// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { level._effect["fx_dust_ground_fast"] = loadfx( "fx/dust/fx_dust_ground_fast" ); level._effect["vfx_sand_cloud_lg"] = loadfx( "vfx/ambient/sand/vfx_sand_cloud_lg" ); level._effect["fx_sand_lg_fast"] = loadfx( "fx/sand/fx_sand_lg_fast" ); level._effect["hanging_dust_indoor"] = loadfx( "vfx/ambient/dust/hanging_dust_indoor" ); level._effect["fx_motes_fast"] = loadfx( "fx/dust/fx_motes_fast" ); level._effect["fx_motes_still"] = loadfx( "fx/dust/fx_motes_still" ); level._effect["vfx_fire_soft_glow_01a"] = loadfx( "vfx/ambient/fire/vfx_fire_soft_glow_01a" ); level._effect["vfx_fire_soft_glow_01b"] = loadfx( "vfx/ambient/fire/vfx_fire_soft_glow_01b" ); level._effect["vfx_flare_white_soft"] = loadfx( "vfx/ambient/lights/vfx_flare_white_soft" ); level._effect["vfx_sunflare_desert"] = loadfx( "vfx/ambient/atmospheric/vfx_sunflare_desert" ); level._effect["vfx_sand_cliff_edge_fast"] = loadfx( "vfx/ambient/sand/vfx_sand_cliff_edge_fast" ); level._effect["rect_glow_120_godray_box"] = loadfx( "vfx/ambient/lights/rect_glow_120_godray_box" ); level._effect["vfx_red_blinking_light_sm"] = loadfx( "vfx/ambient/lights/vfx_red_blinking_light_sm" ); level._effect["vfx_white_blinking_light_sm"] = loadfx( "vfx/ambient/lights/vfx_white_blinking_light_sm" ); level._effect["vfx_green_blinking_light_sm"] = loadfx( "vfx/ambient/lights/vfx_green_blinking_light_sm" ); level._effect["vfx_distant_rain_cascade"] = loadfx( "vfx/ambient/weather/rain/vfx_distant_rain_cascade" ); level._effect["vfx_distant_lightning"] = loadfx( "vfx/ambient/weather/rain/vfx_distant_lightning" ); level._effect["vfx_distant_ground_fog"] = loadfx( "vfx/ambient/weather/rain/vfx_distant_ground_fog" ); level._effect["vfx_smk_blg_dmg_sm_nofire_wind"] = loadfx( "vfx/ambient/smoke/vfx_smk_blg_dmg_sm_nofire_wind" ); level._effect["vfx_bird"] = loadfx( "vfx/ambient/animals/vfx_bird" ); level._effect["vfx_spotlight_nolight_blue"] = loadfx( "vfx/ambient/lights/vfx_spotlight_nolight_blue" ); level._effect["rect_glow_120"] = loadfx( "vfx/ambient/lights/rect_glow_120" ); level._effect["vfx_fire_wall_fast"] = loadfx( "vfx/ambient/fire/vfx_fire_wall_fast" ); level._effect["vfx_ground_smoke_slow"] = loadfx( "vfx/ambient/smoke/vfx_ground_smoke_slow" ); level._effect["amber_nolight_glow_bright"] = loadfx( "vfx/ambient/lights/amber_nolight_glow_bright" ); level._effect["vfx_godray_zebra"] = loadfx( "vfx/ambient/lights/vfx_godray_zebra" ); level._effect["rect_glow_120_flicker"] = loadfx( "vfx/ambient/lights/rect_glow_120_flicker" ); level._effect["electrical_sparks_loop"] = loadfx( "vfx/ambient/sparks/electrical_sparks_loop" ); level._effect["vfx_pipe_pour_med"] = loadfx( "vfx/ambient/water/vfx_pipe_pour_med" ); level._effect["vfx_pipe_pour_med_splash"] = loadfx( "vfx/ambient/water/vfx_pipe_pour_med_splash" ); level._effect["vfx_falling_dust_and_rocks_runner"] = loadfx( "vfx/ambient/dust/vfx_falling_dust_and_rocks_runner" ); level._effect["amber_light_45_beacon_nolight_beam_rot"] = loadfx( "vfx/ambient/lights/amber_light_45_beacon_nolight_beam_rot" ); level._effect["vfx_steam_fast"] = loadfx( "vfx/ambient/steam/vfx_steam_fast" ); level._effect["vfx_steam_fast_dark"] = loadfx( "vfx/ambient/steam/vfx_steam_fast_dark" ); level._effect["vfx_dust_door"] = loadfx( "vfx/ambient/dust/vfx_dust_door" ); level._effect["rect_glow_120_godray_box_long"] = loadfx( "vfx/ambient/lights/rect_glow_120_godray_box_long" ); level._effect["rect_glow_120_orange"] = loadfx( "vfx/ambient/lights/rect_glow_120_orange" ); level._effect["vfx_spotlight_nostar_blue"] = loadfx( "vfx/ambient/lights/vfx_spotlight_nostar_blue" ); }