// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { level._effect["vfx_sunflare_satfarm"] = loadfx( "vfx/ambient/atmospheric/vfx_sunflare_satfarm" ); level._effect["vfx_sewer_flow_edge"] = loadfx( "vfx/moments/mp_chasm/vfx_sewer_flow_edge" ); level._effect["vfx_sewer_flow"] = loadfx( "vfx/moments/mp_chasm/vfx_sewer_flow" ); level._effect["vfx_scrnfx_tocam_waterdrops_mp"] = loadfx( "vfx/gameplay/screen_effects/vfx_scrnfx_tocam_waterdrops_mp" ); level._effect["vfx_scrnfx_tocam_waterdrops_xs"] = loadfx( "vfx/gameplay/screen_effects/vfx_scrnfx_tocam_waterdrops_xs" ); level._effect["vfx_elevator_shaft_dust"] = loadfx( "vfx/moments/mp_chasm/vfx_elevator_shaft_dust" ); level._effect["vfx_elevator_fall_dust"] = loadfx( "vfx/moments/mp_chasm/vfx_elevator_fall_dust" ); level._effect["vfx_bus_fall_dust"] = loadfx( "vfx/moments/mp_chasm/vfx_bus_fall_dust" ); level._effect["vfx_bus_scrape_dust"] = loadfx( "vfx/moments/mp_chasm/vfx_bus_scrape_dust" ); level._effect["vfx_ehq_birds_rand"] = loadfx( "vfx/ambient/animals/vfx_ehq_birds_rand" ); level._effect["vfx_crater_smk_drift"] = loadfx( "vfx/moments/mp_chasm/vfx_crater_smk_drift" ); level._effect["vfx_smk_build_dmg_chasm_bg_sm"] = loadfx( "vfx/moments/mp_chasm/vfx_smk_build_dmg_chasm_bg_sm" ); level._effect["vfx_smk_build_dmg_chasm_bg"] = loadfx( "vfx/moments/mp_chasm/vfx_smk_build_dmg_chasm_bg" ); level._effect["vfx_water_pipe_gush_lg"] = loadfx( "vfx/moments/mp_chasm/vfx_water_pipe_gush_lg" ); level._effect["vfx_exp_dirt"] = loadfx( "vfx/moments/homecoming/vfx_exp_dirt" ); level._effect["vfx_pipe_water_runoff_chasm"] = loadfx( "vfx/moments/mp_chasm/vfx_pipe_water_runoff_chasm" ); level._effect["vfx_building_fire"] = loadfx( "vfx/moments/mp_chasm/vfx_building_fire" ); level._effect["vfx_thin_dust_drip_runner"] = loadfx( "vfx/moments/mp_chasm/vfx_thin_dust_drip_runner" ); level._effect["vfx_lens_flare_chasm"] = loadfx( "vfx/moments/mp_chasm/vfx_lens_flare_chasm" ); level._effect["vfx_sprinkler_impact"] = loadfx( "vfx/moments/mp_chasm/vfx_sprinkler_impact" ); level._effect["vfx_broken_water_pipe_chasm"] = loadfx( "vfx/moments/mp_chasm/vfx_broken_water_pipe_chasm" ); level._effect["vfx_smk_build_dmg_chasm"] = loadfx( "vfx/moments/mp_chasm/vfx_smk_build_dmg_chasm" ); level._effect["vfx_pipe_drip_chasm"] = loadfx( "vfx/moments/mp_chasm/vfx_pipe_drip_chasm" ); level._effect["vfx_chasm_fire_wall_lg"] = loadfx( "vfx/moments/mp_chasm/vfx_chasm_fire_wall_lg" ); level._effect["vfx_chasm_fire_inside"] = loadfx( "vfx/moments/mp_chasm/vfx_chasm_fire_inside" ); level._effect["vfx_chasm_fire_wall_small"] = loadfx( "vfx/moments/mp_chasm/vfx_chasm_fire_wall_small" ); level._effect["vfx_fall_dust_child_a_sha"] = loadfx( "vfx/moments/mp_chasm/vfx_fall_dust_child_a_sha" ); level._effect["vfx_water_runoff_chasm_spl"] = loadfx( "vfx/moments/mp_chasm/vfx_water_runoff_chasm_spl" ); level._effect["vfx_water_runoff_chasm"] = loadfx( "vfx/moments/mp_chasm/vfx_water_runoff_chasm" ); level._effect["vfx_burnt_car_smold"] = loadfx( "vfx/moments/mp_chasm/vfx_burnt_car_smold" ); level._effect["vfx_crater_fallout"] = loadfx( "vfx/moments/mp_chasm/vfx_crater_fallout" ); level._effect["vfx_damage_steam"] = loadfx( "vfx/moments/mp_chasm/vfx_damage_steam" ); level._effect["vfx_crater_rock_slide_runner"] = loadfx( "vfx/moments/mp_chasm/vfx_crater_rock_slide_runner" ); level._effect["vfx_crater_fire_sm"] = loadfx( "vfx/moments/mp_chasm/vfx_crater_fire_sm" ); level._effect["vfx_crater_smk_wispy"] = loadfx( "vfx/moments/mp_chasm/vfx_crater_smk_wispy" ); level._effect["vfx_crater_fire"] = loadfx( "vfx/moments/mp_chasm/vfx_crater_fire" ); level._effect["vfx_crater_smk_large"] = loadfx( "vfx/moments/mp_chasm/vfx_crater_smk_large" ); level._effect["vfx_dust_fall_runner_dark"] = loadfx( "vfx/moments/mp_chasm/vfx_dust_fall_runner_dark" ); level._effect["vfx_falling_dust_runner_b"] = loadfx( "vfx/moments/mp_chasm/vfx_falling_dust_runner_b" ); level._effect["vfx_falling_dust_child_b"] = loadfx( "vfx/moments/mp_chasm/vfx_falling_dust_child_b" ); level._effect["vfx_dust_hang_mp_chasm_sha"] = loadfx( "vfx/moments/mp_chasm/vfx_dust_hang_mp_chasm_sha" ); level._effect["vfx_debris_fire_tiny"] = loadfx( "vfx/moments/mp_chasm/vfx_debris_fire_tiny" ); level._effect["vfx_debris_fire_sm"] = loadfx( "vfx/moments/mp_chasm/vfx_debris_fire_sm" ); level._effect["vfx_ash_fall"] = loadfx( "vfx/moments/mp_chasm/vfx_ash_fall" ); level._effect["ash_hamburg_cheap"] = loadfx( "fx/weather/ash_hamburg_cheap" ); level._effect["vfx_spark_trash_fall_runner"] = loadfx( "vfx/moments/mp_chasm/vfx_spark_trash_fall_runner" ); level._effect["vfx_spark_drip_runner"] = loadfx( "vfx/moments/mp_chasm/vfx_spark_drip_runner" ); level._effect["vfx_spark_drip_child"] = loadfx( "vfx/moments/mp_chasm/vfx_spark_drip_child_mp_chasm" ); level._effect["vfx_dust_hang_mp_chasm"] = loadfx( "vfx/moments/mp_chasm/vfx_dust_hang_mp_chasm" ); level._effect["vfx_mp_chasm_insects"] = loadfx( "vfx/moments/mp_chasm/vfx_mp_chasm_insects" ); level._effect["vfx_ground_mist_mp_chasm"] = loadfx( "vfx/moments/mp_chasm/vfx_ground_mist_mp_chasm" ); level._effect["vfx_hang_part_mp_chasm"] = loadfx( "vfx/moments/mp_chasm/vfx_hang_part_mp_chasm" ); level._effect["vfx_falling_dust_runner_a"] = loadfx( "vfx/moments/mp_chasm/vfx_falling_dust_runner_a" ); level._effect["vfx_debris_fire_med"] = loadfx( "vfx/moments/mp_chasm/vfx_debris_fire_med" ); level._effect["remove_me"] = loadfx( "fx/weather/sand_storm_mp_dome_exterior" ); }