// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool pip_init() { level.pip = level.player newpip(); level.pip.enable = 0; } pip_enable( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 ) { var_10 = getdvarint( "widescreen", 1 ); var_11 = 0.75; if ( !isdefined( var_5 ) || !isdefined( var_6 ) || !isdefined( var_7 ) || !isdefined( var_8 ) ) { var_5 = common_scripts\utility::ter_op( var_10, 545, 530 ); var_6 = common_scripts\utility::ter_op( var_10, 15, 30 ); var_7 = 165; var_8 = 101; } if ( !isdefined( var_9 ) ) var_9 = "ac130_enhanced"; level.pip.opened_width = var_7; level.pip.opened_height = var_8; level.pip.closed_width = 16; level.pip.closed_height = 101; level.pip.opened_x = var_5; level.pip.opened_y = var_6; level.pip.closed_x = level.pip.opened_x + level.pip.opened_width * 0.5 - level.pip.closed_width * 0.5; level.pip.closed_y = level.pip.opened_y; level.pip.border_thickness = 2; level.pip.enableshadows = 0; level.pip.tag = "tag_origin"; level.pip.x = level.pip.closed_x; level.pip.y = level.pip.closed_y; level.pip.width = level.pip.closed_width; level.pip.height = level.pip.closed_height; level.pip.visionsetnight = var_9; level.pip.visionsetnaked = var_9; level.pip.activevisionset = "night"; var_12 = level.pip.closed_x; var_13 = level.pip.closed_y; level.pip.borders["top_left"] = new_l_pip_corner( var_12, var_13, "top_left" ); level.pip.borders["top_right"] = new_l_pip_corner( var_12, var_13, "top_right" ); level.pip.borders["bottom_left"] = new_l_pip_corner( var_12, var_13, "bottom_left" ); level.pip.borders["bottom_right"] = new_l_pip_corner( var_12, var_13, "bottom_right" ); level thread pip_static(); level thread pip_open(); level thread pip_border(); level thread pip_static_lines(); pip_set_entity( var_0, var_1, var_2, var_3, var_4 ); } pip_set_entity( var_0, var_1, var_2, var_3, var_4 ) { if ( isdefined( level.pip.entity ) ) { if ( !isdefined( var_0 ) ) level.pip notify( "stop_interference" ); level.pip.entity delete(); level.pip.entity = undefined; } if ( isdefined( var_0 ) ) level thread pip_interference(); var_5 = undefined; if ( isdefined( var_0 ) ) { if ( issentient( var_0 ) ) { if ( !isdefined( var_2 ) ) { var_6 = get_world_relative_offset( var_0.origin, var_0.angles, ( 12, 0, 0 ) ); var_7 = var_0 geteye(); var_5 = spawn( "script_model", ( var_6[0], var_6[1], var_7[2] ) ); var_5 setmodel( "tag_origin" ); var_5.angles = var_0.angles; var_5 linkto( var_0, "j_neck" ); } else { var_8 = ( -14, -14, 63 ); var_6 = get_world_relative_offset( var_0.origin, var_0.angles, var_8 ); var_5 = spawn( "script_model", var_6 ); var_5 setmodel( "tag_origin" ); var_5.angles = var_0.angles + ( 0, 6.8, 0 ); var_5 linkto( var_0, "j_neck" ); } } else { if ( isdefined( var_3 ) ) { var_6 = var_0.origin + var_3; var_5 = spawn( "script_model", var_6 ); } else var_5 = spawn( "script_model", var_0.origin ); var_5 setmodel( "tag_origin" ); var_5.angles = var_0.angles; var_5 linkto( var_0 ); } } level.pip.enable = 1; level.pip.freecamera = 1; if ( isdefined( var_5 ) ) { level.pip.entity = var_5; if ( isdefined( var_1 ) ) level.pip.tag = var_1; else level.pip.tag = "tag_origin"; } else level.pip.origin = level.player.origin + ( 0, 0, 60 ); level.pip.fov = common_scripts\utility::ter_op( isdefined( var_4 ), var_4, 50 ); } pip_static() { if ( !isdefined( level.pip.static_overlay ) ) var_0 = newhudelem(); else var_0 = level.pip.static_overlay; var_0.alpha = 1; var_0.sort = -50; var_0.x = level.pip.opened_x; var_0.y = level.pip.opened_y; var_0.hidewheninmenu = 0; var_0.hidewhendead = 1; var_0 setshader( "overlay_static", level.pip.opened_width, level.pip.opened_height ); level.pip.static_overlay = var_0; } pip_static_lines() { level.pip endon( "stop_interference" ); level.pip.line_a = newhudelem(); level.pip.line_a.alpha = 1; level.pip.line_a.sort = -50; level.pip.line_a.x = level.pip.opened_x; level.pip.line_a.y = level.pip.opened_y; level.pip.line_a.hidewheninmenu = 0; level.pip.line_a.hidewhendead = 1; var_0 = []; var_0[0] = "ac130_overlay_pip_static_a"; var_0[1] = "ac130_overlay_pip_static_b"; var_0[2] = "ac130_overlay_pip_static_c"; var_0 = common_scripts\utility::array_randomize( var_0 ); level thread random_line_flicker(); level thread random_line_placement(); var_1 = 135; var_2 = randomfloatrange( 0.1, 0.35 ); for (;;) { level.pip.line_a setshader( common_scripts\utility::random( var_0 ), level.pip.opened_width, int( var_1 * var_2 ) ); wait 0.05; } } random_line_flicker() { level.pip endon( "stop_interference" ); for (;;) { var_0 = randomfloatrange( 0.05, 0.08 ); var_1 = randomfloatrange( 0.1, 0.8 ); level.pip.line_a fadeovertime( var_0 ); level.pip.line_a.alpha = var_1; wait( var_0 ); if ( randomint( 100 ) > 50 ) { var_0 = randomfloatrange( 0.25, 0.4 ); level.pip.line_a fadeovertime( var_0 ); level.pip.line_a.alpha = 0; wait( var_0 ); } } } random_line_placement() { level.pip endon( "stop_interference" ); for (;;) { var_0 = randomintrange( 10, int( level.pip.height - 25 ) ); level.pip.line_a.y = var_0; wait( randomfloatrange( 0.05, 0.4 ) ); } } pip_border() { var_0 = newhudelem(); var_0.alpha = 1; var_0.sort = -50; var_0.x = level.pip.opened_x; var_0.y = level.pip.opened_y; var_0.hidewheninmenu = 0; var_0.hidewhendead = 1; var_0 setshader( "ac130_overlay_pip_vignette", level.pip.opened_width, level.pip.opened_height ); level.pip.border = var_0; } pip_interference() { level.pip endon( "stop_interference" ); while ( isdefined( level.pip ) && isdefined( level.pip.static_overlay ) ) { var_0 = randomfloatrange( 0.1, 1 ); var_1 = var_0 + randomfloatrange( 0.1, 0.4 ); var_2 = randomfloatrange( 0.1, 0.2 ); level.pip.static_overlay fadeovertime( var_0 ); level.pip.static_overlay.alpha = var_2; wait( var_1 ); var_0 = randomfloatrange( 0.5, 0.75 ); var_1 = var_0 + randomfloatrange( 0.5, 1.5 ); level.pip.static_overlay fadeovertime( var_0 ); level.pip.static_overlay.alpha = 0.3; wait( var_1 ); } } pip_open() { var_0 = 0.1; foreach ( var_3, var_2 in level.pip.borders ) var_2 thread pip_open_l_corner( var_3, var_0 ); wait( var_0 + 0.05 ); level.pip.width = level.pip.opened_width; level.pip.height = level.pip.opened_height; level.pip.x = level.pip.opened_x; level.pip.y = level.pip.opened_y; level.pip.enable = 1; wait 0.8; level notify( "pip_in" ); } get_world_relative_offset( var_0, var_1, var_2 ) { var_3 = cos( var_1[1] ); var_4 = sin( var_1[1] ); var_5 = var_2[0] * var_3 - var_2[1] * var_4; var_6 = var_2[0] * var_4 + var_2[1] * var_3; var_5 = var_5 + var_0[0]; var_6 = var_6 + var_0[1]; return ( var_5, var_6, var_0[2] + var_2[2] ); } new_l_pip_corner( var_0, var_1, var_2 ) { var_3 = level.pip.closed_width; var_4 = level.pip.closed_height; var_5 = spawnstruct(); var_6 = level.pip.border_thickness; var_7 = 16; if ( var_2 == "top_left" ) { var_8 = "left"; var_9 = "top"; var_10 = "left"; var_11 = "top"; var_0 = var_0 - var_6; var_1 = var_1 - var_6; } else if ( var_2 == "top_right" ) { var_8 = "left"; var_9 = "top"; var_10 = "right"; var_11 = "top"; var_0 = var_0 + var_3 + var_6 - 1; var_1 = var_1 - var_6; } else if ( var_2 == "bottom_left" ) { var_8 = "left"; var_9 = "bottom"; var_10 = "left"; var_11 = "bottom"; var_0 = var_0 - var_6; var_1 = var_1 + var_4 + var_6; } else { var_8 = "left"; var_9 = "bottom"; var_10 = "right"; var_11 = "bottom"; var_0 = var_0 + var_3 + var_6 - 1; var_1 = var_1 + var_4 + var_6; } var_12 = newhudelem(); var_12.alignx = var_8; var_12.aligny = var_9; var_12.x = var_0; var_12.y = var_1; var_12.hidewheninmenu = 0; var_12.hidewhendead = 1; var_12 setshader( "white", var_6, var_7 ); var_5.vertical = var_12; var_12 = newhudelem(); var_12.alignx = var_10; var_12.aligny = var_11; var_12.x = var_0; var_12.y = var_1; var_12.hidewheninmenu = 0; var_12.hidewhendead = 1; var_12 setshader( "white", var_7, var_6 ); var_5.horizontal = var_12; return var_5; } pip_open_l_corner( var_0, var_1 ) { if ( var_0 == "top_left" || var_0 == "bottom_left" ) { self.vertical moveovertime( var_1 ); self.vertical.x = level.pip.opened_x - level.pip.border_thickness; self.horizontal moveovertime( var_1 ); self.horizontal.x = level.pip.opened_x - level.pip.border_thickness; } else { self.vertical moveovertime( var_1 ); self.vertical.x = level.pip.opened_x + level.pip.opened_width; self.horizontal moveovertime( var_1 ); self.horizontal.x = level.pip.opened_x + level.pip.opened_width; } } pip_disable() { level.pip notify( "stop_interference" ); if ( isdefined( level.pip.static_overlay ) ) level.pip.static_overlay.alpha = 1; wait 0.5; var_0 = 0.25; level.pip.enableshadows = 1; if ( isdefined( level.pip.static_overlay ) ) { level.pip.static_overlay fadeovertime( var_0 ); level.pip.static_overlay.alpha = 1; } wait( var_0 ); level.pip.enable = 0; if ( isdefined( level.pip.linked_ent ) ) level.pip.linked_ent delete(); var_0 = 0.1; foreach ( var_3, var_2 in level.pip.borders ) var_2 thread pip_close_l_corner( var_3, var_0 ); if ( isdefined( level.pip.static_overlay ) ) level.pip.static_overlay scaleovertime( var_0, level.pip.closed_width, level.pip.closed_height ); wait( var_0 + 0.05 ); level.pip.width = level.pip.closed_width; level.pip.height = level.pip.closed_height; level.pip.x = level.pip.closed_x; level.pip.y = level.pip.closed_y; if ( isdefined( level.pip.borders ) ) common_scripts\utility::array_thread( level.pip.borders, ::pip_remove_l_corners ); if ( isdefined( level.pip.static_overlay ) ) level.pip.static_overlay destroy(); if ( isdefined( level.pip_display_name ) ) level.pip_display_name destroy(); if ( isdefined( level.pip_timer ) ) level.pip_timer destroy(); if ( isdefined( level.pip.border ) ) level.pip.border destroy(); if ( isdefined( level.pip.line_a ) ) level.pip.line_a destroy(); if ( isdefined( level.pip.entity ) ) { level.pip.entity delete(); level.pip.entity = undefined; } level.pip.enable = 0; } pip_remove_l_corners() { self.vertical destroy(); self.horizontal destroy(); } pip_close_l_corner( var_0, var_1 ) { if ( var_0 == "top_left" || var_0 == "bottom_left" ) { self.vertical moveovertime( var_1 ); self.vertical.x = level.pip.closed_x; self.horizontal moveovertime( var_1 ); self.horizontal.x = level.pip.closed_x; } else { self.vertical moveovertime( var_1 ); self.vertical.x = level.pip.closed_x + level.pip.closed_width; self.horizontal moveovertime( var_1 ); self.horizontal.x = level.pip.closed_x + level.pip.closed_width; } }