// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { level._effect["vfx_dome_paper_blow_runner"] = loadfx( "vfx/moments/mp_dome_ns/vfx_dome_paper_blow_runner" ); level._effect["vfx_dome_falling_dust_run"] = loadfx( "vfx/moments/mp_dome_ns/vfx_dome_falling_dust_run" ); level._effect["vfx_godray_sml_boneyard_ns"] = loadfx( "vfx/moments/mp_dome_ns/vfx_godray_sml_boneyard_ns" ); level._effect["vfx_waterfall_top_mist_far"] = loadfx( "vfx/ambient/atmospheric/vfx_waterfall_top_mist_far" ); level._effect["vfx_godray_boneyard_ns"] = loadfx( "vfx/moments/mp_dome_ns/vfx_godray_boneyard_ns" ); level._effect["vfx_waterfall_mist_far"] = loadfx( "vfx/ambient/atmospheric/vfx_waterfall_mist_far" ); level._effect["vfx_vol_light_lesswarm"] = loadfx( "vfx/moments/mp_redriver/vfx_vol_light_lesswarm" ); level._effect["vfx_dome_ns_sunflare"] = loadfx( "vfx/moments/mp_dome_ns/vfx_dome_ns_sunflare" ); level._effect["vfx_bird_flock_med"] = loadfx( "vfx/ambient/animals/vfx_bird_flock_med" ); level._effect["vfx_birds_flock_large_15sec"] = loadfx( "vfx/ambient/animals/vfx_birds_flock_large_15sec" ); level._effect["vfx_bird_perch"] = loadfx( "vfx/moments/mp_ca_impact/vfx_bird_perch_sm" ); level._effect["vfx_dome_rm_smk"] = loadfx( "vfx/moments/mp_dome_ns/vfx_dome_rm_smk" ); level._effect["vfx_generator_smk_sml"] = loadfx( "vfx/moments/mp_dome_ns/vfx_generator_smk_sml" ); level._effect["vfx_fire_sm_far"] = loadfx( "vfx/moments/mp_redriver/vfx_fire_sm_far" ); level._effect["vfx_fire_lg_far"] = loadfx( "vfx/moments/mp_redriver/vfx_fire_lg_far" ); level._effect["vfx_ground_dust_c"] = loadfx( "vfx/moments/mp_redriver/vfx_ground_dust_c" ); level._effect["vfx_dust_wind_slow_far"] = loadfx( "vfx/ambient/dust/vfx_dust_wind_slow_far" ); level._effect["vfx_steam_jet_sml_x4_1sec"] = loadfx( "vfx/ambient/steam/vfx_steam_jet_sml_x4_1sec" ); level._effect["vfx_steam_jet_sml_1sec"] = loadfx( "vfx/ambient/steam/vfx_steam_jet_sml_1sec" ); level._effect["vfx_dust_wind_slow"] = loadfx( "vfx/ambient/dust/vfx_dust_wind_slow" ); level._effect["vfx_godray_rr"] = loadfx( "vfx/moments/mp_redriver/vfx_godray_rr" ); level._effect["vfx_esparks_loop"] = loadfx( "vfx/moments/mp_redriver/vfx_esparks_loop_lessfrequent" ); level._effect["vfx_vol_light_warm"] = loadfx( "vfx/moments/mp_redriver/vfx_vol_light_warm" ); level._effect["vfx_vol_light_warm_sm"] = loadfx( "vfx/moments/mp_redriver/vfx_vol_light_warm_sm" ); level._effect["vfx_vol_light_warm_sm_wide"] = loadfx( "vfx/moments/mp_redriver/vfx_vol_light_warm_sm_wide" ); level._effect["vfx_bird_flock_left"] = loadfx( "vfx/moments/mp_redriver/vfx_bird_flock_left" ); level._effect["vfx_insects"] = loadfx( "vfx/moments/mp_redriver/vfx_insects" ); level._effect["vfx_spark_drip_r"] = loadfx( "vfx/moments/mp_redriver/vfx_spark_drip_r" ); level._effect["vfx_jungle_pollen_coverage_dark"] = loadfx( "vfx/ambient/atmospheric/vfx_jungle_pollen_coverage_dark" ); level._effect["vfx_steam_ambient_hall"] = loadfx( "vfx/ambient/steam/vfx_steam_ambient_hall" ); level._effect["scrnfx_water_bokeh_dots_cam_16"] = loadfx( "vfx/gameplay/screen_effects/scrnfx_water_bokeh_dots_cam_16" ); level._effect["vfx_low_fog"] = loadfx( "vfx/ambient/atmospheric/vfx_low_fog" ); level._effect["vfx_leafs_fall_main"] = loadfx( "vfx/moments/nml/vfx_leafs_fall_main" ); level._effect["vfx_jungle_insects_norm"] = loadfx( "vfx/ambient/animals/vfx_jungle_insects_norm" ); level._effect["vfx_gnat_swarm"] = loadfx( "vfx/ambient/animals/vfx_gnat_swarm" ); level._effect["vfx_dome_ns_man_cage_flare"] = loadfx( "vfx/moments/mp_dome_ns/vfx_dome_ns_man_cage_flare" ); level._effect["vfx_alien_minion_preexplosion"] = loadfx( "vfx/gameplay/alien/vfx_alien_minion_preexplosion" ); level._effect["vfx_alien_minion_glow_trail_noloop"] = loadfx( "vfx/gameplay/alien/vfx_alien_minion_glow_trail_noloop" ); level._effect["vfx_alien_minion_explode_dome"] = loadfx( "vfx/moments/mp_dome_ns/vfx_alien_minion_explode_dome" ); level._effect["vfx_alien_minion_spawn_dome"] = loadfx( "vfx/moments/mp_dome_ns/vfx_alien_minion_spawn_dome" ); level._effect["corrosive_blast"] = loadfx( "vfx/gameplay/mp/equipment/vfx_alien_dome_ns_gun_gas" ); level._effect["vfx_debris_impact_smallish"] = loadfx( "vfx/moments/mp_dome_ns/vfx_debris_impact_smallish" ); level._effect["vfx_metal_crane_joint_explosion"] = loadfx( "vfx/moments/mp_dome_ns/vfx_metal_crane_joint_explosion" ); level._effect["vfx_red_light"] = loadfx( "vfx/ambient/lights/vfx_glow_red_light_8_nolight" ); level._effect["vfx_green_light"] = loadfx( "vfx/ambient/lights/vfx_glow_green_light_8_blink_nolight" ); thread fx_birds(); } fx_birds() { wait 3; for (;;) { common_scripts\utility::exploder( 60 ); wait( randomintrange( 10, 20 ) ); common_scripts\utility::exploder( 61 ); wait( randomintrange( 10, 20 ) ); common_scripts\utility::exploder( 62 ); wait( randomintrange( 10, 20 ) ); common_scripts\utility::exploder( 63 ); wait( randomintrange( 10, 20 ) ); } }