// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool #using_animtree("generic_human"); init_animset_cover_right() { var_0 = []; var_0["alert_idle"] = %corner_standr_alert_idle; var_0["alert_idle_twitch"] = [ %corner_standr_alert_twitch01, %corner_standr_alert_twitch02, %corner_standr_alert_twitch04, %corner_standr_alert_twitch05, %corner_standr_alert_twitch06, %corner_standr_alert_twitch07 ]; var_0["alert_idle_flinch"] = [ %corner_standr_flinch, %corner_standr_flinchb ]; var_0["alert_to_A"] = [ %corner_standr_trans_alert_2_a, %corner_standr_trans_alert_2_a_v2 ]; var_0["alert_to_B"] = [ %corner_standr_trans_alert_2_b, %corner_standr_trans_alert_2_b_v2, %corner_standr_trans_alert_2_b_v3 ]; var_0["A_to_alert"] = [ %corner_standr_trans_a_2_alert_v2 ]; var_0["A_to_alert_reload"] = []; var_0["A_to_B"] = [ %corner_standr_trans_a_2_b, %corner_standr_trans_a_2_b_v2 ]; var_0["B_to_alert"] = [ %corner_standr_trans_b_2_alert, %corner_standr_trans_b_2_alert_v2, %corner_standr_trans_b_2_alert_v3 ]; var_0["B_to_alert_reload"] = [ %corner_standr_reload_b_2_alert ]; var_0["B_to_A"] = [ %corner_standr_trans_b_2_a, %corner_standr_trans_b_2_a_v2 ]; var_0["lean_to_alert"] = [ %cornerstndr_lean_2_alert ]; var_0["alert_to_lean"] = [ %cornerstndr_alert_2_lean ]; var_0["look"] = %corner_standr_look; var_0["reload"] = [ %corner_standr_reload_v1 ]; var_0["grenade_exposed"] = %corner_standr_grenade_a; var_0["grenade_safe"] = %corner_standr_grenade_b; var_0["blind_fire"] = [ %corner_standr_blindfire_v1, %corner_standr_blindfire_v2 ]; var_0["alert_to_look"] = %corner_standr_alert_2_look; var_0["look_to_alert"] = %corner_standr_look_2_alert; var_0["look_to_alert_fast"] = %corner_standr_look_2_alert_fast; var_0["look_idle"] = %corner_standr_look_idle; var_0["stance_change"] = %cornercrr_stand_2_alert; var_0["lean_aim_down"] = %cornerstndr_lean_aim_2; var_0["lean_aim_left"] = %cornerstndr_lean_aim_4; var_0["lean_aim_straight"] = %cornerstndr_lean_aim_5; var_0["lean_aim_right"] = %cornerstndr_lean_aim_6; var_0["lean_aim_up"] = %cornerstndr_lean_aim_8; var_0["lean_reload"] = %cornerstndr_lean_reload; var_0["lean_idle"] = [ %cornerstndr_lean_idle ]; var_0["lean_single"] = %cornerstndr_lean_fire; var_0["lean_fire"] = %cornerstndr_lean_auto; anim.archetypes["soldier"]["cover_right_stand"] = var_0; var_0 = []; var_0["alert_idle"] = %cornercrr_alert_idle; var_0["alert_idle_twitch"] = [ %cornercrr_alert_twitch_v1, %cornercrr_alert_twitch_v2, %cornercrr_alert_twitch_v3 ]; var_0["alert_idle_flinch"] = []; var_0["alert_to_A"] = [ %cornercrr_trans_alert_2_a ]; var_0["alert_to_B"] = [ %cornercrr_trans_alert_2_b ]; var_0["A_to_alert"] = [ %cornercrr_trans_a_2_alert ]; var_0["A_to_alert_reload"] = []; var_0["A_to_B"] = [ %cornercrr_trans_a_2_b ]; var_0["B_to_alert"] = [ %cornercrr_trans_b_2_alert ]; var_0["B_to_alert_reload"] = []; var_0["B_to_A"] = [ %cornercrr_trans_b_2_a ]; var_0["lean_to_alert"] = [ %cornercrr_lean_2_alert ]; var_0["alert_to_lean"] = [ %cornercrr_alert_2_lean ]; var_0["reload"] = [ %cornercrr_reloada, %cornercrr_reloadb ]; var_0["grenade_exposed"] = %cornercrr_grenadea; var_0["grenade_safe"] = %cornercrr_grenadea; var_0["alert_to_over"] = [ %cornercrr_alert_2_over ]; var_0["over_to_alert"] = [ %cornercrr_over_2_alert ]; var_0["over_to_alert_reload"] = []; var_0["blind_fire"] = []; var_0["rambo90"] = []; var_0["rambo45"] = []; var_0["alert_to_look"] = %cornercrr_alert_2_look; var_0["look_to_alert"] = %cornercrr_look_2_alert; var_0["look_to_alert_fast"] = %cornercrr_look_2_alert_fast; var_0["look_idle"] = %cornercrr_look_idle; var_0["stance_change"] = %cornercrr_alert_2_stand; var_0["lean_aim_down"] = %cornercrr_lean_aim_2; var_0["lean_aim_left"] = %cornercrr_lean_aim_4; var_0["lean_aim_straight"] = %cornercrr_lean_aim_5; var_0["lean_aim_right"] = %cornercrr_lean_aim_6; var_0["lean_aim_up"] = %cornercrr_lean_aim_8; var_0["lean_idle"] = [ %cornercrr_lean_idle ]; var_0["lean_single"] = %cornercrr_lean_fire; var_0["lean_fire"] = %cornercrr_lean_auto; anim.archetypes["soldier"]["cover_right_crouch"] = var_0; } main() { self.animarrayfuncs = []; self.animarrayfuncs["hiding"]["stand"] = ::set_animarray_standing_right; self.animarrayfuncs["hiding"]["crouch"] = ::set_animarray_crouching_right; self endon( "killanimscript" ); animscripts\utility::initialize( "cover_right" ); animscripts\corner::corner_think( "right", -90 ); } end_script() { animscripts\corner::end_script_corner(); animscripts\cover_behavior::end_script( "right" ); } set_animarray_standing_right() { self.hideyawoffset = -90; self.a.array = animscripts\utility::lookupanimarray( "cover_right_stand" ); if ( isdefined( anim.ramboanims ) ) { self.a.array["rambo90"] = anim.ramboanims.coverright90; self.a.array["rambo45"] = anim.ramboanims.coverright45; self.a.array["grenade_rambo"] = anim.ramboanims.coverrightgrenade; } } set_animarray_crouching_right() { self.hideyawoffset = -90; self.a.array = animscripts\utility::lookupanimarray( "cover_right_crouch" ); }