// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { level._effect["vfx_godray_dart_anim_solid_b"] = loadfx( "vfx/ambient/lights/vfx_godray_dart_anim_solid_b" ); level._effect["vfx_godray_dart_anim_solid_a"] = loadfx( "vfx/ambient/lights/vfx_godray_dart_anim_solid_a" ); level._effect["electrical_sparks_20_flir_nooffset_cgo"] = loadfx( "vfx/ambient/sparks/electrical_sparks_20_flir_nooffset_cgo" ); level._effect["vfx_sunflare_dart"] = loadfx( "vfx/ambient/atmospheric/vfx_sunflare_dart" ); level._effect["vfx_dust_particles_int"] = loadfx( "vfx/ambient/atmospheric/vfx_dust_particles_int" ); level._effect["vfx_fire_playspace_mp_snd"] = loadfx( "vfx/ambient/fire/vfx_fire_playspace_mp_snd" ); level._effect["vfx_int_haze_mp_dart_pink"] = loadfx( "vfx/ambient/atmospheric/vfx_int_haze_mp_dart_pink" ); level._effect["vfx_godray_dart"] = loadfx( "vfx/ambient/lights/vfx_godray_dart" ); level._effect["vfx_sand_ceiling_impact_fall"] = loadfx( "vfx/ambient/weather/sand/vfx_sand_ceiling_impact_fall" ); level._effect["sand_spray_oriented"] = loadfx( "fx/sand/sand_spray_oriented" ); level._effect["sand_spiral_updraft_runner"] = loadfx( "vfx/ambient/sand/sand_spiral_updraft_runner" ); level._effect["vfx_sand_trash_spiral_runner_mp"] = loadfx( "vfx/ambient/weather/sand/vfx_sand_trash_spiral_runner_mp" ); level._effect["dust_motes_interior"] = loadfx( "vfx/ambient/dust/particulates/dust_motes_interior" ); level._effect["insects_carcass_flies_sm"] = loadfx( "fx/misc/insects_carcass_flies_sm" ); level._effect["sand_spray_oriented_short"] = loadfx( "fx/sand/sand_spray_oriented_short" ); level._effect["mp_dart_ceiling_bloom"] = loadfx( "vfx/moments/mp_dart/mp_dart_ceiling_bloom" ); level._effect["sand_blowing_motes"] = loadfx( "vfx/ambient/sand/sand_blowing_motes" ); level._effect["vfx_sand_trail_falling_thin"] = loadfx( "vfx/ambient/weather/sand/vfx_sand_trail_falling_thin" ); level._effect["vfx_tv_flashing"] = loadfx( "vfx/ambient/props/vfx_tv_flashing" ); level._effect["vfx_bulb_single"] = loadfx( "vfx/ambient/lights/vfx_bulb_single" ); level._effect["vfx_bird"] = loadfx( "vfx/ambient/animals/vfx_bird" ); level._effect["vfx_sand_ceiling_stream"] = loadfx( "vfx/ambient/weather/sand/vfx_sand_ceiling_stream" ); level._effect["vfx_int_haze_mp_dart"] = loadfx( "vfx/ambient/atmospheric/vfx_int_haze_mp_dart" ); level._effect["vfx_amb_sand"] = loadfx( "vfx/ambient/sand/vfx_amb_sand" ); level._effect["mp_dart_breach_wall_01"] = loadfx( "vfx/moments/mp_dart/mp_dart_breach_wall_01" ); level._effect["mp_dart_breach_wall_02"] = loadfx( "vfx/moments/mp_dart/mp_dart_breach_wall_02" ); level._effect["mp_dart_breach_01"] = loadfx( "vfx/moments/mp_dart/mp_dart_breach_01" ); level._effect["vfx_gas_pump_exp"] = loadfx( "vfx/props/vfx_gas_pump_exp" ); level._effect["gas_station_dust"] = loadfx( "vfx/moments/mp_dart/vfx_gas_station_smk_linger" ); level._effect["gas_station_corner_hit"] = loadfx( "vfx/moments/mp_dart/vfx_gas_station_column_dust_impact" ); level._effect["gas_station_impact"] = loadfx( "vfx/moments/mp_dart/vfx_gas_station_column_dust_linger" ); level._effect["gas_station_sign_impact"] = loadfx( "vfx/moments/mp_dart/vfx_gas_station_sign_impact" ); }