// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { aud_init_globals(); aud_ignore_timescale(); } aud_init_globals() { level.aud_old_rotation = 0; level.aud_old_height = 0; level.aud_updating_movement = 0; level.aud_can_play_rope_creak = 1; level.aud_can_play_rappel_footsteps = 1; level.aud_can_play_bldg_shake = 1; level.aud_ext_bombs = 0; level.aud_can_play_outside_wind_gusts = 0; level.aud_outside_music = spawn( "script_origin", ( -22880, 658, 13956 ) ); level.aud_outside_crowd = spawn( "script_origin", ( -22880, 658, 13956 ) ); level.aud_outside_music_rear = spawn( "script_origin", ( -22880, 658, 13956 ) ); level.aud_outside_crowd_rear = spawn( "script_origin", ( -22880, 658, 13956 ) ); level.aud_turret_loop_on = 0; level.aud_weapon_strobe = spawn( "script_origin", level.player.origin ); level.aud_wind_state_last = "down"; level.aud_wind_loop = spawn( "script_origin", level.player.origin ); level.aud_wind_loop linkto( level.player ); level.aud_flap_loop = spawn( "script_origin", level.player.origin ); level.aud_flap_loop linkto( level.player ); level.aud_slow_mo = spawn( "script_origin", level.player.origin ); level.aud_slow_mo linkto( level.player ); level.last_audio_bink_percentage = 1.0; level.last_audio_bink_beep_array_num = 0; level.audio_bink_percentage_beep_array[0] = 0.122; level.audio_bink_percentage_beep_array[1] = 0.215; level.audio_bink_percentage_beep_array[2] = 0.306; level.audio_bink_percentage_beep_array[3] = 0.398; level.audio_bink_percentage_beep_array[4] = 0.489; level.audio_bink_percentage_beep_array[5] = 0.581; level.audio_bink_percentage_beep_array[6] = 0.674; level.audio_bink_percentage_beep_array[7] = 0.765; level.audio_bink_percentage_beep_array[8] = 0.857; level.audio_bink_percentage_beep_array[9] = 0.948; } aud_ignore_timescale() { soundsettimescalefactor( "norestrict2d", 0 ); soundsettimescalefactor( "auto", 0 ); soundsettimescalefactor( "voice", 0 ); soundsettimescalefactor( "local3", 0 ); } aud_check( var_0 ) { if ( var_0 == "intro" ) { level.player setclienttriggeraudiozone( "intro" ); wait 1; thread intro_convoy(); wait 5; wait 22.9; level.player setclienttriggeraudiozone( "ext_roof" ); } else if ( var_0 == "zipline" ) { level.player setclienttriggeraudiozone( "ext_roof" ); thread aud_ally_gear_rustle(); level.aud_ext_bombs = 1; } else if ( var_0 == "rappel_stealth" ) { level.player setclienttriggeraudiozone( "ext_stealth_rappel" ); thread aud_party( "out_amb_lower" ); } else if ( var_0 == "building_entry" ) { level.player setclienttriggeraudiozone( "ext_rappel" ); level.aud_ext_bombs = 0; } else { if ( var_0 == "shadow_kill" ) return; if ( var_0 == "inverted" ) { aud_party( "out_music" ); thread aud_play_loop_until_flag( "outside_party_crowd_3d", ( -23084, 1715, 25130 ), "player_has_exited_the_building" ); thread aud_play_loop_until_flag( "outside_party_crowd_3d", ( -22988, 1715, 25130 ), "player_has_exited_the_building" ); thread aud_play_loop_until_flag( "amb_ext_wind_hum_window_lp", ( -23084, 1715, 25130 ), "player_has_exited_the_building" ); thread aud_play_loop_until_flag( "amb_ext_wind_hum_window_lp", ( -22988, 1715, 25130 ), "player_has_exited_the_building" ); } else if ( var_0 == "courtyard" ) aud_party( "out_amb" ); else { if ( var_0 == "rappel" ) return; if ( var_0 == "bar" ) return; if ( var_0 == "junction" ) return; if ( var_0 == "garden" ) { level.player setclienttriggeraudiozone( "ext_rappel" ); wait 0.5; aud_start_garden_events(); } else if ( var_0 == "stairwell" ) level.player setclienttriggeraudiozone( "int_collapse" ); else if ( var_0 == "atrium" ) { level.player setclienttriggeraudiozone( "int_collapse" ); thread aud_collapse( "rumble" ); } else if ( var_0 == "horizontal" ) { level.player setclienttriggeraudiozone( "int_horizontal" ); thread aud_collapse( "window_check" ); } else if ( var_0 == "ending" ) level.player setclienttriggeraudiozone( "int_horizontal" ); else if ( var_0 == "ending_ground" ) level.player setclienttriggeraudiozone( "int_postgarden" ); else { return; return; return; } } } } aud_intro( var_0 ) { if ( var_0 == "r_goggles" ) { wait 0.7; level.allies[level.const_rorke] playsound( "rorke_intro_movement" ); wait 3; level.allies[level.const_rorke] playsound( "rorke_intro_movement2" ); } else if ( var_0 == "r_jump" ) { wait 10.5; level.allies[level.const_rorke] playsound( "rorke_intro_jump" ); aud_ally_gear_rustle(); } else if ( var_0 == "rorke_movement" ) return; } aud_ally_gear_rustle() { foreach ( var_1 in level.allies ) var_1 thread aud_ally_gear_rustle_2(); } aud_ally_gear_rustle_2() { common_scripts\utility::flag_wait( "rorke_ready_to_setup_zipline" ); for (;;) { self waittill( "single anim", var_0 ); if ( var_0 == "equipment_rustle_quiet" ) { self playsound( "mvmt_vestlight_npc_run" ); continue; } if ( var_0 == "equipment_rustle_loud" ) self playsound( "mvmt_vestheavy_npc_run" ); } } intro_convoy() { if ( getdvar( "intro_mask" ) == "0" ) wait 9; else wait 12; var_0 = spawn( "script_origin", ( -29840, -3886, 27535 ) ); var_1 = spawn( "script_origin", ( -28130, -4864, 27535 ) ); var_2 = spawn( "script_origin", ( -29113, -6568, 27535 ) ); var_3 = spawn( "script_origin", ( -30818, -5585, 27535 ) ); var_0 playsound( "crnd_intro_convoy_1" ); var_1 playsound( "crnd_intro_convoy_2" ); var_2 playsound( "crnd_intro_convoy_3" ); var_3 playsound( "crnd_intro_convoy_4" ); wait 22; var_0 scalevolume( 0.0, 15.0 ); var_1 scalevolume( 0.0, 15.0 ); var_2 scalevolume( 0.0, 15.0 ); var_3 scalevolume( 0.0, 15.0 ); wait 15.5; var_0 delete(); var_1 delete(); var_2 delete(); var_3 delete(); } aud_binoculars( var_0 ) { if ( var_0 == "on" ) self playsound( "fly_binoc_vision_on" ); else if ( var_0 == "off" ) self playsound( "fly_binoc_vision_off" ); else if ( var_0 == "bg_loop" ) { var_1 = spawn( "script_origin", self.origin ); var_1 playloopsound( "fly_binoc_bg_loop" ); self waittill( "stop_binocular_bg_loop_sound" ); var_1 stoploopsound(); var_1 delete(); } else if ( var_0 == "zoom_in" ) self playsound( "fly_binoc_zoom_in" ); else if ( var_0 == "zoom_out" ) self playsound( "fly_binoc_zoom_out" ); else if ( var_0 == "scan_loop" ) { self.scan_loop_sound = spawn( "script_origin", self.origin ); self.scan_loop_sound playloopsound( "fly_binoc_scan_loop" ); common_scripts\utility::waittill_any( "stop_binocular_scan_loop_sound", "stop_binocular_bg_loop_sound" ); self.scan_loop_sound stoploopsound(); self.scan_loop_sound delete(); self.scan_loop_sound = undefined; } else if ( var_0 == "scan_loop_red" ) { self.scan_loop_red_sound = spawn( "script_origin", self.origin ); self.scan_loop_red_sound playloopsound( "fly_binoc_scan_loop_red" ); common_scripts\utility::waittill_any( "stop_binocular_scan_loop_red_sound", "stop_binocular_bg_loop_sound" ); self.scan_loop_red_sound stoploopsound(); self.scan_loop_red_sound delete(); self.scan_loop_red_sound = undefined; } else if ( var_0 == "positive" ) self playsound( "fly_binoc_scan_positive" ); else if ( var_0 == "negative" ) self playsound( "fly_binoc_scan_negative" ); else if ( var_0 == "seeker_move" ) self playsound( "fly_binoc_seeker_move" ); else if ( var_0 == "seeker_on" ) self playsound( "fly_binoc_seeker_on" ); else if ( var_0 == "seeker_off" ) self playsound( "fly_binoc_seeker_off" ); } aud_zipline( var_0, var_1 ) { if ( var_0 == "unfold" ) { level.player thread maps\_utility::play_sound_on_entity( "crnd_gun_putaway" ); wait 1.25; level.player playsound( "zipline_launcher_unfold" ); level.aud_zipline_launcher_turn_cooldown = 0; level.aud_zipline_launcher_loop = spawn( "script_origin", level.player.origin ); wait 4.2; thread common_scripts\utility::play_sound_in_space( "zipline_launcher_anchor" ); common_scripts\utility::flag_wait( "player_fired_zipline" ); level.aud_zipline_launcher_loop scalevolume( 0, 0.05 ); common_scripts\utility::waitframe(); level.aud_zipline_launcher_loop stoploopsound(); common_scripts\utility::waitframe(); wait 2; level.aud_zipline_launcher_loop delete(); } else if ( var_0 == "unfold2" ) { wait 3.4; thread common_scripts\utility::play_sound_in_space( "zipline_launcher_unfold_2", var_1 ); } else if ( var_0 == "unfold3" ) thread common_scripts\utility::play_sound_in_space( "zipline_launcher_unfold_3", var_1 ); else if ( var_0 == "aim" ) { var_2 = 0.09; var_3 = 0.01; if ( !level.aud_turret_loop_on ) { level.aud_turret_loop_on = 1; level.aud_zipline_launcher_loop playloopsound( "zipline_fire_turn_horizontal" ); } var_4 = 0.3; if ( var_1 < var_2 ) var_4 = var_4 * ( ( var_1 - var_3 ) / ( var_2 - var_3 ) ); if ( var_4 > 0.09 ) var_4 = 0.09; level.aud_zipline_launcher_loop scalevolume( var_4, 0.1 ); level.aud_zipline_launcher_loop scalepitch( 1, 0.1 ); } else if ( var_0 == "stop_loop" ) { level.aud_zipline_launcher_loop scalepitch( 0.5, 0.25 ); level.aud_zipline_launcher_loop scalevolume( 0, 0.25 ); } else if ( var_0 == "rope_shot_ally" ) { thread common_scripts\utility::play_sound_in_space( "zipline_fire", var_1 ); thread common_scripts\utility::play_sound_in_space( "zipline_post_fire", var_1 ); } else if ( var_0 == "rope_shot_verb" ) { thread common_scripts\utility::play_sound_in_space( "zipline_fire_verb", var_1 ); thread common_scripts\utility::play_sound_in_space( "zipline_post_fire", var_1 ); } else if ( var_0 == "rope_shot" ) { thread common_scripts\utility::play_sound_in_space( "zipline_fireb", var_1 ); thread common_scripts\utility::play_sound_in_space( "zipline_post_fire", var_1 ); } else if ( var_0 == "start" ) { thread common_scripts\utility::play_sound_in_space( "rappel_clickin", level.player.origin ); wait 2.57; thread aud_zipline( "pre" ); level.player setclienttriggeraudiozone( "ext_zipline" ); wait 0.9; wait 0.3; thread common_scripts\utility::play_sound_in_space( "zipline_movement_plr", level.player.origin ); wait 0.2; thread zipline_mvmt_npc(); wait 2; level.player playsound( "zipline_wind" ); thread aud_zipline( "wind" ); level.player playsound( "plr_breathe_exert_2" ); wait 1; thread aud_party( "fade_in" ); } else if ( var_0 == "intro_hookup_hesh" ) { wait 5.25; thread common_scripts\utility::play_sound_in_space( "zipline_hookup_npc_1", level.allies[level.const_baker].origin ); } else if ( var_0 == "intro_hookup_merrick" ) { wait 3.7; thread common_scripts\utility::play_sound_in_space( "zipline_hookup_npc_2", level.allies[level.const_rorke].origin ); } else if ( var_0 == "pre" ) { level.player playsound( "step_run_plr_concrete" ); wait 0.72; level.player playsound( "step_run_plr_concrete" ); wait 0.5; level.player playsound( "step_run_plr_concrete" ); wait 0.25; level.player playsound( "step_run_plr_concrete" ); wait 0.25; level.player playsound( "step_run_plr_concrete" ); wait 0.21; level.player playsound( "step_run_plr_concrete" ); wait 0.21; level.player playsound( "step_run_plr_concrete" ); wait 0.76; level.player playsound( "rappel_rope_creak" ); } else if ( var_0 == "detach" ) { wait 9.76; level.player playsound( "rappel_clipout" ); level.player playsound( "wind_zipline_detach" ); wait 1.0; wait 0.8; level.player playsound( "zipline_movement_2" ); wait 1.7; level.player playsound( "plr_breathe_exert" ); wait 1.5; level.player setclienttriggeraudiozone( "ext_stealth_rappel", 5 ); } else if ( var_0 == "wind" ) { thread _aud_zip_wind_1(); level.player playsound( "wind_gust_near" ); var_5 = spawn( "script_origin", level.player.origin ); var_5 playloopsound( "wind_ext_lp_3" ); var_5 scalevolume( 0 ); var_5 scalevolume( 0.7, 3 ); wait 3.6; var_5 scalevolume( 0, 0.25 ); wait 1; var_5 stoploopsound(); wait 0.1; var_5 delete(); } else if ( var_0 == "landing" ) { level.player playsound( "rappel_land" ); wait 1.4; level.player playsound( "rappel_land" ); } } zipline_mvmt_npc() { var_0 = spawn( "script_origin", ( -28957, -4495, 27315 ) ); var_1 = ( -24549, 516, 26865 ); var_0 playsound( "zipline_movement_npc", "sounddone" ); var_0 moveto( var_1, 10.25 ); var_0 waittill( "sounddone" ); var_0 delete(); } _aud_zip_wind_1() { var_0 = spawn( "script_origin", level.player.origin ); var_0 playloopsound( "wind_ext_lp_2" ); var_0 scalevolume( 0 ); wait 1.5; var_0 scalevolume( 0.5, 3 ); wait 5.5; var_0 scalevolume( 0, 3 ); wait 4; var_0 stoploopsound(); wait 0.1; var_0 delete(); } aud_rappel( var_0 ) { if ( var_0 == "jump" ) { if ( !common_scripts\utility::flag( "player_pounce" ) ) level.player playsound( "rappel_pushoff" ); if ( common_scripts\utility::flag( "player_has_exited_the_building" ) && !common_scripts\utility::flag( "inverted_rappel_finished" ) ) wait 1.35; else wait 1.9; level.player playsound( "rappel_land" ); } else if ( var_0 == "foot" ) { if ( level.aud_can_play_rappel_footsteps ) { level.aud_can_play_rappel_footsteps = 0; level.player playsound( "step_run_plr_rappel" ); thread aud_rappel( "creak" ); wait 0.15; level.aud_can_play_rappel_footsteps = 1; } } else if ( var_0 == "foot_npc" ) thread maps\_utility::play_sound_on_entity( "step_run_npc_rappel" ); else if ( var_0 == "event1" ) { var_1 = spawn( "script_origin", level.player.origin ); common_scripts\utility::flag_wait( "rappel_stealth_finished" ); wait 4; wait 0.1; var_1 delete(); } else if ( var_0 == "creak" ) { if ( level.aud_can_play_rope_creak && !common_scripts\utility::flag( "player_can_start_inverted_kill" ) ) { level.aud_can_play_rope_creak = 0; level.player playsound( "rappel_rope_creak" ); wait( randomfloatrange( 2, 6 ) ); level.aud_can_play_rope_creak = 1; } } else if ( var_0 == "r_glass" ) { level.allies[level.const_rorke] playsound( "building_entry_glass_rorke_preentry" ); wait 2.2; level.allies[level.const_rorke] playsound( "building_entry_glass_rorke" ); wait 5.4; level.allies[level.const_rorke] playsound( "building_entry_glass_rorke_punch" ); wait 0.6; thread common_scripts\utility::play_sound_in_space( "building_entry_glass_rorke_smash", ( -22940, 1867, 25080 ) ); wait 0.6; level.allies[level.const_rorke] playsound( "building_entry_glass_rorke_land" ); } else if ( var_0 == "enter" ) { level.player playsound( "building_entry_glass" ); wait 1.7; level.player playsound( "building_entry_glass2" ); } else if ( var_0 == "enter2" ) { level.player playsound( "building_entry_glass4" ); wait 0.5; level.player playsound( "wind_gust_fall" ); wait 1; level.player playsound( "building_entry_glass_kick_through" ); level.player setclienttriggeraudiozone( "int_building_entry", 1 ); level.player playsound( "building_entry_glass3" ); level.aud_ext_bombs = 0; wait 1.2; level.player playsound( "rappel_clipout" ); level.player clearclienttriggeraudiozone( 1 ); wait 3; level.aud_can_play_outside_wind_gusts = 1; thread aud_play_random_wind_gust( ( -23090, 1760, 25132 ), 6, 13 ); thread aud_play_random_wind_gust( ( -22982, 1760, 25132 ), 5, 10 ); } } aud_do_wind( var_0 ) { if ( var_0 == "up" && level.aud_wind_state_last != "up" ) { level.player playsound( "wind_gust_rappel" ); level.player playsound( "rappel_rope_creak" ); level.aud_flap_loop playloopsound( "rappel_wind_flap" ); level.aud_flap_loop scalevolume( 0.5, 3 ); thread aud_rand_creak(); thread aud_rand_gust_near(); } else if ( var_0 == "down" && level.aud_wind_state_last != "down" ) thread aud_stop_wind(); level.aud_wind_state_last = var_0; } aud_rand_creak() { wait( randomfloatrange( 0, 2 ) ); level.player playsound( "rappel_rope_creak" ); wait( randomfloatrange( 0, 5, 2 ) ); level.player playsound( "rappel_rope_creak" ); } aud_rand_gust_near() { wait( randomfloatrange( 1.0, 2.5 ) ); level.player playsound( "wind_gust_near" ); } aud_stop_wind() { level.aud_flap_loop scalevolume( 0, 5 ); wait 5; level.aud_flap_loop stoploopsound(); wait 2; } aud_play_random_wind_gust( var_0, var_1, var_2 ) { while ( level.aud_can_play_outside_wind_gusts ) { common_scripts\utility::play_sound_in_space( "wind_gust_close", var_0 ); wait( randomfloatrange( var_1, var_2 ) ); } } aud_start_pseudo_occlusion() { var_0 = getent( "aud_ai_trigger", "targetname" ); var_1 = getent( "aud_ai_trigger2", "targetname" ); var_2 = 0; aud_filter_on(); level.player seteqlerp( 1, 1 ); while ( !common_scripts\utility::flag( "player_has_exited_the_building" ) && !common_scripts\utility::flag( "enemies_aware" ) ) { if ( common_scripts\utility::flag( "aud_player_in_alcove" ) ) { if ( isalive( level.first_patroller ) && level.first_patroller istouching( var_0 ) == 0 ) { if ( !var_2 ) { aud_filter_on(); thread aud_lerp_eq_over_time( 1 ); var_2 = 1; } } else if ( var_2 ) { aud_filter_off(); thread aud_lerp_eq_over_time( 0 ); var_2 = 0; } } else if ( isalive( level.first_patroller ) && level.player istouching( var_1 ) == 0 ) { if ( !var_2 ) { aud_filter_on(); level.player seteqlerp( 1, 1 ); var_2 = 1; } } else if ( var_2 ) { aud_filter_off(); level.player seteqlerp( 1, 1 ); var_2 = 0; } wait 0.05; } aud_filter_off(); level.player seteqlerp( 1, 1 ); } aud_filter_on() { level.player seteq( "voice", 1, 0, "highshelf", -7, 800, 1 ); level.player seteq( "voice", 1, 1, "highshelf", -5, 1200, 1 ); } aud_filter_off() { level.player seteq( "voice", 1, 0, "highshelf", 0, 400, 1 ); level.player seteq( "voice", 1, 1, "highshelf", 0, 800, 1 ); } aud_lerp_eq_over_time( var_0 ) { self endon( "enemy_aware" ); for ( var_1 = 0; var_1 < 40; var_1++ ) { level.player seteqlerp( var_1 * 0.025 + 0.025, var_0 ); wait 0.05; } } aud_enemy_foley() { self endon( "enemy_aware" ); common_scripts\utility::flag_wait( "start_power_junction_patrol_chatter" ); wait 30; if ( isdefined( level.first_patroller ) && isalive( level.first_patroller ) ) level.first_patroller playsound( "shadowkill_enemy_foley2" ); wait 2.75; if ( isdefined( level.first_patroller ) && isalive( level.first_patroller ) ) level.first_patroller playsound( "shadowkill_enemy_foley1" ); } aud_play_loop_until_flag( var_0, var_1, var_2 ) { var_3 = spawn( "script_origin", var_1 ); var_3 playloopsound( var_0 ); common_scripts\utility::flag_wait( var_2 ); var_3 scalevolume( 0, 1 ); wait 1; var_3 stoploopsound(); common_scripts\utility::waitframe(); var_3 delete(); } aud_virus( var_0, var_1 ) { if ( var_0 == "plant" ) { level.player playsound( "plant_virus_6" ); wait 0.35; level.player playsound( "plant_virus" ); wait 4.5; level.player playsound( "plant_virus_2" ); thread aud_virus( "upload" ); thread aud_start_pseudo_occlusion(); } else if ( var_0 == "replant" ) { level.player playsound( "plant_virus_6" ); wait 0.35; level.player playsound( "plant_virus" ); wait 4.5; level.player playsound( "plant_virus_2" ); } else if ( var_0 == "upload" ) { var_1 = spawn( "script_origin", level.player.origin ); aud_virus( "loop", var_1 ); level.player playsound( "plant_virus_3" ); common_scripts\utility::waitframe(); var_1 delete(); } else if ( var_0 == "loop" ) { thread aud_virus( "outside_ambience" ); thread aud_enemy_foley(); while ( !common_scripts\utility::flag( "virus_audio_stop_loop" ) ) { common_scripts\utility::flag_wait( "player_start_upload" ); wait 0.1; level.player playsound( "plant_virus_2" ); wait 0.15; var_1 playloopsound( "plant_virus_beep_loop" ); var_1 scalevolume( 0.4 ); common_scripts\utility::flag_wait_any( "player_stop_upload", "virus_upload_bar_complete", "virus_audio_stop_loop" ); var_1 scalevolume( 0, 0.1 ); wait 0.1; var_1 stoploopsound(); } wait 1.3; level.player playsound( "plant_virus_end" ); } else if ( var_0 == "outside_ambience" ) { common_scripts\utility::flag_wait( "virus_upload_bar_complete" ); thread aud_party( "out_music" ); thread aud_play_loop_until_flag( "outside_party_crowd_3d", ( -23084, 1715, 25130 ), "player_has_exited_the_building" ); thread aud_play_loop_until_flag( "outside_party_crowd_3d", ( -22988, 1715, 25130 ), "player_has_exited_the_building" ); thread aud_play_loop_until_flag( "amb_ext_wind_hum_window_lp", ( -23084, 1715, 25130 ), "player_has_exited_the_building" ); thread aud_play_loop_until_flag( "amb_ext_wind_hum_window_lp", ( -22988, 1715, 25130 ), "player_has_exited_the_building" ); } else if ( var_0 == "stop" ) level.player playsound( "plant_virus_5" ); else if ( var_0 == "restart" ) { wait 0.7; level.player playsound( "plant_virus_4" ); } else if ( var_0 == "r_approach" ) { wait 6.6; thread common_scripts\utility::play_sound_in_space( "plant_virus_rorke_start", ( -21917, 2888, 25113 ) ); } else if ( var_0 == "r_loop" ) { var_2 = level.scr_anim["rorke"]["virus_upload_loop_rorke"][0]; var_3 = 1; while ( !common_scripts\utility::flag( "start_power_junction_patrol_chatter" ) ) { var_4 = self getanimtime( var_2 ); if ( var_4 < var_3 ) { level.allies[level.const_rorke] stopsounds(); wait 0.1; level.allies[level.const_rorke] playsound( "plant_virus_rorke" ); } var_3 = var_4; common_scripts\utility::waitframe(); } level.allies[level.const_rorke] stopsounds(); } else if ( var_0 == "r_end" ) { wait 5.25; level.allies[level.const_rorke] playsound( "plant_virus_rorke_end" ); } else if ( var_0 == "kill" ) { wait 1.7; level.allies[level.const_rorke] playsound( "rorke_stealth_kill" ); } else if ( var_0 == "activate" ) { thread common_scripts\utility::play_sound_in_space( "activate_virus", ( -23088, 1734, 24952 ) ); wait 2; thread common_scripts\utility::play_sound_in_space( "lights_power_down_2", ( -23086, 1732, 24950 ) ); } } audio_check_to_play_a_beep_or_not() { if ( level.last_audio_bink_beep_array_num < 10 ) { if ( level.last_audio_bink_percentage <= level.audio_bink_percentage_beep_array[level.last_audio_bink_beep_array_num] && level.bink_percentage >= level.audio_bink_percentage_beep_array[level.last_audio_bink_beep_array_num] ) { if ( level.last_audio_bink_beep_array_num < 9 ) { level.player playsound( "plant_virus_beep_02" ); level.last_audio_bink_beep_array_num = level.last_audio_bink_beep_array_num + 1; } else thread audio_play_last_upload_beep(); } level.last_audio_bink_percentage = level.bink_percentage; } } audio_play_last_upload_beep() { common_scripts\utility::flag_set( "virus_audio_stop_loop" ); level notify( "stop_virus_upload_loop_sound" ); level.player playsound( "plant_virus_beep_01" ); wait 0.12; level.player playsound( "plant_virus_beep_01" ); wait 0.12; level.player playsound( "plant_virus_beep_01" ); } aud_invert( var_0 ) { if ( var_0 == "start" ) { level.player playsound( "inverted_hookup" ); level.allies[level.const_rorke] playsound( "inverted_hookup_merrick" ); level.aud_can_play_outside_wind_gusts = 1; wait 3; level.player setclienttriggeraudiozone( "ext_inverted_rappel", 1 ); aud_party( "crowd" ); common_scripts\utility::waitframe(); thread aud_party( "crowd_swell" ); wait 2.6; level.player playsound( "wind_gust_near" ); } else if ( var_0 == "knife" ) { wait 0.44; level.player playsound( "crnd_inverted_knife_out" ); } else if ( var_0 == "ready" ) level.player playsound( "crnd_inverted_pounce_ready" ); else if ( var_0 == "pounce" ) { level.player playsound( "crnd_inv_kill_drop" ); thread aud_inverted_kill_firstguy(); level.player clearclienttriggeraudiozone( 0.5 ); } else if ( var_0 == "throw" ) { var_1 = spawn( "script_origin", level.player.origin ); var_1 playsound( "crnd_inv_kill_slowknife" ); wait 0.5; var_1 playsound( "crnd_inv_kill_slowknife_death" ); wait 3; var_1 delete(); } else if ( var_0 == "slow" ) level.aud_slow_mo playsound( "crnd_inv_kill_slowmo" ); else if ( var_0 == "slow_end" ) { level.aud_slow_mo scalevolume( 0, 0.5 ); wait 0.5; level.aud_slow_mo stopsounds(); } else if ( var_0 == "hit" ) { thread aud_inverted_kill_finish(); wait 0.3; thread common_scripts\utility::play_sound_in_space( "crnd_inverted_knife_hit", ( -23110, 1745, 22860 ) ); } else if ( var_0 == "r_pounce" ) return; } aud_inverted_kill_firstguy() { wait 0.55; var_0 = spawn( "script_origin", level.player.origin ); var_0 playsound( "crnd_inv_kill_land", "sounddone" ); wait 0.1; var_0 playsound( "crnd_inv_kill_knife_in_1" ); wait 0.6; thread common_scripts\utility::play_sound_in_space( "generic_pain_enemy_8", ( -23238, 1730, 22818 ) ); wait 0.45; var_0 playsound( "crnd_inv_kill_knife_in_2" ); wait 0.4; var_0 playsound( "crnd_inv_kill_transition", "sounddone" ); wait 0.35; var_0 playsound( "crnd_inv_kill_knife_out" ); var_0 waittill( "sounddone" ); var_0 delete(); } aud_inverted_kill_finish() { wait 0.5; level.player playsound( "crnd_inv_kill_finish" ); wait 0.75; thread common_scripts\utility::play_sound_in_space( "generic_death_enemy_6", ( -22973, 1752, 22870 ) ); } aud_party( var_0 ) { if ( var_0 == "out_amb" ) { aud_party( "out_music" ); aud_party( "crowd" ); } else if ( var_0 == "out_amb_lower" ) level.aud_outside_music common_scripts\utility::play_loopsound_in_space( "outside_party_music", ( -22880, 658, 13956 ) ); else if ( var_0 == "out_music" ) level.aud_outside_music playloopsound( "outside_party_music" ); else if ( var_0 == "crowd" ) level.aud_outside_crowd playloopsound( "outside_party_crowd" ); else if ( var_0 == "fade_in" ) { wait 4; wait 5; } else if ( var_0 == "crowd_swell" ) { var_1 = 1; while ( !common_scripts\utility::flag( "start_courtyard" ) ) { if ( var_1 ) { thread common_scripts\utility::play_sound_in_space( "outside_party_crowd_swell", ( -23313, -2048, 14120 ) ); wait 2.7; } else { thread common_scripts\utility::play_sound_in_space( "outside_party_crowd_swell_02", ( -23313, -2048, 14120 ) ); wait 3.2; } common_scripts\utility::exploder( 890 ); var_1 = !var_1; wait( randomintrange( 8, 15 ) ); } } } aud_bar( var_0 ) { if ( var_0 == "amb" ) { level.crnd_bar_amb = spawn( "script_origin", ( -24220, 4169, 22770 ) ); level.crnd_bar_amb playloopsound( "crnd_bar_ambience" ); var_1 = spawn( "script_origin", ( -23777, 3976, 22676 ) ); var_1 playloopsound( "restaurant_music" ); common_scripts\utility::flag_wait( "bar_light_shot" ); var_1 stoploopsound( "restaurant_music" ); waittillframeend; var_1 delete(); } else if ( var_0 == "stop" ) { common_scripts\utility::flag_wait( "_stealth_spotted" ); if ( !isdefined( level.crnd_bar_amb ) ) return; level.crnd_bar_amb stoploopsound( "crnd_bar_ambience" ); waittillframeend; level.crnd_bar_amb delete(); } else if ( var_0 == "stop2" ) { if ( !isdefined( level.crnd_bar_amb ) ) return; level.crnd_bar_amb stoploopsound( "crnd_bar_ambience" ); waittillframeend; level.crnd_bar_amb delete(); } else if ( var_0 == "shuffle" ) { wait 1.0; if ( !common_scripts\utility::flag( "bar_guys_new_dead" ) ) thread common_scripts\utility::play_sound_in_space( "crnd_bar_shuffle", ( -24220, 4169, 22770 ) ); } else if ( var_0 == "panic" ) { level endon( "junction_entrance_close" ); common_scripts\utility::flag_wait( "strobe_on" ); if ( !common_scripts\utility::flag( "bar_guys_new_dead" ) ) { wait 0.7; thread common_scripts\utility::play_sound_in_space( "crnd_bar_stool_01", ( -24127, 4404, 22749 ) ); wait 1.65; thread common_scripts\utility::play_sound_in_space( "crnd_bar_stool_02", ( -23909, 4033, 22749 ) ); wait 2; thread common_scripts\utility::play_sound_in_space( "crnd_bar_stool_03", ( -24169, 3968, 22749 ) ); wait 2.38; thread common_scripts\utility::play_sound_in_space( "crnd_bar_stool_04", ( -24231, 4223, 22749 ) ); } } else if ( var_0 == "strobe" ) { thread common_scripts\utility::play_sound_in_space( "crnd_weapon_strobe_on", level.player.origin ); level.aud_weapon_strobe playloopsound( "crnd_weapon_strobe" ); } else if ( var_0 == "strobe_stop" ) { thread common_scripts\utility::play_sound_in_space( "crnd_weapon_strobe_off", level.player.origin ); level.aud_weapon_strobe stoploopsound( "crnd_weapon_strobe" ); } else if ( var_0 == "light" ) thread common_scripts\utility::play_sound_in_space( "crnd_strobe_lights_out", ( -24040, 3799, 22720 ) ); } aud_door( var_0 ) { if ( var_0 == "elevator_open" ) thread common_scripts\utility::play_sound_in_space( "crnd_elev_door_open", ( -22544, 2351, 22701 ) ); else if ( var_0 == "elevator_close" ) thread common_scripts\utility::play_sound_in_space( "crnd_elevator_close", ( -22544, 2351, 22701 ) ); else if ( var_0 == "carani" ) { wait 2.35; thread common_scripts\utility::play_sound_in_space( "crnd_office_door_open_03", ( -22233, 3097, 22667 ) ); wait 1; wait 3.2; level.aud_outside_crowd stoploopsound(); level.aud_outside_music stoploopsound(); } else if ( var_0 == "stealth1" ) { wait 1.1; thread common_scripts\utility::play_sound_in_space( "crnd_office_door_open_02", ( -23696, 5147, 22676 ) ); } else if ( var_0 == "stealth1b" ) { wait 0.75; thread common_scripts\utility::play_sound_in_space( "crnd_office_door_close", ( -23696, 5147, 22676 ) ); } else if ( var_0 == "stealth2" ) { wait 1.05; thread common_scripts\utility::play_sound_in_space( "crnd_office_door_open_01", ( -23757, 5574, 22676 ) ); level.crnd_elevator_hum = spawn( "script_origin", ( -25298, 4901, 22652 ) ); level.crnd_elevator_hum playloopsound( "crnd_elevator_motor" ); } else if ( var_0 == "elevator_room" ) { wait 2.6; thread common_scripts\utility::play_sound_in_space( "crnd_elevator_room_open", ( -25409, 4995, 22652 ) ); } } aud_junction( var_0 ) { if ( var_0 == "hesh" ) { wait 1.6; thread common_scripts\utility::play_sound_in_space( "crnd_hesh_junction_door_01", ( -25621, 4896, 22652 ) ); wait 0.75; thread common_scripts\utility::play_sound_in_space( "crnd_hesh_junction_door_02", ( -25621, 4896, 22652 ) ); wait 3.1; thread common_scripts\utility::play_sound_in_space( "crnd_hesh_junction_keypad", ( -25453, 4943, 22652 ) ); wait 1.25; thread common_scripts\utility::play_sound_in_space( "crnd_hesh_junction_doorbuzz", ( -25401, 4988, 22637 ) ); } else if ( var_0 == "stock" ) { wait 4.6; level.allies[level.const_baker] playsound( "crnd_hesh_junction_stockup_01" ); wait 1.2; level.allies[level.const_baker] playsound( "crnd_hesh_junction_stockup_02" ); } else if ( var_0 == "panel" ) { thread aud_junction( "stock" ); thread common_scripts\utility::play_sound_in_space( "crnd_elevator_panel", level.player.origin ); wait 3.33; thread common_scripts\utility::play_sound_in_space( "crnd_elevator_disabled", ( -25297, 4914, 22652 ) ); wait 0.15; level.crnd_elevator_hum stoploopsound( "crnd_elevator_motor" ); wait 3; level.crnd_elevator_hum delete(); thread common_scripts\utility::play_sound_in_space( "crnd_junction_ambush_expl", ( -24232, 5873, 22652 ) ); wait 0.2; thread common_scripts\utility::play_sound_in_space( "crnd_junction_ambush_expl_02", ( -24232, 5873, 22652 ) ); wait 1.8; thread common_scripts\utility::play_sound_in_space( "cornered_junction_scripted_battlechatter_01", ( -24637, 5630, 22652 ) ); wait 2.5; thread common_scripts\utility::play_sound_in_space( "cornered_junction_scripted_battlechatter_01", ( -24637, 5630, 22652 ) ); wait 1.5; thread common_scripts\utility::play_sound_in_space( "cornered_junction_scripted_battlechatter_01", ( -24637, 5630, 22652 ) ); wait 2; thread common_scripts\utility::play_sound_in_space( "cornered_junction_scripted_battlechatter_01", ( -24637, 5630, 22652 ) ); } else if ( var_0 == "hookup" ) { wait 0.3; level.player playsound( "crnd_third_rappel_hookup" ); wait 2.25; thread common_scripts\utility::play_sound_in_space( "cornered_junction_scripted_battlechatter_01", ( -25078, 5824, 22652 ) ); wait 1; thread common_scripts\utility::play_sound_in_space( "cornered_junction_scripted_battlechatter_01", ( -25078, 5824, 22652 ) ); wait 1; thread common_scripts\utility::play_sound_in_space( "cornered_junction_scripted_battlechatter_01", ( -25078, 5824, 22652 ) ); } } aud_c4_keegan( var_0 ) { wait 5.2; var_0 playsound( "crnd_c4_toss" ); } aud_c4_hesh( var_0 ) { wait 6; var_0 playsound( "crnd_c4_catch" ); } aud_rappel_combat( var_0, var_1 ) { if ( var_0 == "event" ) { wait 1; wait 2; level.player setclienttriggeraudiozone( "ext_rappel", 2 ); wait 1.5; wait 1.5; } else if ( var_0 == "swing" ) { thread common_scripts\utility::play_sound_in_space( "crnd_swing_to_garden", level.player.origin ); wait 1.5; maps\_utility::music_play( "mus_cornered_combat_garden" ); } else if ( var_0 == "window1" ) thread common_scripts\utility::play_sound_in_space( "crnd_into_garden_window_01", ( -24976, 6182, 21134 ) ); else if ( var_0 == "window2" ) thread common_scripts\utility::play_sound_in_space( "crnd_into_garden_window_02", ( -24889, 6317, 21130 ) ); else if ( var_0 == "window3" ) thread common_scripts\utility::play_sound_in_space( "crnd_into_garden_window_03", level.player.origin ); else if ( var_0 == "copy" ) { wait 1.6; var_1 playsound( "falling_item" ); } else if ( var_0 == "hit" ) level.player playsound( "copy_machine_hit" ); else if ( var_0 == "explode" ) { wait 0.5; thread common_scripts\utility::play_sound_in_space( "crnd_die_hard_expl", ( -24947, 6287, 22305 ) ); wait 1.6; thread common_scripts\utility::play_sound_in_space( "crnd_die_hard_expl_rear", ( -24958, 6296, 21764 ) ); wait 2.35; thread common_scripts\utility::play_sound_in_space( "crnd_hesh_die_hard", ( -24838, 6396, 22069 ) ); } } aud_rappel_jump_down( var_0, var_1 ) { level.player playsound( "rappel_pushoff" ); wait( var_0 ); level.player playsound( "rappel_slide" ); wait( var_1 ); level.player playsound( "rappel_land" ); } aud_start_garden_events() { maps\_utility::music_stop( 7 ); wait 4.4; level.player setclienttriggeraudiozone( "int_garden", 1 ); wait 2; level.player clearclienttriggeraudiozone( 1 ); } aud_hvt( var_0, var_1 ) { if ( var_0 == "door" ) { wait 4.5; var_2 = spawn( "script_origin", ( -22359, 3308, 21116 ) ); var_2 playsound( "crnd_hvt_sliding_door" ); var_2 moveto( ( -22348, 3251, 21116 ), 1 ); wait 4; thread common_scripts\utility::play_sound_in_space( "crnd_hvt_door_scuffle", ( -22769, 3254, 21116 ) ); var_2 delete(); } else if ( var_0 == "part1" ) { thread common_scripts\utility::play_sound_in_space( "crnd_office_door_open", ( -22770, 3255, 21116 ) ); thread aud_hvt( "v1", var_1 ); thread aud_hvt( "desk" ); thread aud_hvt( "chair" ); thread aud_hvt( "gun1" ); } else if ( var_0 == "part2" ) { var_1 waittillmatch( "single anim", "vo_cornered_rms_idontknowno" ); wait 3.6; thread aud_hvt( "v2", var_1 ); level.allies[level.const_rorke] waittillmatch( "single anim", "vo_cornered_mrk_rorke" ); wait 3.6; var_1 playsound( "crnd_hvt_villain_06" ); } else if ( var_0 == "asplode01" ) { thread common_scripts\utility::play_sound_in_space( "crnd_hvt_bomb_01", ( -22445, 3610, 21116 ) ); wait 0.49; thread common_scripts\utility::play_sound_in_space( "crnd_hvt_bomb_02", ( -22817, 3553, 21116 ) ); wait 0.61; thread common_scripts\utility::play_sound_in_space( "crnd_hvt_bomb_03", ( -22697, 3131, 21116 ) ); wait 0.61; thread common_scripts\utility::play_sound_in_space( "crnd_hvt_bomb_04", ( -22359, 3142, 21116 ) ); wait 0.74; thread common_scripts\utility::play_sound_in_space( "crnd_detonation", level.player.origin ); level.player setclienttriggeraudiozone( "int_collapse" ); wait 0.5; level.crnd_hvt_alarm01 = spawn( "script_origin", ( -23441, 3090, 21068 ) ); level.crnd_hvt_alarm01 playloopsound( "crnd_fire_alarm_lp_02" ); level.crnd_hvt_alarm02 = spawn( "script_origin", ( -23242, 4069, 20730 ) ); level.crnd_hvt_alarm02 playloopsound( "crnd_fire_alarm_lp_01" ); } else { if ( var_0 == "part3" ) return; if ( var_0 == "v1" ) { wait 0.15; var_1 playsound( "crnd_hvt_villain_01" ); } else if ( var_0 == "desk" ) { wait 1.3; var_3 = spawn( "script_origin", ( -22559, 3218, 21116 ) ); var_3 playsound( "crnd_hvt_desk_debris_01" ); var_3 moveto( ( -22382, 3195, 21082 ), 1.1 ); wait 5; var_3 delete(); } else if ( var_0 == "chair" ) { wait 3.36; thread common_scripts\utility::play_sound_in_space( "crnd_hvt_chair_01", ( -22576, 3166, 21111 ) ); } else if ( var_0 == "gun1" ) { wait 8.39; level.allies[level.const_rorke] playsound( "crnd_hvt_rorkegun_draw" ); } else if ( var_0 == "p1" ) { thread common_scripts\utility::play_sound_in_space( "crnd_hvt_bomb_01", ( -22445, 3610, 21116 ) ); wait 0.49; thread common_scripts\utility::play_sound_in_space( "crnd_hvt_bomb_02", ( -22817, 3553, 21116 ) ); wait 0.61; thread common_scripts\utility::play_sound_in_space( "crnd_hvt_bomb_03", ( -22697, 3131, 21116 ) ); wait 0.61; thread common_scripts\utility::play_sound_in_space( "crnd_hvt_bomb_04", ( -22359, 3142, 21116 ) ); wait 0.74; thread common_scripts\utility::play_sound_in_space( "crnd_detonation", level.player.origin ); level.player setclienttriggeraudiozone( "int_collapse" ); wait 0.5; level.crnd_hvt_alarm01 = spawn( "script_origin", ( -23441, 3090, 21068 ) ); level.crnd_hvt_alarm01 playloopsound( "crnd_fire_alarm_lp_02" ); level.crnd_hvt_alarm02 = spawn( "script_origin", ( -23242, 4069, 20730 ) ); level.crnd_hvt_alarm02 playloopsound( "crnd_fire_alarm_lp_01" ); } else if ( var_0 == "p2" ) { wait 13.75; thread common_scripts\utility::play_sound_in_space( "crnd_hvt_player_02", ( -22573, 3236, 21109 ) ); } else { if ( var_0 == "p3" ) return; if ( var_0 == "v2" ) var_1 playsound( "crnd_hvt_villain_02" ); else if ( var_0 == "v3" ) { wait 11.7; var_1 playsound( "crnd_hvt_villain_03" ); } else { if ( var_0 == "r1" ) return; if ( var_0 == "v4" ) return; if ( var_0 == "r2" ) return; if ( var_0 == "b1" ) return; if ( var_0 == "r3" ) return; if ( var_0 == "v5" ) { wait 44.5; thread common_scripts\utility::play_sound_in_space( "crnd_hvt_villain_05", ( -22588, 3170, 21104 ) ); } else if ( var_0 == "gun2" ) { wait 4.18; level.allies[level.const_rorke] playsound( "crnd_hvt_rorkegun_holster" ); } else if ( var_0 == "gun3" ) { wait 16.17; level.allies[level.const_rorke] playsound( "crnd_hvt_rorkegun_draw" ); } else if ( var_0 == "b2" ) { wait 8.11; thread common_scripts\utility::play_sound_in_space( "crnd_hvt_baker_02", ( -22582, 3227, 21116 ) ); } else if ( var_0 == "b3" ) { wait 16.6; thread common_scripts\utility::play_sound_in_space( "crnd_hvt_baker_03", ( -22582, 3227, 21116 ) ); } else if ( var_0 == "v6" ) { wait 15.45; thread common_scripts\utility::play_sound_in_space( "crnd_hvt_villain_06", ( -22545, 3182, 21116 ) ); } else if ( var_0 == "exit" ) { maps\_utility::music_play( "mus_cornered_building_falls" ); thread common_scripts\utility::play_sound_in_space( "crnd_office_door_open", ( -22940, 3267, 21116 ) ); } else { return; return; return; return; return; return; } } } } } aud_hvt_boomtimer01() { wait 32.5; thread aud_hvt( "asplode01" ); } aud_hvt_destruct01() { thread common_scripts\utility::play_sound_in_space( "crnd_hvt_destruct_01", ( -23379, 3257, 21124 ) ); thread common_scripts\utility::play_sound_in_space( "crnd_hvt_destruct_01_lsrs", ( -22789, 3224, 21116 ) ); } aud_hvt_destruct02() { thread common_scripts\utility::play_sound_in_space( "crnd_hvt_destruct_02", ( -23385, 3156, 20830 ) ); thread common_scripts\utility::play_sound_in_space( "crnd_hvt_destruct_02_lsrs", ( -22987, 3067, 20911 ) ); } aud_collapse( var_0 ) { if ( var_0 == "crack" ) { thread common_scripts\utility::play_sound_in_space( "crnd_building_blast_01", ( -21989, 4468, 20492 ) ); thread common_scripts\utility::play_sound_in_space( "bldg_death_slide", ( -22380, 3988, 20518 ) ); level.aud_can_play_bldg_shake = 0; thread aud_collapse( "debris" ); thread aud_collapse( "chunk1" ); wait 4.5; thread common_scripts\utility::play_sound_in_space( "crnd_building_blast_02", ( -22448, 4054, 20544 ) ); thread common_scripts\utility::play_sound_in_space( "crnd_building_blast_02b", ( -22654, 4604, 20544 ) ); thread aud_collapse( "slide1" ); thread aud_collapse( "slide2" ); thread aud_collapse( "slide3" ); thread aud_collapse( "tilt2" ); thread aud_collapse( "panic_scream" ); thread aud_collapse( "short_scream" ); thread aud_collapse( "pulsing_hum" ); } else if ( var_0 == "debris" ) { wait 1.45; thread common_scripts\utility::play_sound_in_space( "crnd_building_tilt_01", ( -22355, 4446, 20668 ) ); } else if ( var_0 == "collapse_music" ) { wait 1.5; maps\_utility::music_play( "mus_cornered_building_falls" ); } else if ( var_0 == "chunk1" ) { wait 0.7; thread common_scripts\utility::play_sound_in_space( "crnd_horiz_debris_01", ( -22293, 4025, 20487 ) ); wait 0.6; thread common_scripts\utility::play_sound_in_space( "crnd_horiz_debris_02", ( -22509, 4162, 20483 ) ); wait 3.5; thread common_scripts\utility::play_sound_in_space( "crnd_chunk_fall_01", ( -22437, 4069, 20490 ) ); wait 2.1; thread common_scripts\utility::play_sound_in_space( "crnd_chunk_fall_02", ( -22494, 4038, 20457 ) ); } else if ( var_0 == "slide1" ) { wait 1.85; thread common_scripts\utility::play_sound_in_space( "crnd_player_slide_01", level.player.origin ); } else if ( var_0 == "slide2" ) wait 9.33; else if ( var_0 == "slide3" ) wait 18.2; else if ( var_0 == "tilt2" ) { wait 0.32; thread common_scripts\utility::play_sound_in_space( "crnd_building_tilt_02", ( -22390, 3961, 20527 ) ); wait 9.97; thread common_scripts\utility::play_sound_in_space( "crnd_building_tilt_03", ( -22363, 3504, 20527 ) ); wait 7.13; thread common_scripts\utility::play_sound_in_space( "crnd_plr_building_plummet", level.player.origin ); wait 3.2; thread common_scripts\utility::play_sound_in_space( "crnd_plummet_gapper", ( -22509, 4162, 20483 ) ); wait 0.41; thread common_scripts\utility::play_sound_in_space( "crnd_slowmo_window_imp", level.player.origin ); level.player setclienttriggeraudiozone( "ext_collapse" ); wait 0.1; thread common_scripts\utility::play_sound_in_space( "crnd_end_city", level.player.origin ); wait 2.1; thread common_scripts\utility::play_sound_in_space( "crnd_parachute_dist", ( -22356, -58, 18097 ) ); wait 0.1; wait 0.9; thread common_scripts\utility::play_sound_in_space( "crnd_building_top_hit", ( -22481, -5972, 19973 ) ); wait 15; level.player setclienttriggeraudiozone( "end_fade", 5 ); } else if ( var_0 == "panic_scream" ) { wait 12; var_1 = spawn( "script_origin", ( -22635, 3575, 20521 ) ); var_2 = spawn( "script_origin", ( -22164, 3617, 20457 ) ); var_1 playsound( "cornered_saf1_panickyyellsasbuilding" ); var_2 playsound( "cornered_saf2_panickyyellsasbuilding" ); var_1 moveto( ( -22590, 1886, 20516 ), 9.8 ); var_2 moveto( ( -22162, 1874, 20516 ), 9.8 ); } else if ( var_0 == "short_scream" ) { wait 5; thread common_scripts\utility::play_sound_in_space( "cornered_saf1_shortfallscream", ( -22387, 3724, 20457 ) ); wait 0.95; thread common_scripts\utility::play_sound_in_space( "crnd_ceiling_enemy_fall", ( -22376, 3660, 20457 ) ); } else if ( var_0 == "stumble" ) { thread common_scripts\utility::play_sound_in_space( "crnd_lobby_boom", ( -22822, 4323, 20582 ) ); thread common_scripts\utility::play_sound_in_space( "crnd_lobby_boom_02", ( -22822, 4323, 20582 ) ); thread common_scripts\utility::play_sound_in_space( "crnd_building_shifting", ( -22822, 4323, 20582 ) ); wait 0.1; thread common_scripts\utility::play_sound_in_space( "crnd_baker_atrium_stumble", ( -22822, 4323, 20582 ) ); thread common_scripts\utility::play_sound_in_space( "crnd_blast_debris", ( -22426, 4406, 20538 ) ); } else if ( var_0 == "shelf" ) { thread common_scripts\utility::play_sound_in_space( "crnd_atrium_shelf_debris_01", ( -22928, 4593, 20714 ) ); wait 0.75; thread common_scripts\utility::play_sound_in_space( "crnd_atrium_shelf_debris_02", ( -22852, 4586, 20578 ) ); } else if ( var_0 == "pillar" ) wait 0.56; else if ( var_0 == "slow" ) { maps\_utility::music_play( "mus_cornered_escape" ); wait 2.6; thread aud_collapse( "window" ); } else if ( var_0 == "window" ) { level.player setclienttriggeraudiozone( "ext_collapse", 2 ); _window_imp(); } else if ( var_0 == "window_check" ) { wait 0.05; _window_imp(); } else if ( var_0 == "debris2" ) { wait 7.5; wait 3.5; } else if ( var_0 == "stairs1" ) wait 12.93; else if ( var_0 == "stairs2" ) wait 15.3; else { if ( var_0 == "metal" ) return; if ( var_0 == "chunk" ) return; if ( var_0 == "event1" ) wait 0.5; else { if ( var_0 == "event3" ) return; if ( var_0 == "event9" ) return; if ( var_0 == "building" ) { thread aud_collapse( "rumble" ); thread aud_collapse( "pipes" ); } else { if ( var_0 == "rumble" ) return; if ( var_0 == "pipes" ) { common_scripts\utility::flag_wait( "stairwell_shake_1" ); thread common_scripts\utility::play_loopsound_in_space( "crnd_pipe_spray", ( -23393, 3142, 21116 ) ); thread common_scripts\utility::play_loopsound_in_space( "emt_water_pipe_splashy", ( -23410, 3088, 20964 ) ); thread common_scripts\utility::play_sound_in_space( "crnd_pipe_burst1", ( -23393, 3142, 21116 ) ); common_scripts\utility::flag_wait( "stairwell_pipe_2" ); thread common_scripts\utility::play_loopsound_in_space( "crnd_pipe_spray", ( -22994, 3048, 20860 ) ); thread common_scripts\utility::play_loopsound_in_space( "emt_water_pipe_splashy", ( -22999, 3048, 20811 ) ); thread common_scripts\utility::play_sound_in_space( "crnd_pipe_burst2", ( -22994, 3048, 20860 ) ); thread common_scripts\utility::play_loopsound_in_space( "emt_water_drip_splat_int", ( -23395, 3116, 20685 ) ); } else if ( var_0 == "lobby" ) { if ( !common_scripts\utility::flag( "go_building_fall" ) && level.aud_can_play_bldg_shake == 1 ) thread common_scripts\utility::play_sound_in_space( "crnd_shake", ( -22420, 4412, 20727 ) ); } else if ( var_0 == "pulsing_hum" ) wait 11.75; else { return; return; return; return; } } } } } _window_imp() { } aud_rumble_loop( var_0, var_1, var_2, var_3 ) { }