// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool debugchains() { var_0 = getallnodes(); var_1 = 0; var_2 = []; for ( var_3 = 0; var_3 < var_0.size; var_3++ ) { if ( !( var_0[var_3].spawnflags & 2 ) && ( isdefined( var_0[var_3].target ) && getnodearray( var_0[var_3].target, "targetname" ).size > 0 || isdefined( var_0[var_3].targetname ) && getnodearray( var_0[var_3].targetname, "target" ).size > 0 ) ) { var_2[var_1] = var_0[var_3]; var_1++; } } var_4 = 0; for (;;) { if ( getdvar( "chain" ) == "1" ) { for ( var_3 = 0; var_3 < var_2.size; var_3++ ) { if ( distance( level.player getorigin(), var_2[var_3].origin ) < 1500 ) { } } var_5 = getaiarray( "allies" ); for ( var_3 = 0; var_3 < var_5.size; var_3++ ) { var_6 = var_5[var_3] animscripts\utility::getclaimednode(); if ( isdefined( var_6 ) ) { } } } common_scripts\utility::waitframe(); } } debug_enemypos( var_0 ) { var_1 = getaiarray(); for ( var_2 = 0; var_2 < var_1.size; var_2++ ) { if ( var_1[var_2] getentitynumber() != var_0 ) continue; var_1[var_2] thread debug_enemyposproc(); break; } } debug_stopenemypos( var_0 ) { var_1 = getaiarray(); for ( var_2 = 0; var_2 < var_1.size; var_2++ ) { if ( var_1[var_2] getentitynumber() != var_0 ) continue; var_1[var_2] notify( "stop_drawing_enemy_pos" ); break; } } debug_enemyposproc() { self endon( "death" ); self endon( "stop_drawing_enemy_pos" ); for (;;) { wait 0.05; if ( isalive( self.enemy ) ) { } if ( !animscripts\utility::hasenemysightpos() ) continue; var_0 = animscripts\utility::getenemysightpos(); } } debug_enemyposreplay() { var_0 = getaiarray(); var_1 = undefined; for ( var_2 = 0; var_2 < var_0.size; var_2++ ) { var_1 = var_0[var_2]; if ( !isalive( var_1 ) ) continue; if ( isdefined( var_1.lastenemysightpos ) ) { } if ( isdefined( var_1.goodshootpos ) ) { if ( var_1 isbadguy() ) var_3 = ( 1, 0, 0 ); else var_3 = ( 0, 0, 1 ); var_4 = var_1.origin + ( 0, 0, 54 ); if ( isdefined( var_1.node ) ) { if ( var_1.node.type == "Cover Left" ) { var_5 = 1; var_4 = anglestoright( var_1.node.angles ); var_4 = var_4 * -32; var_4 = ( var_4[0], var_4[1], 64 ); var_4 = var_1.node.origin + var_4; } else if ( var_1.node.type == "Cover Right" ) { var_5 = 1; var_4 = anglestoright( var_1.node.angles ); var_4 = var_4 * 32; var_4 = ( var_4[0], var_4[1], 64 ); var_4 = var_1.node.origin + var_4; } } common_scripts\utility::draw_arrow( var_4, var_1.goodshootpos, var_3 ); } } if ( 1 ) return; if ( !isalive( var_1 ) ) return; if ( isalive( var_1.enemy ) ) { } if ( isdefined( var_1.lastenemysightpos ) ) { } if ( isalive( var_1.goodenemy ) ) { } if ( !var_1 animscripts\utility::hasenemysightpos() ) return; var_6 = var_1 animscripts\utility::getenemysightpos(); if ( isdefined( var_1.goodshootpos ) ) return; } drawenttag( var_0 ) { } drawtag( var_0, var_1, var_2 ) { var_3 = self gettagorigin( var_0 ); var_4 = self gettagangles( var_0 ); drawarrow( var_3, var_4, var_1, var_2 ); } draworgforever( var_0 ) { var_1 = undefined; var_2 = undefined; for (;;) { if ( isdefined( self ) ) { var_1 = self.origin; var_2 = self.angles; } drawarrow( var_1, var_2, var_0 ); wait 0.05; } } drawarrowforever( var_0, var_1 ) { for (;;) { drawarrow( var_0, var_1 ); wait 0.05; } } draworiginforever() { while ( isdefined( self ) ) { drawarrow( self.origin, self.angles ); wait 0.05; } } drawarrow( var_0, var_1, var_2, var_3 ) { var_4 = 10; var_5 = anglestoforward( var_1 ); var_6 = var_5 * var_4; var_7 = var_5 * ( var_4 * 0.8 ); var_8 = anglestoright( var_1 ); var_9 = var_8 * ( var_4 * -0.2 ); var_10 = var_8 * ( var_4 * 0.2 ); var_11 = anglestoup( var_1 ); var_8 = var_8 * var_4; var_11 = var_11 * var_4; var_12 = ( 0.9, 0.2, 0.2 ); var_13 = ( 0.2, 0.9, 0.2 ); var_14 = ( 0.2, 0.2, 0.9 ); if ( isdefined( var_2 ) ) { var_12 = var_2; var_13 = var_2; var_14 = var_2; } if ( !isdefined( var_3 ) ) var_3 = 1; } drawforwardforever( var_0, var_1 ) { if ( !isdefined( var_0 ) ) var_0 = 100; if ( !isdefined( var_1 ) ) var_1 = ( 0, 1, 0 ); for (;;) { if ( !isdefined( self ) ) return; var_2 = anglestoforward( self.angles ); wait 0.05; } } drawplayerviewforever() { for (;;) { drawarrow( level.player.origin, level.player getplayerangles(), ( 1, 1, 1 ) ); wait 0.05; } } drawtagforever( var_0, var_1 ) { for (;;) { if ( !isdefined( self ) ) return; drawtag( var_0, var_1 ); wait 0.05; } } drawtagtrails( var_0, var_1 ) { for (;;) { if ( !isdefined( self.origin ) ) break; drawtag( var_0, var_1, 1000 ); wait 0.05; } } dragtaguntildeath( var_0, var_1 ) { self endon( "death" ); for (;;) { if ( !isdefined( self ) ) break; if ( !isdefined( self.origin ) ) break; drawtag( var_0, var_1 ); wait 0.05; } } viewtag( var_0, var_1 ) { if ( var_0 == "ai" ) { var_2 = getaiarray(); for ( var_3 = 0; var_3 < var_2.size; var_3++ ) var_2[var_3] drawtag( var_1 ); } } debug_corner() { level.player.ignoreme = 1; var_0 = getallnodes(); var_1 = []; for ( var_2 = 0; var_2 < var_0.size; var_2++ ) { if ( var_0[var_2].type == "Cover Left" ) var_1[var_1.size] = var_0[var_2]; if ( var_0[var_2].type == "Cover Right" ) var_1[var_1.size] = var_0[var_2]; } var_3 = getaiarray(); for ( var_2 = 0; var_2 < var_3.size; var_2++ ) var_3[var_2] delete(); level.debugspawners = getspawnerarray(); level.activenodes = []; level.completednodes = []; for ( var_2 = 0; var_2 < level.debugspawners.size; var_2++ ) level.debugspawners[var_2].targetname = "blah"; var_4 = 0; for ( var_2 = 0; var_2 < 30; var_2++ ) { if ( var_2 >= var_1.size ) break; var_1[var_2] thread covertest(); var_4++; } if ( var_1.size <= 30 ) return; for (;;) { level waittill( "debug_next_corner" ); if ( var_4 >= var_1.size ) var_4 = 0; var_1[var_4] thread covertest(); var_4++; } } covertest() { coversetupanim(); } coversetupanim() { var_0 = undefined; var_1 = undefined; for (;;) { for ( var_2 = 0; var_2 < level.debugspawners.size; var_2++ ) { wait 0.05; var_1 = level.debugspawners[var_2]; var_3 = 0; for ( var_4 = 0; var_4 < level.activenodes.size; var_4++ ) { if ( distance( level.activenodes[var_4].origin, self.origin ) > 250 ) continue; var_3 = 1; break; } if ( var_3 ) continue; var_5 = 0; for ( var_4 = 0; var_4 < level.completednodes.size; var_4++ ) { if ( level.completednodes[var_4] != self ) continue; var_5 = 1; break; } if ( var_5 ) continue; level.activenodes[level.activenodes.size] = self; var_1.origin = self.origin; var_1.angles = self.angles; var_1.count = 1; var_0 = var_1 stalingradspawn(); if ( maps\_utility::spawn_failed( var_0 ) ) { removeactivespawner( self ); continue; } break; } if ( isalive( var_0 ) ) break; } wait 1; if ( isalive( var_0 ) ) { var_0.ignoreme = 1; var_0.team = "neutral"; var_0 setgoalpos( var_0.origin ); thread createline( self.origin ); var_0 thread maps\_utility::debugorigin(); thread createlineconstantly( var_0 ); var_0 waittill( "death" ); } removeactivespawner( self ); level.completednodes[level.completednodes.size] = self; } removeactivespawner( var_0 ) { var_1 = []; for ( var_2 = 0; var_2 < level.activenodes.size; var_2++ ) { if ( level.activenodes[var_2] == var_0 ) continue; var_1[var_1.size] = level.activenodes[var_2]; } level.activenodes = var_1; } createline( var_0 ) { for (;;) wait 0.05; } createlineconstantly( var_0 ) { var_1 = undefined; while ( isalive( var_0 ) ) { var_1 = var_0.origin; wait 0.05; } for (;;) wait 0.05; } debugmisstime() { self notify( "stopdebugmisstime" ); self endon( "stopdebugmisstime" ); self endon( "death" ); for (;;) { if ( self.a.misstime <= 0 ) { } else { } wait 0.05; } } debugmisstimeoff() { self notify( "stopdebugmisstime" ); } setemptydvar( var_0, var_1 ) { } debugjump( var_0 ) { } debugdvars() { } remove_reflection_objects() { } create_reflection_objects() { } create_reflection_object() { } debug_reflection() { } debug_reflection_buttons() { } remove_fxlighting_object() { } create_fxlighting_object() { } play_fxlighting_fx() { } debug_fxlighting() { } debug_fxlighting_buttons() { } showdebugtrace() { var_0 = undefined; var_1 = undefined; var_0 = ( 15.1859, -12.2822, 4.071 ); var_1 = ( 947.2, -10918, 64.9514 ); for (;;) { wait 0.05; var_2 = var_0; var_3 = var_1; if ( !isdefined( var_0 ) ) var_2 = level.tracestart; if ( !isdefined( var_1 ) ) var_3 = level.player geteye(); var_4 = bullettrace( var_2, var_3, 0, undefined ); } } debug_character_count() { var_0 = newhudelem(); var_0.alignx = "left"; var_0.aligny = "middle"; var_0.x = 10; var_0.y = 100; var_0.label = &"DEBUG_DRONES"; var_0.alpha = 0; var_1 = newhudelem(); var_1.alignx = "left"; var_1.aligny = "middle"; var_1.x = 10; var_1.y = 115; var_1.label = &"DEBUG_ALLIES"; var_1.alpha = 0; var_2 = newhudelem(); var_2.alignx = "left"; var_2.aligny = "middle"; var_2.x = 10; var_2.y = 130; var_2.label = &"DEBUG_AXIS"; var_2.alpha = 0; var_3 = newhudelem(); var_3.alignx = "left"; var_3.aligny = "middle"; var_3.x = 10; var_3.y = 145; var_3.label = &"DEBUG_VEHICLES"; var_3.alpha = 0; var_4 = newhudelem(); var_4.alignx = "left"; var_4.aligny = "middle"; var_4.x = 10; var_4.y = 160; var_4.label = &"DEBUG_TOTAL"; var_4.alpha = 0; var_5 = "off"; for (;;) { var_6 = getdvar( "debug_character_count" ); if ( var_6 == "off" ) { if ( var_6 != var_5 ) { var_0.alpha = 0; var_1.alpha = 0; var_2.alpha = 0; var_3.alpha = 0; var_4.alpha = 0; var_5 = var_6; } wait 0.25; continue; } else if ( var_6 != var_5 ) { var_0.alpha = 1; var_1.alpha = 1; var_2.alpha = 1; var_3.alpha = 1; var_4.alpha = 1; var_5 = var_6; } var_7 = getentarray( "drone", "targetname" ).size; var_0 setvalue( var_7 ); var_8 = getaiarray( "allies" ).size; var_1 setvalue( var_8 ); var_9 = getaiarray( "bad_guys" ).size; var_2 setvalue( var_9 ); var_3 setvalue( getentarray( "script_vehicle", "classname" ).size ); var_4 setvalue( var_7 + var_8 + var_9 ); wait 0.25; } } nuke() { if ( !self.damageshield ) self kill( ( 0, 0, -500 ), level.player, level.player ); } debug_nuke() { } camera() { wait 0.05; var_0 = getentarray( "camera", "targetname" ); for ( var_1 = 0; var_1 < var_0.size; var_1++ ) { var_2 = getent( var_0[var_1].target, "targetname" ); var_0[var_1].origin2 = var_2.origin; var_0[var_1].angles = vectortoangles( var_2.origin - var_0[var_1].origin ); } for (;;) { var_3 = getaiarray( "axis" ); if ( !var_3.size ) { freeplayer(); wait 0.5; continue; } var_4 = []; for ( var_1 = 0; var_1 < var_0.size; var_1++ ) { for ( var_5 = 0; var_5 < var_3.size; var_5++ ) { if ( distance( var_0[var_1].origin, var_3[var_5].origin ) > 256 ) continue; var_4[var_4.size] = var_0[var_1]; break; } } if ( !var_4.size ) { freeplayer(); wait 0.5; continue; } var_6 = []; for ( var_1 = 0; var_1 < var_4.size; var_1++ ) { var_7 = var_4[var_1]; var_8 = var_7.origin2; var_9 = var_7.origin; var_10 = vectortoangles( ( var_9[0], var_9[1], var_9[2] ) - ( var_8[0], var_8[1], var_8[2] ) ); var_11 = ( 0, var_10[1], 0 ); var_12 = anglestoforward( var_11 ); var_10 = vectornormalize( var_9 - level.player.origin ); var_13 = vectordot( var_12, var_10 ); if ( var_13 < 0.85 ) continue; var_6[var_6.size] = var_7; } if ( !var_6.size ) { freeplayer(); wait 0.5; continue; } var_14 = distance( level.player.origin, var_6[0].origin ); var_15 = var_6[0]; for ( var_1 = 1; var_1 < var_6.size; var_1++ ) { var_16 = distance( level.player.origin, var_6[var_1].origin ); if ( var_16 > var_14 ) continue; var_15 = var_6[var_1]; var_14 = var_16; } setplayertocamera( var_15 ); wait 3; } } freeplayer() { setdvar( "cl_freemove", "0" ); } setplayertocamera( var_0 ) { setdvar( "cl_freemove", "2" ); } anglescheck() { for (;;) { if ( getdvar( "angles", "0" ) == "1" ) setdvar( "angles", "0" ); wait 1; } } deathspawnerpreview() { waittillframeend; for ( var_0 = 0; var_0 < 50; var_0++ ) { if ( !isdefined( level.deathspawnerents[var_0] ) ) continue; var_1 = level.deathspawnerents[var_0]; for ( var_2 = 0; var_2 < var_1.size; var_2++ ) { var_3 = var_1[var_2]; if ( isdefined( var_3.truecount ) ) continue; } } } lastsightposwatch() { } watchminimap() { precacheitem( "defaultweapon" ); for (;;) { updateminimapsetting(); wait 0.25; } } updateminimapsetting() { var_0 = getdvarfloat( "scr_requiredMapAspectRatio", 1 ); if ( !isdefined( level.minimapcornertargetname ) ) { setdvar( "scr_minimap_corner_targetname", "minimap_corner" ); level.minimapcornertargetname = "minimap_corner"; } if ( !isdefined( level.minimapheight ) ) { setdvar( "scr_minimap_height", "0" ); level.minimapheight = 0; } var_1 = getdvarfloat( "scr_minimap_height" ); var_2 = getdvar( "scr_minimap_corner_targetname" ); if ( var_1 != level.minimapheight || var_2 != level.minimapcornertargetname ) { if ( isdefined( level.minimaporigin ) ) { level.minimapplayer unlink(); level.minimaporigin delete(); level notify( "end_draw_map_bounds" ); } if ( var_1 > 0 ) { level.minimapheight = var_1; level.minimapcornertargetname = var_2; var_3 = level.player; var_4 = getentarray( var_2, "targetname" ); if ( var_4.size == 2 ) { var_5 = var_4[0].origin + var_4[1].origin; var_5 = ( var_5[0] * 0.5, var_5[1] * 0.5, var_5[2] * 0.5 ); var_6 = ( var_4[0].origin[0], var_4[0].origin[1], var_5[2] ); var_7 = ( var_4[0].origin[0], var_4[0].origin[1], var_5[2] ); if ( var_4[1].origin[0] > var_4[0].origin[0] ) var_6 = ( var_4[1].origin[0], var_6[1], var_6[2] ); else var_7 = ( var_4[1].origin[0], var_7[1], var_7[2] ); if ( var_4[1].origin[1] > var_4[0].origin[1] ) var_6 = ( var_6[0], var_4[1].origin[1], var_6[2] ); else var_7 = ( var_7[0], var_4[1].origin[1], var_7[2] ); var_8 = var_6 - var_5; var_5 = ( var_5[0], var_5[1], var_5[2] + var_1 ); var_9 = spawn( "script_origin", var_3.origin ); var_10 = ( cos( getnorthyaw() ), sin( getnorthyaw() ), 0 ); var_11 = ( var_10[1], 0 - var_10[0], 0 ); var_12 = vectordot( var_10, var_8 ); if ( var_12 < 0 ) var_12 = 0 - var_12; var_13 = vectordot( var_11, var_8 ); if ( var_13 < 0 ) var_13 = 0 - var_13; if ( var_0 > 0 ) { var_14 = var_13 / var_12; if ( var_14 < var_0 ) { var_15 = var_0 / var_14; var_13 = var_13 * var_15; var_16 = vecscale( var_11, vectordot( var_11, var_6 - var_5 ) * ( var_15 - 1 ) ); var_7 = var_7 - var_16; var_6 = var_6 + var_16; } else { var_15 = var_14 / var_0; var_12 = var_12 * var_15; var_16 = vecscale( var_10, vectordot( var_10, var_6 - var_5 ) * ( var_15 - 1 ) ); var_7 = var_7 - var_16; var_6 = var_6 + var_16; } } if ( level.console ) { var_17 = 1.77778; var_18 = 2 * atan( var_13 * 0.8 / var_1 ); var_19 = 2 * atan( var_12 * var_17 * 0.8 / var_1 ); } else { var_17 = 1.33333; var_18 = 2 * atan( var_13 * 1.05 / var_1 ); var_19 = 2 * atan( var_12 * var_17 * 1.05 / var_1 ); } if ( var_18 > var_19 ) var_20 = var_18; else var_20 = var_19; var_21 = var_1 - 1000; if ( var_21 < 16 ) var_21 = 16; if ( var_21 > 10000 ) var_21 = 10000; var_3 playerlinktoabsolute( var_9 ); var_9.origin = var_5 + ( 0, 0, -62 ); var_9.angles = ( 90, getnorthyaw(), 0 ); var_3 giveweapon( "defaultweapon" ); setsaveddvar( "cg_fov", var_20 ); level.minimapplayer = var_3; level.minimaporigin = var_9; thread drawminimapbounds( var_5, var_7, var_6 ); } else { } } } } getchains() { var_0 = []; var_0 = getentarray( "minimap_line", "script_noteworthy" ); var_1 = []; for ( var_2 = 0; var_2 < var_0.size; var_2++ ) var_1[var_2] = var_0[var_2] getchain(); return var_1; } getchain() { var_0 = []; var_1 = self; while ( isdefined( var_1 ) ) { var_0[var_0.size] = var_1; if ( !isdefined( var_1 ) || !isdefined( var_1.target ) ) break; var_1 = getent( var_1.target, "targetname" ); if ( isdefined( var_1 ) && var_1 == var_0[0] ) { var_0[var_0.size] = var_1; break; } } var_2 = []; for ( var_3 = 0; var_3 < var_0.size; var_3++ ) var_2[var_3] = var_0[var_3].origin; return var_2; } vecscale( var_0, var_1 ) { return ( var_0[0] * var_1, var_0[1] * var_1, var_0[2] * var_1 ); } drawminimapbounds( var_0, var_1, var_2 ) { level notify( "end_draw_map_bounds" ); level endon( "end_draw_map_bounds" ); var_3 = var_0[2] - var_2[2]; var_4 = length( var_1 - var_2 ); var_5 = var_1 - var_0; var_5 = vectornormalize( ( var_5[0], var_5[1], 0 ) ); var_1 = var_1 + vecscale( var_5, var_4 * 1 / 800 * 0 ); var_6 = var_2 - var_0; var_6 = vectornormalize( ( var_6[0], var_6[1], 0 ) ); var_2 = var_2 + vecscale( var_6, var_4 * 1 / 800 * 0 ); var_7 = ( cos( getnorthyaw() ), sin( getnorthyaw() ), 0 ); var_8 = var_2 - var_1; var_9 = vecscale( var_7, vectordot( var_8, var_7 ) ); var_10 = vecscale( var_7, abs( vectordot( var_8, var_7 ) ) ); var_11 = var_1; var_12 = var_1 + var_9; var_13 = var_2; var_14 = var_2 - var_9; var_15 = vecscale( var_1 + var_2, 0.5 ) + vecscale( var_10, 0.51 ); var_16 = var_4 * 0.003; var_17 = getchains(); for (;;) { common_scripts\utility::array_levelthread( var_17, common_scripts\utility::plot_points ); wait 0.05; } } islookingatorigin( var_0 ) { var_1 = vectornormalize( var_0 - self getshootatpos() ); var_2 = vectornormalize( var_0 - ( 0, 0, 24 ) - self getshootatpos() ); var_3 = vectordot( var_1, var_2 ); var_4 = anglestoforward( self getplayerangles() ); var_5 = vectordot( var_4, var_1 ); if ( var_5 > var_3 ) return 1; else return 0; } debug_colornodes() { wait 0.05; var_0 = getaiarray(); var_1 = []; var_1["axis"] = []; var_1["allies"] = []; var_1["neutral"] = []; for ( var_2 = 0; var_2 < var_0.size; var_2++ ) { var_3 = var_0[var_2]; if ( !isdefined( var_3.currentcolorcode ) ) continue; var_1[var_3.team][var_3.currentcolorcode] = 1; var_4 = ( 1, 1, 1 ); if ( isdefined( var_3.script_forcecolor ) ) var_4 = level.color_debug[var_3.script_forcecolor]; if ( var_3.team == "axis" ) continue; var_3 try_to_draw_line_to_node(); } draw_colornodes( var_1, "allies" ); draw_colornodes( var_1, "axis" ); } draw_colornodes( var_0, var_1 ) { var_2 = getarraykeys( var_0[var_1] ); for ( var_3 = 0; var_3 < var_2.size; var_3++ ) { var_4 = ( 1, 1, 1 ); var_4 = level.color_debug[getsubstr( var_2[var_3], 0, 1 )]; if ( isdefined( level.colornodes_debug_array[var_1][var_2[var_3]] ) ) { var_5 = level.colornodes_debug_array[var_1][var_2[var_3]]; for ( var_6 = 0; var_6 < var_5.size; var_6++ ) { } } } } get_team_substr() { if ( self.team == "allies" ) { if ( !isdefined( self.node.script_color_allies ) ) return; return self.node.script_color_allies; } if ( self.team == "axis" ) { if ( !isdefined( self.node.script_color_axis ) ) return; return self.node.script_color_axis; } } try_to_draw_line_to_node() { if ( !isdefined( self.node ) ) return; if ( !isdefined( self.script_forcecolor ) ) return; var_0 = get_team_substr(); if ( !isdefined( var_0 ) ) return; if ( !issubstr( var_0, self.script_forcecolor ) ) return; } fogcheck() { if ( getdvar( "depth_close" ) == "" ) setdvar( "depth_close", "0" ); if ( getdvar( "depth_far" ) == "" ) setdvar( "depth_far", "1500" ); var_0 = getdvarint( "depth_close" ); var_1 = getdvarint( "depth_far" ); setexpfog( var_0, var_1, 1, 1, 1, 1, 0 ); } debugthreat() { level.last_threat_debug = gettime(); thread debugthreatcalc(); } debugthreatcalc() { } displaythreat( var_0, var_1 ) { if ( self.team == var_0.team ) return; var_2 = 0; var_2 = var_2 + self.threatbias; var_3 = 0; var_3 = var_3 + var_0.threatbias; var_4 = undefined; if ( isdefined( var_1 ) ) { var_4 = self getthreatbiasgroup(); if ( isdefined( var_4 ) ) { var_3 = var_3 + getthreatbias( var_1, var_4 ); var_2 = var_2 + getthreatbias( var_4, var_1 ); } } if ( var_0.ignoreme || var_3 < -900000 ) var_3 = "Ignore"; if ( self.ignoreme || var_2 < -900000 ) var_2 = "Ignore"; var_5 = 20; var_6 = ( 1, 0.5, 0.2 ); var_7 = ( 0.2, 0.5, 1 ); var_8 = !isplayer( self ) && self.pacifist; for ( var_9 = 0; var_9 <= var_5; var_9++ ) { if ( isdefined( var_1 ) ) { } if ( isdefined( var_4 ) ) { } if ( var_8 ) { } wait 0.05; } } debugcolorfriendlies() { level.debug_color_friendlies = []; level.debug_color_huds = []; for (;;) { level waittill( "updated_color_friendlies" ); draw_color_friendlies(); } } draw_color_friendlies() { level endon( "updated_color_friendlies" ); var_0 = getarraykeys( level.debug_color_friendlies ); var_1 = []; var_2 = []; var_2[var_2.size] = "r"; var_2[var_2.size] = "o"; var_2[var_2.size] = "y"; var_2[var_2.size] = "g"; var_2[var_2.size] = "c"; var_2[var_2.size] = "b"; var_2[var_2.size] = "p"; var_3 = maps\_utility::get_script_palette(); for ( var_4 = 0; var_4 < var_2.size; var_4++ ) var_1[var_2[var_4]] = 0; for ( var_4 = 0; var_4 < var_0.size; var_4++ ) { var_5 = level.debug_color_friendlies[var_0[var_4]]; var_1[var_5]++; } for ( var_4 = 0; var_4 < level.debug_color_huds.size; var_4++ ) level.debug_color_huds[var_4] destroy(); level.debug_color_huds = []; var_6 = 15; var_7 = 365; var_8 = 25; var_9 = 25; for ( var_4 = 0; var_4 < var_2.size; var_4++ ) { if ( var_1[var_2[var_4]] <= 0 ) continue; for ( var_10 = 0; var_10 < var_1[var_2[var_4]]; var_10++ ) { var_11 = newhudelem(); var_11.x = var_6 + 25 * var_10; var_11.y = var_7; var_11 setshader( "white", 16, 16 ); var_11.alignx = "left"; var_11.aligny = "bottom"; var_11.alpha = 1; var_11.color = var_3[var_2[var_4]]; level.debug_color_huds[level.debug_color_huds.size] = var_11; } var_7 = var_7 + var_9; } } playernode() { for (;;) { if ( isdefined( level.player.node ) ) { } wait 0.05; } } drawusers() { if ( isalive( self.color_user ) ) return; } debuggoalpos() { for (;;) { var_0 = getaiarray(); common_scripts\utility::array_thread( var_0, ::view_goal_pos ); wait 0.05; } } view_goal_pos() { if ( !isdefined( self.goalpos ) ) return; } colordebug() { wait 0.5; var_0 = []; var_0[var_0.size] = "r"; var_0[var_0.size] = "g"; var_0[var_0.size] = "b"; var_0[var_0.size] = "y"; var_0[var_0.size] = "o"; var_0[var_0.size] = "p"; var_0[var_0.size] = "c"; for (;;) { for ( var_1 = 0; var_1 < var_0.size; var_1++ ) { var_2 = level.currentcolorforced["allies"][var_0[var_1]]; if ( isdefined( var_2 ) ) draw_colored_nodes( var_2 ); } wait 0.05; } } draw_colored_nodes( var_0 ) { var_1 = level.arrays_of_colorcoded_nodes["allies"][var_0]; common_scripts\utility::array_thread( var_1, ::drawusers ); } add_hud_line( var_0, var_1, var_2 ) { var_3 = newhudelem(); var_3.alignx = "left"; var_3.aligny = "middle"; var_3.x = var_0; var_3.y = var_1; var_3.alpha = 1; var_3.fontscale = 1; var_3.label = var_2; level.animsound_hud_extralines[level.animsound_hud_extralines.size] = var_3; return var_3; } get_alias_from_stored( var_0 ) { if ( !isdefined( level.animsound_aliases[var_0.animname] ) ) return; if ( !isdefined( level.animsound_aliases[var_0.animname][var_0.anime] ) ) return; if ( !isdefined( level.animsound_aliases[var_0.animname][var_0.anime][var_0.notetrack] ) ) return; return level.animsound_aliases[var_0.animname][var_0.anime][var_0.notetrack]["soundalias"]; } is_from_animsound( var_0, var_1, var_2 ) { return isdefined( level.animsound_aliases[var_0][var_1][var_2]["created_by_animSound"] ); } display_animsound() { if ( distance( level.player.origin, self.origin ) > 1500 ) return; level.animsounds_thisframe[level.animsounds_thisframe.size] = self; } debug_animsoundtag( var_0 ) { } debug_animsoundtagselected() { } tag_sound( var_0, var_1 ) { if ( !isdefined( level.animsound_tagged ) ) return; if ( !isdefined( level.animsound_tagged.animsounds[var_1] ) ) return; var_2 = level.animsound_tagged.animsounds[var_1]; var_3 = get_alias_from_stored( var_2 ); if ( !isdefined( var_3 ) || is_from_animsound( var_2.animname, var_2.anime, var_2.notetrack ) ) { level.animsound_aliases[var_2.animname][var_2.anime][var_2.notetrack]["soundalias"] = var_0; level.animsound_aliases[var_2.animname][var_2.anime][var_2.notetrack]["created_by_animSound"] = 1; } } tostr( var_0 ) { var_1 = "\""; for ( var_2 = 0; var_2 < var_0.size; var_2++ ) { if ( var_0[var_2] == "\"" ) { var_1 = var_1 + "\\"; var_1 = var_1 + "\""; continue; } var_1 = var_1 + var_0[var_2]; } var_1 = var_1 + "\""; return var_1; } linedraw( var_0, var_1, var_2, var_3, var_4, var_5 ) { if ( !isdefined( var_2 ) ) var_2 = ( 1, 1, 1 ); if ( isdefined( var_5 ) ) { var_5 = var_5 * 20; for ( var_6 = 0; var_6 < var_5; var_6++ ) wait 0.05; } else { for (;;) wait 0.05; } } print3ddraw( var_0, var_1, var_2 ) { for (;;) wait 0.05; } complete_me() { if ( getdvar( "credits_active" ) == "1" ) { wait 7; setdvar( "credits_active", "0" ); maps\_endmission::credits_end(); return; } wait 7; maps\_utility::nextmission(); } find_new_chase_target( var_0 ) { } chasecam( var_0 ) { if ( !isdefined( level.chase_cam_last_num ) ) level.chase_cam_last_num = -1; if ( level.chase_cam_last_num == var_0 ) return; find_new_chase_target( var_0 ); if ( !isdefined( level.chase_cam_target ) ) return; level.chase_cam_last_num = var_0; if ( !isdefined( level.chase_cam_ent ) ) level.chase_cam_ent = level.chase_cam_target common_scripts\utility::spawn_tag_origin(); thread chasecam_onent( level.chase_cam_target ); } chasecam_onent( var_0 ) { level notify( "new_chasecam" ); level endon( "new_chasecam" ); var_0 endon( "death" ); level.player unlink(); level.player playerlinktoblend( level.chase_cam_ent, "tag_origin", 2, 0.5, 0.5 ); wait 2; level.player playerlinktodelta( level.chase_cam_ent, "tag_origin", 1, 180, 180, 180, 180 ); for (;;) { wait 0.2; if ( !isdefined( level.chase_cam_target ) ) return; var_1 = level.chase_cam_target.origin; var_2 = level.chase_cam_target.angles; var_3 = anglestoforward( var_2 ); var_3 = var_3 * 200; var_1 = var_1 + var_3; var_2 = level.player getplayerangles(); var_3 = anglestoforward( var_2 ); var_3 = var_3 * -200; level.chase_cam_ent moveto( var_1 + var_3, 0.2 ); } } viewfx() { foreach ( var_1 in level.createfxent ) { if ( isdefined( var_1.looper ) ) { } } } add_key( var_0, var_1 ) { } print_vehicle_info( var_0 ) { if ( !isdefined( level.vnum ) ) level.vnum = 9500; level.vnum++; var_1 = "bridge_helpers"; add_key( "origin", self.origin[0] + " " + self.origin[1] + " " + self.origin[2] ); add_key( "angles", self.angles[0] + " " + self.angles[1] + " " + self.angles[2] ); add_key( "targetname", "helper_model" ); add_key( "model", self.model ); add_key( "classname", "script_model" ); add_key( "spawnflags", "4" ); add_key( "_color", "0.443137 0.443137 1.000000" ); if ( isdefined( var_0 ) ) add_key( "script_noteworthy", var_0 ); } draw_dot_for_ent( var_0 ) { } draw_dot_for_guy() { var_0 = level.player getplayerangles(); var_1 = anglestoforward( var_0 ); var_2 = level.player geteye(); var_3 = self geteye(); var_4 = vectortoangles( var_3 - var_2 ); var_5 = anglestoforward( var_4 ); var_6 = vectordot( var_5, var_1 ); } interactive_warnings() { var_0 = getentarray( "explodable_barrel", "targetname" ); var_0 = common_scripts\utility::array_combine( var_0, getentarray( "explodable_barrel", "script_noteworthy" ) ); if ( !var_0.size ) return; foreach ( var_2 in var_0 ) { var_2.destructible_type = "explodable_barrel"; var_3 = var_2.model + "2"; precachemodel( var_3 ); var_2 setmodel( var_3 ); if ( isdefined( var_2.target ) ) { var_4 = getent( var_2.target, "targetname" ); if ( isdefined( var_4 ) ) var_4.script_destruct_collision = "pre"; var_2.targetname = "destructible_toy"; } } iprintlnbold( "Old Interactive_Objects being converted, rebuild map to avoid this warning " ); }