// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { level._effect["vfx_blood_impact_spacebreach"] = loadfx( "vfx/moments/loki/vfx_blood_impact_spacebreach" ); level._effect["space_headshot_fxnow_02"] = loadfx( "vfx/moments/odin/vfx_blood_impact_head_space_fxnow" ); level._effect["loki_breach_sparks_02"] = loadfx( "vfx/moments/loki/loki_breach_sparks_02" ); level._effect["vfx_sparks_blown_slow_02"] = loadfx( "vfx/ambient/sparks/vfx_sparks_blown_slow_02" ); level._effect["vfx_sparks_blown_slow"] = loadfx( "vfx/ambient/sparks/vfx_sparks_blown_slow" ); level._effect["loki_rog_trail_close_2_nosound"] = loadfx( "vfx/moments/loki/loki_rog_trail_close_2_nosound" ); level._effect["loki_breach_sparks"] = loadfx( "vfx/moments/loki/loki_breach_sparks" ); level._effect["loki_breach_steam_01_flare"] = loadfx( "vfx/moments/loki/loki_breach_steam_01_flare" ); level._effect["space_death_steam_loop"] = loadfx( "vfx/gameplay/space/space_death_steam_loop" ); level._effect["spc_explosion_240_nosmk"] = loadfx( "vfx/gameplay/space/spc_explosion_240_nosmk" ); level._effect["red_light_20_nolight"] = loadfx( "vfx/ambient/lights/red_light_20_nolight" ); level._effect["interior_shuttle_light"] = loadfx( "vfx/moments/loki/interior_shuttle_light" ); level._effect["red_light_30_nolight"] = loadfx( "vfx/ambient/lights/red_light_30_nolight" ); level._effect["interior_shuttle_flare_lights"] = loadfx( "vfx/moments/loki/interior_shuttle_flare_lights" ); level._effect["vfx_loki_rog_trail"] = loadfx( "vfx/moments/loki/vfx_loki_rog_trail" ); level._effect["small_building_post_exp"] = loadfx( "vfx/moments/loki/small_building_post_exp" ); level._effect["vfx_space_gas_leak"] = loadfx( "vfx/moments/loki/vfx_space_gas_leak" ); level._effect["loki_space_flare_02"] = loadfx( "vfx/moments/loki/loki_space_flare_02" ); level._effect["vfx_blood_impact_head_space"] = loadfx( "vfx/moments/odin/vfx_blood_impact_head_space" ); level._effect["vfx_godray_loki_lrg"] = loadfx( "vfx/ambient/lights/vfx_godray_loki_lrg" ); level._effect["vfx_godray_loki_sm"] = loadfx( "vfx/ambient/lights/vfx_godray_loki_sm" ); level._effect["vfx_perif_smk_plume_huge_slow_b4_loki"] = loadfx( "vfx/moments/loki/vfx_perif_smk_plume_huge_slow_b4_loki" ); level._effect["vfx_perif_smk_loki_vista_b4m"] = loadfx( "vfx/moments/loki/vfx_perif_smk_loki_vista_b4m" ); level._effect["vfx_sparks_sign_ch_02_space_runner"] = loadfx( "vfx/moments/loki/vfx_sparks_sign_ch_02_space_runner" ); level._effect["spc_shell_casings_moving"] = loadfx( "vfx/ambient/space/spc_shell_casings_moving" ); level._effect["loki_breach_floating_objects"] = loadfx( "vfx/moments/loki/loki_breach_floating_objects" ); level._effect["loki_breach_cabin_steam"] = loadfx( "vfx/moments/loki/loki_breach_cabin_steam" ); level._effect["loki_breach_steam_02"] = loadfx( "vfx/moments/loki/loki_breach_steam_02" ); level._effect["loki_breach_steam_01"] = loadfx( "vfx/moments/loki/loki_breach_steam_01" ); level._effect["steam_large_vent_rooftop"] = loadfx( "fx/smoke/steam_large_vent_rooftop" ); level._effect["loki_breach_explosion"] = loadfx( "vfx/moments/loki/loki_breach_explosion" ); level._effect["vfx_silo_fuel_explosion"] = loadfx( "vfx/moments/loki/vfx_silo_fuel_explosion" ); level._effect["vfx_silo_fuel_fire"] = loadfx( "vfx/moments/loki/vfx_silo_fuel_fire" ); level._effect["vfx_exp_heli_sml_cg_cheap"] = loadfx( "vfx/moments/loki/vfx_exp_heli_sml_cg_cheap" ); level._effect["loki_jet_destroy_trail"] = loadfx( "vfx/moments/loki/loki_jet_destroy_trail" ); level._effect["vfx_loki_rog_maintrail"] = loadfx( "vfx/moments/loki/vfx_loki_rog_maintrail" ); level._effect["vfx_mc_impact_smoke"] = loadfx( "vfx/moments/loki/vfx_mc_impact_smoke" ); level._effect["vfx_prop_hit_smk_sparks"] = loadfx( "vfx/moments/loki/vfx_prop_hit_smk_sparks" ); level._effect["vfx_space_debris_directional_short"] = loadfx( "vfx/moments/loki/vfx_space_debris_directional_short" ); level._effect["vfx_space_impact_debris_med02"] = loadfx( "vfx/moments/loki/vfx_space_impact_debris_med02" ); level._effect["vfx_sparks_burst_space"] = loadfx( "vfx/ambient/sparks/vfx_sparks_burst_space" ); level._effect["vfx_fiery_glow_sparks_lrg"] = loadfx( "vfx/moments/loki/vfx_fiery_glow_sparks_lrg" ); level._effect["loki_dust_mc_end_small"] = loadfx( "vfx/moments/loki/loki_dust_mc_end_small" ); level._effect["vfx_space_impact_debris_sm"] = loadfx( "vfx/moments/loki/vfx_space_impact_debris_sm" ); level._effect["vfx_space_dust_poof_med"] = loadfx( "vfx/moments/loki/vfx_space_dust_poof_med" ); level._effect["vfx_dust_motes_mc_end"] = loadfx( "vfx/moments/loki/vfx_dust_motes_mc_end" ); level._effect["glow_smoke_highlight"] = loadfx( "vfx/ambient/lights/glow_smoke_highlight" ); level._effect["loki_dust_mc_end"] = loadfx( "vfx/moments/loki/loki_dust_mc_end" ); level._effect["vfx_space_impact_debris_hg"] = loadfx( "vfx/moments/loki/vfx_space_impact_debris_hg" ); level._effect["vfx_impact_sparks_space_runner"] = loadfx( "vfx/moments/loki/vfx_impact_sparks_space_runner" ); level._effect["vfx_impact_sparks_space"] = loadfx( "vfx/moments/loki/vfx_impact_sparks_space" ); level._effect["vfx_blood_impact_space_efxnow02"] = loadfx( "vfx/moments/odin/vfx_blood_impact_space_efxnow02" ); level._effect["vfx_blood_impact_space_efxnow"] = loadfx( "vfx/moments/odin/vfx_blood_impact_space_efxnow" ); level._effect["vfx_space_impact_debris_lrg_runner"] = loadfx( "vfx/moments/loki/vfx_space_impact_debris_lrg_runner" ); level._effect["vfx_blood_impact_space_runner"] = loadfx( "vfx/moments/loki/vfx_blood_impact_space_runner" ); level._effect["vfx_space_impact_debris_close"] = loadfx( "vfx/moments/loki/vfx_space_impact_debris_close" ); level._effect["spc_fire_puff_big_single_runner"] = loadfx( "vfx/ambient/space/spc_fire_puff_big_single_runner" ); level._effect["spc_fire_puff_big_single"] = loadfx( "vfx/ambient/space/spc_fire_puff_big_single" ); level._effect["loki_fuel_ignite_fast_runner"] = loadfx( "vfx/moments/loki/loki_fuel_ignite_fast_runner" ); level._effect["loki_fuel_ignite_fast"] = loadfx( "vfx/moments/loki/loki_fuel_ignite_fast" ); level._effect["vfx_space_impact_debris_lrg"] = loadfx( "vfx/moments/loki/vfx_space_impact_debris_lrg" ); level._effect["vfx_space_debris_directional"] = loadfx( "vfx/moments/loki/vfx_space_debris_directional" ); level._effect["vfx_space_impact_debris_med"] = loadfx( "vfx/moments/loki/vfx_space_impact_debris_med" ); level._effect["vfx_sparks_directional"] = loadfx( "vfx/moments/loki/vfx_sparks_directional" ); level._effect["loki_dust_amb"] = loadfx( "vfx/moments/loki/loki_dust_amb" ); level._effect["zg_electrical_sparks_big_single_runner_02"] = loadfx( "vfx/ambient/space/zg_electrical_sparks_big_single_runner_02" ); level._effect["station_piece_collision"] = loadfx( "vfx/moments/odin/station_piece_collision" ); level._effect["spc_sparks_jet_single_runner"] = loadfx( "vfx/ambient/space/spc_sparks_jet_single_runner" ); level._effect["spc_shell_casings"] = loadfx( "vfx/ambient/space/spc_shell_casings_moving" ); level._effect["spc_fire_puff_light"] = loadfx( "vfx/ambient/space/spc_fire_puff_light" ); level._effect["spc_fire_puff_big_light"] = loadfx( "vfx/ambient/space/spc_fire_puff_big_light" ); level._effect["spc_explosion_240"] = loadfx( "vfx/gameplay/space/spc_explosion_240" ); level._effect["spc_explosion_1200"] = loadfx( "vfx/gameplay/space/spc_explosion_1200" ); level._effect["odin_sat_thrusters_runner"] = loadfx( "vfx/moments/odin/odin_sat_thrusters_runner" ); level._effect["odin_sat_thrusters_ignite_sporadic"] = loadfx( "vfx/moments/odin/odin_sat_thrusters_ignite_sporadic" ); level._effect["odin_sat_rcs_fuel_fire"] = loadfx( "vfx/moments/odin/odin_sat_rcs_fuel_fire" ); level._effect["odin_debris_field_med_runner"] = loadfx( "vfx/moments/odin/odin_debris_field_med_runner" ); level._effect["odin_debris_field_max_runner"] = loadfx( "vfx/moments/odin/odin_debris_field_max_runner" ); level._effect["odin_debris_field_low_runner"] = loadfx( "vfx/moments/odin/odin_debris_field_low_runner" ); level._effect["odin_debris_field_high_runner"] = loadfx( "vfx/moments/odin/odin_debris_field_high_runner" ); level._effect["odin_airlock_steam"] = loadfx( "vfx/moments/odin/odin_airlock_steam" ); level._effect["vfx_blood_impact_space"] = loadfx( "vfx/moments/odin/vfx_blood_impact_space" ); level._effect["circuit_breaker"] = loadfx( "fx/explosions/circuit_breaker" ); level._effect["vfx_glow_red_light_400_strobe"] = loadfx( "vfx/ambient/lights/vfx_glow_red_light_400_strobe" ); level._effect["vfx_shuttle_light_left"] = loadfx( "vfx/moments/odin/vfx_shuttle_light_left" ); level._effect["vfx_shuttle_light_right"] = loadfx( "vfx/moments/odin/vfx_shuttle_light_right" ); level._effect["vfx_shuttle_manuvr_thrust"] = loadfx( "vfx/moments/odin/vfx_shuttle_manuvr_thrust" ); level._effect["loki_m880_missile_impact"] = loadfx( "vfx/moments/loki/loki_m880_missile_impact" ); level._effect["loki_venting_gas_large"] = loadfx( "vfx/moments/loki/loki_venting_gas_large" ); level._effect["loki_debris_field"] = loadfx( "vfx/moments/loki/loki_debris_field" ); level._effect["vfx_pre_impact_smk"] = loadfx( "vfx/moments/loki/vfx_pre_impact_smk" ); level._effect["vfx_fuel_fire_zerog_cglight"] = loadfx( "vfx/moments/loki/vfx_fuel_fire_zerog_cglight" ); level._effect["vfx_fuel_leak_zerog"] = loadfx( "vfx/moments/loki/vfx_fuel_leak_zerog" ); level._effect["loki_infil_rog_trail_emit_runner"] = loadfx( "vfx/moments/loki/loki_infil_rog_trail_emit_runner" ); level._effect["loki_rog_highres_missile"] = loadfx( "vfx/moments/loki/loki_rog_highres_missile" ); level._effect["vfx_rog_impact_test"] = loadfx( "vfx/moments/loki/vfx_rog_impact_test" ); level._effect["vfx_scrnfx_space_dust"] = loadfx( "vfx/gameplay/screen_effects/vfx_scrnfx_space_dust" ); level._effect["vfx_scrnfx_fiery_bokeh_flash_01"] = loadfx( "vfx/gameplay/screen_effects/vfx_scrnfx_fiery_bokeh_flash_01" ); level._effect["loki_space_flare_01"] = loadfx( "vfx/moments/loki/loki_space_flare_01" ); level._effect["fuel_explosion_zerog"] = loadfx( "vfx/moments/loki/fuel_explosion_zerog" ); level._effect["loki_rog_trail_close_3_emit"] = loadfx( "vfx/moments/loki/loki_rog_trail_close_3_emit" ); level._effect["loki_rog_trail_close_2_emit"] = loadfx( "vfx/moments/loki/loki_rog_trail_close_2_emit" ); level._effect["loki_rog_close_1_missile"] = loadfx( "vfx/moments/loki/loki_rog_close_1_missile" ); level._effect["loki_rog_trail_close_1_emit"] = loadfx( "vfx/moments/loki/loki_rog_trail_close_1_emit" ); level._effect["loki_rog_trail_infil_1_emit"] = loadfx( "vfx/moments/loki/loki_rog_trail_infil_1_emit" ); level._effect["fuel_sparkfire_zerog_runner"] = loadfx( "vfx/moments/loki/fuel_sparkfire_zerog_runner" ); level._effect["vfx_fire_burning_zerog"] = loadfx( "vfx/moments/odin/vfx_fire_burning_zerog" ); level._effect["loki_particulate_player_mov"] = loadfx( "vfx/moments/loki/loki_particulate_player_mov" ); level._effect["loki_particulate_player_view"] = loadfx( "vfx/moments/loki/loki_particulate_player_view" ); level._effect["loki_particulate_player"] = loadfx( "vfx/moments/loki/loki_particulate_player" ); level._effect["loki_sun_flare_01"] = loadfx( "vfx/moments/loki/loki_sun_flare_01" ); level._effect["loki_decompression_exp1"] = loadfx( "vfx/moments/loki/loki_decompression_exp1" ); level._effect["electrical_sparks_zerog_runner"] = loadfx( "vfx/moments/odin/electrical_sparks_zerog_runner" ); level._effect["loki_decompress_fastwind"] = loadfx( "vfx/moments/loki/loki_decompress_fastwind" ); level._effect["loki_rog_trail_space_8_emit"] = loadfx( "vfx/moments/loki/loki_rog_trail_space_8_emit" ); level._effect["loki_rog_trail_space_7_emit"] = loadfx( "vfx/moments/loki/loki_rog_trail_space_7_emit" ); level._effect["loki_rog_trail_space_6_emit"] = loadfx( "vfx/moments/loki/loki_rog_trail_space_6_emit" ); level._effect["loki_rog_trail_space_5_emit"] = loadfx( "vfx/moments/loki/loki_rog_trail_space_5_emit" ); level._effect["loki_rog_trail_space_4_emit"] = loadfx( "vfx/moments/loki/loki_rog_trail_space_4_emit" ); level._effect["loki_rog_trail_space_3_emit"] = loadfx( "vfx/moments/loki/loki_rog_trail_space_3_emit" ); level._effect["loki_rog_trail_space_2_emit"] = loadfx( "vfx/moments/loki/loki_rog_trail_space_2_emit" ); level._effect["loki_rog_trail_space_1_emit"] = loadfx( "vfx/moments/loki/loki_rog_trail_space_1_emit" ); level._effect["thick_black_smoke_lx4"] = loadfx( "fx/smoke/thick_black_smoke_lx4" ); level._effect["rog_impact_02"] = loadfx( "vfx/moments/loki/rog_impact_02" ); level._effect["rog_impact_03"] = loadfx( "vfx/moments/loki/rog_impact_03" ); level._effect["rog_impact_04"] = loadfx( "vfx/moments/loki/rog_impact_04" ); level._effect["thick_dark_smoke_giant_loki"] = loadfx( "vfx/moments/loki/thick_dark_smoke_giant_loki" ); level._effect["pistol_muzzleflash"] = loadfx( "vfx/gameplay/muzzle_flashes/ar/vfx_muz_ar_v" ); level._effect["odin_helmet_glass_shatter"] = loadfx( "vfx/moments/odin/odin_helmet_glass_shatter" ); level._effect["explosion"] = loadfx( "fx/explosions/space_explosion" ); level._effect["explosion_small"] = loadfx( "fx/explosions/space_explosion_small" ); level._effect["sniper_glint"] = loadfx( "fx/misc/scope_glint" ); level._effect["space_clip_reload_arx"] = loadfx( "vfx/gameplay/space/space_clip_reload_arx" ); level._effect["steam_small"] = loadfx( "fx/impacts/pipe_steam_small" ); level._effect["antiair_runner_flak_day_mp"] = loadfx( "fx/misc/antiair_runner_flak_day_mp" ); level._effect["antiair_single_tracer01_cloudy_loop"] = loadfx( "vfx/moments/satfarm/antiair_single_tracer01_cloudy_loop" ); level._effect["vfx_perif_smk_war_vista_b4m"] = loadfx( "vfx/ambient/skybox/vfx_perif_smk_war_vista_b4m" ); level._effect["vfx_perif_smk_plume_huge_slow_b4_02"] = loadfx( "vfx/vfx_perif_smk_plume_huge_slow_b4_02" ); level._effect["loki_periph_plumes"] = loadfx( "vfx/moments/loki/loki_periph_plumes" ); level._effect["vfx_sparks_ground_battle_runner"] = loadfx( "vfx/moments/loki/vfx_sparks_ground_battle_runner" ); level._effect["vfx_smk_sat_ground_battle"] = loadfx( "vfx/moments/loki/vfx_smk_sat_ground_battle" ); level._effect["vfx_fire_ground_battle_l"] = loadfx( "vfx/moments/loki/vfx_fire_ground_battle_l" ); level._effect["vfx_fire_ground_battle"] = loadfx( "vfx/moments/loki/vfx_fire_ground_battle" ); level._effect["vfx_dust_ground_battle"] = loadfx( "vfx/moments/loki/vfx_dust_ground_battle" ); level._effect["vfx_exp_ground_battle"] = loadfx( "vfx/moments/loki/vfx_exp_ground_battle" ); level._effect["vfx_vista_ground_battle"] = loadfx( "vfx/moments/loki/vfx_vista_ground_battle" ); level._effect["vfx_mantis_exp_lrg"] = loadfx( "vfx/gameplay/explosions/vfx_mantis_exp_lrg" ); level._effect["loki_rog_trail_side_01"] = loadfx( "vfx/moments/loki/loki_rog_trail_side_01" ); level._effect["ROG_single_geotrail"] = loadfx( "vfx/moments/loki/vfx_loki_rog_trail" ); level._effect["ROG_single_geotrail_light"] = loadfx( "fx/smoke/smoke_geotrail_hellfire_cheap" ); level._effect["ROG_single_explosion"] = loadfx( "fx/explosions/bomb_explosion_large_ac130" ); level._effect["ROG_cam_static"] = loadfx( "vfx/gameplay/screen_effects/vfx_scrnfx_snakecam_static" ); level._effect["thick_dark_smoke_giant_paris"] = loadfx( "fx/smoke/thick_dark_smoke_giant_paris" ); level._effect["field_fire_smolder_500x500"] = loadfx( "fx/fire/field_fire_smolder_500x500" ); level._effect["thick_black_smoke_l"] = loadfx( "fx/smoke/thick_black_smoke_lx4" ); level._effect["shockwave"] = loadfx( "vfx/moments/black_ice/vfx_exfil_xplosion_shockwave" ); level._effect["explosion_01"] = loadfx( "vfx/moments/loki/vfx_large_bomb_hit" ); level._effect["smoke_01"] = loadfx( "vfx/moments/odin/rog_smoke_odin" ); level._effect["shockwave_02"] = loadfx( "vfx/moments/loki/vfx_rog_shockwave_loki" ); level._effect["vfx_rog_ground_shock_loc"] = loadfx( "vfx/moments/loki/vfx_rog_ground_shock_loc" ); level._effect["vfx_rog_thrownpiece_smoke"] = loadfx( "vfx/moments/loki/vfx_rog_thrownpiece_smoke" ); level._effect["smoke_geotrail_missile_large"] = loadfx( "vfx/moments/loki/battle_smoke_geotrail_missile_cheap" ); level._effect["smoke_geotrail_missile_large_reverse"] = loadfx( "fx/temp/smoke_geotrail_missile_large_reverse" ); level._effect["tank_blast_sand"] = loadfx( "fx/explosions/tank_impact_sand_cheap" ); level._effect["building_collapse_01"] = loadfx( "fx/explosions/cave_mouth_wall_blast_rescue" ); level._effect["building_collapse_02"] = loadfx( "fx/explosions/cave_mouth_wall_blast_rescue" ); level._effect["building_collapse_01"] = loadfx( "fx/dust/building_collapse_nyharbor" ); level._effect["building_collapse_blast_01"] = loadfx( "fx/maps/ny_harbor/ny_harbor_buildingchunkfall" ); level._effect["building_nuke_flash"] = loadfx( "fx/dust/building_collapse_nuke" ); level._effect["building_blast"] = loadfx( "vfx/moments/loki/loki_medium_explosion" ); level._effect["space_jet_small"] = loadfx( "vfx/gameplay/space/space_jet_small" ); level._effect["antiair_runner_flak"] = loadfx( "fx/misc/antiair_runner_flak" ); level._effect["battle_contrail"] = loadfx( "vfx/moments/loki/battle_contrail" ); level._effect["target_explosion_tank"] = loadfx( "fx/explosions/vehicle_tank_explosion" ); level._effect["abrams_flash_wv_no_tracer"] = loadfx( "fx/muzzleflashes/abrams_flash_wv_no_tracer" ); level._effect["tank_fire_ground_dust"] = loadfx( "vfx/moments/flood/tank_fire_ground_dust" ); level._effect["missile_trail"] = loadfx( "fx/smoke/smoke_geotrail_javelin" ); level._effect["loki_rog_jet_explosion_death"] = loadfx( "vfx/moments/loki/loki_rog_jet_explosion_death" ); level._effect["loki_rog_spaceport_center_explosion"] = loadfx( "vfx/moments/loki/loki_rog_spaceport_center_explosion" ); level._effect["loki_rog_rocket_scaffolding_explosion"] = loadfx( "vfx/moments/loki/loki_rog_rocket_scaffolding_explosion" ); level._effect["building_crumble_directional"] = loadfx( "vfx/moments/loki/building_crumble_directional" ); level._effect["loki_rog_satellite_dish_explosion"] = loadfx( "fx/explosions/loki_rog_satellite_dish_explosion" ); level._effect["loki_rog_satellite_dish_perimeter_hit"] = loadfx( "fx/explosions/loki_rog_satellite_dish_perimeter_hit" ); level._effect["loki_rog_spaceport_center_perimeter_hit"] = loadfx( "vfx/moments/loki/loki_rog_spaceport_center_perimeter_hit" ); level._effect["loki_rog_rocket_scaffolding_perimeter_hit"] = loadfx( "vfx/moments/loki/loki_rog_rocket_scaffolding_perimeter_hit" ); level._effect["vfx_scrnfx_loki_helmet"] = loadfx( "vfx/gameplay/screen_effects/vfx_scrnfx_loki_helmet" ); level._effect["vfx_scrnfx_space_helmet_dmg_lts"] = loadfx( "vfx/gameplay/screen_effects/vfx_scrnfx_space_helmet_dmg_lts" ); if ( !getdvarint( "r_reflectionProbeGenerate" ) ) { maps\createfx\loki_fx::main(); maps\createfx\loki_sound::main(); } thread blue_flare(); maps\_utility::setsaveddvar_cg_ng( "fx_alphathreshold", 9, 2 ); thread loki_default_lighting_setup(); level.player.helmet_show_damage = 0; thread fx_setup_mask(); thread helmet_damage(); if ( maps\_utility::is_gen4() ) setsaveddvar( "r_mbEnable", 0 ); setsaveddvar( "actor_spaceLightingOffset", -6 ); } fx_setup_mask() { for (;;) { if ( isdefined( level.player ) ) { fx_helmet_mask_on(); break; } } } fx_helmet_mask_on() { if ( isdefined( level.helmet_mask_fx ) ) level.helmet_mask_fx delete(); level.helmet_mask_fx = spawnfx( level._effect["vfx_scrnfx_loki_helmet"], level.player.origin ); triggerfx( level.helmet_mask_fx ); } fx_helmet_mask_off() { if ( isdefined( level.helmet_mask_fx ) ) level.helmet_mask_fx delete(); } helmet_damage() { for (;;) { if ( level.player.helmet_show_damage ) { playfx( level._effect["vfx_scrnfx_space_helmet_dmg_lts"], level.player.origin ); wait 0.75; } common_scripts\utility::waitframe(); } } helmet_damage_test() { for (;;) { wait( randomfloatrange( 0.5, 4.0 ) ); level.player.helmet_show_damage = 1; } } rog_cam_fx() { create_view_particle_source(); playfxontag( level._effect["ROG_cam_static"], level.view_particle_source, "tag_origin" ); } spacedust_cam_fx() { create_view_particle_source(); playfxontag( level._effect["vfx_scrnfx_space_dust"], level.view_particle_source, "tag_origin" ); } create_view_particle_source() { if ( !isdefined( level.view_particle_source ) ) { level.view_particle_source = spawn( "script_model", ( 0, 0, 0 ) ); level.view_particle_source setmodel( "tag_origin" ); level.view_particle_source.origin = level.player.origin; level.view_particle_source linktoplayerview( level.player, "tag_origin", ( 0, 0, 0 ), ( 0, 0, 0 ), 1 ); } } fx_rog_satelittes_firing_c1() { while ( !common_scripts\utility::flag( "explosion" ) ) { wait 5; common_scripts\utility::exploder( "01" ); wait( randomintrange( 1, 4 ) ); common_scripts\utility::exploder( "06" ); wait( randomintrange( 1, 4 ) ); common_scripts\utility::exploder( "08" ); wait( randomintrange( 1, 4 ) ); common_scripts\utility::exploder( "04" ); wait( randomintrange( 1, 4 ) ); common_scripts\utility::exploder( "02" ); wait( randomintrange( 1, 4 ) ); common_scripts\utility::exploder( "07" ); wait( randomintrange( 1, 4 ) ); common_scripts\utility::exploder( "05" ); wait( randomintrange( 1, 4 ) ); common_scripts\utility::exploder( "03" ); wait( randomintrange( 1, 4 ) ); } maps\_utility::delete_exploder( "01" ); maps\_utility::delete_exploder( "06" ); maps\_utility::delete_exploder( "08" ); maps\_utility::delete_exploder( "04" ); maps\_utility::delete_exploder( "02" ); maps\_utility::delete_exploder( "07" ); maps\_utility::delete_exploder( "05" ); maps\_utility::delete_exploder( "03" ); } fx_rog_satelittes_firing_c2() { while ( !common_scripts\utility::flag( "turn_off_rogs" ) ) { wait 1; common_scripts\utility::exploder( "c2_01" ); wait( randomintrange( 1, 4 ) ); common_scripts\utility::exploder( "c2_06" ); wait( randomintrange( 1, 4 ) ); common_scripts\utility::exploder( "c2_08" ); wait( randomintrange( 1, 4 ) ); common_scripts\utility::exploder( "c2_04" ); wait( randomintrange( 1, 4 ) ); common_scripts\utility::exploder( "c2_02" ); wait( randomintrange( 1, 4 ) ); common_scripts\utility::exploder( "c2_07" ); wait( randomintrange( 1, 4 ) ); common_scripts\utility::exploder( "c2_05" ); wait( randomintrange( 1, 4 ) ); common_scripts\utility::exploder( "c2_03" ); wait( randomintrange( 1, 4 ) ); } maps\_utility::delete_exploder( "c2_01" ); maps\_utility::delete_exploder( "c2_06" ); maps\_utility::delete_exploder( "c2_08" ); maps\_utility::delete_exploder( "c2_04" ); maps\_utility::delete_exploder( "c2_02" ); maps\_utility::delete_exploder( "c2_07" ); maps\_utility::delete_exploder( "c2_05" ); maps\_utility::delete_exploder( "c2_03" ); } loki_space_particulates() { level endon( "space_breach_vo_done" ); wait 15; thread loki_space_particulates_while_moving(); for (;;) { var_0 = anglestoforward( level.player.angles ) * 96; playfx( common_scripts\utility::getfx( "loki_particulate_player" ), level.player.origin + var_0 ); playfx( common_scripts\utility::getfx( "loki_particulate_player_view" ), level.player.origin + var_0 ); wait 0.6; } } blue_flare() { wait 18; common_scripts\utility::exploder( "blue_flare" ); } loki_space_particulates_while_moving() { level endon( "stop_particulates" ); for (;;) { var_0 = level.player.origin; wait 0.1; if ( distance( var_0, level.player.origin ) > 1 ) { var_1 = vectortoangles( level.player.origin - var_0 ); var_2 = anglestoforward( var_1 ) * 256; playfx( common_scripts\utility::getfx( "loki_particulate_player_mov" ), level.player.origin + var_2 ); } } } fx_infil_rog() { wait 2.3; var_0 = common_scripts\utility::getstruct( "sat_missle_01", "targetname" ); var_1 = common_scripts\utility::getstruct( "sat_missle_02", "targetname" ); var_2 = common_scripts\utility::getstruct( "sat_missle_03", "targetname" ); var_3 = common_scripts\utility::getstruct( "sat_missle_04", "targetname" ); var_4 = common_scripts\utility::getstruct( "sat_missle_06", "targetname" ); var_5 = common_scripts\utility::getstruct( "sat_missle_05", "targetname" ); playfx( common_scripts\utility::getfx( "loki_rog_highres_missile" ), var_0.origin, ( -1, 0, 0 ) ); playfx( common_scripts\utility::getfx( "loki_rog_highres_missile" ), var_1.origin, ( -1, 0, 0 ) ); playfx( common_scripts\utility::getfx( "loki_rog_highres_missile" ), var_2.origin, ( -1, 0, 0 ) ); playfx( common_scripts\utility::getfx( "loki_rog_highres_missile" ), var_3.origin, ( -1, 0, 0 ) ); playfx( common_scripts\utility::getfx( "loki_rog_highres_missile" ), var_4.origin, ( -1, 0, 0 ) ); playfx( common_scripts\utility::getfx( "loki_infil_rog_trail_emit_runner" ), var_5.origin, ( -1, 0, 0 ) ); } fx_rog_satelittes_close_01() { wait 22; var_0 = getentarray( "rog_sats_close_01", "targetname" ); common_scripts\utility::array_thread( var_0, ::fx_rog_satelittes_fire_fx_close, 19, 10, 25, "loki_rog_close_1_missile", "loki_rog_trail_close_1_emit", "explosion" ); } fx_rog_satelittes_close_02() { var_0 = getentarray( "rog_sats_close_02", "targetname" ); common_scripts\utility::array_thread( var_0, ::fx_rog_satelittes_fire_fx_close, 3, 8, 20, "loki_rog_close_1_missile", "loki_rog_trail_close_2_emit", "explosion" ); } fx_rog_satelittes_close_03() { var_0 = getentarray( "rog_sats_close_03", "targetname" ); common_scripts\utility::array_thread( var_0, ::fx_rog_satelittes_fire_fx_close, 3, 8, 25, "loki_rog_close_1_missile", "loki_rog_trail_close_3_emit", "explosion" ); } fx_c2_rog_satelittes_close_01() { var_0 = getentarray( "rog_c2_sats_close_01", "targetname" ); common_scripts\utility::array_thread( var_0, ::fx_rog_satelittes_fire_fx_close, 3, 10, 25, "loki_rog_close_1_missile", "loki_rog_trail_close_3_emit", "stop_close_rogs" ); } fx_rog_satelittes_fire_fx_close( var_0, var_1, var_2, var_3, var_4, var_5 ) { level endon( var_5 ); var_6 = [ 0, 1, 2, 3, 4, 5 ]; var_7 = common_scripts\utility::array_randomize( var_6 ); wait 0.1; for (;;) { for ( var_8 = 0; var_8 < 6; var_8++ ) { var_9 = "tag_rogfx_0" + var_7[var_8]; playfxontag( common_scripts\utility::getfx( "loki_rog_close_1_missile" ), self, var_9 ); common_scripts\utility::waitframe(); } wait( var_0 ); for ( var_8 = 0; var_8 < 6; var_8++ ) { var_9 = "tag_rogfx_0" + var_7[var_8]; killfxontag( common_scripts\utility::getfx( "loki_rog_close_1_missile" ), self, var_9 ); playfxontag( common_scripts\utility::getfx( "loki_rog_trail_close_2_emit" ), self, var_9 ); wait( randomintrange( var_1, var_2 ) ); } while ( maps\_utility::player_looking_at( self.origin, 0.5, 1 ) ) { thread maps\loki_util::jkupoint( self.origin, 360, undefined, 1 ); common_scripts\utility::waitframe(); } } } fx_rog_amb_exp() { wait 11; common_scripts\utility::exploder( "rog_amb_exp" ); } set_motionblur() { if ( maps\_utility::is_gen4() ) { setsaveddvar( "r_mbEnable", 2 ); setsaveddvar( "r_mbFastEnable", 1 ); setsaveddvar( "r_mbFastPreset", 2 ); setsaveddvar( "r_mbCameraRotationInfluence", 1.0 ); setsaveddvar( "r_mbCameraTranslationInfluence", 5.0 ); setsaveddvar( "r_mbModelVelocityScalar", 1.0 ); setsaveddvar( "r_mbStaticVelocityScalar", 0.5 ); setsaveddvar( "r_mbViewModelEnable", 1 ); setsaveddvar( "r_mbViewModelVelocityScalar", 0.004 ); } setsaveddvar( "actor_spaceLightingOffset", -6 ); } light_rog_threads() { thread rog_vision_set(); } rog_vision_set() { maps\_utility::vision_set_fog_changes( "loki_rog", 0 ); setsaveddvar( "sm_sunSampleSizeNear", 2.5 ); wait 4; setsaveddvar( "sm_sunSampleSizeNear", 25.0 ); } loki_infil_lighting() { maps\_utility::vision_set_fog_changes( "loki_infil", 1 ); } platform_specific_shadow_settings() { if ( level.ps3 ) { setsaveddvar( "sm_sunShadowScale", 0.6 ); setsaveddvar( "sm_sunSampleSizeNear", 0.311106 ); } else if ( level.xenon ) { setsaveddvar( "sm_sunShadowScale", 0.7071 ); setsaveddvar( "sm_sunSampleSizeNear", 0.5 ); } } loki_default_lighting_lerp_setup() { maps\_utility::vision_set_fog_changes( "loki", 3.5 ); setsaveddvar( "sm_sunSampleSizeNear", 0.75 ); platform_specific_shadow_settings(); } loki_default_lighting_setup() { maps\_utility::vision_set_fog_changes( "loki", 0 ); setsaveddvar( "sm_sunSampleSizeNear", 0.75 ); platform_specific_shadow_settings(); } loki_breach_lighting() { maps\_utility::vision_set_fog_changes( "loki_breach", 0.7 ); } loki_ending_lighting() { maps\_utility::vision_set_fog_changes( "loki_ending", 0 ); } light_combat2_threads() { maps\_utility::vision_set_fog_changes( "loki_combat2", 0 ); var_0 = spawn( "script_model", ( 34826, -1806.5, 2741.8 ) ); var_1 = spawn( "script_model", ( -31726.6, -9076, 21972 ) ); common_scripts\utility::waitframe(); var_2 = getentarray( "controlroomdome", "targetname" ); var_2[0] retargetscriptmodellighting( var_0 ); var_2[1] retargetscriptmodellighting( var_1 ); } fx_debri_combat_one() { level endon( "end_of_combat_two" ); for (;;) { var_0 = level.player.origin; wait 0.1; if ( distance( var_0, level.player.origin ) > 1 ) { var_1 = vectortoangles( level.player.origin - var_0 ); var_2 = anglestoforward( var_1 ) * 256; playfx( common_scripts\utility::getfx( "loki_debris_field" ), level.player.origin + var_2 ); } } } ending_white_fade( var_0, var_1, var_2 ) { var_3 = maps\_hud_util::create_client_overlay( "white", 0, level.player ); if ( var_0 > 0 ) var_3 fadeovertime( var_0 ); var_3.alpha = 0.75; wait( var_0 ); wait( var_1 ); if ( var_2 > 0 ) var_3 fadeovertime( var_2 ); var_3.alpha = 0; wait( var_2 ); var_3 destroy(); } fx_space_breach() { common_scripts\utility::exploder( "be_exp" ); wait 0.2; common_scripts\utility::exploder( "be_stm_01" ); wait 0.8; common_scripts\utility::exploder( "be_stm_02" ); wait 0.6; common_scripts\utility::exploder( "be_inside" ); wait 5; common_scripts\utility::exploder( "sb_floaters" ); } fx_fuel_explosion_pre_fx() { common_scripts\utility::exploder( "fuel_exp_jet_01" ); common_scripts\utility::exploder( "fuel_exp_01" ); wait 0.3; common_scripts\utility::exploder( "fuel_exp_jet_02" ); wait 0.1; maps\_utility::stop_exploder( "fuel_exp_jet_01" ); wait 0.2; maps\_utility::stop_exploder( "fuel_exp_jet_02" ); } ai_space_headshot_death_fxnow() { if ( self.damagelocation == "head" || self.damagelocation == "neck" ) { iprintlnbold( "headshot death" ); if ( self.model == "us_space_assault_a_body" || self.model == "us_space_assault_b_body" || self.model == "body_fed_space_assault_a" || self.model == "body_fed_space_assault_b" ) { playfxontag( common_scripts\utility::getfx( "space_headshot_fxnow_02" ), self, "J_Head" ); self setmodel( self.model + "_cracked" ); if ( gettimescale() < 0.5 ) self playsound( "space_npc_helmet_shatter_slomo" ); else self playsound( "space_npc_helmet_shatter" ); } } }