// IW6 GSC SOURCE // Generated by https://github.com/xensik/gsc-tool difficulty() { var_0 = spawnstruct(); var_0.dmg_bullet_delay_between_msec = 350; var_0.dmg_bullet_pct = 0.08; var_0.dmg_projectile_pct = 0.76; var_0.dmg_player_health_adjust_chance = 0.45; var_0.dmg_player_speed_evade_min_pct = 0.5; var_0.dmg_player_speed_evade_max_pct = 0.2; var_0.dmg_bullet_chance_player_static = 0.55; var_0.dmg_bullet_chance_player_evade = 0.1; var_0.in_range_for_homing_missile_sqrd = squared( 24000 ); switch ( level.gameskill ) { case 0: var_0.dmg_bullet_delay_between_msec = 450; var_0.dmg_bullet_pct = 0.02; var_0.dmg_bullet_chance_player_evade = 0.05; break; case 1: var_0.dmg_bullet_delay_between_msec = 350; var_0.dmg_bullet_pct = 0.04; break; case 2: var_0.dmg_bullet_delay_between_msec = 350; var_0.dmg_bullet_pct = 0.06; break; case 3: break; default: var_0.flares_auto = 1; break; } level.apache_player_difficulty = var_0; }