// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool init_prestige() { var_0 = []; var_0["none"] = ::empty; var_0["nerf_take_more_damage"] = ::increase_damage_scalar; var_0["nerf_higher_threatbias"] = ::increase_threatbias; var_0["nerf_smaller_wallet"] = ::reduce_wallet_size_and_money_earned; var_0["nerf_lower_weapon_damage"] = ::lower_weapon_damage; var_0["nerf_no_class"] = ::no_class; var_0["nerf_pistols_only"] = ::pistols_only; var_0["nerf_fragile"] = ::slow_health_regen; var_0["nerf_move_slower"] = ::move_slower; var_0["nerf_no_abilities"] = ::no_abilities; var_0["nerf_min_ammo"] = ::min_ammo; var_0["nerf_no_deployables"] = ::no_deployables; level.prestige_nerf_func = var_0; var_1 = []; for ( var_2 = 0; var_2 < 32; var_2++ ) { var_3 = tablelookupbyrow( "mp/alien/prestige_nerf.csv", var_2, 1 ); if ( !isdefined( var_3 ) || var_3 == "" ) break; var_1[var_1.size] = var_3; } level.nerf_list = var_1; } init_player_prestige() { init_nerf_scalar(); if ( is_relics_enabled() ) nerf_based_on_selection(); } init_nerf_scalar() { var_0 = []; var_0["nerf_take_more_damage"] = 1.0; var_0["nerf_higher_threatbias"] = 0; var_0["nerf_smaller_wallet"] = 1.0; var_0["nerf_earn_less_money"] = 1.0; var_0["nerf_lower_weapon_damage"] = 1.0; var_0["nerf_no_class"] = 0; var_0["nerf_pistols_only"] = 0; var_0["nerf_fragile"] = 1.0; var_0["nerf_move_slower"] = 1.0; var_0["nerf_no_abilities"] = 0; var_0["nerf_min_ammo"] = 1.0; var_0["nerf_no_deployables"] = 0; self.nerf_scalars = var_0; self.activated_nerfs = []; } nerf_based_on_selection() { foreach ( var_1 in level.nerf_list ) { if ( self _meth_842C( var_1 ) ) activate_nerf( var_1 ); } } activate_nerf( var_0 ) { register_nerf_activated( var_0 ); [[ level.prestige_nerf_func[var_0] ]](); } nerf_already_activated( var_0 ) { return common_scripts\utility::array_contains( self.activated_nerfs, var_0 ); } register_nerf_activated( var_0 ) { self.activated_nerfs[self.activated_nerfs.size] = var_0; } reduce_wallet_size_and_money_earned() { reduce_wallet_size(); reduce_money_earned(); } is_relics_enabled() { if ( maps\mp\alien\_utility::is_chaos_mode() ) return 0; return 1; } is_no_nerf( var_0 ) { return var_0 == "none"; } get_num_nerf_selected() { return self.activated_nerfs.size; } empty() { } increase_damage_scalar() { set_nerf_scalar( "nerf_take_more_damage", 1.33 ); } increase_threatbias() { set_nerf_scalar( "nerf_higher_threatbias", 500 ); } reduce_wallet_size() { set_nerf_scalar( "nerf_smaller_wallet", 0.5 ); } reduce_money_earned() { set_nerf_scalar( "nerf_earn_less_money", 0.75 ); } lower_weapon_damage() { set_nerf_scalar( "nerf_lower_weapon_damage", 0.66 ); } no_class() { set_nerf_scalar( "nerf_no_class", 1.0 ); } pistols_only() { set_nerf_scalar( "nerf_pistols_only", 1.0 ); } slow_health_regen() { set_nerf_scalar( "nerf_fragile", 1.5 ); } move_slower() { set_nerf_scalar( "nerf_move_slower", 0.7 ); } no_abilities() { set_nerf_scalar( "nerf_no_abilities", 1.0 ); } min_ammo() { set_nerf_scalar( "nerf_min_ammo", 0.25 ); } no_deployables() { set_nerf_scalar( "nerf_no_deployables", 1.0 ); } set_nerf_scalar( var_0, var_1 ) { self.nerf_scalars[var_0] = var_1; } get_nerf_scalar( var_0 ) { return self.nerf_scalars[var_0]; } get_selected_nerf( var_0 ) { return self getcoopplayerdata( "alienPlayerLoadout", "nerfs", var_0 ); } prestige_getdamagetakenscalar() { return get_nerf_scalar( "nerf_take_more_damage" ); } prestige_getthreatbiasscalar() { return get_nerf_scalar( "nerf_higher_threatbias" ); } prestige_getwalletsizescalar() { return get_nerf_scalar( "nerf_smaller_wallet" ); } prestige_getmoneyearnedscalar() { return get_nerf_scalar( "nerf_earn_less_money" ); } prestige_getweapondamagescalar() { return get_nerf_scalar( "nerf_lower_weapon_damage" ); } prestige_getnoclassallowed() { return get_nerf_scalar( "nerf_no_class" ); } prestige_getpistolsonly() { return get_nerf_scalar( "nerf_pistols_only" ); } prestige_getslowhealthregenscalar() { return get_nerf_scalar( "nerf_fragile" ); } prestige_getmoveslowscalar() { return get_nerf_scalar( "nerf_move_slower" ); } prestige_getnoabilities() { return get_nerf_scalar( "nerf_no_abilities" ); } prestige_getminammo() { return get_nerf_scalar( "nerf_min_ammo" ); } prestige_getnodeployables() { return get_nerf_scalar( "nerf_no_deployables" ); }