// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool #using_animtree("generic_human"); main() { var_0 = %windowclimb_fall; var_1 = %windowclimb_land; var_2 = 35; self.desired_anim_pose = "crouch"; animscripts\utility::updateanimpose(); self endon( "killanimscript" ); self traversemode( "noclip" ); var_3 = self getnegotiationstartnode(); self orientmode( "face angle", var_3.angles[1] ); var_4 = var_3.traverse_height - var_3.origin[2]; self setflaggedanimknoballrestart( "traverse", var_0, %body, 1, 0.15, 1 ); thread animscripts\notetracks::donotetracksforever( "traverse", "stop_traverse_notetracks" ); wait 1.5; var_5 = ( 0, var_3.angles[1], 0 ); var_6 = anglestoforward( var_5 ); var_6 = var_6 * 85; var_7 = bullettrace( var_3.origin + var_6, var_3.origin + var_6 + ( 0, 0, -500 ), 0, undefined ); var_8 = var_7["position"][2]; var_9 = var_3.origin[2] - var_8; var_10 = 0; for ( var_11 = 0; var_11 < level.window_down_height.size; var_11++ ) { if ( var_9 < level.window_down_height[var_11] ) continue; var_10 = var_9 - level.window_down_height[var_11]; } thread animscripts\traverse\shared::teleportthread( var_10 * -1 ); var_12 = self.origin[2]; var_13 = 0; level.traversefall = []; for (;;) { var_13 = var_12 - self.origin[2]; if ( self.origin[2] - var_13 < var_8 ) break; var_12 = self.origin[2]; wait 0.05; } if ( isdefined( self.groundtype ) ) self playsound( "Land_" + self.groundtype ); self notify( "stop_traverse_notetracks" ); self setflaggedanimknoballrestart( "traverse", var_1, %body, 1, 0.15, 1 ); self traversemode( "gravity" ); animscripts\shared::donotetracks( "traverse" ); } printer( var_0 ) { level notify( "print_this_" + var_0 ); level endon( "print_this_" + var_0 ); for (;;) wait 0.05; } showline( var_0, var_1 ) { for (;;) wait 0.05; } printerdebugger( var_0, var_1 ) { level notify( "prrint_this_" + var_1 ); level endon( "prrint_this_" + var_1 ); for (;;) wait 0.05; }