// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { maps\_hand_signals::inithandsignals(); maps\_patrol_anims::main(); player_anims(); generic_human_anims(); vehicle_anims(); script_model_anims(); script_model(); the_dog(); } #using_animtree("generic_human"); generic_human_anims() { level.scr_anim["generic"]["active_patrolwalk_gundown"] = %active_patrolwalk_gundown; level.scr_anim["generic"]["ambush_react1"] = %cqb_stand_react_a; level.scr_anim["generic"]["ambush_react2"] = %cqb_stand_react_b; level.scr_anim["generic"]["ambush_react3"] = %cqb_stand_react_c; level.scr_anim["generic"]["ambush_react4"] = %cqb_stand_react_d; level.scr_anim["generic"]["ambush_react5"] = %cqb_stand_react_e; level.scr_anim["guy1"]["helpup_lookout"] = %jungle_ghost_lookout_helpup_guy1; level.scr_anim["guy2"]["helpup_lookout"] = %jungle_ghost_lookout_helpup_guy2; level.scr_anim["guy1"]["meeting"] = %jungle_ghost_patrol_meeting_guy1; level.scr_anim["guy2"]["meeting"] = %jungle_ghost_patrol_meeting_guy2; level.scr_anim["guy3"]["meeting"] = %jungle_ghost_patrol_meeting_guy3; level.scr_anim["generic"]["meeting_idle1"][0] = %jungle_ghost_patrol_meeting_idle_guy1; level.scr_anim["generic"]["meeting_idle2"][0] = %jungle_ghost_patrol_meeting_idle_guy2; level.scr_anim["generic"]["meeting_idle3"][0] = %jungle_ghost_patrol_meeting_idle_guy3; level.scr_anim["generic"]["cliff_look"][0] = %jungle_ghost_cliff_looker; level.scr_anim["generic"]["cliff_look_react"] = %exposed_idle_reacta; level.scr_anim["generic"]["chopper_crate_directing"][0] = %london_loader3_loading; level.scr_anim["generic"]["run_reaction_180"] = %run_reaction_180; level.scr_anim["generic"]["run_reaction_L_quick"] = %run_reaction_l_quick; level.scr_anim["generic"]["jungle_ghost_ai_slide1"] = %jungle_ghost_ai_slide_guy1; level.scr_anim["generic"]["jungle_ghost_ai_slide2"] = %jungle_ghost_ai_slide_guy2; level.scr_anim["generic"]["swim_idle"][0] = %prague_intro_swim_idle_01; level.scr_anim["generic"]["swim"] = %prague_intro_swim_breaststroke_01; level.scr_anim["generic"]["swim_fast"] = %prague_intro_swim_breaststroke_02; level.scr_anim["generic"]["signal_stop_swim"] = %prague_intro_swim_holdposition; level.scr_anim["generic"]["jungle_ghost_wf_escape_jumpoff_guy1"] = %jungle_ghost_wf_escape_jumpoff_guy1; level.scr_anim["generic"]["jungle_ghost_wf_escape_jumpoff_guy2"] = %jungle_ghost_wf_escape_jumpoff_guy2; level.scr_anim["generic"]["patrol_jog_360_once"] = %patrol_jog_360_once; level.scr_anim["generic"]["patrol_jog_orders_once"] = %patrol_jog_orders_once; level.scr_anim["generic"]["patrol_jog"] = %patrol_jog; level.scr_anim["generic"]["water_walk_1"] = %water_walk_01; level.scr_anim["generic"]["water_walk_2"] = %water_walk_02; level.scr_anim["generic"]["water_run_1"] = %water_run_01; level.scr_anim["generic"]["water_run_2"] = %water_run_02; level.scr_anim["pilot"]["new_crash"] = %jungle_ghost_helicrash_pilot; level.scr_anim["pilot"]["new_crash_idle"][0] = %jungle_ghost_helicrash_pilot_idle; level.scr_anim["dead_jungle_pilot"]["dead_idle"][0] = %paris_npc_dead_poses_v24_chair_sq; level.scr_anim["guard_a_1"]["water_walk_1"] = %water_walk_01; level.scr_anim["guard_a_2"]["water_walk_1"] = %water_walk_01; level.scr_anim["hostage_a"]["water_walk_1"] = %water_walk_01; level.scr_anim["guard_b_1"]["water_walk_1"] = %water_walk_01; level.scr_anim["guard_b_2"]["water_walk_1"] = %water_walk_01; level.scr_anim["hostage_b"]["water_walk_1"] = %water_walk_01; level.scr_anim["guard_a_1"]["rescue_a_idle"][0] = %jg_river_rescue_a_guard_1_idle; level.scr_anim["guard_a_2"]["rescue_a_idle"][0] = %jg_river_rescue_a_guard_2_idle; level.scr_anim["hostage_a"]["rescue_a_idle"][0] = %jg_river_rescue_a_hostage_idle; level.scr_anim["guard_b_1"]["rescue_b_idle"][0] = %jg_river_rescue_b_guard_1_idle; level.scr_anim["guard_b_2"]["rescue_b_idle"][0] = %jg_river_rescue_b_guard_2_idle; level.scr_anim["hostage_b"]["rescue_b_idle"][0] = %jg_river_rescue_b_hostage_idle; level.scr_anim["guard_a_1"]["rescue_a"] = %jg_river_rescue_a_guard_1; level.scr_anim["guard_a_2"]["rescue_a"] = %jg_river_rescue_a_guard_2; level.scr_anim["hostage_a"]["rescue_a"] = %jg_river_rescue_a_hostage; level.scr_anim["guard_a_1"]["rescue_a_shot"] = %jg_river_rescue_a_shot_guard_1; level.scr_anim["guard_a_2"]["rescue_a_shot"] = %jg_river_rescue_a_shot_guard_2; level.scr_anim["hostage_a"]["rescue_a_shot"] = %jg_river_rescue_a_shot_hostage; level.scr_anim["guard_b_1"]["rescue_b"] = %jg_river_rescue_b_guard_1; level.scr_anim["guard_b_2"]["rescue_b"] = %jg_river_rescue_b_guard_2; level.scr_anim["hostage_b"]["rescue_b"] = %jg_river_rescue_b_hostage; level.scr_anim["guard_b_1"]["rescue_b_shot"] = %jg_river_rescue_b_shot_guard_1; level.scr_anim["guard_b_2"]["rescue_b_shot"] = %jg_river_rescue_b_shot_guard_2; level.scr_anim["hostage_b"]["rescue_b_shot"] = %jg_river_rescue_b_shot_hostage; level.scr_anim["alpha1"]["elias_rescue"] = %jungleghost_waterfall_elias_rescue; maps\_anim::addnotetrack_customfunction( "alpha1", "missle", ::set_missile_reaction, "elias_rescue" ); maps\_anim::addnotetrack_customfunction( "alpha1", "jungleg_bkr_coughingcatchingbreath", ::set_missile_reply, "elias_rescue" ); maps\_anim::addnotetrack_customfunction( "hostage_b", "fire", ::hostage_fire_single_left, "rescue_b" ); maps\_anim::addnotetrack_customfunction( "hostage_b", "pistol_on", ::attach_pistol_left, "rescue_b" ); maps\_anim::addnotetrack_customfunction( "hostage_b", "pistol_off", ::detach_pistol_left, "rescue_b" ); maps\_anim::addnotetrack_customfunction( "hostage_b", "fire_spray", ::hostage_fire_spray, "rescue_b_shot" ); maps\_anim::addnotetrack_customfunction( "hostage_a", "fire", ::hostage_fire_single_right, "rescue_a" ); maps\_anim::addnotetrack_customfunction( "hostage_a", "pistol_on", ::attach_pistol_right, "rescue_a" ); maps\_anim::addnotetrack_customfunction( "hostage_a", "pistol_off", ::detach_pistol_right, "rescue_a" ); maps\_anim::addnotetrack_customfunction( "hostage_a", "swap_gun", ::swap_to_regular_gun, "rescue_a_shot" ); maps\_anim::addnotetrack_customfunction( "hostage_a", "fire_spray", ::hostage_fire_spray, "rescue_a_shot" ); maps\_anim::addnotetrack_customfunction( "guard_a_1", "bodyfall large", ::body_is_falling, "rescue_a" ); maps\_anim::addnotetrack_customfunction( "guard_a_1", "bodyfall large", ::body_is_falling, "rescue_a_shot" ); maps\_anim::addnotetrack_customfunction( "guard_a_2", "bodyfall large", ::body_is_falling, "rescue_a" ); maps\_anim::addnotetrack_customfunction( "guard_a_2", "bodyfall large", ::body_is_falling, "rescue_a_shot" ); maps\_anim::addnotetrack_customfunction( "guard_b_1", "bodyfall large", ::body_is_falling, "rescue_b" ); maps\_anim::addnotetrack_customfunction( "guard_b_1", "bodyfall large", ::body_is_falling, "rescue_b_shot" ); maps\_anim::addnotetrack_customfunction( "guard_b_2", "bodyfall large", ::body_is_falling, "rescue_b" ); maps\_anim::addnotetrack_customfunction( "guard_b_2", "bodyfall large", ::body_is_falling, "rescue_b_shot" ); level.scr_animtree["waving_man"] = #animtree; level.scr_model["waving_man"] = "body_us_rangers_smg_a"; level.scr_anim["waving_man"]["wave"] = %jungle_ghost_boat_wave_in; } set_missile_reaction( var_0 ) { common_scripts\utility::flag_set( "second_distant_sat_launch" ); } set_missile_reply( var_0 ) { common_scripts\utility::flag_set( "do_jungleg_bkr_coughingcatchingbreath" ); } body_is_falling( var_0 ) { var_0.ignoreme = 1; var_0.team = "neutral"; var_0.deathfunction = ::do_rag_death; var_0.allowdeath = 1; var_0 kill(); } do_rag_death() { self startragdoll(); wait 0.05; } attach_pistol_left( var_0 ) { var_0 attach( "weapon_p226", "tag_weapon_left" ); } detach_pistol_left( var_0 ) { var_0 detach( "weapon_p226", "tag_weapon_left" ); } hostage_fire_single_left( var_0 ) { magicbullet( "p226", var_0 gettagorigin( "tag_weapon_left" ), var_0 gettagorigin( "tag_weapon_left" ) ); playfxontag( common_scripts\utility::getfx( "muzzle_flash_pistol" ), var_0, "tag_weapon_left" ); } attach_pistol_right( var_0 ) { var_0 attach( "weapon_p226", "tag_weapon_right" ); } detach_pistol_right( var_0 ) { var_0 detach( "weapon_p226", "tag_weapon_right" ); var_0 maps\_utility::gun_recall(); } hostage_fire_single_right( var_0 ) { level.fire_notetracks++; if ( var_0.name == "Merrick" && !level.execution_guy_dead || level.fire_notetracks == 3 ) { magicbullet( "p226", var_0 gettagorigin( "tag_flash" ), var_0 gettagorigin( "tag_flash" ) ); playfxontag( common_scripts\utility::getfx( "muzzle_flash_pistol" ), var_0, "tag_flash" ); } } swap_to_regular_gun( var_0 ) { var_0 maps\_utility::gun_recall(); } hostage_fire_spray( var_0 ) { var_1 = 3; for ( var_2 = 0; var_2 < var_1; var_2++ ) { magicbullet( "honeybadger", var_0 gettagorigin( "tag_flash" ), var_0 gettagorigin( "tag_flash" ) ); playfxontag( common_scripts\utility::getfx( "muzzle_flash_pistol" ), var_0, "tag_flash" ); wait 0.1; } } vfx_hostage1_dunk( var_0 ) { playfxontag( common_scripts\utility::getfx( "drowned_dunk_in" ), var_0, "j_wrist_ri" ); } vfx_hostage1_lift( var_0 ) { playfxontag( common_scripts\utility::getfx( "drowned_dunk_out" ), var_0, "j_wrist_ri" ); } vfx_hostage1_waterboard_start( var_0 ) { playfxontag( common_scripts\utility::getfx( "drowned_waterboarding_loop" ), var_0, "j_wrist_ri" ); } vfx_hostage1_waterboard_stop( var_0 ) { stopfxontag( common_scripts\utility::getfx( "drowned_waterboarding_loop" ), var_0, "j_wrist_ri" ); } vfx_hostage1_push_splash( var_0 ) { playfxontag( common_scripts\utility::getfx( "drowned_push_splash" ), var_0, "j_wrist_ri" ); } vfx_hostage1_wateridle_start( var_0 ) { playfxontag( common_scripts\utility::getfx( "drowned_underwater_loop" ), var_0, "j_wrist_ri" ); } vfx_hostage1_wateridle_stop( var_0 ) { stopfxontag( common_scripts\utility::getfx( "drowned_underwater_loop" ), var_0, "j_wrist_ri" ); } vfx_hostage1_liftup( var_0 ) { playfxontag( common_scripts\utility::getfx( "drowned_lift_out" ), var_0, "j_wrist_ri" ); } vfx_hostage1_body_ripple( var_0 ) { playfxontag( common_scripts\utility::getfx( "drowned_body_ripple" ), var_0, "j_wrist_ri" ); } vfx_hostage1_arm_l_splash( var_0 ) { playfxontag( common_scripts\utility::getfx( "drowned_splash_hand_in" ), var_0, "j_wrist_ri" ); } vfx_hostage1_arm_r_splash( var_0 ) { playfxontag( common_scripts\utility::getfx( "drowned_splash_hand_in" ), var_0, "j_wrist_ri" ); } vfx_hostage1_arm_l_liftout( var_0 ) { playfxontag( common_scripts\utility::getfx( "drowned_splash_hand_out" ), var_0, "j_wrist_ri" ); } vfx_hostage1_arm_r_liftout( var_0 ) { playfxontag( common_scripts\utility::getfx( "drowned_splash_hand_out" ), var_0, "j_wrist_ri" ); } vfx_hostage1_arm_r_pushsplash( var_0 ) { playfxontag( common_scripts\utility::getfx( "drowned_limb_push_splash" ), var_0, "j_wrist_ri" ); } vfx_hostage1_leg_l_pushsplash( var_0 ) { playfxontag( common_scripts\utility::getfx( "drowned_limb_push_splash" ), var_0, "j_wrist_ri" ); } vfx_hostage1_leg_l_splash( var_0 ) { playfxontag( common_scripts\utility::getfx( "drowned_splash_hand_in" ), var_0, "j_wrist_ri" ); } vfx_hostage1_leg_r_lift( var_0 ) { playfxontag( common_scripts\utility::getfx( "drowned_splash_hand_out" ), var_0, "j_wrist_ri" ); } vfx_hostage1_leg_r_pushsplash( var_0 ) { playfxontag( common_scripts\utility::getfx( "drowned_limb_push_splash" ), var_0, "j_wrist_ri" ); } intro_takedown_knife_notetrack_func( var_0 ) { var_0 maps\_utility::die(); } #using_animtree("vehicles"); vehicle_anims() { level.scr_animtree["aas"] = #animtree; level.scr_model["aas"] = "vehicle_aas_72x_destructible"; level.scr_anim["aas"]["new_crash"] = %jungle_ghost_helicrash_helicopter; level.scr_anim["aas"]["new_crash_idle"][0] = %jungle_ghost_helicrash_helicopter_idle; maps\_anim::addnotetrack_customfunction( "aas", "heli_killed", ::heli_crash_heli_killed, "new_crash" ); maps\_anim::addnotetrack_customfunction( "aas", "box_hit_1", ::heli_crash_box_hit_1, "new_crash" ); maps\_anim::addnotetrack_customfunction( "aas", "blade_hit_1", ::heli_crash_blade_hit_1, "new_crash" ); maps\_anim::addnotetrack_customfunction( "aas", "engine_fail", ::heli_crash_engine_fail, "new_crash" ); maps\_anim::addnotetrack_customfunction( "aas", "box_hit_2", ::heli_crash_box_hit_2, "new_crash" ); maps\_anim::addnotetrack_customfunction( "aas", "blade_hit_2", ::heli_crash_blade_hit_2, "new_crash" ); maps\_anim::addnotetrack_customfunction( "aas", "blade_swap", ::heli_blade_swap, "new_crash" ); maps\_anim::addnotetrack_customfunction( "aas", "chopper_impact", ::heli_chopper_impact, "new_crash" ); maps\_anim::addnotetrack_customfunction( "aas", "blade_hit_water", ::heli_crash_blade_hit_water, "new_crash" ); maps\_anim::addnotetrack_customfunction( "aas", "tail_rotor_hit", ::heli_crash_tail_rotor_hit, "new_crash" ); maps\_anim::addnotetrack_customfunction( "aas", "body_hit_water", ::heli_crash_body_hit_water, "new_crash" ); } heli_crash_heli_killed( var_0 ) { var_0 thread maps\_utility::play_sound_on_entity( "scn_jungle_chopper_crash" ); if ( common_scripts\utility::flag( "do_stream_chopper_fx" ) ) { playfxontag( common_scripts\utility::getfx( "vfx_helicrash_helibodyfire" ), var_0, "TAG_ENGINE_LEFT" ); playfxontag( common_scripts\utility::getfx( "vfx_helicrash_rpg_explosion" ), var_0, "TAG_ENGINE_LEFT" ); var_0 playsound( "scn_jungle_chopper_hit" ); } } heli_crash_box_hit_1( var_0 ) { common_scripts\utility::exploder( "box_hit_1" ); } heli_crash_blade_hit_1( var_0 ) { var_0 setmodel( "vehicle_aas_72x_destructible" ); common_scripts\utility::exploder( "blade_hit_1" ); } heli_crash_engine_fail( var_0 ) { common_scripts\utility::exploder( "engine_fail" ); } heli_crash_box_hit_2( var_0 ) { common_scripts\utility::exploder( "box_hit_2" ); var_1 = 5; var_2 = []; for ( var_3 = 0; var_3 < 20; var_3++ ) { var_2[var_3] = spawn( "script_model", ( 1534 + randomintrange( -100, 100 ), 5236 + randomintrange( -50, 50 ), 650 + randomintrange( -20, 20 ) ) ); var_2[var_3].angles = ( randomintrange( 0, 360 ), randomintrange( 0, 360 ), randomintrange( 0, 360 ) ); var_2[var_3] setmodel( "weapon_honeybadger" ); var_2[var_3] movegravity( ( randomintrange( -300, -100 ), randomintrange( -200, 200 ), randomintrange( 200, 400 ) ), 5 ); var_2[var_3] rotateby( ( randomintrange( 0, 3000 ), randomintrange( 0, 3000 ), randomintrange( 0, 3000 ) ), var_1, var_1 ); } wait 2; var_4 = common_scripts\utility::getstructarray( "weapon_spawn", "targetname" ); for ( var_3 = 0; var_3 < 4; var_3++ ) { foreach ( var_6 in var_4 ) { var_7 = "weapon_honeybadger+acog_sp"; if ( common_scripts\utility::cointoss() ) var_7 = "weapon_honeybadger+reflex_sp"; spawn( var_7, var_6.origin + ( randomintrange( -50, 50 ), randomintrange( -50, 50 ), 0 ) ); spawn( "weapon_p226_tactical+silencerpistol_sp+tactical_sp", var_6.origin + ( randomintrange( -50, 50 ), randomintrange( -50, 50 ), 0 ) ); } } wait 3; foreach ( var_10 in var_2 ) var_10 delete(); } heli_crash_blade_hit_2( var_0 ) { common_scripts\utility::exploder( "blade_hit_2" ); } heli_blade_swap( var_0 ) { var_0 hidepart( "tag_blade" ); common_scripts\utility::exploder( "blade_swap" ); } heli_chopper_impact( var_0 ) { common_scripts\utility::flag_set( "chopper_impact" ); common_scripts\utility::exploder( "chopper_impact" ); } heli_crash_blade_hit_water( var_0 ) { common_scripts\utility::exploder( "blade_hit_water" ); } heli_crash_tail_rotor_hit( var_0 ) { common_scripts\utility::exploder( "tail_rotor_hit" ); } heli_crash_body_hit_water( var_0 ) { var_0 vehicle_turnengineoff(); common_scripts\utility::exploder( "body_hit_water" ); thread downed_chopper_fire(); } downed_chopper_fire() { var_0 = spawn( "trigger_radius", ( 999, 5147, 527 ), 0, 32, 64 ); var_0 thread maps\jungle_ghosts::world_fire_damage( "s" ); var_0 = spawn( "trigger_radius", ( 1076, 5387, 527 ), 0, 64, 128 ); var_0 thread maps\jungle_ghosts::world_fire_damage( "m" ); var_0 = spawn( "trigger_radius", ( 1057, 5512, 715 ), 0, 64, 128 ); var_0 thread maps\jungle_ghosts::world_fire_damage( "m" ); } #using_animtree("animated_props"); script_model_anims() { level.scr_animtree["pristine_crate"] = #animtree; level.scr_model["pristine_crate"] = "jungle_crate_01"; level.scr_anim["pristine_crate"]["new_crash"] = %jungle_ghost_helicrash_crate; level.scr_anim["pristine_crate"]["new_crash_idle"][0] = %jungle_ghost_helicrash_crate_idle; level.scr_animtree["damaged_crate"] = #animtree; level.scr_model["damaged_crate"] = "jungle_crate_01_dmg"; level.scr_anim["damaged_crate"]["new_crash"] = %jungle_ghost_helicrash_crate; level.scr_anim["damaged_crate"]["new_crash_idle"][0] = %jungle_ghost_helicrash_crate_idle; maps\_anim::addnotetrack_customfunction( "pristine_crate", "crate_impact", ::hide_me, "new_crash" ); maps\_anim::addnotetrack_customfunction( "damaged_crate", "crate_impact", ::show_me, "new_crash" ); level.scr_animtree["player_harness"] = #animtree; level.scr_model["player_harness"] = "jungle_player_parachute_rope"; level.scr_anim["player_harness"]["para_crash"] = %jungle_ghost_parachute_crash_falling_harness; level.scr_anim["player_harness"]["para_cut"] = %jungle_ghost_parachute_crash_cutharness_harness; level.scr_anim["player_harness"]["para_idle"][0] = %jungle_ghost_parachute_crash_cutharness_harness_idle; } hide_me( var_0 ) { var_0 hide(); var_1 = common_scripts\utility::get_target_ent( "dest_crate" ); var_1 notsolid(); var_1 connectpaths(); wait 0.5; var_2 = getent( "dest_crate", "targetname" ); if ( level.player istouching( var_2 ) ) { level.player enabledeathshield( 0 ); level.player enablehealthshield( 0 ); level.player kill(); return; } var_2 solid(); var_2 disconnectpaths(); } show_me( var_0 ) { common_scripts\utility::flag_set( "box_swap" ); var_0 show(); level.player playrumbleonentity( "damage_heavy" ); var_1 = common_scripts\utility::getstruct( "crate_do_damage", "targetname" ); wait 0.25; radiusdamage( var_1.origin, 80, 1000, 1000 ); } executor_kill_hostage_notetrack( var_0 ) { var_1 = var_0.scene_struct; var_1 notify( "hostage_shot", var_0.script_noteworthy ); } #using_animtree("player"); player_anims() { level.scr_animtree["player_rig"] = #animtree; level.scr_model["player_rig"] = "viewhands_player_gs_jungle_b"; level.scr_anim["player_rig"]["waterfall_jump"] = %jungle_ghost_wf_escape_jumpoff_player; level.scr_anim["player_rig"]["para_cut"] = %jungle_ghost_parachute_crash_cutharness; level.scr_anim["player_rig"]["para_crash"] = %jungle_ghost_parachute_crash_falling; level.scr_anim["player_rig"]["para_idle"][0] = %jungle_ghost_parachute_crash_cutharness_idle; level.scr_anim["player_rig"]["crawl_intro"] = %dubai_finale_crawl03_player_nosound; maps\_anim::addnotetrack_customfunction( "player_rig", "impact", ::falling_impact, "para_crash" ); maps\_anim::addnotetrack_customfunction( "player_rig", "impact", ::final_impact, "para_cut" ); } falling_impact( var_0 ) { level.impact_tree++; if ( level.impact_tree == 2 ) common_scripts\utility::flag_set( "kill_face_fx" ); if ( common_scripts\utility::cointoss() ) level.player thread maps\_gameskill::blood_splat_on_screen( "left" ); if ( common_scripts\utility::cointoss() ) level.player thread maps\_gameskill::blood_splat_on_screen( "right" ); if ( common_scripts\utility::cointoss() ) level.player thread maps\_gameskill::blood_splat_on_screen( "bottom" ); if ( common_scripts\utility::cointoss() ) level.player thread maps\_gameskill::grenade_dirt_on_screen( "left" ); if ( common_scripts\utility::cointoss() ) level.player thread maps\_gameskill::grenade_dirt_on_screen( "right" ); if ( common_scripts\utility::cointoss() ) level.player thread maps\_gameskill::grenade_dirt_on_screen( "bottom" ); earthquake( randomfloatrange( 0.4, 0.45 ), randomfloatrange( 1, 1.25 ), level.player.origin, 200 ); level.player playrumbleonentity( "grenade_rumble" ); } final_impact( var_0 ) { common_scripts\utility::flag_set( "player_landed" ); } #using_animtree("script_model"); script_model() { level.scr_animtree["seal_boat1"] = #animtree; level.scr_animtree["seal_boat2"] = #animtree; level.scr_anim["seal_boat1"]["outro"] = %jungle_ghost_boat_1; level.scr_anim["seal_boat2"]["outro"] = %jungle_ghost_boat_2; } #using_animtree("dog"); the_dog() { level.scr_animtree["riley"] = #animtree; level.scr_model["riley"] = "fullbody_dog_a"; level.scr_anim["riley"]["idle"][0] = %iw6_dog_casualidle; level.scr_anim["riley"]["sniff"][0] = %iw6_dog_sniff_idle; level.scr_anim["riley"]["sniff_once"] = %iw6_dog_sniff_idle; }