// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool #using_animtree("vehicles"); main( var_0, var_1, var_2 ) { maps\_vehicle::build_template( "hind_battle", var_0, var_1, var_2 ); maps\_vehicle::build_localinit( vehicle_scripts\hind_battle_oilrocks::init_local ); maps\_vehicle::build_deathmodel( "vehicle_battle_hind", "vehicle_battle_hind_destroyed_anim" ); maps\_vehicle::build_drive( %battle_hind_spinning_rotor, undefined, 0 ); maps\_vehicle::build_treadfx( var_2, "default", "fx/treadfx/heli_dust_default", 0 ); maps\_vehicle::build_life( 3000, 2800, 3100 ); maps\_vehicle::build_team( "axis" ); maps\_vehicle::build_aianims( ::setanims, ::set_vehicle_anims ); maps\_vehicle::build_light( var_2, "cockpit_blue_cargo01", "tag_light_cargo01", "fx/misc/aircraft_light_cockpit_red", "interior", 0.0 ); maps\_vehicle::build_light( var_2, "cockpit_blue_cockpit01", "tag_light_cockpit01", "fx/misc/aircraft_light_cockpit_blue", "interior", 0.1 ); maps\_vehicle::build_light( var_2, "white_blink", "tag_light_belly", "fx/misc/aircraft_light_white_blink", "running", 0.3 ); maps\_vehicle::build_light( var_2, "white_blink_tail", "tag_light_tail", "fx/misc/aircraft_light_red_blink", "running", 0.3 ); maps\_vehicle::build_light( var_2, "wingtip_green", "tag_light_L_wing", "fx/misc/aircraft_light_wingtip_green", "running", 0.2 ); maps\_vehicle::build_light( var_2, "wingtip_red", "tag_light_R_wing", "fx/misc/aircraft_light_wingtip_red", "running", 0.2 ); maps\_vehicle::build_light( var_2, "spot", "tag_passenger", "fx/misc/aircraft_light_hindspot", "spot", 0.0 ); maps\_vehicle::build_bulletshield( 1 ); maps\_vehicle::build_is_helicopter(); maps\_vehicle::build_turret( "hind_turret_carrier", "tag_turret", "vehicle_apache_iw6_mg", undefined, "auto_nonai", 0.0, 20, -14 ); vehicle_scripts\hind_battle_oilrocks::set_death_anim_scene(); } init_local() { } set_vehicle_anims( var_0 ) { } setanims() { }