// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { level._effect["pipe_sludge_far_lrg_splashes"] = loadfx( "vfx/moments/alien/pipe_sludge_far_lrg_splashes" ); level._effect["pipe_sludge_far_lrg"] = loadfx( "vfx/moments/alien/pipe_sludge_far_lrg" ); level._effect["fog_fall_mp_crater"] = loadfx( "fx/weather/fog_fall_mp_crater" ); level._effect["vfx_alien_car_fire"] = loadfx( "vfx/ambient/fire/vfx_alien_car_fire" ); level._effect["barrel_fire"] = loadfx( "fx/fire/firelp_barrel_pm_cheap" ); level._effect["embers_burst_runner_cheap"] = loadfx( "vfx/moments/mp_warhawk/embers_burst_runner_cheap" ); level._effect["ground_lodge_mist"] = loadfx( "fx/weather/ground_fog_mp_alien" ); level._effect["ground_directional_mist"] = loadfx( "fx/weather/ground_fog_mp_alien_directional" ); level._effect["light_insects"] = loadfx( "fx/misc/insects_light_complex_sparse" ); level._effect["insects_ground"] = loadfx( "fx/misc/insects_firefly_a" ); level._effect["lightning_storm"] = loadfx( "fx/weather/lightning_mp_alien" ); level._effect["dust_falling"] = loadfx( "fx/misc/falling_dust_small_runner_mp" ); level._effect["drip"] = loadfx( "fx/misc/drips_slow_10x10" ); level._effect["leaves_falling_100"] = loadfx( "fx/misc/leaves_fall_gentlewind_green_100_mp" ); level._effect["vfx_alien_mist_crater_idle"] = loadfx( "vfx/gameplay/alien/vfx_alien_mist_crater_idle" ); level._effect["vfx/moments/alien/nuke_fail_screen_flash"] = loadfx( "vfx/moments/alien/nuke_fail_screen_flash" ); thread fx_add_crater_plume(); } fx_add_crater_plume() { wait 1; var_0 = ( -9910, 6857, -2825 ); level.fx_crater_plume = spawnfx( level._effect["vfx_alien_mist_crater_idle"], var_0, ( 0, 0, 1 ), ( 1, 0, 0 ) ); triggerfx( level.fx_crater_plume, -15 ); }