// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool #using_animtree("vehicles"); main( var_0, var_1, var_2 ) { maps\_vehicle::build_template( "gaz_tigr_harbor", var_0, var_1, var_2 ); maps\_vehicle::build_localinit( ::init_local ); maps\_vehicle::build_unload_groups( ::unload_groups ); maps\_vehicle::build_drive( %humvee_50cal_driving_idle_forward, %humvee_50cal_driving_idle_backward, 10 ); maps\_vehicle::build_treadfx(); maps\_vehicle::build_life( 999, 500, 1500 ); maps\_vehicle::build_team( "axis" ); if ( issubstr( var_2, "turret" ) ) { maps\_vehicle::build_aianims( ::setanims_turret, ::set_vehicle_anims ); if ( issubstr( var_2, "_paris" ) || issubstr( var_2, "_hijack" ) ) maps\_vehicle::build_turret( "dshk_gaz_damage_player", "tag_turret", "weapon_dshk_turret", undefined, "auto_ai", 0.2, -20, -14 ); if ( issubstr( var_2, "_factory" ) ) maps\_vehicle::build_turret( "dshk_gaz_factory", "tag_turret", "weapon_dshk_turret", undefined, "auto_ai", 0.2, -20, -14 ); else maps\_vehicle::build_turret( "dshk_gaz", "tag_turret", "weapon_dshk_turret", undefined, "auto_ai", 0.2, -20, -14 ); } else maps\_vehicle::build_aianims( ::setanims, ::set_vehicle_anims ); if ( var_2 == "script_vehicle_gaz_tigr_turret_physics_paris" ) maps\_vehicle::build_destructible( var_0, "vehicle_gaz_harbor" ); else build_gaz_death( var_2, var_0 ); maps\_vehicle::build_light( var_2, "headlight_L", "TAG_HEADLIGHT_LEFT", "fx/misc/spotlight_btr80_daytime", "running", 0.0 ); maps\_vehicle::build_light( var_2, "headlight_R", "TAG_HEADLIGHT_RIGHT", "fx/misc/spotlight_btr80_daytime", "running", 0.0 ); maps\_vehicle::build_light( var_2, "brakelight_L", "TAG_BRAKELIGHT_LEFT", "fx/misc/car_taillight_btr80_eye", "running", 0.0 ); maps\_vehicle::build_light( var_2, "brakelight_R", "TAG_BRAKELIGHT_RIGHT", "fx/misc/car_taillight_btr80_eye", "running", 0.0 ); maps\_vehicle::build_light( var_2, "headlight_L", "TAG_HEADLIGHT_LEFT", "fx/misc/car_headlight_gaz_l_night", "headlights", 0.0 ); maps\_vehicle::build_light( var_2, "headlight_R", "TAG_HEADLIGHT_RIGHT", "fx/misc/car_headlight_gaz_r_night", "headlights", 0.0 ); maps\_vehicle::build_light( var_2, "brakelight_L", "TAG_BRAKELIGHT_LEFT", "fx/misc/car_taillight_btr80_eye", "headlights", 0.0 ); maps\_vehicle::build_light( var_2, "brakelight_R", "TAG_BRAKELIGHT_RIGHT", "fx/misc/car_taillight_btr80_eye", "headlights", 0.0 ); } init_local() { } unload_groups() { var_0 = []; var_1 = "passengers"; var_0[var_1] = []; var_0[var_1][var_0[var_1].size] = 1; var_0[var_1][var_0[var_1].size] = 2; var_0[var_1][var_0[var_1].size] = 3; var_1 = "all_but_gunner"; var_0[var_1] = []; var_0[var_1][var_0[var_1].size] = 0; var_0[var_1][var_0[var_1].size] = 1; var_0[var_1][var_0[var_1].size] = 2; var_1 = "rear_driver_side"; var_0[var_1] = []; var_0[var_1][var_0[var_1].size] = 2; var_1 = "all"; var_0[var_1] = []; var_0[var_1][var_0[var_1].size] = 0; var_0[var_1][var_0[var_1].size] = 1; var_0[var_1][var_0[var_1].size] = 2; var_0[var_1][var_0[var_1].size] = 3; var_0["default"] = var_0["all"]; return var_0; } build_gaz_death( var_0, var_1 ) { level._effect["gazexplode"] = loadfx( "fx/explosions/vehicle_explosion_gaz" ); level._effect["gazcookoff"] = loadfx( "fx/explosions/ammo_cookoff" ); level._effect["gazsmfire"] = loadfx( "fx/fire/firelp_small_pm_a" ); if ( var_1 != "vehicle_gaz_tigr_b_iw6" ) { if ( !issubstr( var_0, "_sand" ) ) { level._effect["gazfire"] = loadfx( "fx/fire/firelp_med_pm_nolight" ); maps\_vehicle::build_deathfx( "fx/fire/firelp_med_pm_nolight", "tag_cab_fx", undefined, undefined, undefined, 1, 0 ); maps\_vehicle::build_deathfx( "fx/fire/firelp_small_pm_a", "tag_trunk_fx", undefined, undefined, undefined, 1, 3 ); maps\_vehicle::build_deathfx( "fx/explosions/vehicle_explosion_gaz", "tag_deathfx" ); maps\_vehicle::build_deathmodel( "vehicle_gaz_tigr_harbor", "vehicle_gaz_tigr_harbor_destroyed" ); maps\_vehicle::build_deathmodel( "vehicle_gaz_tigr_base", "vehicle_gaz_tigr_harbor_destroyed" ); } else { maps\_vehicle::build_deathfx( "fx/fire/firelp_small_pm_a", "tag_engine_right", undefined, undefined, undefined, 1, 3 ); maps\_vehicle::build_deathfx( "fx/explosions/vehicle_explosion_gaz", "tag_origin" ); maps\_vehicle::build_deathmodel( "vehicle_gaz_tigr_base", "vehicle_gaz_tigr_base_destroyed_crushable" ); } } else { maps\_vehicle::build_deathmodel( "vehicle_gaz_tigr_b_iw6", "vehicle_gaz_tigr_base_destroyed" ); level._effect["gazfire"] = loadfx( "fx/fire/firelp_med_pm_nolight" ); maps\_vehicle::build_deathfx( "fx/fire/firelp_med_pm_nolight", "tag_origin", undefined, undefined, undefined, 1, 0 ); maps\_vehicle::build_deathfx( "fx/fire/firelp_small_pm_a", "tag_engine_right", undefined, undefined, undefined, 1, 3 ); maps\_vehicle::build_deathfx( "fx/explosions/vehicle_explosion_gaz", "tag_origin" ); } maps\_vehicle::build_deathquake( 1, 1.6, 500 ); if ( var_0 != "script_vehicle_gaz_tigr_turret_physics_factory" ) maps\_vehicle::build_radiusdamage( ( 0, 0, 32 ), 300, 200, 0, 0 ); } set_vehicle_anims( var_0 ) { var_0[0].vehicle_getoutanim = %gaz_dismount_frontl_door; var_0[1].vehicle_getoutanim = %gaz_dismount_frontr_door; var_0[2].vehicle_getoutanim = %gaz_dismount_backl_door; var_0[3].vehicle_getoutanim = %gaz_dismount_backr_door; var_0[0].vehicle_getinanim = %gaz_mount_frontl_door; var_0[1].vehicle_getinanim = %gaz_mount_frontr_door; var_0[2].vehicle_getinanim = %gaz_enter_back_door; var_0[3].vehicle_getinanim = %gaz_enter_back_door; var_0[0].vehicle_getoutsound = "gaz_door_open"; var_0[1].vehicle_getoutsound = "gaz_door_open"; var_0[2].vehicle_getoutsound = "gaz_door_open"; var_0[3].vehicle_getoutsound = "gaz_door_open"; var_0[0].vehicle_getinsound = "gaz_door_close"; var_0[1].vehicle_getinsound = "gaz_door_close"; var_0[2].vehicle_getinsound = "gaz_door_close"; var_0[3].vehicle_getinsound = "gaz_door_close"; return var_0; } #using_animtree("generic_human"); setanims() { var_0 = []; for ( var_1 = 0; var_1 < 4; var_1++ ) var_0[var_1] = spawnstruct(); var_0[0].sittag = "tag_driver"; var_0[1].sittag = "tag_passenger"; var_0[2].sittag = "tag_guy0"; var_0[3].sittag = "tag_guy1"; var_0[0].bhasgunwhileriding = 0; var_0[0].death = %gaz_dismount_frontl; var_0[0].death_delayed_ragdoll = 3; var_0[0].idle = %gaz_idle_frontl; var_0[1].idle = %gaz_idle_frontr; var_0[2].idle = %gaz_idle_backl; var_0[3].idle = %gaz_idle_backr; var_0[0].getout = %gaz_dismount_frontl; var_0[1].getout = %gaz_dismount_frontr; var_0[2].getout = %gaz_dismount_backl; var_0[3].getout = %gaz_dismount_backr; var_0[0].getin = %gaz_mount_frontl; var_0[1].getin = %gaz_mount_frontr; var_0[2].getin = %gaz_enter_backr; var_0[3].getin = %gaz_enter_backl; return var_0; } setanims_turret() { var_0 = setanims(); var_0[3].mgturret = 0; var_0[3].passenger_2_turret_func = ::gaz_turret_guy_gettin_func; var_0[3].sittag = "tag_guy_turret"; return var_0; } gaz_turret_guy_gettin_func( var_0, var_1, var_2, var_3 ) { }