common_scripts\utility::play_sound_in_space( "clkw_gun_cock", var_0 ); } exfil_jeep_latch_close_lr() { thread common_scripts\utility::play_sound_in_space( "clkw_scn_ambush_latch_close", ( -28661, 3106, 2090 ) ); } exfil_hoodsmack() { thread common_scripts\utility::play_sound_in_space( "clkw_exfil_hood_smack", ( -23988, 3659, 2063 ) ); } lead_jeep() { var_0 = spawn( "script_origin", ( -28451, 3096, 2074 ) ); var_1 = ( -28320, 2865, 2074 ); var_2 = ( -27412, 2934, 2074 ); var_3 = ( -25944, 3491, 2069 ); var_0 playsound( "clkw_garage_lead_jeep_by", "sounddone" ); var_0 moveto( var_1, 1.5 ); wait 1.5; var_0 moveto( var_2, 4 ); wait 4; var_0 moveto( var_3, 3.5 ); wait 3.5; var_0 waittill( "sounddone" ); var_0 delete(); } exfil_get_on_turret() { wait 3.5; level.player playsound( "clkw_scn_chase_stand_up" ); } chase_tower_fire() { var_0 = spawn( "script_origin", ( -8014, -3763, 949 ) ); var_1 = spawn( "script_origin", ( -8014, -3763, 949 ) ); var_2 = spawn( "script_origin", ( -8014, -3763, 949 ) ); var_3 = ( -10889, -5143, 286 ); var_4 = ( -10433, -4780, 264 ); var_5 = ( -9275, -4338, 264 ); var_0 playsound( "clkw_scn_chase_tower_fire_01", "sounddone" ); var_0 moveto( var_3, 1 ); wait 1; var_1 playsound( "clkw_scn_chase_tower_fire_01", "sounddone" ); var_1 moveto( var_4, 1 ); wait 1; var_2 playsound( "clkw_scn_chase_tower_fire_01", "sounddone" ); var_2 moveto( var_5, 1 ); var_2 waittill( "sounddone" ); var_0 delete(); var_1 delete(); var_2 delete(); } chase_player() { thread exit_tunnel_jeep_by(); thread checkpoint_foley(); common_scripts\utility::flag_set( "aud_kill_idle" ); thread chase_amb_garage_start(); thread chase_amb_garage_punch_it(); thread chase_amb_garage_pre_exit(); thread chase_amb_garage_pre_exit_skid(); thread chase_amb_garage_exit(); thread chase_amb_crossroad(); thread chase_amb_enter_ravine(); thread chase_amb_enter_tunnel(); thread chase_amb_exit_tunnel(); thread chase_amb_under_bridge_1(); thread chase_amb_sharp_turn(); thread chase_amb_under_bridge_2(); thread chase_amb_under_bridge_3(); thread chase_amb_enter_chasm(); thread chase_amb_tight_spot(); thread chase_amb_under_bridge_4(); thread chase_amb_sub_comes_up(); } exit_tunnel_jeep_by() { wait 9.2; var_0 = spawn( "script_origin", ( -25590, 3743, 2069 ) ); var_1 = ( -26031, 3615, 2069 ); var_0 playsound( "clkw_exfil_garage_jeep_by", "sounddone" ); var_0 moveto( var_1, 4 ); var_0 waittill( "sounddone" ); var_0 delete(); } checkpoint_foley() { wait 16.5; thread common_scripts\utility::play_sound_in_space( "clkw_garage_checkpoint_foley", ( -23761, 3818, 2081 ) ); } chase_player_collision() { level.player playsound( "clkw_scn_chase_player_impact" ); } chase_player_jolt() { level.player playsound( "clkw_scn_chase_player_jolt" ); } chase_concussion() { } chase_pileup_counter() { var_0 = level.pileupcounter; level.pileupcounter = var_0 + 1; wait 1.6; var_1 = level.pileupcounter; level.pileupcounter = var_1 - 1; } chase_crashmix( var_0 ) { if ( !level.bcrashmix && !common_scripts\utility::flag( "chase_under_bridge_4" ) && common_scripts\utility::flag( "aud_start_pileup" ) ) { var_1 = 0.25; level.bcrashmix = 1; var_2 = level._audio.mix.current; level.player playsound( "clkw_scn_ice_chase_expl_2d" ); level.player playsound( "clkw_chase_expl_close_debris" ); while ( level.crashtimer < var_1 ) { wait 0.1; level.crashtimer = level.crashtimer + 0.1; } level.bcrashmix = 0; level.crashtimer = 0; } else level.crashtimer = 0; } chase_land_tires_big( var_0 ) { thread chase_pileup_counter(); if ( !common_scripts\utility::flag( "aud_land_tires_big_playing" ) ) { thread common_scripts\utility::play_sound_in_space( "clkw_scn_chase_land_tires_big", var_0 ); common_scripts\utility::flag_set( "aud_land_tires_big_playing" ); wait 1; common_scripts\utility::flag_clear( "aud_land_tires_big_playing" ); } } chase_land_tires_small( var_0 ) { thread chase_pileup_counter(); if ( !common_scripts\utility::flag( "aud_land_tires_small_playing" ) ) { thread common_scripts\utility::play_sound_in_space( "clkw_scn_chase_land_tires_small", var_0 ); common_scripts\utility::flag_set( "aud_land_tires_small_playing" ); wait 3; common_scripts\utility::flag_clear( "aud_land_tires_small_playing" ); } } chase_land_roof( var_0 ) { thread chase_pileup_counter(); thread chase_pileup_counter(); if ( level.pileupcounter > 4 ) thread pileup( var_0 ); if ( !common_scripts\utility::flag( "aud_land_roof_playing" ) ) { thread common_scripts\utility::play_sound_in_space( "clkw_scn_chase_land_roof", var_0 ); common_scripts\utility::flag_set( "aud_land_roof_playing" ); wait 2; common_scripts\utility::flag_clear( "aud_land_roof_playing" ); } } chase_leftground( var_0 ) { thread chase_pileup_counter(); thread chase_pileup_counter(); if ( level.pileupcounter > 8 ) thread pileup( var_0 ); if ( !common_scripts\utility::flag( "aud_leftground_playing" ) ) { thread common_scripts\utility::play_sound_in_space( "clkw_scn_chase_leftground", var_0 ); var_1 = randomint( 2 ); if ( var_1 == 1 ) thread common_scripts\utility::play_sound_in_space( "clockwork_chase_scream", var_0 ); common_scripts\utility::flag_set( "aud_leftground_playing" ); wait 1; common_scripts\utility::flag_clear( "aud_leftground_playing" ); } } chase_collision( var_0 ) { thread chase_pileup_counter(); if ( level.pileupcounter > 15 ) thread pileup( var_0 ); if ( !common_scripts\utility::flag( "aud_collision_playing" ) ) { thread common_scripts\utility::play_sound_in_space( "clkw_scn_chase_collision", var_0 ); common_scripts\utility::flag_set( "aud_collision_playing" ); wait 0.5; common_scripts\utility::flag_clear( "aud_collision_playing" ); } } chase_sm_leftground( var_0 ) { if ( !common_scripts\utility::flag( "aud_leftground_playing" ) ) { thread common_scripts\utility::play_sound_in_space( "clkw_scn_chase_leftground", var_0 ); var_1 = randomint( 2 ); if ( var_1 == 1 ) thread common_scripts\utility::play_sound_in_space( "clockwork_chase_scream", var_0 ); common_scripts\utility::flag_set( "aud_leftground_playing" ); wait 1; common_scripts\utility::flag_clear( "aud_leftground_playing" ); } } chase_sm_collision( var_0 ) { if ( !common_scripts\utility::flag( "aud_collision_playing" ) ) thread common_scripts\utility::play_sound_in_space( "clkw_scn_chase_sm_collision", var_0 ); } pileup( var_0 ) { if ( common_scripts\utility::flag( "aud_start_pileup" ) ) { if ( !common_scripts\utility::flag( "aud_pileup_playing" ) && level.pileupsequence == 1 ) { thread common_scripts\utility::play_sound_in_space( "clkw_scn_chase_pileup_04", var_0 ); var_1 = randomint( 2 ); if ( var_1 == 1 ) thread common_scripts\utility::play_sound_in_space( "clockwork_chase_scream", var_0 ); common_scripts\utility::flag_set( "aud_pileup_playing" ); wait 6; common_scripts\utility::flag_clear( "aud_pileup_playing" ); level.pileupsequence = 2; } else if ( !common_scripts\utility::flag( "aud_pileup_playing" ) && level.pileupsequence == 2 ) { thread common_scripts\utility::play_sound_in_space( "clkw_scn_chase_pileup_02", var_0 ); var_1 = randomint( 2 ); if ( var_1 == 1 ) thread common_scripts\utility::play_sound_in_space( "clockwork_chase_scream", var_0 ); common_scripts\utility::flag_set( "aud_pileup_playing" ); wait 6; common_scripts\utility::flag_clear( "aud_pileup_playing" ); level.pileupsequence = 3; } else if ( !common_scripts\utility::flag( "aud_pileup_playing" ) && level.pileupsequence == 3 ) { thread common_scripts\utility::play_sound_in_space( "clkw_scn_chase_pileup_03", var_0 ); var_1 = randomint( 2 ); if ( var_1 == 1 ) thread common_scripts\utility::play_sound_in_space( "clockwork_chase_scream", var_0 ); common_scripts\utility::flag_set( "aud_pileup_playing" ); wait 6; common_scripts\utility::flag_clear( "aud_pileup_playing" ); level.pileupsequence = 4; } else if ( !common_scripts\utility::flag( "aud_pileup_playing" ) && level.pileupsequence == 4 ) { thread common_scripts\utility::play_sound_in_space( "clkw_scn_chase_pileup_01", var_0 ); var_1 = randomint( 2 ); if ( var_1 == 1 ) thread common_scripts\utility::play_sound_in_space( "clockwork_chase_scream", var_0 ); common_scripts\utility::flag_set( "aud_pileup_playing" ); wait 6; common_scripts\utility::flag_clear( "aud_pileup_playing" ); level.pileupsequence = 1; } } } chase_sink( var_0 ) { thread common_scripts\utility::play_sound_in_space( "clkw_scn_ice_chase_hole_loud", var_0 ); var_1 = randomint( 2 ); if ( var_1 == 1 ) { wait 0.1; thread common_scripts\utility::play_sound_in_space( "clkw_scn_ice_chase_crack", var_0 ); } } chase_crack_icehole( var_0 ) { var_1 = randomint( 2 ); if ( var_1 == 1 ) { wait 0.1; thread common_scripts\utility::play_sound_in_space( "clkw_scn_ice_chase_crack", var_0 ); } } chase_amb_garage_start() { var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_0 playsound( "clkw_scn_chase_garage_start" ); common_scripts\utility::flag_wait( "chase_punch_it" ); var_0 maps\_utility::sound_fade_and_delete( 1 ); maps\_utility::music_stop( 3 ); thread chase_music(); } chase_amb_garage_punch_it() { common_scripts\utility::flag_wait( "chase_punch_it" ); level.player playsound( "clkw_scn_chase_garage_punch_it" ); wait 1; thread garage_velocity_loops(); } garage_velocity_loops() { var_0 = spawn( "script_origin", ( -26797, 3359, 2079 ) ); var_1 = spawn( "script_origin", ( -25634, 3768, 2079 ) ); var_2 = spawn( "script_origin", ( -24862, 3925, 2079 ) ); var_3 = spawn( "script_origin", ( -24241, 3960, 2079 ) ); var_4 = spawn( "script_origin", ( -23679, 3949, 2079 ) ); var_5 = spawn( "script_origin", ( -23081, 3906, 2079 ) ); var_6 = spawn( "script_origin", ( -26787, 3027, 2079 ) ); var_7 = spawn( "script_origin", ( -25633, 3490, 2079 ) ); var_8 = spawn( "script_origin", ( -24890, 3610, 2079 ) ); var_9 = spawn( "script_origin", ( -24230, 3613, 2079 ) ); var_10 = spawn( "script_origin", ( -23864, 3693, 2079 ) ); var_11 = spawn( "script_origin", ( -23083, 3659, 2079 ) ); var_0 scalevolume( 0.1 ); var_1 scalevolume( 0.1 ); var_2 scalevolume( 0.1 ); var_3 scalevolume( 0.1 ); var_4 scalevolume( 0.1 ); var_5 scalevolume( 0.1 ); var_6 scalevolume( 0.1 ); var_7 scalevolume( 0.1 ); var_8 scalevolume( 0.1 ); var_9 scalevolume( 0.1 ); var_10 scalevolume( 0.1 ); var_11 scalevolume( 0.1 ); wait 0.05; var_0 playloopsound( "clkw_velocity_loop" ); var_1 playloopsound( "clkw_velocity_loop" ); var_2 playloopsound( "clkw_velocity_loop" ); var_3 playloopsound( "clkw_velocity_loop" ); var_4 playloopsound( "clkw_velocity_loop" ); var_5 playloopsound( "clkw_velocity_loop" ); var_6 playloopsound( "clkw_velocity_loop" ); var_7 playloopsound( "clkw_velocity_loop" ); var_8 playloopsound( "clkw_velocity_loop" ); var_9 playloopsound( "clkw_velocity_loop" ); var_10 playloopsound( "clkw_velocity_loop" ); var_11 playloopsound( "clkw_velocity_loop" ); var_0 scalevolume( 1, 2 ); var_1 scalevolume( 1, 2 ); var_2 scalevolume( 1, 2 ); var_3 scalevolume( 1, 2 ); var_4 scalevolume( 1, 2 ); var_5 scalevolume( 1, 2 ); var_6 scalevolume( 1, 2 ); var_7 scalevolume( 1, 2 ); var_8 scalevolume( 1, 2 ); var_9 scalevolume( 1, 2 ); var_10 scalevolume( 1, 2 ); var_11 scalevolume( 1, 2 ); common_scripts\utility::flag_wait( "chase_garage_exit" ); wait 3; var_0 stoploopsound( "clkw_amb_velocity_loop_light" ); var_1 stoploopsound( "clkw_amb_velocity_loop_light" ); var_2 stoploopsound( "clkw_amb_velocity_loop_light" ); var_3 stoploopsound( "clkw_amb_velocity_loop_light" ); var_4 stoploopsound( "clkw_amb_velocity_loop_light" ); var_5 stoploopsound( "clkw_amb_velocity_loop_light" ); var_6 stoploopsound( "clkw_amb_velocity_loop_light" ); var_7 stoploopsound( "clkw_amb_velocity_loop_light" ); var_8 stoploopsound( "clkw_amb_velocity_loop_light" ); var_9 stoploopsound( "clkw_amb_velocity_loop_light" ); var_10 stoploopsound( "clkw_amb_velocity_loop_light" ); var_11 stoploopsound( "clkw_amb_velocity_loop_light" ); var_0 delete(); var_1 delete(); var_2 delete(); var_3 delete(); var_4 delete(); var_5 delete(); var_6 delete(); var_7 delete(); var_8 delete(); var_9 delete(); var_10 delete(); var_11 delete(); } chase_amb_garage_pre_exit() { common_scripts\utility::flag_wait( "chase_punch_it" ); var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_0 scalevolume( 0.1 ); wait 0.2; var_0 playloopsound( "clkw_scn_chase_garage_pre_exit" ); wait 0.05; var_0 scalevolume( 1, 1.8 ); common_scripts\utility::flag_wait( "chase_garage_exit" ); wait 0.5; var_0 maps\_utility::sound_fade_and_delete( 1 ); } chase_amb_garage_pre_exit_skid() { common_scripts\utility::flag_wait( "chase_punch_it" ); level.player playsound( "clkw_scn_chase_skid_player" ); wait 0.7; level.player playsound( "clkw_scn_chase_roadblock_smash" ); wait 0.4; thread common_scripts\utility::play_sound_in_space( "clkw_garage_hit_vehicle", ( -23793, 3826, 2065 ) ); wait 0.3; level.player playsound( "clkw_garage_hit_body", ( -23785, 3734, 2052 ) ); } chase_amb_garage_exit() { common_scripts\utility::flag_wait( "chase_garage_exit" ); maps\_utility::music_play( "mus_clock_chase1" ); var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_0 playloopsound( "clkw_scn_chase_garage_exit" ); var_0 scalevolume( 0.1 ); wait 0.05; var_0 scalevolume( 0.891, 0.2 ); wait 2; var_0 scalevolume( 0.707, 6 ); common_scripts\utility::flag_wait( "chase_crossroad" ); wait 1; var_0 maps\_utility::sound_fade_and_delete( 1 ); } chase_amb_crossroad() { common_scripts\utility::flag_wait( "chase_crossroad" ); thread chase_roadblock_smash(); var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_0 scalevolume( 0.1 ); wait 0.02; var_0 playloopsound( "clkw_scn_chase_crossroad" ); var_0 scalevolume( 1, 1 ); level.player playsound( "clkw_scn_chase_skid_player" ); common_scripts\utility::flag_wait( "chase_enter_ravine" ); wait 2; var_0 maps\_utility::sound_fade_and_delete( 1 ); } chase_roadblock_smash() { wait 0.2; level.player setclienttriggeraudiozone( "chase_roadblock" ); level.player playsound( "clkw_scn_chase_roadblock_smash", "sounddone" ); thread common_scripts\utility::play_sound_in_space( "clkw_scn_roadblock_roll", ( -18358, -3107, 381 ) ); wait 1; level.player clearclienttriggeraudiozone( 1 ); thread ravine_jeeps_to_the_right(); } chase_amb_enter_ravine() { common_scripts\utility::flag_wait( "chase_enter_ravine" ); var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_0 scalevolume( 0.1 ); wait 0.05; var_0 playloopsound( "clkw_scn_chase_enter_ravine" ); var_0 scalevolume( 1, 0.5 ); wait 0.25; level.player playsound( "clkw_ravine_start_skid" ); wait 1; level.player playsound( "clkw_scn_chase_skid_player" ); wait 3; common_scripts\utility::flag_set( "aud_start_pileup" ); common_scripts\utility::flag_wait( "chase_enter_tunnel" ); var_0 maps\_utility::sound_fade_and_delete( 2 ); } ravine_jeeps_to_the_right() { wait 9.5; var_0 = spawn( "script_origin", ( -12520, -2842, 461 ) ); var_1 = ( -8667, -4029, 461 ); var_0 playsound( "clkw_scn_chase_jeeps_right", "sounddone" ); var_0 scalevolume( 0.562 ); var_0 moveto( var_1, 8, 4 ); var_0 waittill( "sounddone" ); var_0 delete(); } chase_amb_enter_tunnel() { common_scripts\utility::flag_wait( "chase_enter_tunnel" ); var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); common_scripts\utility::flag_set( "aud_chase_interior" ); var_0 scalevolume( 0.1 ); wait 0.02; var_0 playloopsound( "clkw_scn_chase_enter_tunnel" ); var_0 scalevolume( 1, 0.5 ); wait 4.15; level.player playsound( "clkw_scn_chase_skid_player" ); common_scripts\utility::flag_wait( "chase_exit_tunnel" ); var_0 maps\_utility::sound_fade_and_delete( 2 ); } chase_tunnel_jeep() { thread snowmobiles_tunnel(); var_0 = spawn( "script_origin", ( -6356, -6559, 319 ) ); var_1 = ( -5572, -6555, 257 ); var_0 playsound( "clkw_scn_chase_tunnel_jeep", "sounddone" ); var_0 moveto( var_1, 1.8 ); var_0 waittill( "sounddone" ); var_0 delete(); } snowmobiles_tunnel() { wait 4; var_0 = spawn( "script_origin", ( -5741, -7607, 285 ) ); var_0 playsound( "clkw_scn_chase_snowmb_tunnel", "sounddone" ); var_1 = ( -5018, -8417, 285 ); var_2 = ( -972, -8607, 285 ); var_0 moveto( var_1, 1.3 ); wait 1.3; var_0 moveto( var_2, 5 ); var_0 waittill( "sounddone" ); var_0 delete(); } chase_amb_exit_tunnel() { common_scripts\utility::flag_wait( "chase_exit_tunnel" ); thread tunnel_exit_jeeps(); var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); common_scripts\utility::flag_clear( "aud_chase_interior" ); var_0 playloopsound( "clkw_scn_chase_exit_tunnel" ); var_0 scalevolume( 0.1 ); wait 0.05; var_0 scalevolume( 0.562, 0.2 ); wait 2.5; var_0 scalevolume( 1, 3 ); wait 2; level.player playsound( "clkw_scn_chase_skid_player" ); common_scripts\utility::flag_wait( "chase_under_bridge_1" ); var_0 maps\_utility::sound_fade_and_delete( 2 ); } tunnel_exit_jeeps() { maps\_utility::music_play( "mus_clock_chase2" ); var_0 = spawn( "script_origin", ( -472, -9053, 274 ) ); var_1 = ( 273, -8376, 274 ); var_2 = ( 762, -7454, 266 ); var_0 playsound( "clkw_scn_chase_tunnel_exit_jeeps", "sounddone" ); var_0 moveto( var_1, 1.5 ); wait 1.5; var_0 moveto( var_2, 1.5 ); var_0 waittill( "sounddone" ); var_0 delete(); } chase_amb_under_bridge_1() { common_scripts\utility::flag_wait( "chase_under_bridge_1" ); thread snowmobiles(); var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_0 scalevolume( 0.1 ); wait 0.05; var_0 playloopsound( "clkw_scn_chase_under_bridge_1" ); var_0 scalevolume( 1, 0.2 ); wait 0.05; var_0 scalevolume( 0.63, 10 ); wait 5.25; level.player playsound( "clkw_scn_chase_skid_player" ); wait 7.3; level.player playsound( "clkw_scn_chase_skid_player" ); common_scripts\utility::flag_wait( "chase_sharp_turn" ); var_0 maps\_utility::sound_fade_and_delete( 2 ); } snowmobiles() { if ( level.bsnowmobilesstarted == 0 ) { level.bsnowmobilesstarted = 1; wait 1.5; var_0 = spawn( "script_origin", ( -273, -1821, 272 ) ); var_1 = ( 348, 3222, 272 ); var_2 = ( 3711, 2575, 272 ); var_0 moveto( var_1, 5 ); wait 1; var_0 playsound( "clkw_scn_chase_snowmobiles", "sounddone" ); wait 4; var_0 moveto( var_2, 3 ); var_0 waittill( "sounddone" ); var_0 delete(); } } bigjump() { wait 0.5; thread common_scripts\utility::play_sound_in_space( "clkw_scn_chase_leftground_loud", ( 5365, 1031, 369 ) ); wait 1.2; thread common_scripts\utility::play_sound_in_space( "clkw_scn_chase_land_tires_big", ( 5938, 676, 252 ) ); } chase_amb_sharp_turn() { common_scripts\utility::flag_wait( "chase_sharp_turn" ); var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_0 scalevolume( 0.1 ); wait 0.05; var_0 playloopsound( "clkw_scn_chase_sharp_turn" ); var_0 scalevolume( 0.501, 0.2 ); wait 3.3; level.player playsound( "clkw_scn_chase_skid_player" ); thread bridge_siren(); wait 2.3; var_0 scalevolume( 1, 2 ); level.player playsound( "clkw_scn_chase_skid_player" ); common_scripts\utility::flag_wait( "chase_under_bridge_2" ); var_0 maps\_utility::sound_fade_and_delete( 2 ); } bridge_siren() { var_0 = spawn( "script_origin", ( 12982, 2282, 655 ) ); var_0 playsound( "clkw_scn_chase_bridge_siren", "sounddone" ); var_0 waittill( "sounddone" ); var_0 delete(); } chase_amb_under_bridge_2() { common_scripts\utility::flag_wait( "chase_under_bridge_2" ); thread bridge_jeep_by(); thread bridge_jeeps_to_the_right(); var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_0 scalevolume( 0.1 ); wait 0.05; var_0 playloopsound( "clkw_scn_chase_under_bridge_2" ); var_0 scalevolume( 1, 0.2 ); wait 1; var_0 scalevolume( 0.562, 2 ); wait 0.4; level.player playsound( "clkw_scn_chase_skid_player" ); wait 2.2; level.player playsound( "clkw_scn_chase_skid_player" ); wait 5; level.player playsound( "clkw_scn_chase_skid_player" ); common_scripts\utility::flag_wait( "chase_under_bridge_3" ); var_0 maps\_utility::sound_fade_and_delete( 2 ); } bridge_jeep_by() { wait 1; var_0 = spawn( "script_origin", ( 15959, 3132, 273 ) ); var_1 = ( 15300, 4213, 273 ); var_0 playsound( "clkw_scn_chase_bridge_jeep_by", "sounddone" ); wait 1.25; var_0 moveto( var_1, 0.8 ); var_0 waittill( "sounddone" ); var_0 delete(); } bridge_jeeps_to_the_right() { wait 2; var_0 = spawn( "script_origin", ( 14058, 4127, 273 ) ); var_1 = ( 15625, 4386, 273 ); var_2 = ( 18420, 6547, 273 ); var_3 = ( 19251, 9325, 273 ); var_0 playsound( "clkw_scn_chase_jeeps_right", "sounddone" ); var_0 moveto( var_1, 3 ); wait 3; var_0 moveto( var_2, 4 ); wait 4; var_0 moveto( var_3, 4 ); var_0 waittill( "sounddone" ); var_0 delete(); } chase_amb_under_bridge_3() { common_scripts\utility::flag_wait( "chase_under_bridge_3" ); var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_0 scalevolume( 0.1 ); wait 0.05; var_0 playloopsound( "clkw_scn_chase_under_bridge_3" ); var_0 scalevolume( 1, 0.2 ); wait 1.5; level.player playsound( "clkw_scn_chase_skid_player" ); common_scripts\utility::flag_wait( "chase_enter_chasm" ); var_0 maps\_utility::sound_fade_and_delete( 2 ); } chase_amb_enter_chasm() { common_scripts\utility::flag_wait( "chase_enter_chasm" ); var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_0 scalevolume( 0.1 ); wait 0.05; var_0 playloopsound( "clkw_scn_chase_enter_chasm" ); var_0 scalevolume( 1, 0.2 ); common_scripts\utility::flag_wait( "chase_tight_spot" ); var_0 maps\_utility::sound_fade_and_delete( 2 ); } chase_amb_tight_spot() { common_scripts\utility::flag_wait( "chase_tight_spot" ); var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_0 scalevolume( 0.1 ); wait 0.05; var_0 playloopsound( "clkw_scn_chase_tight_spot" ); var_0 scalevolume( 1, 0.2 ); wait 1.6; level.player playsound( "clkw_scn_chase_skid_player" ); common_scripts\utility::flag_wait( "chase_under_bridge_4" ); var_0 maps\_utility::sound_fade_and_delete( 2 ); } chase_amb_under_bridge_4() { common_scripts\utility::flag_wait( "chase_under_bridge_4" ); thread submarine_rise(); var_0 = spawn( "script_origin", ( 0, 0, 0 ) ); var_0 scalevolume( 0.1 ); wait 0.05; var_0 playloopsound( "clkw_scn_chase_under_bridge_4" ); var_0 scalevolume( 1, 0.2 ); thread dip_ambience( var_0 ); common_scripts\utility::flag_wait( "chase_sub_comes_up" ); level.player playsound( "clkw_scn_submarine_jeep_stop" ); wait 3; var_0 maps\_utility::sound_fade_and_delete( 2 ); wait 3.5; level.player playsound( "clkw_amb_end_gusts" ); } dip_ambience( var_0 ) { wait 4.3; var_0 scalevolume( 0, 1 ); wait 4.7; var_0 scalevolume( 1, 2 ); } chase_amb_sub_comes_up() { common_scripts\utility::flag_wait( "chase_sub_comes_up" ); thread snow_spray(); } submarine_rise() { wait 2.5; level.player setclienttriggeraudiozone( "chase_sub_breach" ); wait 1.5; level.player playsound( "clkw_scn_submarine_ice_chunks_02", ( 34247, 19655, 681 ) ); thread sub_breach_ice_chunks(); wait 4.4; thread common_scripts\utility::play_sound_in_space( "clkw_scn_submarine_proto", ( 35697, 21236, 399 ) ); wait 0.6; level.player clearclienttriggeraudiozone( 1 ); thread common_scripts\utility::play_sound_in_space( "clkw_scn_submarine_rise", ( 34640, 20204, 681 ) ); wait 1; thread common_scripts\utility::play_sound_in_space( "clkw_scn_submarine_rise_lyr2", ( 35228, 20734, 681 ) ); } sub_breach_ice_chunks() { thread common_scripts\utility::play_sound_in_space( "clkw_scn_submarine_breach_01", ( 35204, 21388, 681 ) ); wait 0.5; thread common_scripts\utility::play_sound_in_space( "clkw_scn_submarine_breach_02", ( 35200, 20415, 681 ) ); wait 0.7; thread common_scripts\utility::play_sound_in_space( "clkw_scn_submarine_breach_03", ( 34889, 18522, 681 ) ); wait 0.8; thread common_scripts\utility::play_sound_in_space( "clkw_scn_submarine_breach_04", ( 36476, 21402, 681 ) ); wait 0.3; thread common_scripts\utility::play_sound_in_space( "clkw_scn_sub_breach_boom_ly2", ( 34075, 19528, 681 ) ); wait 0.8; thread common_scripts\utility::play_sound_in_space( "clkw_scn_submarine_breach_01", ( 36410, 22123, 681 ) ); wait 0.5; thread common_scripts\utility::play_sound_in_space( "clkw_scn_submarine_breach_04", ( 34575, 20001, 826 ) ); wait 0.8; thread common_scripts\utility::play_sound_in_space( "clkw_scn_submarine_breach_03", ( 34759, 20361, 681 ) ); wait 0.3; thread common_scripts\utility::play_sound_in_space( "clkw_scn_submarine_breach_01", ( 35986, 21630, 681 ) ); wait 0.3; thread common_scripts\utility::play_sound_in_space( "clkw_scn_submarine_breach_03", ( 34947, 20497, 681 ) ); wait 0.3; thread common_scripts\utility::play_sound_in_space( "clkw_scn_submarine_breach_02", ( 33576, 19010, 681 ) ); wait 0.7; thread common_scripts\utility::play_sound_in_space( "clkw_scn_submarine_breach_04", ( 34003, 20768, 681 ) ); } snow_spray() { common_scripts\utility::flag_wait( "chase_sub_comes_up" ); wait 2.5; level.player playsound( "clkw_scn_sub_breach_crack_close" ); wait 1.5; level.player playsound( "clkw_scn_jeep_snow_spray" ); } chase_music() { common_scripts\utility::flag_wait( "chase_sub_comes_up" ); thread end_jumpout(); thread end_fade(); wait 3.1; maps\_utility::music_crossfade( "mus_clock_outro", 0.25 ); wait 3; } chase_stinger_music() { thread maps\_utility::music_crossfade( "mus_clock_chase_stinger", 2.5 ); } end_jumpout() { wait 7.3; thread common_scripts\utility::play_sound_in_space( "clkw_scn_end_keegan_exit_jeep", ( 34275, 19726, 547 ) ); wait 0.3; thread common_scripts\utility::play_sound_in_space( "clkw_scn_end_cypher_exit_jeep", ( 34247, 19687, 547 ) ); wait 0.2; thread common_scripts\utility::play_sound_in_space( "clkw_scn_end_baker_exit_jeep", ( 34282, 19693, 547 ) ); wait 0.2; thread common_scripts\utility::play_sound_in_space( "clkw_scn_end_latch_open", ( 34284, 19748, 547 ) ); wait 0.2; thread common_scripts\utility::play_sound_in_space( "clkw_scn_end_latch_open", ( 34276, 19671, 547 ) ); wait 0.3; thread common_scripts\utility::play_sound_in_space( "clkw_scn_end_latch_open", ( 34252, 19670, 547 ) ); wait 1.5; level.player playsound( "clkw_scn_end_jumpout" ); } end_fade() { wait 10.8; level notify( "cut_on_end" ); wait 5; level.player setclienttriggeraudiozone( "end_fade" ); }