// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool main() { level._effect["vfx_microwave_red_blinker"] = loadfx( "vfx/ambient/lights/vfx_microwave_red_blinker" ); level._effect["vfx_cigarette_lit"] = loadfx( "vfx/ambient/smoke/vfx_cigarette_lit" ); level._effect["vfx_frosty_steam"] = loadfx( "vfx/ambient/steam/vfx_frosty_steam" ); level._effect["vfx_pipe_pour"] = loadfx( "vfx/ambient/water/vfx_pipe_pour" ); level._effect["vfx_pipe_pour_arched"] = loadfx( "vfx/ambient/water/vfx_pipe_pour_arched" ); level._effect["vfx_pour_splash_on_water_loop"] = loadfx( "vfx/ambient/water/vfx_pour_splash_on_water_loop" ); level._effect["vfx_godray_short_animated"] = loadfx( "vfx/ambient/lights/vfx_godray_short_animated" ); level._effect["vfx_dust_motes_and_cloud"] = loadfx( "vfx/ambient/dust/particulates/vfx_dust_motes_and_cloud" ); level._effect["vfx_water_debris_collect"] = loadfx( "vfx/ambient/water/vfx_water_debris_collect" ); level._effect["vfx_water_motes_collect"] = loadfx( "vfx/ambient/water/vfx_water_motes_collect" ); level._effect["vfx_water_motes_corner_left"] = loadfx( "vfx/ambient/water/vfx_water_motes_corner_left" ); level._effect["vfx_water_motes_corner_right"] = loadfx( "vfx/ambient/water/vfx_water_motes_corner_right" ); level._effect["vfx_water_motes_spiral"] = loadfx( "vfx/ambient/water/vfx_water_motes_spiral" ); level._effect["vfx_water_motes_stationary"] = loadfx( "vfx/ambient/water/vfx_water_motes_stationary" ); level._effect["vfx_water_motes_straight"] = loadfx( "vfx/ambient/water/vfx_water_motes_straight" ); level._effect["vfx_pipe_drip"] = loadfx( "vfx/ambient/water/vfx_pipe_drip" ); level._effect["vfx_water_mist_narrow"] = loadfx( "vfx/ambient/water/vfx_water_mist_narrow" ); level._effect["vfx_water_surface_turb_sm"] = loadfx( "vfx/ambient/water/vfx_water_surface_turb_sm" ); level._effect["vfx_water_surface_turb_oriented"] = loadfx( "vfx/ambient/water/vfx_water_surface_turb_oriented" ); level._effect["vfx_water_surface_turb_dirty"] = loadfx( "vfx/ambient/water/vfx_water_surface_turb_dirty" ); level._effect["vfx_water_surface_turb_dirty_swirl_l"] = loadfx( "vfx/ambient/water/vfx_water_surface_turb_dirty_swirl_l" ); level._effect["vfx_water_surface_turb_dirty_swirl_r"] = loadfx( "vfx/ambient/water/vfx_water_surface_turb_dirty_swirl_r" ); level._effect["vfx_water_surface_turb_dirty_converge"] = loadfx( "vfx/ambient/water/vfx_water_surface_turb_dirty_converge" ); level._effect["vfx_water_splash_dirty"] = loadfx( "vfx/ambient/water/vfx_water_splash_dirty" ); level._effect["vfx_water_splash_dirty_row"] = loadfx( "vfx/ambient/water/vfx_water_splash_dirty_row" ); level._effect["vfx_water_caustics"] = loadfx( "vfx/ambient/water/vfx_water_caustics" ); level._effect["vfx_trash_debris_kickup_runner"] = loadfx( "vfx/ambient/dust/vfx_trash_debris_kickup_runner" ); level._effect["gust_debris_pieces"] = loadfx( "vfx/ambient/misc/gust_debris_pieces" ); level._effect["vfx_sunflare_midday_white"] = loadfx( "vfx/ambient/atmospheric/vfx_sunflare_midday_white" ); level._effect["vfx_pot_light_atmosphere"] = loadfx( "vfx/ambient/lights/vfx_pot_light_atmosphere" ); level._effect["vfx_flare_white_soft_light"] = loadfx( "vfx/ambient/lights/vfx_flare_white_soft_light" ); level._effect["vfx_projector_noise_add_rgb"] = loadfx( "vfx/ambient/lights/vfx_projector_noise_add_rgb" ); level._effect["vfx_smk_blg_dmg_sm_nofire"] = loadfx( "vfx/ambient/smoke/vfx_smk_blg_dmg_sm_nofire" ); level._effect["electrical_sparks_runner"] = loadfx( "vfx/ambient/sparks/vfx_mp_electrical_sparks_runner" ); }