// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool init() { init_armory_weapon_fx(); level.get_custom_weapon_outline_func = ::armory_special_gun_outline_func; level thread show_weapon_waypoint(); } init_armory_weapon_fx() { level._effect["corrosive_blast"] = loadfx( "vfx/gameplay/alien/vfx_alien_arm_gun_gas" ); } special_gun_watcher() { level endon( "game_ended" ); self endon( "death" ); self endon( "disconnect" ); self notify( "gun_watcher_logic" ); self endon( "gun_watcher_logic" ); self notifyonplayercommand( "detonate_venom", "+toggleads_throw" ); self notifyonplayercommand( "detonate_venom", "+ads_akimbo_accessible" ); thread special_gun_detonate_hint_watcher(); var_0 = "none"; var_1 = undefined; for (;;) { self waittill( "grenade_fire", var_1, var_0 ); if ( var_0 == "iw6_aliendlc11_mp" ) { var_1.health = 1; thread wait_for_detonation( var_1, var_0 ); thread explode_projectile( var_1, var_0 ); } wait 0.05; } } special_gun_detonate_hint_watcher() { level endon( "game_ended" ); self endon( "death" ); self endon( "disconnect" ); self endon( "gun_watcher_logic" ); var_0 = 2; while ( !isdefined( self.no_more_detonate_hint ) ) { self waittill( "grenade_fire", var_1, var_2 ); if ( var_2 == "iw6_aliendlc11_mp" ) { if ( !isdefined( self.projectile_time_out_num ) ) self.projectile_time_out_num = 1; else if ( self.projectile_time_out_num > var_0 ) { var_0 = 3; self.projectile_time_out_num = 0; thread show_specialweapon_hint_repeat(); } else self.projectile_time_out_num++; } wait 0.1; } } wait_for_detonation( var_0, var_1 ) { self endon( "death" ); self endon( "disconnect" ); self endon( "detonated" ); level endon( "game_ended" ); self.adspressed = 0; thread ads_watcher(); thread toggle_ads_watcher(); var_2 = 100; var_3 = 0; var_4 = ( 0, 0, 0 ); for ( var_5 = var_4; self adsbuttonpressed() && var_3 < var_2; var_3 = var_3 + 1 ) wait 0.05; while ( var_3 < var_2 ) { if ( isdefined( var_0 ) && self.adspressed ) { self notify( "projectile_detonate" ); self.no_more_detonate_hint = 1; return; } else if ( !isdefined( var_0 ) ) { thread cloudmonitor( self, var_5, var_1 ); playsoundatpos( var_5, "aliendlc11_explode" ); return; } var_4 = var_0.origin; var_5 = var_4; wait 0.05; var_3 = var_3 + 1; } self notify( "projectile_detonate" ); } toggle_ads_watcher() { self endon( "disconnect" ); self endon( "death" ); self endon( "projectile_detonate" ); self endon( "ads_pressed" ); self waittill( "detonate_venom" ); self.adspressed = 1; self notify( "ads_pressed" ); } ads_watcher() { self endon( "disconnect" ); self endon( "death" ); self endon( "projectile_detonate" ); self endon( "ads_pressed" ); for (;;) { if ( self adsbuttonpressed() ) { self.adspressed = 1; self notify( "ads_pressed" ); } wait 0.05; } } explode_projectile( var_0, var_1 ) { self waittill( "projectile_detonate" ); if ( isdefined( var_0 ) ) { level thread cloudmonitor( self, var_0.origin, var_1 ); playsoundatpos( var_0.origin, "aliendlc11_explode" ); var_0 delete(); } } cloudmonitor( var_0, var_1, var_2 ) { var_3 = undefined; var_4 = 200; var_5 = 150; var_6 = 250; var_7 = 5; var_8 = 5; var_9 = 0.5; var_10 = 200; var_11 = 1000; var_12 = 1500; switch ( var_2 ) { case "iw6_aliendlc11_mp": var_3 = spawnfx( level._effect["corrosive_blast"], var_1 ); var_4 = 200; var_5 = 150; var_6 = 250; var_7 = 5; var_8 = 5; break; } var_13 = var_1 - ( 0, 0, var_5 ); var_14 = var_5 + var_5; var_15 = spawn( "trigger_radius", var_13, 1, var_4, var_14 ); var_15.owner = var_0; radiusdamage( var_1, var_10, var_12, var_11, var_0, "MOD_EXPLOSIVE" ); earthquake( 0.5, 1, var_1, 512 ); playrumbleonposition( "grenade_rumble", var_1 ); triggerfx( var_3 ); if ( var_2 == "iw6_aliendlc11_mp" ) var_16 = missile_createattractorent( var_15, 20000, 8000 ); var_17 = 0.0; var_18 = 0.25; var_19 = 1; var_20 = 0; wait( var_19 ); for ( var_17 = var_17 + var_19; var_17 < var_7; var_17 = var_17 + var_18 ) { var_21 = []; foreach ( var_23 in level.agentarray ) { if ( isdefined( var_23 ) && isalive( var_23 ) && var_23 istouching( var_15 ) && !isdefined( var_23.melting ) ) var_21[var_21.size] = var_23; } foreach ( var_23 in var_21 ) { if ( isdefined( var_23 ) && isalive( var_23 ) ) { var_23 thread cloud_melt_alien( var_6, var_0, var_8, var_15, var_9, var_2 ); common_scripts\utility::waitframe(); } } wait( var_18 ); } var_15 delete(); var_3 delete(); } alien_corrosive_on() { if ( !isdefined( self.is_corrosive ) ) self.is_corrosive = 0; self.is_corrosive++; if ( self.is_corrosive == 1 ) self setscriptablepartstate( "body", "corrosive" ); } alien_corrosive_off() { self.is_corrosive--; if ( self.is_corrosive > 0 ) return; self.is_corrosive = undefined; self notify( "corrosive_off" ); self setscriptablepartstate( "body", "normal" ); } cloud_melt_alien( var_0, var_1, var_2, var_3, var_4, var_5 ) { self notify( "stasis_cloud_burning" ); self endon( "stasis_cloud_burning" ); self endon( "death" ); if ( !isdefined( var_2 ) ) var_2 = 6; self.melting = 1; if ( !isdefined( level.spider ) || isdefined( level.spider ) && self != level.spider ) alien_corrosive_on(); var_6 = 0; while ( var_6 < var_2 ) { if ( isdefined( var_3 ) ) self dodamage( var_0, self.origin, var_1, var_1, "MOD_UNKNOWN" ); else self dodamage( var_0, self.origin, var_1 ); var_6 = var_6 + var_4; wait( var_4 ); } if ( !isdefined( level.spider ) || isdefined( level.spider ) && self != level.spider ) alien_corrosive_off(); self.melting = undefined; } give_special_gun() { self makeusable(); self sethintstring( &"MP_ALIEN_ARMORY_SPECIAL_WEAPON_PICKUP" ); maps\mp\alien\_outline_proto::add_to_outline_weapon_watch_list( self, 0 ); for (;;) { self waittill( "trigger", var_0 ); if ( var_0.has_special_weapon || var_0.is_holding_deployable ) { var_0 maps\mp\_utility::setlowermessage( "cant_buy", &"ALIEN_COLLECTIBLES_PLAYER_HOLDING", 3 ); continue; } if ( !var_0 hasweapon( "iw6_aliendlc11_mp" ) ) { if ( var_0 maps\mp\alien\_prestige::prestige_getpistolsonly() == 1 ) { var_0 maps\mp\_utility::setlowermessage( "cant_buy", &"ALIEN_COLLECTIBLES_PLAYER_NERFED", 3 ); continue; } var_0 giveweapon( "iw6_aliendlc11_mp" ); var_1 = 2; if ( var_0 maps\mp\alien\_prestige::prestige_getminammo() != 1 ) var_1 = 1; var_0 setweaponammoclip( "iw6_aliendlc11_mp", var_1 ); var_0 setweaponammostock( "iw6_aliendlc11_mp", var_1 ); var_0 switchtoweapon( "iw6_aliendlc11_mp" ); var_0 thread show_specialweapon_hint(); level notify( "scorpion_gun_pickedup" ); var_0 maps\mp\alien\_utility::_enableadditionalprimaryweapon(); var_0 thread disable_special_gun_purchase(); var_0._has_armory_weapon = 1; } } } disable_special_gun_purchase() { var_0 = getentarray( "anti_alien_gun", "targetname" ); foreach ( var_2 in var_0 ) var_2 disableplayeruse( self ); } show_specialweapon_hint() { self endon( "disconnect" ); wait 1; maps\mp\_utility::setlowermessage( "weapon_hint", &"MP_ALIEN_ARMORY_SPECIAL_WEAPON_HINT", 6 ); } show_specialweapon_hint_repeat() { self endon( "disconnect" ); wait 1; self iprintlnbold( &"MP_ALIEN_ARMORY_SPECIAL_WEAPON_HINT" ); } show_weapon_waypoint() { level waittill( "scorpion_gun_pickedup" ); level thread spitter_ammo_drop_logic(); } spitter_ammo_drop_logic() { var_0 = 25; var_1 = 45; level.spitter_ammo_active = 0; level endon( "game_ended" ); var_2 = gettime() + var_0 * 1000; var_3 = gettime() + var_1 * 1000; for (;;) { level waittill( "alien_killed", var_4 ); var_5 = gettime(); var_6 = 0; if ( var_5 > var_2 && level.spitter_ammo_active < 4 ) { if ( gettime() < var_3 ) { if ( randomintrange( 0, 100 ) > 92 ) var_6 = 1; } else var_6 = 1; } if ( var_6 && isdefined( var_4 ) ) { var_2 = gettime() + var_0 * 1000; var_3 = gettime() + var_1 * 1000; level thread spitter_ammo_drop( var_4 ); } wait 0.05; } } spitter_ammo_drop( var_0 ) { var_1 = getgroundposition( var_0 + ( 0, 0, 10 ), 16 ); var_2 = spawn( "script_model", var_1 ); var_2 setmodel( "alien_spider_egg_ammo" ); wait 1; playfxontag( level._effect["spitter_ammo"], var_2, "j_egg_center" ); var_2 thread spitter_ammo_think(); var_2 thread spitter_ammo_rotate(); level.spitter_ammo_active++; } spitter_ammo_think() { level endon( "game_ended" ); self endon( "death" ); var_0 = 30; self makeusable(); self sethintstring( &"MP_ALIEN_ARMORY_SPITTER_AMMO_PICKUP" ); thread spitter_ammo_delete( var_0 ); for (;;) { self waittill( "trigger", var_1 ); if ( var_1 hasweapon( "iw6_aliendlc11_mp" ) ) { var_2 = var_1 getweaponammoclip( "iw6_aliendlc11_mp" ); var_3 = var_1 getweaponammostock( "iw6_aliendlc11_mp" ); if ( var_2 + var_3 >= weaponmaxammo( "iw6_aliendlc11_mp" ) + weaponclipsize( "iw6_aliendlc11_mp" ) ) { var_1 maps\mp\_utility::setlowermessage( "ammo_taken", &"ALIEN_COLLECTIBLES_AMMO_MAX", 3 ); continue; } var_4 = 2; if ( var_1 maps\mp\alien\_prestige::prestige_getminammo() != 1 ) var_4 = 1; var_1 setweaponammoclip( "iw6_aliendlc11_mp", var_2 + var_4 ); var_1 setweaponammostock( "iw6_aliendlc11_mp", var_3 + var_4 ); var_1 playsound( "extinction_item_pickup" ); playfx( level._effect["alien_teleport"], self.origin ); level.spitter_ammo_active--; self delete(); return; } } } spitter_ammo_rotate() { self endon( "death" ); for (;;) { self rotateyaw( 360, 5 ); wait 5; } } spitter_ammo_delete( var_0 ) { self endon( "death" ); wait( var_0 ); level.spitter_ammo_active--; self delete(); } armory_special_gun_outline_func( var_0 ) { if ( isdefined( var_0.targetname ) && var_0.targetname == "anti_alien_gun" ) return isdefined( self._has_armory_weapon ); return 0; }