// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool init() { level.splitscreen = issplitscreen(); maps\mp\_utility::set_console_status(); level.onlinegame = getdvarint( "onlinegame" ); level.rankedmatch = level.onlinegame && !getdvarint( "xblive_privatematch" ) || getdvarint( "force_ranking" ); level.script = tolower( getdvar( "mapname" ) ); level.gametype = tolower( getdvar( "g_gametype" ) ); level.teamnamelist = [ "axis", "allies" ]; level.otherteam["allies"] = "axis"; level.otherteam["axis"] = "allies"; level.multiteambased = 0; level.teambased = 0; level.objectivebased = 0; level.endgameontimelimit = 1; level.showingfinalkillcam = 0; level.tispawndelay = getdvarint( "scr_tispawndelay" ); if ( !isdefined( level.tweakablesinitialized ) ) maps\mp\gametypes\_tweakables::init(); level.halftimetype = "halftime"; level.halftimesubcaption = &"MP_SWITCHING_SIDES"; level.laststatustime = 0; level.waswinning = "none"; level.lastslowprocessframe = 0; level.placement["allies"] = []; level.placement["axis"] = []; level.placement["all"] = []; level.postroundtime = 5.0; level.playerslookingforsafespawn = []; registerdvars(); var_0 = " LB_" + getdvar( "ui_mapname" ); if ( getdvarint( "scr_chaos_mode" ) == 1 ) var_0 = var_0 + "_CHAOS"; if ( getdvarint( "sv_maxclients" ) == 1 ) var_0 = var_0 + "_SOLO"; else var_0 = var_0 + "_COOP"; var_1 = " LB_" + getdvar( "ui_mapname" ) + "_ESCAPES"; if ( getdvarint( "scr_aliens_hardcore" ) ) var_0 = var_0 + "_HC"; if ( getdvarint( "scr_chaos_mode" ) == 1 ) { var_2 = "LB_GB_ALIEN_CHAOS"; if ( getdvarint( "sv_maxclients" ) == 1 ) var_2 = var_2 + "_SOLO"; else var_2 = var_2 + "_COOP"; precacheleaderboards( var_2 + var_0 ); } else precacheleaderboards( "LB_GB_ALIEN_HIVES LB_GB_ALIEN_KILLS LB_GB_ALIEN_REVIVES LB_GB_ALIEN_DOWNED LB_GB_ALIEN_XP LB_GB_ALIEN_SCORE LB_GB_ALIEN_CHALLENGES LB_GB_ALIEN_CASHFLOW" + var_0 + var_1 ); level.teamcount["allies"] = 0; level.teamcount["axis"] = 0; level.teamcount["spectator"] = 0; level.alivecount["allies"] = 0; level.alivecount["axis"] = 0; level.alivecount["spectator"] = 0; level.livescount["allies"] = 0; level.livescount["axis"] = 0; level.onelefttime = []; level.hasspawned["allies"] = 0; level.hasspawned["axis"] = 0; var_3 = 9; init_multiteamdata( var_3 ); } init_multiteamdata( var_0 ) { for ( var_1 = 0; var_1 < var_0; var_1++ ) { var_2 = "team_" + var_1; level.placement[var_2] = []; level.teamcount[var_2] = 0; level.alivecount[var_2] = 0; level.livescount[var_2] = 0; level.hasspawned[var_2] = 0; } } registerdvars() { setomnvar( "ui_bomb_timer", 0 ); if ( getdvar( "r_reflectionProbeGenerate" ) != "1" ) setomnvar( "ui_nuke_end_milliseconds", 0 ); setdvar( "ui_danger_team", "" ); setdvar( "ui_inhostmigration", 0 ); setdvar( "ui_inprematch", 0 ); setdvar( "ui_override_halftime", 0 ); setdvar( "camera_thirdPerson", getdvarint( "scr_thirdPerson" ) ); setdvar( "scr_alien_intel_pillage", 0 ); } setupcallbacks() { level.onxpevent = ::onxpevent; level.getspawnpoint = ::blank; level.onspawnplayer = ::blank; level.onrespawndelay = ::blank; level.ontimelimit = maps\mp\gametypes\_gamelogic::default_ontimelimit; level.onhalftime = maps\mp\gametypes\_gamelogic::default_onhalftime; level.ondeadevent = maps\mp\gametypes\_gamelogic::default_ondeadevent; level.ononeleftevent = maps\mp\gametypes\_gamelogic::default_ononeleftevent; level.onprecachegametype = ::blank; level.onstartgametype = ::blank; level.onplayerkilled = ::blank; level.killstreakinit = ::blank; level.matcheventsinit = ::blank; level.intelinit = ::blank; } blank( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 ) { } testmenu() { self endon( "death" ); self endon( "disconnect" ); for (;;) { wait 10.0; var_0 = spawnstruct(); var_0.titletext = &"MP_CHALLENGE_COMPLETED"; var_0.notifytext = "wheee"; var_0.sound = "mp_challenge_complete"; thread maps\mp\gametypes\_hud_message::notifymessage( var_0 ); } } testshock() { self endon( "death" ); self endon( "disconnect" ); for (;;) { wait 3.0; var_0 = randomint( 6 ); for ( var_1 = 0; var_1 < var_0; var_1++ ) { iprintlnbold( var_0 ); self shellshock( "frag_grenade_mp", 0.2 ); wait 0.1; } } } onxpevent( var_0 ) { thread maps\mp\gametypes\_rank::giverankxp( var_0 ); } debugline( var_0, var_1 ) { for ( var_2 = 0; var_2 < 50; var_2++ ) wait 0.05; }