// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool init() { setup_fx(); setup_heli_range(); common_scripts\utility::flag_init( "player_using_vanguard" ); createthreatbiasgroup( "vanguard" ); setignoremegroup( "vanguard", "dontattackdrill" ); for ( var_0 = 1; var_0 <= 2; var_0++ ) thread vanguard_activate_wait_for_access_notify( var_0 ); } vanguard_activate_wait_for_access_notify( var_0 ) { level waittill( "alien_vanguard_access_0" + var_0 ); var_1 = getent( "alien_vanguard_blocker_0" + var_0, "targetname" ); var_1 makeusable(); var_1 setcursorhint( "HINT_ACTIVATE" ); var_1 sethintstring( &"MP_ALIEN_DESCENT_VANGUARD_ACTIVATE" ); var_2 = newhudelem(); var_2 setshader( "waypoint_alien_vanguard", 20, 20 ); var_2.color = ( 1, 1, 1 ); var_2 setwaypoint( 1, 1 ); var_2.sort = 1; var_2.foreground = 1; var_2.alpha = 0.5; var_2.x = var_1.origin[0]; var_2.y = var_1.origin[1]; var_2.z = var_1.origin[2]; var_2 thread alien_vanguard_wait_and_cleanup( var_1, var_0 ); var_1 thread vanguard_activate_think( var_1, var_0, var_2 ); } setup_fx() { level.vanguard_fx["hit"] = loadfx( "fx/impacts/large_metal_painted_hit" ); level.vanguard_fx["smoke"] = loadfx( "fx/smoke/remote_heli_damage_smoke_runner" ); level.vanguard_fx["explode"] = loadfx( "vfx/gameplay/explosions/vehicle/vang/vfx_exp_vanguard" ); level.vanguard_fx["target_marker_circle"] = loadfx( "vfx/gameplay/mp/core/vfx_marker_gryphon_orange" ); } setup_heli_range() { level.vanguardmaxheight = 1800; level.vanguardmaxdistancesq = 163840000; level.vanguardrangetriggers = getentarray( "remote_heli_range", "targetname" ); level.vanguardmaxheightent = getent( "airstrikeheight", "targetname" ); if ( isdefined( level.vanguardmaxheightent ) ) level.vanguardmaxheight = level.vanguardmaxheightent.origin[2]; } alien_vanguard_wait_and_cleanup( var_0, var_1 ) { level waittill( "blocker_0" + var_1 + "_destroyed" ); maps\mp\alien\_outline_proto::disable_outline_for_players( var_0, level.players ); self destroy(); } vanguard_activate_think( var_0, var_1, var_2 ) { level endon( "blocker_0" + var_1 + "_destroyed" ); for (;;) { maps\mp\alien\_outline_proto::enable_outline_for_players( var_0, level.players, 2, 0, "high" ); var_2.alpha = 0.5; var_0 sethintstring( &"MP_ALIEN_DESCENT_VANGUARD_ACTIVATE" ); foreach ( var_4 in level.players ) { if ( isdefined( var_4.lowermessage ) ) var_4 maps\mp\_utility::setlowermessage( "vanguard_use_hint", &"MP_ALIEN_DESCENT_VANGUARD_USE_HINT", 3.5 ); } for (;;) { self waittill( "trigger", var_4 ); var_4.vanguard_num = var_1; if ( var_4 maps\mp\alien\_utility::is_holding_deployable() || maps\mp\alien\_utility::is_true( var_4.iscarrying ) || maps\mp\alien\_utility::is_true( var_4.has_special_weapon ) ) { var_4 maps\mp\_utility::setlowermessage( "cant_buy", &"ALIEN_COLLECTIBLES_PLAYER_HOLDING", 3 ); continue; } if ( var_4 getstance() == "prone" || var_4 getstance() == "crouch" ) { var_4 maps\mp\_utility::setlowermessage( "change_stance", &"ALIENS_PATCH_CHANGE_STANCE", 3 ); continue; } if ( !isalive( var_4 ) || !var_4 isonground() || maps\mp\alien\_utility::is_true( var_4.laststand ) || maps\mp\alien\_utility::is_true( var_4.picking_up_item ) ) continue; var_4.player_action_disabled = 1; var_4 maps\mp\_utility::freezecontrolswrapper( 1 ); var_4 common_scripts\utility::_disableusability(); if ( isplayer( var_4 ) ) break; } maps\mp\alien\_outline_proto::disable_outline_for_players( var_0, level.players ); var_2.alpha = 0; var_0 sethintstring( "" ); level notify( "alien_vanguard_0" + var_1 + "_triggered" ); var_6 = ( 0, 0, 0 ); switch ( var_1 ) { case 1: var_6 = var_4 find_valid_vanguard_spawn_point( 80, 150 ); break; case 2: var_6 = var_4 find_valid_vanguard_spawn_point( 80, 35 ); break; } if ( isdefined( var_6 ) ) { var_7 = create_vanguard( var_4, var_6 ); var_4 thread start_vanguard( var_7 ); var_7 waittill( "death" ); maps\mp\alien\_outline_proto::enable_outline_for_players( var_0, level.players, 1, 0, "high" ); maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( 15 ); continue; } wait 0.05; var_4 maps\mp\_utility::freezecontrolswrapper( 0 ); var_4 common_scripts\utility::_enableusability(); } } find_valid_vanguard_spawn_point( var_0, var_1 ) { var_2 = anglestoforward( self.angles ); var_3 = anglestoright( self.angles ); var_4 = self geteye(); var_5 = var_4 + ( 0, 0, var_1 ); var_6 = var_5 - var_0 * var_2; if ( check_vanguard_spawn_point( var_4, var_6 ) ) return var_6; var_6 = var_5 + var_0 * var_2; if ( check_vanguard_spawn_point( var_4, var_6 ) ) return var_6; var_6 = var_6 + var_0 * var_3; if ( check_vanguard_spawn_point( var_4, var_6 ) ) return var_6; var_6 = var_5 - var_0 * var_3; if ( check_vanguard_spawn_point( var_4, var_6 ) ) return var_6; var_6 = var_5; if ( check_vanguard_spawn_point( var_4, var_6 ) ) return var_6; common_scripts\utility::waitframe(); var_6 = var_5 + 0.707 * var_0 * ( var_2 + var_3 ); if ( check_vanguard_spawn_point( var_4, var_6 ) ) return var_6; var_6 = var_5 + 0.707 * var_0 * ( var_2 - var_3 ); if ( check_vanguard_spawn_point( var_4, var_6 ) ) return var_6; var_6 = var_5 + 0.707 * var_0 * ( var_3 - var_2 ); if ( check_vanguard_spawn_point( var_4, var_6 ) ) return var_6; var_6 = var_5 + 0.707 * var_0 * ( -1 * var_2 - var_3 ); if ( check_vanguard_spawn_point( var_4, var_6 ) ) return var_6; return undefined; } find_vanguard_spawn_angles() { var_0 = ( 0, 0, 0 ); foreach ( var_2 in level.scanned_obelisks ) var_0 = var_0 + var_2.scriptables[0].origin; var_0 = var_0 / level.scanned_obelisks.size; return vectortoangles( var_0 - self geteye() ); } check_vanguard_spawn_point( var_0, var_1 ) { var_2 = 0; if ( capsuletracepassed( var_1, 10, 20.01, undefined, 1, 1 ) ) var_2 = bullettracepassed( var_0, var_1, 0, undefined ); return var_2; } alien_vanguard_handle_threatbias( var_0, var_1 ) { if ( maps\mp\alien\_utility::is_true( var_1 ) ) { if ( isdefined( self ) ) { if ( isdefined( self.threatbias ) ) self.threatbias = self.threatbias + 10000; self.ignoreme = 0; } } else { setthreatbias( "vanguard", "spitters", 10000 ); if ( isdefined( self ) ) { if ( isdefined( self.threatbias ) ) self.threatbias = self.threatbias - 10000; self.ignoreme = 1; } } } start_vanguard( var_0 ) { var_1 = 0.25; thread initvanguardhud( var_1 ); wait( var_1 ); self.restoreangles = self.angles; if ( self.vanguard_num == 1 ) { var_2 = find_vanguard_spawn_angles(); self setplayerangles( var_2 ); var_0.angles = var_2; } maps\mp\_utility::setusingremote( "alien_vanguard" ); alien_vanguard_handle_threatbias( var_0 ); if ( getdvarint( "camera_thirdPerson" ) ) maps\mp\_utility::setthirdpersondof( 0 ); var_0 enableaimassist(); var_0.playerlinked = 1; self cameralinkto( var_0, "tag_origin" ); self remotecontrolvehicle( var_0 ); var_0.ammocount = 100; self.remoteuav = var_0; maps\mp\_utility::_giveweapon( "killstreak_remote_tank_remote_mp" ); self switchtoweaponimmediate( "killstreak_remote_tank_remote_mp" ); maps\mp\_utility::freezecontrolswrapper( 0 ); var_3 = initride(); if ( var_3 != "success" ) { var_0 notify( "death" ); return 0; } else if ( !isdefined( var_0 ) ) return 0; maps\mp\_utility::freezecontrolswrapper( 0 ); common_scripts\utility::_enableusability(); thread vanguard_think( var_0 ); thread vanguard_monitorfire( var_0 ); thread vanguard_monitormanualplayerexit( var_0 ); thread vanguard_turrettarget( var_0 ); var_0 thread vanguard_reticlestart(); thread bubble_fx(); level notify( "vanguard_used" ); self notify( "vanguard_used" ); common_scripts\utility::flag_set( "player_using_vanguard" ); maps\mp\alien\_outline_proto::enable_outline_for_player( self, self, 3, 0, "high" ); return 1; } bubble_fx() { level endon( "game_ended" ); self endon( "disconnect" ); var_0 = 36; var_1 = spawnfx( level._effect["vanguard_shield"], self.origin + ( 0, 0, 1 ) * var_0 ); triggerfx( var_1 ); thread disconnect_delete( var_1, "end_remote" ); self waittill( "end_remote" ); wait 0.1; var_1 delete(); } disconnect_delete( var_0, var_1 ) { self endon( var_1 ); common_scripts\utility::waittill_any( "disconnect", "death" ); if ( isdefined( var_0 ) ) var_0 delete(); } initvanguardhud( var_0 ) { if ( maps\mp\alien\_utility::is_true( self.isferal ) ) maps\mp\alien\_deployablebox_functions::custom_unset_adrenaline(); if ( isdefined( self.camfx ) ) self.camfx delete(); self visionsetnakedforplayer( "black_bw", var_0 ); thread maps\mp\_utility::set_visionset_for_watching_players( "black_bw", var_0, 1.5, undefined, 1 ); level waittill( "vanguard_used" ); if ( !isdefined( self.vanguard_hint_shown ) ) { self.vanguard_hint_shown = 1; maps\mp\_utility::setlowermessage( "vanguard_use_hint", &"MP_ALIEN_DESCENT_VANGUARD_USE_HINT", 4.0 ); } self visionsetnakedforplayer( "", var_0 ); thread maps\mp\_utility::set_visionset_for_watching_players( "", var_0 ); self thermalvisionfofoverlayon(); self setclientomnvar( "ui_vanguard", 1 ); } initride() { var_0 = initride_internal(); return var_0; } initride_internal() { var_0 = common_scripts\utility::waittill_any_timeout( 1.0, "disconnect", "death" ); maps\mp\gametypes\_hostmigration::waittillhostmigrationdone(); if ( !isalive( self ) ) return "fail"; if ( var_0 == "disconnect" || var_0 == "death" ) { if ( var_0 == "disconnect" ) return "disconnect"; if ( self.team == "spectator" ) return "fail"; return "success"; } maps\mp\gametypes\_hostmigration::waittillhostmigrationdone(); if ( !isalive( self ) ) return "fail"; return "success"; } vanguard_moving_platform_death( var_0 ) { if ( !isdefined( var_0.lasttouchedplatform.destroydroneoncollision ) || var_0.lasttouchedplatform.destroydroneoncollision || !isdefined( self.spawngraceperiod ) || gettime() > self.spawngraceperiod ) self notify( "death" ); } create_vanguard( var_0, var_1 ) { var_2 = spawnhelicopter( var_0, var_1, var_0.angles, "remote_alien_uav_mp", "vehicle_drone_vanguard" ); level.alien_vanguard = var_2; if ( !isdefined( var_2 ) ) return undefined; var_2 makevehiclesolidcapsule( 20, -5, 10 ); var_2.attackarrow = spawn( "script_model", ( 0, 0, 0 ) ); var_2.attackarrow setmodel( "tag_origin" ); var_2.attackarrow.angles = ( -90, 0, 0 ); var_2.attackarrow.offset = 4; var_3 = spawnturret( "misc_turret", var_2.origin, "ball_drone_gun_mp", 0 ); var_3 linkto( var_2, "tag_turret_attach", ( 0, 0, 0 ), ( 0, 0, 0 ) ); var_3 setmodel( "vehicle_drone_vanguard_gun_dlc3" ); var_3 maketurretinoperable(); var_2.turret = var_3; var_3 makeunusable(); var_2.team = var_0.team; var_2.pers["team"] = var_0.team; var_2.owner = var_0; var_2 thread makesentient( var_0.team ); if ( issentient( var_2 ) ) var_2 setthreatbiasgroup( "vanguard" ); var_4 = missile_createattractorent( var_2, 1000, 8000 ); var_2.health = 999999; var_2.maxhealth = 100; var_2.damagetaken = 0; var_0 setclientomnvar( "ui_vanguard_health", 100 ); var_2.smoking = 0; var_2.inheliproximity = 0; var_2.helitype = "remote_uav"; var_3.owner = var_0; var_3 setentityowner( var_2 ); var_3 thread maps\mp\gametypes\_weapons::doblinkinglight( "tag_fx1" ); var_3.parent = var_2; var_3.health = 999999; var_3.maxhealth = 100; var_3.damagetaken = 0; var_0 thread vanguard_handledisconnect( var_2, "end_remote" ); var_2 thread vanguard_handlestopusing(); var_2 thread vanguard_handlesequencecompletestopusing(); level thread vanguard_monitordeath( var_2 ); level thread vanguard_monitorobjectivecam( var_2 ); var_2 thread vanguard_watch_distance(); var_2 thread vanguard_handledamage(); var_2.turret thread vanguard_turret_handledamage(); var_2 thread watchempdamage(); var_5 = spawnstruct(); var_5.validateaccuratetouching = 1; var_5.deathoverridecallback = ::vanguard_moving_platform_death; var_2 thread maps\mp\_movers::handle_moving_platforms( var_5 ); level.remote_uav[var_2.team] = var_2; return var_2; } print_dmg() { self endon( "death" ); for (;;) { iprintlnbold( self.damagetaken ); wait 0.2; } } makesentient( var_0 ) { self makeentitysentient( var_0 ); self waittill( "death" ); if ( isdefined( self ) ) self freeentitysentient(); } vanguard_monitormanualplayerexit( var_0 ) { level endon( "game_ended" ); self endon( "disconnect" ); var_0 endon( "death" ); var_0 endon( "end_remote" ); var_1 = 3; wait( var_1 ); for (;;) { var_2 = 0; while ( var_0.owner usebuttonpressed() ) { var_2 = var_2 + 0.05; if ( var_2 > 0.75 ) { var_0 notify( "death" ); return; } wait 0.05; } wait 0.05; } } vanguard_turrettarget( var_0 ) { level endon( "game_ended" ); self endon( "disconnect" ); var_0 endon( "death" ); var_0 endon( "end_remote" ); while ( !isdefined( var_0.attackarrow ) ) wait 0.05; var_0 setotherent( var_0.attackarrow ); var_0 setturrettargetent( var_0.attackarrow ); } vanguard_think( var_0 ) { level endon( "game_ended" ); self endon( "disconnect" ); var_0 endon( "death" ); var_0 endon( "end_remote" ); for (;;) { if ( var_0 maps\mp\_utility::touchingbadtrigger( "gryphon" ) ) var_0 notify( "damage", 1019, self, self.angles, self.origin, "MOD_EXPLOSIVE", undefined, undefined, undefined, undefined, "c4_mp" ); self.lockedlocation = var_0.attackarrow.origin; common_scripts\utility::waitframe(); } } vanguard_reticlestart() { common_scripts\utility::waitframe(); playfxontagforclients( level.vanguard_fx["target_marker_circle"], self.attackarrow, "tag_origin", self.owner ); } gettargetpoint( var_0, var_1 ) { var_2 = var_1.turret gettagorigin( "tag_flash" ); var_3 = var_0 getplayerangles(); var_4 = anglestoforward( var_3 ); var_5 = var_2 + var_4 * 15000; var_6 = bullettrace( var_2, var_5, 0, var_1 ); if ( var_6["surfacetype"] == "none" ) return undefined; if ( var_6["surfacetype"] == "default" ) return undefined; var_7 = var_6["entity"]; var_8 = []; var_8[0] = var_6["position"]; var_8[1] = var_6["normal"]; return var_8; } vanguard_monitorfire( var_0 ) { self endon( "disconnect" ); level endon( "game_ended" ); var_0 endon( "death" ); var_0 endon( "end_remote" ); self notifyonplayercommand( "vanguard_fire_missile", "+attack" ); self notifyonplayercommand( "vanguard_fire_missile", "+attack_akimbo_accessible" ); if ( !level.console ) { } thread vanguard_monitormissile( var_0 ); thread vanguard_monitorbullet( var_0 ); } vanguard_monitormissile( var_0 ) { self endon( "disconnect" ); level endon( "game_ended" ); var_0 endon( "death" ); var_0 endon( "end_remote" ); var_0.missile_ready_time = gettime(); for (;;) { self waittill( "vanguard_fire_missile" ); maps\mp\gametypes\_hostmigration::waittillhostmigrationdone(); if ( isdefined( level.hostmigrationtimer ) ) continue; if ( isdefined( self.lockedlocation ) && gettime() >= var_0.missile_ready_time ) thread vanguard_firemissile( var_0, self.lockedlocation ); } } vanguard_monitorbullet( var_0 ) { self endon( "disconnect" ); level endon( "game_ended" ); var_0 endon( "death" ); var_0 endon( "end_remote" ); var_0.bullet_ready_time = gettime(); for (;;) { if ( self adsbuttonpressed() ) { maps\mp\gametypes\_hostmigration::waittillhostmigrationdone(); if ( isdefined( level.hostmigrationtimer ) ) continue; if ( isdefined( self.lockedlocation ) && gettime() >= var_0.bullet_ready_time ) thread vanguard_firebullet( var_0, self.lockedlocation ); } wait 0.05; } } vanguard_rumble( var_0, var_1, var_2 ) { self endon( "disconnect" ); level endon( "game_ended" ); var_0 endon( "death" ); var_0 endon( "end_remote" ); var_0 notify( "end_rumble" ); var_0 endon( "end_rumble" ); for ( var_3 = 0; var_3 < var_2; var_3++ ) { self playrumbleonentity( var_1 ); common_scripts\utility::waitframe(); } } vanguard_firebullet( var_0, var_1 ) { level endon( "game_ended" ); var_2 = var_0.turret gettagorigin( "tag_fire" ); var_2 = var_2 + ( 0, 0, -25 ); if ( distancesquared( var_2, var_1 ) < 10000 ) { var_0 playsoundtoplayer( "weap_vanguard_fire_deny", self ); return; } thread vanguard_rumble( var_0, "pistol_fire", 1 ); var_3 = magicbullet( "alienvanguard_projectile_mini_mp", var_2, var_1, self ); var_3.vehicle_fired_from = var_0; var_4 = 500; var_0.bullet_ready_time = gettime() + var_4; var_3 maps\mp\gametypes\_hostmigration::waittill_notify_or_timeout_hostmigration_pause( "death", 4 ); } vanguard_firemissile( var_0, var_1 ) { level endon( "game_ended" ); if ( var_0.ammocount <= 0 ) return; var_2 = var_0.turret gettagorigin( "tag_fire" ); var_2 = var_2 + ( 0, 0, -25 ); if ( distancesquared( var_2, var_1 ) < 10000 ) { var_0 playsoundtoplayer( "weap_vanguard_fire_deny", self ); return; } var_0.ammocount--; thread vanguard_rumble( var_0, "shotgun_fire", 1 ); earthquake( 0.3, 0.25, var_0.origin, 60 ); var_3 = magicbullet( "alienvanguard_projectile_mp", var_2, var_1, self ); var_3.vehicle_fired_from = var_0; var_4 = 3000; var_0.missile_ready_time = gettime() + var_4; thread updateweaponui( var_0, var_4 * 0.001 ); var_3 maps\mp\gametypes\_hostmigration::waittill_notify_or_timeout_hostmigration_pause( "death", 4 ); earthquake( 0.3, 0.75, var_1, 128 ); if ( isdefined( var_0 ) ) { earthquake( 0.25, 0.75, var_0.origin, 60 ); thread vanguard_rumble( var_0, "damage_heavy", 3 ); if ( var_0.ammocount == 0 ) { wait 0.75; var_0 notify( "death" ); } } } updateweaponui( var_0, var_1 ) { level endon( "game_ended" ); self endon( "disconnect" ); var_0 endon( "death" ); var_0 endon( "end_remote" ); self setclientomnvar( "ui_vanguard_ammo", -1 ); wait( var_1 ); self setclientomnvar( "ui_vanguard_ammo", var_0.ammocount ); } getstartposition( var_0, var_1 ) { var_2 = ( 3000, 3000, 3000 ); var_3 = vectornormalize( var_0.origin - ( var_1 + ( 0, 0, -400 ) ) ); var_4 = rotatevector( var_3, ( 0, 25, 0 ) ); var_5 = var_1 + var_4 * var_2; if ( isvalidstartpoint( var_5, var_1 ) ) return var_5; var_4 = rotatevector( var_3, ( 0, -25, 0 ) ); var_5 = var_1 + var_4 * var_2; if ( isvalidstartpoint( var_5, var_1 ) ) return var_5; var_5 = var_1 + var_3 * var_2; if ( isvalidstartpoint( var_5, var_1 ) ) return var_5; return var_1 + ( 0, 0, 3000 ); } isvalidstartpoint( var_0, var_1 ) { var_2 = bullettrace( var_0, var_1, 0 ); if ( var_2["fraction"] > 0.99 ) return 1; return 0; } vanguard_watch_distance() { self endon( "death" ); var_0 = self.origin; self.rangecountdownactive = 0; for (;;) { if ( !isdefined( self ) ) return; if ( !isdefined( self.owner ) ) return; if ( !vanguard_in_range() ) { while ( !vanguard_in_range() ) { if ( !isdefined( self ) ) return; if ( !isdefined( self.owner ) ) return; if ( !self.rangecountdownactive ) { self.rangecountdownactive = 1; thread vanguard_rangecountdown(); } if ( isdefined( self.heliinproximity ) ) var_1 = distance( self.origin, self.heliinproximity.origin ); else var_1 = distance( self.origin, var_0 ); var_2 = getsignalstrengthalpha( var_1 ); self.owner setclientomnvar( "ui_vanguard", var_2 ); wait 0.15; } self notify( "in_range" ); self.rangecountdownactive = 0; self.owner setclientomnvar( "ui_vanguard", 1 ); } var_3 = int( angleclamp( self.angles[1] ) ); self.owner setclientomnvar( "ui_vanguard_heading", var_3 ); var_4 = self.origin[2] * 0.0254; var_4 = int( clamp( var_4, -250, 250 ) ); self.owner setclientomnvar( "ui_vanguard_altitude", var_4 ); var_5 = distance2d( self.origin, self.attackarrow.origin ) * 0.0254; var_5 = int( clamp( var_5, 0, 256 ) ); self.owner setclientomnvar( "ui_vanguard_range", var_5 ); var_0 = self.origin; wait 0.15; } } getsignalstrengthalpha( var_0 ) { var_0 = clamp( var_0, 50, 550 ); return 2 + int( 8 * ( var_0 - 50 ) / 500 ); } vanguard_in_range() { if ( isdefined( self.inheliproximity ) && self.inheliproximity ) return 0; if ( isdefined( level.vanguardrangetriggers[0] ) ) { foreach ( var_1 in level.vanguardrangetriggers ) { if ( self istouching( var_1 ) ) return 0; } return 1; } else if ( distance2dsquared( self.origin, level.mapcenter ) < level.vanguardmaxdistancesq && self.origin[2] < level.vanguardmaxheight ) return 1; return 0; } vanguard_rangecountdown() { self endon( "death" ); self endon( "in_range" ); var_0 = 3; maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( var_0 ); self notify( "death", "range_death" ); } vanguard_handledisconnect( var_0, var_1 ) { self endon( var_1 ); self endon( "death" ); self waittill( "disconnect" ); var_0 notify( "death" ); } vanguard_handlestopusing() { self endon( "death" ); self.owner waittill( "stop_using_remote" ); self notify( "death" ); } vanguard_handlesequencecompletestopusing() { self endon( "death" ); level waittill( "descent_door_complete" ); self.sequence_complete = 1; self notify( "death" ); } vanguard_monitordeath( var_0 ) { level endon( "game_ended" ); level endon( "objective_cam" ); var_1 = var_0.turret; var_0 waittill( "death" ); var_0 maps\mp\gametypes\_weapons::stopblinkinglight(); stopfxontag( level.vanguard_fx["target_marker_circle"], var_0.attackarrow, "tag_origin" ); playfx( level.vanguard_fx["explode"], var_0.origin ); var_0 playsound( "ball_drone_explode" ); var_1 delete(); if ( isdefined( var_0.targeteffect ) ) var_0.targeteffect delete(); vanguard_endride( var_0.owner, var_0 ); } vanguard_monitorobjectivecam( var_0 ) { var_0 endon( "death" ); level common_scripts\utility::waittill_any( "objective_cam", "game_ended" ); playfx( level.vanguard_fx["explode"], var_0.origin ); var_0 playsound( "ball_drone_explode" ); vanguard_endride( var_0.owner, var_0 ); } vanguard_endride( var_0, var_1 ) { var_1 notify( "end_remote" ); var_0 notify( "end_remote" ); var_1.playerlinked = 0; var_1 setotherent( undefined ); vanguard_removeplayer( var_0, var_1 ); stopfxontag( level.vanguard_fx["smoke"], var_1, "tag_origin" ); level.remote_uav[var_1.team] = undefined; maps\mp\_utility::decrementfauxvehiclecount(); common_scripts\utility::flag_clear( "player_using_vanguard" ); var_1.attackarrow delete(); var_1 delete(); level.alien_vanguard = undefined; } restorevisionset() { self visionsetnakedforplayer( "", 1 ); maps\mp\_utility::set_visionset_for_watching_players( "", 1 ); } vanguard_removeplayer( var_0, var_1 ) { if ( !isdefined( var_0 ) ) return; var_0 maps\mp\_utility::clearusingremote(); var_0 restorevisionset(); var_0 setclientomnvar( "ui_vanguard", 0 ); if ( getdvarint( "camera_thirdPerson" ) ) var_0 maps\mp\_utility::setthirdpersondof( 1 ); var_0 cameraunlink( var_1 ); var_0 remotecontrolvehicleoff( var_1 ); var_0 thermalvisionfofoverlayoff(); if ( maps\mp\alien\_utility::is_true( var_1.sequence_complete ) ) { var_2 = getent( "blocker_0" + var_0.vanguard_num + "_door", "targetname" ); var_0 setplayerangles( vectortoangles( var_2.origin + ( 0, 0, 150 ) - var_0 geteye() ) ); } else { var_3 = getent( "alien_vanguard_blocker_0" + var_0.vanguard_num, "targetname" ); var_0 setplayerangles( vectortoangles( var_3.origin - var_0 geteye() ) ); } var_0.remoteuav = undefined; var_0.vanguard_num = undefined; if ( var_0.team == "spectator" ) return; var_0 alien_vanguard_handle_threatbias( var_1, 1 ); maps\mp\alien\_outline_proto::disable_outline_for_player( var_0, var_0 ); var_0.player_action_disabled = undefined; level thread vanguard_freezecontrolsbuffer( var_0 ); } vanguard_freezecontrolsbuffer( var_0 ) { var_0 endon( "disconnect" ); var_0 endon( "death" ); level endon( "game_ended" ); var_0 maps\mp\_utility::freezecontrolswrapper( 1 ); wait 0.5; var_0 maps\mp\_utility::freezecontrolswrapper( 0 ); } vanguard_handledamage() { level endon( "game_ended" ); self.owner endon( "disconnect" ); self endon( "death" ); self endon( "end_remote" ); self setcandamage( 1 ); for (;;) { self waittill( "damage", var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 ); if ( isdefined( var_1.team ) && self.team == var_1.team ) continue; var_10 = modifydamage( var_1, var_9, var_4, var_0 ); var_10 = int( var_10 ); maps\mp\alien\_gamescore::update_team_encounter_performance( "gryphon", "damage_on_gryphon", var_10 ); self.wasdamaged = 1; self.damagetaken = self.damagetaken + var_10; self.owner thread vanguard_rumble( self, "damage_heavy", 3 ); if ( self.damagetaken >= self.maxhealth ) { self.owner maps\mp\_utility::setlowermessage( "vanguard_death", &"MP_ALIEN_DESCENT_VANGUARD_DESTROYED", 3.5 ); self notify( "death" ); continue; } self.owner setclientomnvar( "ui_vanguard_health", self.maxhealth - self.damagetaken ); if ( self.damagetaken >= self.maxhealth / 2 ) level notify( "dlc_vo_notify", "descent_vo", "defend_vanguard" ); } } vanguard_turret_handledamage() { level endon( "game_ended" ); self.parent.owner endon( "disconnect" ); self.parent endon( "death" ); self.parent endon( "end_remote" ); self endon( "death" ); self maketurretsolid(); self setcandamage( 1 ); for (;;) { self waittill( "damage", var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 ); if ( isdefined( var_1.team ) && self.parent.team == var_1.team ) continue; var_10 = self.parent modifydamage( var_1, var_9, var_4, var_0 ); var_10 = int( var_10 ); maps\mp\alien\_gamescore::update_team_encounter_performance( "gryphon", "damage_on_gryphon", var_10 ); self.parent.wasdamaged = 1; self.parent.damagetaken = self.parent.damagetaken + var_10; self.parent.owner thread vanguard_rumble( self.parent, "damage_heavy", 3 ); if ( self.parent.damagetaken >= self.parent.maxhealth ) { self.parent.owner maps\mp\_utility::setlowermessage( "vanguard_death", &"MP_ALIEN_DESCENT_VANGUARD_DESTROYED", 3.5 ); self.parent notify( "death" ); continue; } self.parent.owner setclientomnvar( "ui_vanguard_health", self.parent.maxhealth - self.parent.damagetaken ); } } modifydamage( var_0, var_1, var_2, var_3 ) { level endon( "game_ended" ); self.owner endon( "disconnect" ); self endon( "death" ); self endon( "end_remote" ); if ( !isdefined( var_3 ) ) return 0; var_4 = var_3; if ( var_2 == "MOD_MELEE" || var_2 == "MOD_UNKNOWN" ) var_4 = self.maxhealth * 0.34; playfxontagforclients( level.vanguard_fx["hit"], self, "tag_origin", self.owner ); if ( self.smoking == 0 && self.damagetaken >= self.maxhealth / 2 ) { self.smoking = 1; playfxontag( level.vanguard_fx["smoke"], self, "tag_origin" ); } return var_4; } watchempdamage() { self endon( "death" ); level endon( "game_ended" ); for (;;) { self waittill( "emp_damage", var_0, var_1 ); stopfxontag( level.vanguard_fx["target_marker_circle"], self.attackarrow, "tag_origin" ); common_scripts\utility::waitframe(); playfxontag( common_scripts\utility::getfx( "emp_stun" ), self, "tag_origin" ); wait( var_1 ); stopfxontag( level.vanguard_fx["target_marker_circle"], self.attackarrow, "tag_origin" ); common_scripts\utility::waitframe(); thread vanguard_reticlestart(); } }