// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { vehicles(); humans(); } #using_animtree("generic_human"); humans() { level.scr_anim["merrick"]["panic_room"] = %oilrocks_ending_merrick; level.scr_anim["hesh"]["panic_room"] = %oilrocks_ending_hesh; level.scr_anim["rorke"]["panic_room"] = %oilrocks_ending_rourke; level.scr_anim["merrick"]["pre_breach_set"][0] = %cqb_stand_signal_move_up; level.scr_anim["hesh"]["pre_breach_set"][0] = %cqb_stand_signal_move_up; level.scr_anim["merrick"]["pre_breach_set"][1] = %cqb_stand_idle; level.scr_anim["hesh"]["pre_breach_set"][1] = %cqb_stand_idle; level.scr_anim["merrick"]["pre_breach_set"][2] = %cqb_stand_twitch; level.scr_anim["hesh"]["pre_breach_set"][2] = %cqb_stand_twitch; level.scr_anim["keegan"]["pre_breach_set"][0] = %coverstand_hide_idle_wave02; var_0 = "keegan"; var_1 = "dude_door_kick"; maps\_anim::create_anim_scene( #animtree, var_1, %doorkick_2_cqbrun, var_0 ); maps\_anim::addnotetrack_customfunction( var_0, "kick", ::doors_swingopen, var_1 ); var_1 = "keegan_jumps_out_window"; maps\_anim::create_anim_scene( #animtree, var_1, %oilrocks_ending_friendly, var_0 ); } doors_swingopen( var_0 ) { thread common_scripts\utility::play_sound_in_space( "scn_oilrocks_ending_door_kick", var_0 gettagorigin( "J_Ankle_RI" ) ); rotate_door_to_struct_ref( "kick_door_left" ); rotate_door_to_struct_ref( "kick_door_right" ); var_1 = getent( "kick_door_clip", "targetname" ); var_1 connectpaths(); var_1 delete(); getent( "kick_door_clip_player", "targetname" ) delete(); } rotate_door_to_struct_ref( var_0 ) { var_1 = getent( var_0, "targetname" ); var_2 = common_scripts\utility::getstruct( var_0, "targetname" ); var_1 rotateto( var_2.angles, 0.5, 0, 0.2 ); var_1 moveto( var_2.origin, 0.5, 0, 0.2 ); } #using_animtree("vehicles"); vehicles() { maps\_anim::create_anim_scene( #animtree, "choppers_fly_in", %oilrocks_ending_apache_1, "apache_1" ); maps\_anim::create_anim_scene( #animtree, "choppers_fly_in", %oilrocks_ending_apache_2, "apache_2" ); maps\_anim::create_anim_scene( #animtree, "choppers_fly_in", %oilrocks_ending_silenthawk, "silenthawk" ); }