// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool #using_animtree("vehicles"); main( var_0, var_1, var_2 ) { maps\_vehicle::build_template( "osprey", var_0, var_1, var_2 ); maps\_vehicle::build_localinit( ::init_local ); maps\_vehicle::build_deathmodel( "vehicle_v22_osprey" ); maps\_vehicle::build_deathmodel( "vehicle_v22_osprey_fly" ); maps\_vehicle::build_deathmodel( "vehicle_v22_osprey_heli" ); maps\_vehicle::build_deathmodel( "vehicle_v22_osprey_tailgunner" ); maps\_vehicle::build_deathfx( "fx/explosions/large_vehicle_explosion", undefined, "explo_metal_rand" ); maps\_vehicle::build_rocket_deathfx( "fx/explosions/aerial_explosion_apache_mp", "tag_deathfx", "apache_helicopter_crash", undefined, undefined, undefined, undefined, 1, undefined, 0, 5 ); if ( var_2 == "script_vehicle_osprey_tailgunner" ) maps\_vehicle::build_turret( "osprey_tailgunner_turret", "tag_player_turret", "weapon_chinese_brave_warrior_turret", undefined, "manual", undefined, 0, 0, ( 128, 0, 16 ) ); maps\_vehicle::build_treadfx(); maps\_vehicle::build_life( 999, 500, 1500 ); maps\_vehicle::build_team( "allies" ); maps\_vehicle::build_aianims( ::setanims, ::set_vehicle_anims ); maps\_vehicle::build_drive( %v22_osprey_props, undefined, 0 ); maps\_vehicle::build_unload_groups( ::unload_groups ); var_3 = randomfloatrange( 0, 1 ); maps\_vehicle::build_light( var_2, "cockpit_red_cargo02", "tag_light_cargo02", "fx/misc/aircraft_light_cockpit_red", "interior", 0.0 ); maps\_vehicle::build_light( var_2, "cockpit_blue_cockpit01", "tag_light_cockpit01", "fx/misc/aircraft_light_cockpit_blue", "interior", 0.1 ); maps\_vehicle::build_light( var_2, "white_blink", "tag_light_belly", "fx/misc/aircraft_light_red_blink", "running", var_3 ); maps\_vehicle::build_light( var_2, "white_blink_tail", "tag_light_tail", "fx/misc/aircraft_light_red_blink", "running", var_3 ); thread handle_landing(); if ( var_2 == "script_vehicle_osprey_heli" ) maps\_vehicle::build_is_helicopter(); else maps\_vehicle::build_is_airplane(); } handle_landing() { level waittill( "load_finished" ); var_0 = getvehiclenodearray( "osprey_landing", "script_noteworthy" ); var_1 = getvehiclenodearray( "osprey_take_off", "script_noteworthy" ); common_scripts\utility::array_thread( var_0, ::land_structs_think, 1 ); common_scripts\utility::array_thread( var_1, ::land_structs_think, 0 ); } land_structs_think( var_0 ) { var_1 = %v22_osprey_wings_down; var_2 = %v22_osprey_wings_up; if ( !var_0 ) { var_1 = %v22_osprey_wings_up; var_2 = %v22_osprey_wings_down; } for (;;) { self waittill( "trigger", var_3 ); var_3 endon( "death" ); var_3 clearanim( var_1, 1 ); wait 1; var_3 setanimrestart( var_2, 1, 0, 0.15 ); if ( !var_0 ) { var_3 notify( "stop_kicking_up_dust" ); var_3 clearanim( %v22_osprey_hatch_down, 0.2 ); wait 0.2; var_3 setanimrestart( %v22_osprey_hatch_up ); continue; } var_3 maps\_vehicle::aircraft_wash(); } } init_local() { self.dontdisconnectpaths = 1; self.originheightoffset = distance( self gettagorigin( "tag_origin" ), self gettagorigin( "tag_ground" ) ); self.script_badplace = 0; self.enablerocketdeath = 1; wait 0.05; self notify( "stop_kicking_up_dust" ); maps\_vehicle::vehicle_lights_on( "running" ); if ( self.classname == "script_vehicle_osprey_heli" ) thread wings_up(); } wings_up() { self useanimtree( #animtree ); self setanim( %v22_osprey_wings_up ); } set_vehicle_anims( var_0 ) { var_0[1].vehicle_getoutanim = %v22_osprey_hatch_down; var_0[1].vehicle_getoutanim_clear = 0; var_0[1].vehicle_getinanim = %v22_osprey_hatch_up; var_0[1].vehicle_getinanim_clear = 0; var_0[1].vehicle_getoutsound = "osprey_door_open"; var_0[1].vehicle_getinsound = "osprey_door_close"; var_0[1].delay = getanimlength( %v22_osprey_hatch_down ) - 1.7; var_0[2].delay = getanimlength( %v22_osprey_hatch_down ) - 1.7; var_0[3].delay = getanimlength( %v22_osprey_hatch_down ) - 1.7; var_0[4].delay = getanimlength( %v22_osprey_hatch_down ) - 1.7; return var_0; } #using_animtree("generic_human"); setanims() { var_0 = []; for ( var_1 = 0; var_1 < 6; var_1++ ) var_0[var_1] = spawnstruct(); var_0[0].idle[0] = %seaknight_pilot_idle; var_0[0].idle[1] = %seaknight_pilot_switches; var_0[0].idle[2] = %seaknight_pilot_twitch; var_0[0].idleoccurrence[0] = 1000; var_0[0].idleoccurrence[1] = 400; var_0[0].idleoccurrence[2] = 200; var_0[0].bhasgunwhileriding = 0; var_0[5].bhasgunwhileriding = 0; var_0[1].idle = %ch46_unload_1_idle; var_0[2].idle = %ch46_unload_2_idle; var_0[3].idle = %ch46_unload_3_idle; var_0[4].idle = %ch46_unload_4_idle; var_0[5].idle[0] = %seaknight_copilot_idle; var_0[5].idle[1] = %seaknight_copilot_switches; var_0[5].idle[2] = %seaknight_copilot_twitch; var_0[5].idleoccurrence[0] = 1000; var_0[5].idleoccurrence[1] = 400; var_0[5].idleoccurrence[2] = 200; var_0[0].sittag = "tag_detach_pilots"; var_0[1].sittag = "tag_detach"; var_0[2].sittag = "tag_detach"; var_0[3].sittag = "tag_detach"; var_0[4].sittag = "tag_detach"; var_0[5].sittag = "tag_detach_pilots"; var_0[1].getout = %ch46_unload_1; var_0[2].getout = %ch46_unload_2; var_0[3].getout = %ch46_unload_3; var_0[4].getout = %ch46_unload_4; var_0[1].getin = %ch46_load_1; var_0[2].getin = %ch46_load_2; var_0[3].getin = %ch46_load_3; var_0[4].getin = %ch46_load_4; return var_0; } unload_groups() { var_0 = []; var_0["passengers"] = []; var_0["passengers"][var_0["passengers"].size] = 1; var_0["passengers"][var_0["passengers"].size] = 2; var_0["passengers"][var_0["passengers"].size] = 3; var_0["passengers"][var_0["passengers"].size] = 4; var_0["default"] = var_0["passengers"]; return var_0; } set_attached_models() { }