// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { maps\_utility::template_level( "prologue" ); maps\createart\prologue_art::main(); maps\prologue_fx::main(); maps\prologue_precache::main(); level.prologue = 1; maps\youngblood::youngblood_earthquake_setup(); maps\youngblood_fx::main(); maps\odin_fx::main(); precacheshader( "logo_game_big" ); precacheshader( "logo_game_big_blur_blend" ); if ( maps\_utility::is_gen4() ) { precacheshader( "glare_expand" ); setsaveddvar( "r_ssaofadedepth", 256 ); setsaveddvar( "r_ssaorejectdepth", 1024 ); } maps\youngblood::yb_precache(); maps\odin::odin_precache(); level.player allowlean( 0 ); maps\_utility::default_start(); maps\_utility::add_start( "start_deer", maps\youngblood::setup_deer, undefined, maps\youngblood::start_deer, "prologue_transient_ground_tr" ); maps\_utility::add_start( "start_after_hunt", maps\youngblood::setup_after_hunt, undefined, maps\youngblood::start_after_hunt, "prologue_transient_ground_tr" ); maps\_utility::add_start( "start_woods", maps\youngblood::setup_woods, undefined, maps\youngblood::start_woods, "prologue_transient_ground_tr" ); maps\_utility::add_start( "start_neighborhood", maps\youngblood::setup_neighborhood, undefined, maps\youngblood::start_neighborhood, "prologue_transient_ground_tr" ); maps\_utility::add_start( "start_mansion_ext", maps\youngblood::setup_mansion_ext, undefined, maps\youngblood::start_mansion_ext, "prologue_transient_ground_tr" ); maps\_utility::add_start( "start_mansion", maps\youngblood::setup_mansion, undefined, maps\youngblood::start_mansion, "prologue_transient_ground_tr" ); maps\_utility::add_start( "odin_intro", maps\odin::start_odin_intro, "Odin Intro", maps\odin::odin_intro, "prologue_transient_odin_tr" ); maps\_utility::add_start( "odin_ally", maps\odin::start_odin_ally, "Odin Ally", maps\odin::odin_ally, "prologue_transient_odin_tr" ); maps\_utility::add_start( "odin_escape", maps\odin::start_odin_escape, "Odin Escape", maps\odin::odin_escape, "prologue_transient_odin_tr" ); maps\_utility::add_start( "odin_spin", maps\odin::start_odin_spin, "Odin Spin", maps\odin::odin_spin, "prologue_transient_odin_tr" ); maps\_utility::add_start( "odin_satellite", maps\odin::start_odin_satellite, "Odin Satellite", maps\odin::odin_satellite, "prologue_transient_odin_tr" ); maps\_utility::add_start( "start_chaos_a", maps\youngblood::setup_chaos_a, undefined, maps\youngblood::start_chaos_a, "prologue_transient_ground_tr" ); maps\_utility::add_start( "start_chaos_b", maps\youngblood::setup_chaos_b, undefined, maps\youngblood::start_chaos_b, "prologue_transient_ground_tr" ); maps\_utility::add_start( "start_pickup", maps\youngblood::setup_pickup, undefined, maps\youngblood::start_pickup, "prologue_transient_ground_tr" ); maps\_utility::add_start( "start_test", maps\youngblood::start_test, undefined ); maps\_utility::add_start( "start_test_area_a", maps\youngblood::start_test_area_a, undefined ); maps\_utility::add_start( "start_test_area_b", maps\youngblood::start_test_area_b, undefined ); maps\_utility::transient_init( "prologue_transient_odin_tr" ); maps\_utility::transient_init( "prologue_transient_ground_tr" ); maps\_load::main(); maps\prologue_audio::main(); maps\youngblood_audio::main(); maps\odin_audio::main(); level.space_breathing_enabled = 0; maps\youngblood_anim::main(); maps\odin_anim::main(); maps\odin::odin_flag_inits(); maps\odin::odin_hint_string_init(); maps\odin_fx::fx_init(); thread maps\_space_player::init_player_space(); thread maps\_space_ai::init_ai_space(); maps\youngblood::yb_flag_inits(); maps\youngblood::youngblood_script_setup(); maps\youngblood::yb_setup(); maps\_drone_deer::init(); thread prologue_transition_to_odin(); thread prologue_transition_back_to_youngblood(); common_scripts\utility::trigger_off( "player_push_trigger", "script_noteworthy" ); common_scripts\utility::flag_init( "transition_from_odin_to_yb_done" ); } prologue_transition_to_odin() { common_scripts\utility::flag_wait( "start_transition_to_odin" ); level.pre_odin_pos = level.player.origin; level.pre_odin_ang = level.player.angles; maps\_utility::transient_switch( "prologue_transient_ground_tr", "prologue_transient_odin_tr" ); level.player freezecontrols( 1 ); level.player unlink(); level.player playersetgroundreferenceent( undefined ); maps\odin::odin_script_setup(); common_scripts\utility::flag_set( "do_transition_to_odin" ); level.player allowsprint( 1 ); wait 1.5; setsaveddvar( "g_speed", 190 ); maps\_utility::setsaveddvar_cg_ng( "r_specularColorScale", 2.5, 9.01 ); level.player freezecontrols( 0 ); } prologue_transition_back_to_youngblood() { common_scripts\utility::flag_wait( "start_transition_to_youngblood" ); level notify( "stop_weapon_drop_scripts" ); maps\_utility::setsaveddvar_cg_ng( "r_specularColorScale", 2.5, 2.5 ); if ( maps\_utility::is_gen4() ) { setsaveddvar( "r_mbEnable", 0 ); setglaregrimematerial( "glare_expand" ); } level.gameskill_breath_func = undefined; level.player springcamdisabled( 0.0 ); level.space_breathing_enabled = 0; level notify( "stop_particulates" ); var_0 = []; var_0 = maps\_utility::getfxarraybyid( "space_particulate_player_oneshot" ); var_0 = common_scripts\utility::array_combine( var_0, maps\_utility::getfxarraybyid( "space_particulate_player_view" ) ); var_0 = common_scripts\utility::array_combine( var_0, maps\_utility::getfxarraybyid( "space_particulate_player_mov" ) ); foreach ( var_2 in var_0 ) { if ( common_scripts\utility::fxexists( var_2 ) ) var_2 common_scripts\utility::pauseeffect(); } if ( isdefined( level.ally ) ) level.ally delete(); level.player takeallweapons(); level.player unlink(); level.player freezecontrols( 1 ); level.player maps\_space_player::disable_player_space(); setsaveddvar( "hud_showStance", 0 ); maps\odin_satellite::satellite_cleanup( 0 ); common_scripts\utility::flag_clear( "enable_player_thruster_audio" ); level notify( "kill_thrusters" ); if ( isdefined( level.sunflare ) ) stopfxontag( level._effect["sun_lens_flare"], level.sunflare, "tag_origin" ); thread maps\_utility::transient_switch( "prologue_transient_odin_tr", "prologue_transient_ground_tr" ); maps\_utility::delaythread( 2.95, maps\_utility::smart_radio_dialogue, "youngblood_hsh_readypush2" ); if ( isdefined( level.pre_odin_pos ) ) { level.player setclienttriggeraudiozone( "youngblood_slomo_impact", 0.2 ); level.player common_scripts\utility::delaycall( 0.2, ::setorigin, level.pre_odin_pos ); if ( isdefined( level.pre_odin_ang ) ) level.player common_scripts\utility::delaycall( 0.2, ::setplayerangles, level.pre_odin_ang ); } wait 6.4; level.pre_odin_pos = undefined; level.pre_odin_ang = undefined; if ( isdefined( level.sunflare ) ) level.sunflare delete(); common_scripts\utility::flag_wait( "prologue_transient_ground_tr_loaded" ); level.player showhud(); maps\odin_util::move_player_to_start_point( "player_back_to_earth_tp" ); setsaveddvar( "player_spaceViewHeight", 60 ); setsaveddvar( "player_spaceCapsuleHeight", 70 ); setsaveddvar( "phys_gravity_ragdoll", -800 ); setsaveddvar( "phys_gravity", -800 ); setsaveddvar( "phys_autoDisableLinear", 20.0 ); setsaveddvar( "g_gravity", 800 ); setsaveddvar( "g_speed", 190 ); level.player setmovespeedscale( 1.0 ); setsaveddvar( "bg_viewBobAmplitudeStanding", "0.007 0.007" ); setsaveddvar( "bg_viewBobAmplitudeStandingAds", "0.007 0.007" ); setsaveddvar( "bg_viewBobAmplitudeDucked", "0.0075 0.0075" ); setsaveddvar( "bg_viewBobAmplitudeDuckedAds", "0.0075 0.0075" ); setsaveddvar( "bg_viewBobAmplitudeSprinting", "0.02 0.014" ); setsaveddvar( "bg_weaponBobAmplitudeStanding", "0.055 0.025" ); setsaveddvar( "bg_weaponBobAmplitudeDucked", "0.045 0.025" ); setsaveddvar( "bg_weaponBobAmplitudeSprinting", "0.02 0.014" ); setsaveddvar( "bg_weaponBobAmplitudeBase", 0.16 ); setsaveddvar( "bg_viewBobMax", 8.0 ); earthquake( 0.1, 0.1, ( 0, 0, 0 ), 1 ); common_scripts\utility::flag_set( "transition_from_odin_to_yb_done" ); } delete_beginning_ents() { maps\_utility::battlechatter_off(); animscripts\battlechatter::shutdown_battlechatter(); var_0 = getentarray(); iprintlnbold( var_0.size ); var_1 = common_scripts\utility::get_target_ent( "yb_ground_volume" ); common_scripts\utility::array_thread( var_1.fx, common_scripts\utility::pauseeffect ); wait 1; foreach ( var_3 in var_0 ) { if ( var_3 != var_1 && !isplayer( var_3 ) && var_3 != level.mover_object && isdefined( var_3.classname ) && var_3.classname != "script_origin" ) { if ( isdefined( var_3.origin ) ) { level.mover_object.origin = var_3.origin; if ( level.mover_object istouching( var_1 ) ) var_3 delete(); } } } }