// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { level._effect["spider_emerge_snow_puffs"] = loadfx( "vfx/moments/alien/spider_emerge_snow_puffs" ); level._effect["spider_emerge_snow_burst"] = loadfx( "vfx/moments/alien/spider_emerge_snow_burst" ); level._effect["blood_window_splat"] = loadfx( "vfx/moments/alien/vfx_blood_hit_oriented_armory" ); level._effect["muzzleflash_01"] = loadfx( "vfx/moments/alien/vfx_muz_pis_w_huge" ); level._effect["light_emergency_blinking_01"] = loadfx( "vfx/moments/alien/vfx_light_emergency_100_blinker_rnnr" ); level._effect["muzzleflash_01_dlight"] = loadfx( "vfx/moments/alien/vfx_muzzleflash_dlight" ); level._effect["snow_drift_down"] = loadfx( "vfx/ambient/weather/snow/snow_drift_down" ); level._effect["snow_ground_oriented_drift_heavy"] = loadfx( "vfx/moments/black_ice/snow_ground_oriented_drift_heavy" ); level._effect["snow_ground_oriented_drift_light"] = loadfx( "vfx/ambient/weather/snow/snow_ground_oriented_drift_light" ); level._effect["snow_heavy_mp_alien_armory_nfg_1000"] = loadfx( "fx/maps/mp_alien_armory/snow_heavy_mp_alien_armory_nfg_1000" ); level._effect["alien_arm_hive_steam_yellow"] = loadfx( "vfx/ambient/alien/vfx_alien_arm_hive_steam_yellow" ); level._effect["alien_arm_snow_ground_gale_1"] = loadfx( "vfx/moments/alien/vfx_alien_arm_snow_ground_gale_1" ); level._effect["alien_arm_snow_ground_gale_2"] = loadfx( "vfx/moments/alien/vfx_alien_arm_snow_ground_gale_2" ); level._effect["alien_arm_snow_ground_gale_3"] = loadfx( "vfx/moments/alien/vfx_alien_arm_snow_ground_gale_3" ); level._effect["alien_arm_intro_fall_dust"] = loadfx( "vfx/moments/alien/vfx_alien_arm_intro_fall_dust" ); level._effect["alien_arm_intro_falling_snow"] = loadfx( "vfx/moments/alien/vfx_alien_arm_intro_falling_snow" ); level._effect["alien_arm_intro_falling_snow_2"] = loadfx( "vfx/moments/alien/vfx_alien_arm_intro_falling_snow_2" ); level._effect["alien_arm_intro_stab_blood_runner"] = loadfx( "vfx/moments/alien/vfx_alien_arm_intro_stab_blood_rnnr" ); level._effect["alien_arm_intro_tun_snow"] = loadfx( "vfx/moments/alien/vfx_alien_arm_intro_tun_snow" ); level._effect["alien_snow_ground_gale"] = loadfx( "vfx/ambient/weather/snow/vfx_alien_snow_ground_gale" ); level._effect["alien_snow_ground_heavy"] = loadfx( "vfx/ambient/weather/snow/vfx_alien_snow_ground_heavy" ); level._effect["alien_snow_ground_light"] = loadfx( "vfx/ambient/weather/snow/vfx_alien_snow_ground_light" ); level._effect["alien_snow_roof_gale"] = loadfx( "vfx/ambient/weather/snow/vfx_alien_snow_roof_gale" ); level._effect["alien_snow_roof_heavy"] = loadfx( "vfx/ambient/weather/snow/vfx_alien_snow_roof_heavy" ); level._effect["dust_motes_int_snow"] = loadfx( "vfx/ambient/dust/vfx_dust_motes_int_snow" ); level._effect["godray_spread_200_warm"] = loadfx( "vfx/ambient/lights/godray_spread_200_warm" ); level._effect["red_light_100_soft_blinker_oriented"] = loadfx( "vfx/ambient/lights/red_light_100_soft_blinker_oriented" ); level._effect["skyanim_snowysky"] = loadfx( "vfx/clouds/vfx_skyanim_alien_armory" ); level._effect["white_light_120_rect_mist"] = loadfx( "vfx/ambient/lights/white_light_120_rect_mist" ); level._effect["white_light_60_mist"] = loadfx( "vfx/ambient/lights/white_light_60_mist" ); level._effect["spider_impact_snow_big"] = loadfx( "vfx/moments/alien/vfx_alien_spider_big_impact_snow" ); level._effect["monitor_black_flicker_01"] = loadfx( "vfx/moments/alien/vfx_black_mon_overlay_flicker_01" ); level._effect["monitor_black_flicker_02"] = loadfx( "vfx/moments/alien/vfx_black_mon_overlay_flicker_02" ); level._effect["alien_arm_boss2_impact_dust"] = loadfx( "vfx/moments/alien/vfx_alien_arm_boss2_impact_dust" ); level._effect["alien_arm_boss2_rail_dust"] = loadfx( "vfx/moments/alien/vfx_alien_arm_boss2_rail_dust" ); level._effect["alien_propane_tank_explosion_snow"] = loadfx( "vfx/gameplay/alien/vfx_alien_propane_tank_explosion_snow" ); level._effect["electrical_sparks_nocol_3mit"] = loadfx( "vfx/ambient/sparks/electrical_sparks_nocol_runner_3mit" ); level._effect["transformer_exp_snow"] = loadfx( "vfx/gameplay/explosions/vfx_transformer_exp_snow" ); level._effect["light_amber_small_01"] = loadfx( "vfx/ambient/lights/amber_light_45_flare_100" ); level._effect["light_white_cone_01"] = loadfx( "vfx/ambient/lights/white_light_cone_300" ); level._effect["light_white_cone_02"] = loadfx( "vfx/ambient/lights/white_light_cone_301" ); level._effect["alien_cloaking"] = loadfx( "vfx/gameplay/alien/vfx_alien_tele_trail_01" ); level._effect["alien_uncloaking"] = loadfx( "vfx/gameplay/alien/vfx_alien_tele_trail_02" ); level._effect["spitter_ammo"] = loadfx( "vfx/_requests/mp_alien_armory/spitter_ammo" ); level._effect["challenge_ring"] = loadfx( "vfx/gameplay/alien/vfx_alien_chopper_escape_ring" ); level._effect["alien_ark_gib"] = loadfx( "vfx/gameplay/alien/vfx_alien_ark_gib_01" ); } fx_intro_tunnel_stab() { common_scripts\utility::exploder( 100 ); wait 13.2; common_scripts\utility::exploder( 125 ); wait 2.4; playfxontag( level._effect["alien_arm_intro_stab_blood_runner"], self, "j_wrist_r" ); wait 2.6; common_scripts\utility::exploder( 110 ); } fx_spider_entrance_b() { wait 6.3; common_scripts\utility::exploder( 221 ); wait 0.2; common_scripts\utility::exploder( 220 ); wait 0.3; wait 0.1; common_scripts\utility::exploder( 223 ); wait 0.1; common_scripts\utility::exploder( 222 ); wait 0.4; wait 0.3; wait 0.6; } fx_spider_exit_b() { wait 4.2; common_scripts\utility::exploder( 222 ); var_0 = getscriptablearray( "armory_alien_rail_b", "targetname" ); var_0[0] setscriptablepartstate( 0, 3 ); wait 0.6; common_scripts\utility::exploder( 240 ); var_1 = getscriptablearray( "spider_retreat_b_tank", "targetname" ); if ( isdefined( var_1[0] ) ) var_1[0] setscriptablepartstate( 0, 2 ); } fx_cross_lab_light_on() { var_0 = getent( "lab_light_01", "targetname" ); var_0 setscriptablepartstate( "armory_light", "light_on" ); } fx_cross_lab_light_off() { var_0 = getent( "lab_light_01", "targetname" ); var_0 setscriptablepartstate( "armory_light", "light_off" ); } fx_cross_lab_light_flicker() { wait 11.0; var_0 = getent( "lab_light_01", "targetname" ); var_0 setscriptablepartstate( "armory_light", "light_flicker" ); common_scripts\utility::exploder( 55 ); wait 1; common_scripts\utility::exploder( 56 ); wait 1; common_scripts\utility::exploder( 57 ); } fx_archer_shoots() { thread fx_cross_lab_light_on(); playfxontag( level._effect["muzzleflash_01"], self, "tag_flash" ); playfxontag( level._effect["muzzleflash_01_dlight"], self, "tag_flash" ); common_scripts\utility::exploder( 51 ); wait 10.8; thread maps\mp\mp_alien_armory_vignettes::lab_alarm1(); common_scripts\utility::exploder( 52 ); thread fx_cross_lab_light_off(); wait 0.3; common_scripts\utility::exploder( 53 ); } fx_spider_impact_big() { level.spider maps\mp\alien\_utility::set_alien_emissive( 1.2, 1.0 ); wait 1; level.spider setscriptablepartstate( "body", "vulnerable" ); wait 0.1; level.spider setscriptablepartstate( "body", "normal" ); wait 6.15; playfxontag( level._effect["spider_impact_snow_big"], level.spider, "tag_belly_end_f" ); } fx_snow_watcher() { level thread fx_snow_watcher_medium(); level thread fx_snow_watcher_heavy(); } fx_snow_watcher_medium() { level endon( "game_ended" ); level endon( "final_spider_fight" ); var_0 = getent( "fxt_medium_snow", "targetname" ); var_0 waittill( "trigger" ); fx_snow( "medium_snow" ); } fx_snow_watcher_heavy() { level endon( "game_ended" ); var_0 = getent( "fxt_heavy_snow", "targetname" ); var_0 waittill( "trigger" ); fx_set_spider_fog_3(); fx_snow( "heavy_snow_no_fog" ); } fx_snow( var_0 ) { while ( !isdefined( level.snow ) ) { wait 0.2; level.snow = getent( "scriptable_snow", "targetname" ); } level.snow setscriptablepartstate( "alien_armory_snow", var_0 ); } fx_set_spider_fog( var_0 ) { if ( !isdefined( level.spider_fog_setting ) ) return; var_1 = level.spider_fog_setting; self playersetexpfog( var_1.startdist, var_1.halfwaydist, var_1.red, var_1.green, var_1.blue, var_1.hdrcolorintensity, var_1.maxopacity, var_0, var_1.sunred, var_1.sungreen, var_1.sunblue, var_1.hdrsuncolorintensity, var_1.sundir, var_1.sunbeginfadeangle, var_1.sunendfadeangle, var_1.normalfogscale, var_1.skyfogintensity, var_1.skyfogminangle, var_1.skyfogmaxangle ); } fx_set_spider_fog_1() { var_0 = spawnstruct(); if ( maps\mp\_utility::is_gen4() ) { var_0.startdist = 10; var_0.halfwaydist = 800; var_0.red = 0.5; var_0.green = 0.56; var_0.blue = 0.605; var_0.maxopacity = 0.88; var_0.transitiontime = 0; var_0.hdrcolorintensity = 1.75; var_0.sunfogenabled = 1; var_0.sunred = 0.476; var_0.sungreen = 0.52; var_0.sunblue = 0.607; var_0.sundir = ( -35, -111, 0 ); var_0.sunbeginfadeangle = 20; var_0.sunendfadeangle = 120; var_0.normalfogscale = 0.9; var_0.hdrsuncolorintensity = 1; var_0.skyfogintensity = 0.88; var_0.skyfogminangle = -90; var_0.skyfogmaxangle = -54.73; } else { var_0.startdist = 10; var_0.halfwaydist = 800; var_0.red = 0.44; var_0.green = 0.48; var_0.blue = 0.56; var_0.maxopacity = 0.9; var_0.transitiontime = 3; var_0.sunfogenabled = 1; var_0.sunred = 0.348; var_0.sungreen = 0.38; var_0.sunblue = 0.443; var_0.sundir = ( -35, -111, 0 ); var_0.sunbeginfadeangle = 0; var_0.sunendfadeangle = 79; var_0.normalfogscale = 0.33; var_0.skyfogintensity = 1; var_0.skyfogminangle = -90; var_0.skyfogmaxangle = -54.73; } level.spider_fog_setting = var_0; foreach ( var_2 in level.players ) var_2 fx_set_spider_fog( 3 ); } fx_set_spider_fog_3() { var_0 = spawnstruct(); if ( maps\mp\_utility::is_gen4() ) { var_0.startdist = 10; var_0.halfwaydist = 1000; var_0.red = 0.5; var_0.green = 0.56; var_0.blue = 0.605; var_0.maxopacity = 0.88; var_0.transitiontime = 0; var_0.hdrcolorintensity = 1.75; var_0.sunfogenabled = 1; var_0.sunred = 0.476; var_0.sungreen = 0.52; var_0.sunblue = 0.607; var_0.sundir = ( -35, -111, 0 ); var_0.sunbeginfadeangle = 20; var_0.sunendfadeangle = 120; var_0.normalfogscale = 0.9; var_0.hdrsuncolorintensity = 1; var_0.skyfogintensity = 0.88; var_0.skyfogminangle = -90; var_0.skyfogmaxangle = -54.73; } else { var_0.startdist = 10; var_0.halfwaydist = 1000; var_0.red = 0.44; var_0.green = 0.48; var_0.blue = 0.56; var_0.maxopacity = 0.9; var_0.transitiontime = 3; var_0.sunfogenabled = 1; var_0.sunred = 0.348; var_0.sungreen = 0.38; var_0.sunblue = 0.443; var_0.sundir = ( -35, -111, 0 ); var_0.sunbeginfadeangle = 0; var_0.sunendfadeangle = 79; var_0.normalfogscale = 0.33; var_0.skyfogintensity = 1; var_0.skyfogminangle = -90; var_0.skyfogmaxangle = -54.73; } level.spider_fog_setting = var_0; foreach ( var_2 in level.players ) var_2 fx_set_spider_fog( 6 ); }